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Robert Caldera
Caldera Trading and Investment
104
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Posted - 2012.01.20 12:55:00 -
[391] - Quote
it is but to put it simply, its actually just "using few very big ships vs. many small ships". Nothing to do with asymmetric warfare which is about small weak vs. huge and strong opponent. David vs. Goliath or something, not about red goliath vs. blue goliath. |
Lord Zim
Bat Country Goonswarm Federation
533
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Posted - 2012.01.20 13:16:00 -
[392] - Quote
No, asymmetric warfare isn't just "weak vs huge and strong", that's limiting the definition to a very select definition. |
Robert Caldera
Caldera Trading and Investment
104
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Posted - 2012.01.20 13:23:00 -
[393] - Quote
however, PL and RDN arent davids at all, their supercap blobs will blow even goons away in a direct confrontation, they are goliaths. |
Lord Zim
Bat Country Goonswarm Federation
533
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Posted - 2012.01.20 13:27:00 -
[394] - Quote
Sounds asymmetrical to me. |
Robert Caldera
Caldera Trading and Investment
104
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Posted - 2012.01.20 13:30:00 -
[395] - Quote
well whatever your definition of that is, you now know what I and pretty everyone else mean with it. Start a separate thread if you like to question this or whatever. |
Lord Zim
Bat Country Goonswarm Federation
533
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Posted - 2012.01.20 13:35:00 -
[396] - Quote
I knew perfectly well what you meant, and that is but a subset of what can be called "asymmetric warfare". |
Mag's
the united Negative Ten.
5179
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Posted - 2012.01.20 14:15:00 -
[397] - Quote
Ghost of Truth wrote:Mag's wrote:Do you honestly think you're the first to try and use the EULA to try and justify your ideals in regards to AFKing? Just because you think it's an exploit, doesn't make it so. I think you'll find that's CCP's job. CCP bans people for using exploits. But I'll take it from the lack of a list of banned players from you, that they have never classed AFKing with cloaks, as an exploit. So you obviously don't really know what CCP thinks in that regard now, do you? the EULA is a two party agreement.CCP or a PLAYER can call on to that.Just FYI. And? The EULA just outlines what they expect of you and what you could expect back, it still remains their decision to make changes and or act upon it. As far as what is or is not classed as an exploit, that still remains CCPs job not yours.
Ghost of Truth wrote:Gerrick Palivorn wrote:If you can call on the EULA to get an afk cloaker banned for afk cloaking, please provide evidence and I will give you a cookie. Prepare the cookie pot then.Becasue that is what i am doing.. edit:I cant ban a player of course..But I can call CCP that there they broke the EULA by not enforcing the quality clauses listed there, or not informing for its comapny position for a perceived, by my part, infrigment of the EULA. Let us know when you succeed, but I won't be holding my breath.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Ghost of Truth
State War Academy Caldari State
2
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Posted - 2012.01.21 19:23:00 -
[398] - Quote
Still here, Still Kicking... |
Valea Silpha
Noir. Noir. Mercenary Group
25
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Posted - 2012.01.21 20:27:00 -
[399] - Quote
L0rdF1end wrote:You know they are already contemplating adding a ship designed at hunting down cloaked ships?
Have a read of the recent CSM minutes. A solution of some kind will come, when and how is yet to be confirmed.
For now, take an alt and go cloak up in their PVE systems.
Just because they are likely to put such a thing into game doesn't mean that its a good idea. And it doesn't give any indication what kind of solution we are likely to expect.
A hard counter to cloaking will essentially kill every covert cloak ship, so there is no way they are going to do that. Otherwise, good luck ever getting through a gatecamp.
What's rather more likely is something that, with enough time and skill will let you probe out a cloaked ship, and drop something that will illuminate them.
And that's a different kettle of fish. It means you can't just sit still and be AFK all day, but otherwise doesn't effect cloakers. It directly handles the problem that people think they have (afk cloakers) while at the same time completely not solving the problem that they actually have (ACTIVE cloakers). |
FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2012.02.10 05:16:00 -
[400] - Quote
This thread is stupid and the author is stupid, ******** moron care-bare who is being denied PVE because of a cloacky neut in his local. EVE is not a easy game and it should not be go play a single player for that. We are talking about how we could remove local channel so you never know when anyone is in local.
