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Semkhet
Saudarkars
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Posted - 2007.08.23 09:03:00 -
[1]
Edited by: Semkhet on 23/08/2007 09:07:39 I've tested the following speed setup:
Highs: 4x cruise launchers T2 2x DB hvy nos'es 2x DB hvy neuts
Meds: - Gist X-MWD - Domi disruptor 3x cap rech. T2
Lows: 2x domi overdives - T2 overdrive 2x istabs T2 2x CPR T2
Rigs: 3x polycarbon I
CAP: No cap issues with good skills, and if at least one of the NOS'es drains a bit then I can MWD indefinitely. The DB nos'es have the same range as Domi warp disruptors. So there's no chance a ceptor can tackle you without getting nossed. Also, the DB neuts work at 28000, and it would be very difficult for any ceptor not to enter in that range at some moment. Hence a single neut would completely knock off any ceptor's cap in one activation. Both neuts would seriously cripple the cap of any cruiser coming close enough.
The speed attained with a mixed low & high-grade snake set + all other speed hardwires (except Shaqil) is 8035 m/sec in straight line, 5100 m/sec with stable orbit at 29 Km, and 11770 m/sec in straight line using heat. Probably by replacing the T2 overdrive with a Domi one (did'n have a third one available) this would break 12 Km/sec in peak.
SPEED TANK: the following hits were caused by a char maxed in cruises using a Raven and Paradise ammo on the Mach's shield with 0 resistance to EM (I've yet to test this against turrets):
Normal ammo: 0.2 damage Precision: 2.1 Fury: 0.2 Caldary Navy: 0.2
DPS: DPS is obviously low with only 4 cruises without any kind of bonus. Besides since T2 ammo either borks your speed or cap recharge rate, the launchers must use faction ammo. I'll fill the drone bay with 5 Hammerheads T2 and one Berserker SW-900. But the 2 neuts and 2 NOS'es should prevent the target to maintain a strong tank. So maybe the latter compenses the missing DPS.
PRICE: Quite cheap, around 1.6 bil
ISSUES: Given the cap-intensive setup, there's no room for a sensor booster. So it should be easy for the target to escape. Therefore this Mach would be better suited to follow a pimped Crow, and replace the Domi disruptor with a tracking disruptor instead.
Comments ?
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Hank Showbo
Neyi Industries
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Posted - 2007.08.23 09:43:00 -
[2]
Seems all ok, but, be aware ships with MWD/AB, sometimes even with base speed, that fly away in an aligned spot to warp, its almost definate this will happen with most of your targets. At 29KM, just 1KM under the maximum, your going to be pushing every possible kill you encounter. I'd say at least aim for a stable 25KM orbit.
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.23 09:58:00 -
[3]
Just more proof that CCP needs to do something about silly speeds. Imho Battleships should not be able to speedtank at all. Even on cruisers I find it fairly silly from a sci-fi point of view. It is like Corellian Corvettes and Nebulon Bs zipping around like TIE fighters...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Semkhet
Saudarkars
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Posted - 2007.08.23 10:07:00 -
[4]
Originally by: Leandro Salazar Just more proof that CCP needs to do something about silly speeds. Imho Battleships should not be able to speedtank at all. Even on cruisers I find it fairly silly from a sci-fi point of view. It is like Corellian Corvettes and Nebulon Bs zipping around like TIE fighters...
Wake up & smell the coffee dude. CCP recently nerfed speed since ANY MOD which can improve your velocity suffers now from a stacking penalty, including the rigs. Without skills and implants, this same Mach setup flies only at 5500 m/sec. So would be nice that you actually post when you know what you are talking about...
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.08.23 10:08:00 -
[5]
You got to be kidding right ? You get 3 bonusses to projectile turets . This baby eats ships fast it does not strangle them bulldog style
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Semkhet
Saudarkars
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Posted - 2007.08.23 10:19:00 -
[6]
Originally by: General Apocalypse You got to be kidding right ? You get 3 bonusses to projectile turets . This baby eats ships fast it does not strangle them bulldog style
Yes, the bonuses are juicy. Does this prevent a Mach to become pinned down by a simple pimped Crow or Curse ? The rest is just a matter to call in enough people to screw you, which isn't difficult when it comes to kill a faction BS. Of course, if you only fly it in a blob then it's another matter entirely 
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.08.23 10:28:00 -
[7]
Originally by: Semkhet
Originally by: Leandro Salazar Just more proof that CCP needs to do something about silly speeds. Imho Battleships should not be able to speedtank at all. Even on cruisers I find it fairly silly from a sci-fi point of view. It is like Corellian Corvettes and Nebulon Bs zipping around like TIE fighters...
