TOTALHELLDEATH
|
Posted - 2007.08.24 14:58:00 -
[1]
Originally by: Jenna Shame
First let me preface by saying, yes, I'm an alt. I use this alt when I don't want to idiocy that has become some of the alliance threads to play a part in the discussion. If you are unaware of this idiocy then you haven't read COAD in 8 or so months.
One thing I have been is around the block for about two years in EvE. I've been in my share of major alliances some of which lost their space, and others which took someone else's. This isn't a sour grapes post.
But somewhere alliance warfare has just become....boring.
Its boring to win and boring to lose, and its the first time I've really questioned what the devs vision is for the game.
Blobs are an issue in that the servers can't handle it. The ability to lag out a system has become a valid tactic in alliance warfare, but instead of adding features to make blobing less of a necessity, they seem to be increasing it. The sovereignty system, the way pos's can be deployed, the stront times, the huge amount of hitpoints, all mean you need X hundred people and the other side has time to bring Y hundred people. Taking 5 hours getting a fight set up for a POS only to have your ship take literally 10 minutes to respond to a command (if at all) is not fun, its boring. I think it takes 12 minutes to send a command to the mars rovers, so basically EvE might as well have their servers on Mars when it comes to fleet combat.
Then its the time sink. Now games like WoW have time sinks which I think most EvE players would say are very boring and frustrating. Having to get 40 people to play for 8 hours at a set time to get a 1% chance of a drop that you need to pay for with participation isn't fun for most sane people. Yet EvE has time sinks just as big. Destroying and reping POS structures takes hours of doing basically nothing, the same applies to station services. So they had 20 guys pound on your clonebay out of prime time, and now you have guys repping it. The guys attacking the clone bay were bored. The guys repairing it are bored. This is pretty much a daily occurrence.
Now I can understand where this still might be fun for alliance leadership, they get to play a grand game of RISK, but for the rest of us who are the grunts, whats the point anymore?
I can see why CCP is going this direction. They were afraid that somehow 0.0 would become a monopoly and that would be bad for their subscription numbers. This is something CCP Wrangler as stated as the most important priority to CCP in a different post, and a long time player is no more valuable to CCP than a new one. As long as the numbers are good, they don't really care what the issues might be.
That being said, another way for 0.0 to be less of a monopoly would instead of making it very hard to capture space, make it very hard to hold space. If any group with a battle ship fleet could give you a hard time you would see less of a static situation in 0.0 and get more participation from people (and less need to blob) . More importantly it would be FUN.
When words like hard work and dedication are used to describe your gaming experience, something is broken. I set my alarm clock so I can make it to work on time, I shouldn't have to do that to play a game.
>But somewhere alliance warfare has just become....boring.
crap, alliance warfare is best thing of complete eve, their is nothing better than have a large scale fleetfight.
The only stupid thing is the EVE - Engine, it breaks on fights with more than 200 player. You get lag, you got desync and you cant login back fot 6 - 10 minutes if you got disconnect.
But i will not say i dont wanna fights with 200+ people, all this "anti-blob" - things are totaly stupid. if i wanna have small scale pvp i go and play counter strike or battlefield2.
|