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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.16 21:37:00 -
[1]
Well, I'm getting into a Nighthawk in around two weeks, and sitting here at work largely thinking on how it would be really nice to have a bonus to all missiles rather than just kinetic, 'cause come on, this is getting really stale. And missile boats need an oomph as is.
Then I had a thought. Replace 5% kinetic/level with another 5%/level ROF bonus.
Thoughts?
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Borasao
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Posted - 2007.08.16 21:56:00 -
[2]
No. I'd rather see it changed graphics to be based on the Drake hull and have a 7th launcher but that won't happen either. The Nighthawk is already a really strong tanking CS and has decent firepower. I don't think it needs changing, personally.
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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.16 22:04:00 -
[3]
Well. The second ROF bonus will not actually increase max possible DPS achieved by Nighthawk. It's 25% ROF vs 25% more kinetic damage. The paper DPS is exactly the same.
It will let it frontload the damage, however, and effectively use different damage types.
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NoNah
Unseen University
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Posted - 2007.08.16 22:07:00 -
[4]
Ehm, 25% higher RoF == 33% more damage over all damage types.
No, its not needed.
Alts is just another name for inbreeders.
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Marcus Starr
Chosen Path FATAL Alliance
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Posted - 2007.08.16 22:24:00 -
[5]
Originally by: Borasao No. I'd rather see it changed graphics to be based on the Drake hull and have a 7th launcher but that won't happen either. The Nighthawk is already a really strong tanking CS and has decent firepower. I don't think it needs changing, personally.
Nooooo! Drake hull is lame.
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NoNah
Unseen University
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Posted - 2007.08.16 22:24:00 -
[6]
Originally by: Marcus Starr
Originally by: Borasao No. I'd rather see it changed graphics to be based on the Drake hull and have a 7th launcher but that won't happen either. The Nighthawk is already a really strong tanking CS and has decent firepower. I don't think it needs changing, personally.
Nooooo! Drake hull is lame.
What d'ya expect, its caldari?
Alts is just another name for inbreeders.
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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.16 22:26:00 -
[7]
Originally by: NoNah Ehm, 25% higher RoF == 33% more damage over all damage types.
What's the math on that one?
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.08.16 22:33:00 -
[8]
Originally by: Fehnrail
Originally by: NoNah Ehm, 25% higher RoF == 33% more damage over all damage types.
What's the math on that one?
DPS = Damage per shot / rate of fire
base damage = 100 base RoF = 10 sec base DPS = 10 (100/10)
25% damage bonus --> 125/10 --> 12.5 dps 25% RoF bonus --> 100/7.5 --> 13.333 dps __________________________________
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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.16 22:50:00 -
[9]
The things I get for not drinking enough caffeine in the morning.
Regardless, do missile boats not need a DPS boost in PvP as is?
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.16 23:05:00 -
[10]
DPS is damage per second, just so you know.
How about a missile speed bonus? I'd rather missiles got there faster. ----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
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J Valkor
Blackguard Brigade
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Posted - 2007.08.16 23:15:00 -
[11]
Originally by: J'Mkarr Soban DPS is damage per second, just so you know.
How about a missile speed bonus? I'd rather missiles got there faster.
Then level missile velocity and install rigs/implants.
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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.16 23:17:00 -
[12]
Quote: DPS is damage per second, just so you know.
And here I thought it was Doubloons Per Skydive or something.
Missile velocity is a nice idea, but that should replace precision bonus.
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Riddick Valer
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Posted - 2007.08.17 01:01:00 -
[13]
The precision bonus is actually useful sometimes.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.17 01:07:00 -
[14]
Edited by: Akita T on 17/08/2007 01:08:55
Or, you know, you could just increase the damage bonus from +5% kin to +10% kin and it would be all nice and dandy. Then do the same for all missile boats with a specific damage type missile damage bonus (NOT just caldari ones, all of them). Kestrel is a special case, it should probably get 10% kinetic and 5% RoF instead of the current ones.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 01:46:00 -
[15]
Originally by: Akita T Edited by: Akita T on 17/08/2007 01:08:55
Or, you know, you could just increase the damage bonus from +5% kin to +10% kin and it would be all nice and dandy. Then do the same for all missile boats with a specific damage type missile damage bonus (NOT just caldari ones, all of them). Kestrel is a special case, it should probably get 10% kinetic and 5% RoF instead of the current ones.
What? That is a terrible idea. Its already a double damage bonus. Its just a damage bonus to a specific type.
Ideally it should be split into 2 bonuses so it doesnt leave the 6.25% dmg a double damage bonus ought to have behind.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.17 02:05:00 -
[16]
An ROF bonus would be too much. I honestly think that all the Nighthawk needs is some more powergrid... as it's starved for grid when fitting Command Mods. It's a very difficult ship to fit even using two lows for power mods. Forget trying to get HAM launchers on it.
My crusade for faster missiles. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.17 02:18:00 -
[17]
Originally by: Goumindong
Originally by: Akita T Edited by: Akita T on 17/08/2007 01:08:55
Or, you know, you could just increase the damage bonus from +5% kin to +10% kin and it would be all nice and dandy. Then do the same for all missile boats with a specific damage type missile damage bonus (NOT just caldari ones, all of them). Kestrel is a special case, it should probably get 10% kinetic and 5% RoF instead of the current ones.