All of null sec and low sec should be like WH space so you never know who's in local that's make it even harder. Anyhow it is sweet to see your pathetic tears and NO WHOEVER IS NOT ******** OR BRAIN DAMAGED WILL BE AGAINST THIS.
Learn to deal whit it or un-sub we dont need more high sec space.
To not leave without a proposal:
Giving an ability to scan down cloacked ships is stupid and ********. There should be no such thing because it would be game braking. Just because few retards cant deal whit AFK cloackers they shouldn't nerf it.
A) AFK cloacking is a great mechanic to deny your enemy income and therefore should not be changed
Now what is problematic is the cloacky ability of cov ops ships to pass past gatecamps so easy most of the time you dont even get to lock a sb.
I would propose 2 things:
1) A smart bomb like module that can be activated every 5 minutes. It will send out a smart bomb like wave and decloack any ship in range of 10km and this module could only be fitted to ELECTRONIC ATTACK FRIGATES
-> This would make E-WAR frigs a viable pick for roams, fleets etc.. Since they are to rarely used today.
2) A cyno-jammer like pos module that disables system wide cloaking at the expanse of denying system owner to have Military, Industry or Strategic system level higher than 2.
-> This pos module would also greatly effect systems anomalies re-spawn rate instead of 15min it would take like 1 day for them to re-spawn or longer.
-> This module would effect everyone in the system. |
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Alxea
The Army of The Ori
57
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Posted - 2012.02.11 15:07:00 -
[401] - Quote
Ghost of Truth wrote:THis is a CALL to CCP to fix AFKing in the next Expansion.I ts THEIR responsibilty to find a solution on this hot issue, and not the players whith dozens and dozens of threads all this years.
WE DONT want to Break or Change Cloaking
WE DONT want to have SAFE mode on.
WE WANT the AFKIing CLOAKING to STOP
Thsi is not a Thread about opinions, trolling or headbashing.There is a thread for that.Go over there.
This is a thread requesting CCp to take a position on the matter, and as a suggestion for the next expansion.If you agree, just Bump!! So you fear the surprise butt sex while bearing in your fav 0.0 system now do ya! |
Ghazbaran
Tribal Liberation Force Minmatar Republic
0
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Posted - 2012.02.11 15:48:00 -
[402] - Quote
I have really had it when people say AFK cloaking is a legitimate way of playing the game. For everyone information AFK cloaking is not actually playing. AFK = Away from keyboard. That means that when a player is AFK cloaking in a system for more that 10 or so hours, odds are he is actually not playing. Therefore come up with better responses than metagaiming, or legitimate ways of playing. If you are not on the Keyboard most of the time and your character is online then you are not playing.
The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does. |
Tippia
Sunshine and Lollipops
5824
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Posted - 2012.02.11 16:01:00 -
[403] - Quote
Ghazbaran wrote:I have really had it when people say AFK cloaking is a legitimate way of playing the game. Of course it's legitimate. You're not doing anything wrong, after all.
Quote:Therefore come up with better responses than metagaiming, or legitimate ways of playing. Oh, you mean those things that people have provided tons of examples of, but which the AFK-whiners simply refuse to employ because they have decided to be incompetent instead do the meta-game thing of trying to cry to CCP for a GÇ£solutionGÇ¥ to that incompetence.
Quote:The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does. Say what? AFK cloakers don't affect anything GÇö the incompetent victims do. That's their choice and their problem. The solution is for them to choose not to. If they don't then that's that GÇö end of the line. They give up of their free will and nothing is needed to GÇ£fixGÇ¥ that. In fact, nothing can fix that.
You're quite right: the issue is not whether AFK cloakers affect gameplay (because they don't), the issue is that people are too stupid and too lazy to employ the myriad of counters available to them, and therefore choose not to.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Ghazbaran
Gravity Core
0
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Posted - 2012.03.28 02:25:00 -
[404] - Quote
Tippia wrote:Ghazbaran wrote:I have really had it when people say AFK cloaking is a legitimate way of playing the game. Of course it's legitimate. You're not doing anything wrong, after all. Quote:Therefore come up with better responses than metagaiming, or legitimate ways of playing. Oh, you mean those things that people have provided tons of examples of, but which the AFK-whiners simply refuse to employ because they have decided to be incompetent instead do the meta-game thing of trying to cry to CCP for a GÇ£solutionGÇ¥ to that incompetence. Quote:The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does. Say what? AFK cloakers don't affect anything GÇö the incompetent victims do. That's their choice and their problem. The solution is for them to choose not to. If they don't then that's that GÇö end of the line. They give up of their free will and nothing is needed to GÇ£fixGÇ¥ that. In fact, nothing can fix that. You're quite right: the issue is not whether AFK cloakers affect gameplay (because they don't), the issue is that people are too stupid and too lazy to employ the myriad of counters available to them, and therefore choose not to.