Wake up & smell the coffee dude. CCP recently nerfed speed since ANY MOD which can improve your velocity suffers now from a stacking penalty, including the rigs. Without skills and implants, this same Mach setup flies only at 5500 m/sec. So would be nice that you actually post when you know what you are talking about...
Apparently the nerf was not enough :P
I know you speedjunkies enjoy your l33t pwnmobiles, but that does not mean everyone does. That you say 'only' 5500 m/sec already tells me enough. The silly speeds are totally spoiling what I enjoyed about EVE pvp. Skirmish warfare in big ships goes against everything I believe in. Thats what frigs are there for.
But I guess in that way I am like my dear Amarr friends for whom using anything but lasers goes against everything they believe in...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Xequecal
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Posted - 2007.08.23 10:49:00 -
[8]
Edited by: Xequecal on 23/08/2007 10:49:49 Nanoships do need looking at. With faction mods and snake implants you can get a Vagabond going so fast it will outrun a Huginn EVEN WHILE WEBBED.
I'm not making this up at all, if you overload an X-type MWD with snakes your nano-Vaga goes 20-25km/sec, not even a Huginn can stop you.
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Chrysalis D'lilth
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Posted - 2007.08.23 11:00:00 -
[9]
I'm against nerfing ship speed, i'd rather see a boost to missile explosion velocity/explosion radius on precision missiles and remove the lock range nerf for sniping ships (along with the unnerfing of T2 ammo ranges).
If battleships went faster than frigates with similar fittings then i'd agree with your sentiments, however they do not.
When you scale this to realistic pvp fittings, battleships won't do over 7k m/s because to do so simply costs far too much money - and even then, you are talking literally billions of investment that is vulnerable to a twin fitted web huginn/rapier & dictor to pop your snake set.
To reach that speed in a crow, you just need T2 mods, no rigs/implants or faction mods - when you add those, you can go triple the speed quite easily.
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Semkhet
Saudarkars
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Posted - 2007.08.23 11:00:00 -
[10]
Edited by: Semkhet on 23/08/2007 11:03:07
Originally by: Xequecal Edited by: Xequecal on 23/08/2007 10:49:49 Nanoships do need looking at. With faction mods and snake implants you can get a Vagabond going so fast it will outrun a Huginn EVEN WHILE WEBBED.
I'm not making this up at all, if you overload an X-type MWD with snakes your nano-Vaga goes 20-25km/sec, not even a Huginn can stop you.
Dont you think that if someone is willing to risk a pimp setup in PvP, that guy should have something in return for not flying a 5 isk setup ?
Besides, who's ever said that a Huginn or Rapier can't fit two webs and sensor boosters ? Even if your vaga goes at 20 Km/sec (what is already difficult to obtain unless supported by a CS with gang mods since I do only 20 Km/sec in an overloaded Crow), the first web might peel off 80% = 4 Km/sec. The second web will also take 80% off = 800 m/sec for a webbed cruiser with a signature of the Queen Mary. Good luck for the Vaga to travel outside web range before getting tackled by a ceptor if he's travelling through a dictor sphere or a bubble...
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.08.23 11:01:00 -
[11]
Spaceshuttle goes 7700m/s
Now imagine the Astronaut having a Snake onboard. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |

Chrysalis D'lilth
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Posted - 2007.08.23 11:02:00 -
[12]
Originally by: Xequecal Edited by: Xequecal on 23/08/2007 10:49:49 Nanoships do need looking at. With faction mods and snake implants you can get a Vagabond going so fast it will outrun a Huginn EVEN WHILE WEBBED.
I'm not making this up at all, if you overload an X-type MWD with snakes your nano-Vaga goes 20-25km/sec, not even a Huginn can stop you.
What a croc, 2xwebs will reduce a ship moving at 25km to 250 m/s. Your not outrunning a huginn while webbed.
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Shiken Kan
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Posted - 2007.08.23 11:06:00 -
[13]
i think you'd be faster if you replaced the t2 od and mebbe one of the istabs with nanofibers.
and if you want to nerf speed plz at least come up with something that doesn't nerf the frigs :\
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Shiken Kan
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Posted - 2007.08.23 11:06:00 -
[14]
i think you'd be faster if you replaced the t2 od and mebbe one of the istabs with nanofibers.
and if you want to nerf speed plz at least come up with something that doesn't nerf the frigs :\
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 11:35:00 -
[15]
I would replace the 3x cap recharger with 1x injector, web, sensorbooster.