What? That is a terrible idea. Its already a double damage bonus. Its just a damage bonus to a specific type.
Ideally it should be split into 2 bonuses so it doesnt leave the 6.25% dmg a double damage bonus ought to have behind.
Kestrel with 10% kinetic and 10% missile velocity will do just fine too, TBH. Actually, it would be better IMO
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Complaint vs whine | Char creation guide | Stacknerfs explained |
port22
Royal Crimson Lancers
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Posted - 2007.08.17 02:39:00 -
[18]
The ship is a walking passive tank. Before anyone trolls me, yes I do fly one.
1. Caldari ships arent designed to 'put out dps' or 'lots of dmg.'
2. As it is, Caldari ships are more versatile for dmg types than any other race and you ppl want them to have a dmg bonus to all missile dmg types? That doesnt fall in line with other Caldari ships, hence the idea is a bit silly tbh.
I think you will find a nighthawk with pretty good skills already puts out some decent dmg, and the precision bonus helps hits smaller targets a lot.
Originally by: Temp Boi Port FTMFW Period.
'We dont fight fair' -Fall Out Boy |
J Valkor
Blackguard Brigade
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Posted - 2007.08.17 02:43:00 -
[19]
Originally by: Fehnrail
Quote: DPS is damage per second, just so you know.
And here I thought it was Doubloons Per Skydive or something.
Missile velocity is a nice idea, but that should replace precision bonus.
I'd rather have the precision. Heavy missiles with 70m explosion radius is nice.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 02:55:00 -
[20]
Originally by: Akita T
Kestrel with 10% kinetic and 10% missile velocity will do just fine too, TBH. Actually, it would be better IMO
It definetely needs a lot more base PG for that... and I mean, a LOT more... at least a 820 MW instead of 710 MW, and somewhere around 910 MW would be even better.
Looking at all T2 BCs compared to the T1 counterparts, it looks like somebody forgot to add 200-ish to base grid to the Nighthawk, and SUBSTRACTED it instead.
the first: Broken
The second: Probably, HAMs need a PG reduction too.
Re: precision bonus...
Precision bonus is more or less useless now. Everyone fits MWD's. The lowest sig radius you will ever see is about 150.
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Ral Ulgur
Helion Production Labs
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Posted - 2007.08.17 07:14:00 -
[21]
The nighthawk is fine, really. Of course I wouldn't mind the damage bonus apply to all types of heavy missiles, but then, it's not really neccessary...
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Arthur Frayn
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Posted - 2007.08.17 07:32:00 -
[22]
Edited by: Arthur Frayn on 17/08/2007 07:34:51 Edited by: Arthur Frayn on 17/08/2007 07:34:23 Edited by: Arthur Frayn on 17/08/2007 07:33:58 What the Nighthawk REALLY needs is, a Drake hull with that pitch-black paint. (edit: like Borasao already said).
However, I'd gladly drop the Kinetic damage bonus for a 25% missile velocity bonus.
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Selia Rain
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Posted - 2007.08.17 20:08:00 -
[23]
Edited by: Selia Rain on 17/08/2007 20:09:18 Precision bonus is great for NPCing!
ROF does not need to happen, Kinetic damage is fine(albiet the only caldari ship I fly with said bonus is the drake).
When's the last time you saw an armor tank tanking specifically against kinetic moreso than say, exp or therm?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.08.17 20:34:00 -
[24]
Originally by: Fehnrail Well, I'm getting into a Nighthawk in around two weeks, and sitting here at work largely thinking on how it would be really nice to have a bonus to all missiles rather than just kinetic, 'cause come on, this is getting really stale. And missile boats need an oomph as is.
Then I had a thought. Replace 5% kinetic/level with another 5%/level ROF bonus.
Thoughts?
The average market selling price of NightHawks sort of prove that it doesn't need a boost. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Liang Nuren
The Refugees
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Posted - 2007.08.17 20:34:00 -
[25]
Edited by: Liang Nuren on 17/08/2007 20:34:23 A ROF bonus would be ok, but losing the kin bonus for a missile speed bonus would really **** me off. The 25% extra alpha when shooting Ogre II's is really important.
Furthermore, I think alot of the problems with missile speed could be fixed if they introduced a secondary (in addition to the already existing) skill that increased missile velocity (again). Say, another 10% / level. Requires Missile Op 5 (and rof 5).
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.18 06:31:00 -
[26]
Edited by: Fehnrail on 18/08/2007 06:33:06 Could also just have BCUs give missile velocity bonus. Something like 10% on T2.
I mean, it would make perfect sense.
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Andrue
Amarr
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Posted - 2007.08.18 07:45:00 -
[27]
I think it does need a little more oomph. It's just about adequate for L4 solo with the right skills and equipment but on Rachen Masuna it struggles and is reliant on drones. Comparing it with the other command ships I have flown alongside it does seem a little low on DPS output.
OTOH if it comes at the expense of defense then I'd rather leave things alone. -- (Battle hardened industrialist)
[Brackley, UK]
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 11:34:00 -
[28]
It depends. The nighthawk has a smaller damage output at 0-25k, but farther away it outdamages other CSs.
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