I guess you forgot to quote the part about "AFK = Away from keyboard. That means that when a player is AFK cloaking in a system for more that 10 or so hours, odds are he is not actually playing."
First of all the problem with botting is that players get something done while not actively playing. That means getting an unfair disadvantage even though they have not put forth the effort. Therefore an "AFK" cloaker is not putting forth the effort that an active cloaker is.
The mechanic of being able to actively cloak in a system and kill juicy targets is not wrong. Whats wrong is the character sitting in a safespot while the actual player is out to the movies, school, dates, family reunions, sprinting, running , trolling under a bridge, killing birds in the park.... I think you get the idea. So no. The thread is not about cloakers killing people, it's about someone who is not actually playing the game being able to disrupt it. |
Astroniomix
EliteTroll
22
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Posted - 2012.03.28 05:06:00 -
[405] - Quote
Ghazbaran wrote:Tippia wrote:Ghazbaran wrote:I have really had it when people say AFK cloaking is a legitimate way of playing the game. Of course it's legitimate. You're not doing anything wrong, after all. Quote:Therefore come up with better responses than metagaiming, or legitimate ways of playing. Oh, you mean those things that people have provided tons of examples of, but which the AFK-whiners simply refuse to employ because they have decided to be incompetent instead do the meta-game thing of trying to cry to CCP for a GÇ£solutionGÇ¥ to that incompetence. Quote:The issue is not whether AFK cloakers affect gameplay, It's how it is possible for a person who is not actually playing the game does. Say what? AFK cloakers don't affect anything GÇö the incompetent victims do. That's their choice and their problem. The solution is for them to choose not to. If they don't then that's that GÇö end of the line. They give up of their free will and nothing is needed to GÇ£fixGÇ¥ that. In fact, nothing can fix that. You're quite right: the issue is not whether AFK cloakers affect gameplay (because they don't), the issue is that people are too stupid and too lazy to employ the myriad of counters available to them, and therefore choose not to. I guess you forgot to quote the part about "AFK = Away from keyboard. That means that when a player is AFK cloaking in a system for more that 10 or so hours, odds are he is not actually playing."First of all the problem with botting is that players get something done while not actively playing. That means getting an unfair disadvantage even though they have not put forth the effort. Therefore an "AFK" cloaker is not putting forth the effort that an active cloaker is. The mechanic of being able to actively cloak in a system and kill juicy targets is not wrong. Whats wrong is the character sitting in a safespot while the actual player is out to the movies, school, dates, family reunions, sprinting, running , trolling under a bridge, killing birds in the park.... I think you get the idea. So no. The thread is not about cloakers killing people, it's about someone who is not actually playing the game being able to disrupt it. OK, imagine this: A friend and myself recently bought a pair of black ops. Why? because......... we could. So we did the only sensible thing and wandered into nullsec with the intent of killing a ratter or two. After a great deal of traveling (both conventionaly and via covert cyno) we came across a semi quiet system with a small corp doing some ratting. For those of you who don't already know: black ops can't fit covert cloaks. Wich makes moving about in hostile systems problematic. Our solution was to scan down a sanctum and then move to it and cloak up while the corp that occupied the space was offline (or at least akf/not paying too much attention to the D-Scan) We also set our alarms to get us up at downtime to log us in each day, thus deneying the target the intell that local provided. After several days, we finaly got a drake in the (new) sancum we were hiding in. We slowly moved in, decloaked, talked and then got jumped by 3 more drakes that had been sitting a jump out. We then tried to escape by jamming/neuting the drakes. My friend got lucky and managed to get a jam on two of the drakes at the same time. I managed to neut one of their points off and the 4th drake either didn't have a point or forgot to use it. "So what's the point?" The point is: if you fly with a few friends and play smart, afk cloakers can be dealt with fairly easily (or at least be given a run for their money) Also it helps that cloaky ships are generaly inferior to non cloakies in a straight up fight. |
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