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Hoshi
Blackguard Brigade
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Posted - 2007.08.23 11:42:00 -
[16]
Originally by: Shiken Kan i think you'd be faster if you replaced the t2 od and mebbe one of the istabs with nanofibers.
and if you want to nerf speed plz at least come up with something that doesn't nerf the frigs :\
He has polycarbon rigs, they are stacked with nanos so his setup is correct. ---------------------------------------- A Guide to Scan Probing in Revelations |

Pinky Denmark
The Cursed Navy
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Posted - 2007.08.23 11:43:00 -
[17]
Even with faction and snakes a Battleship should never go faster than 2.000m/s or 2.500m/s in a straight line...
I don't care if people have spent all their isk, all their SP and all their time - Those speeds on a Battleship should never be part of the game balance...
Yes, they can still be countered - No, that does not make it okay... - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

Sedai Hara
The Forsakened Companions
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Posted - 2007.08.23 11:46:00 -
[18]
Any chance of torps gettin in that fitting instead? might help the damage by a fair bit. (no idea how much you got left after nos and neuts though, and probably not much)
other than that a nice setup(would have gone tank n dmg myself though)
and for you speed-whiners: this is a faction ship, cant beinsured, he spend **** load of isk in it (compared to the ye-old typhoon) does no remarkable DPS (no heavy drones and unbonused weapon) so... it goes fast, and thats about it. and you wont see swarms of nanomachs flying around near you. since speed-nerf i havent seen one serious speed-BS of any kind (serious in the term of this setup)
now if he engages you, why not just slow-boat back to the gate? no gank-dps in there nor a Webb. if you caught in a belt, well your dead what-ever ship might come, and sucks to be you realy. if you outside of a station, just wait for deagress and dock and use injector to tank for that time.
Or simply just get a huginn/rapier friend :D
(ops, almost forgot the damps! always bring damps says the cookie-cutter pvper) -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
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Pinky Denmark
The Cursed Navy
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Posted - 2007.08.23 12:03:00 -
[19]
Lol - check my unedited post if I care  - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

Semkhet
Saudarkars
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Posted - 2007.08.23 12:18:00 -
[20]
Originally by: Sedai Hara Any chance of torps gettin in that fitting instead? might help the damage by a fair bit. (no idea how much you got left after nos and neuts though, and probably not much)
other than that a nice setup(would have gone tank n dmg myself though)
and for you speed-whiners: this is a faction ship, cant beinsured, he spend **** load of isk in it (compared to the ye-old typhoon) does no remarkable DPS (no heavy drones and unbonused weapon) so... it goes fast, and thats about it. and you wont see swarms of nanomachs flying around near you. since speed-nerf i havent seen one serious speed-BS of any kind (serious in the term of this setup)
now if he engages you, why not just slow-boat back to the gate? no gank-dps in there nor a Webb. if you caught in a belt, well your dead what-ever ship might come, and sucks to be you realy. if you outside of a station, just wait for deagress and dock and use injector to tank for that time.
Or simply just get a huginn/rapier friend :D
(ops, almost forgot the damps! always bring damps says the cookie-cutter pvper)
Yes, there's enough PG/CPU to switch the T2 cruises for T2 sieges. And there's a lil web on board: the berserker SW-900 
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ry ry
StateCorp The State
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Posted - 2007.08.23 12:24:00 -
[21]
Originally by: Perry Spaceshuttle goes 7700m/s
Now imagine the Astronaut having a Snake onboard.
only if the astronaut was Samuel L Jackson.
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Kamikaaazi
Caldari Caldari Provisions
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Posted - 2007.08.23 13:02:00 -
[22]
what a noob mach, mine goes 10km/s+ solo, webs at 30k,, does more than 400 dps and eats everyone else for breakfast. yarr |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.23 13:08:00 -
[23]
Originally by: Pinky Denmark Even with faction and snakes a Battleship should never go faster than 2.000m/s or 2.500m/s in a straight line...
I don't care if people have spent all their isk, all their SP and all their time - Those speeds on a Battleship should never be part of the game balance...
Yes, they can still be countered - No, that does not make it okay...
You sound like a grumpy old man... do you know how many nano-bs i have seen after the nerf? 0
I like the freedom that eve offer, the fact that you can have those pimped nano-ships is proof of how free players are to do what they want
It's great being Amarr isn't it.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.23 13:08:00 -
[24]
Funny thing is a NORMAL machariel your force you away. A machariel with its fairly low signature and firce tank would pretty much ignore your dps. While 6x dual 425mm with tacking bonus would track you quite well at 29 km.
Hope CCP puts the graviton beam in game soon. Then just add one to the 5th slot and the normal machariel would be able to kil the nano machariel.
That is something I would call BALANCE
If brute force doesn't solve your problem... you are not using enough |
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