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Thread Statistics | Show CCP posts - 1 post(s) |
Neo Triton
Amarr Unamed Mofos
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Posted - 2007.08.24 15:46:00 -
[1]
errmm wtf, i dont see the reasoning behind making every cyno outside of a POS, ok fair enough having the cyno generator outside is good, but not being able to drop a cyno inside ur own POS and bring in capitals is a bit stupid
wats the reasoning behind it?
Gr
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Rei Sara
Duty.
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Posted - 2007.08.24 15:53:00 -
[2]
Forcing vulnerability of capital ships that may be being brought in to repair the tower shield? I've yet to take part in such things, but I imagine a carrier with Triage could greatly extend the life of a POS under assault. If they can cyno in and out with no chance for the attacking forces to neutralize them, I'd say that throws off balance a fair bit.
- - - - I always hoped I'd get my sig modded... Then I realized I didn't have one. |
Zeveron
Destructive Influence Band of Brothers
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Posted - 2007.08.24 16:42:00 -
[3]
Originally by: Rei Sara Forcing vulnerability of capital ships that may be being brought in to repair the tower shield? I've yet to take part in such things, but I imagine a carrier with Triage could greatly extend the life of a POS under assault. If they can cyno in and out with no chance for the attacking forces to neutralize them, I'd say that throws off balance a fair bit.
you have to be outside to target the pos and rep it. so thats not the reason behind it There is no danger for the capital pilot jumping at the edge of a pos shield. But the cyno pilot will be dead b4 the cyno goes off :-)
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mlyp
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Posted - 2007.08.24 16:51:00 -
[4]
Originally by: Neo Triton not being able to drop a cyno inside ur own POS and bring in capitals is a bit stupid
Much like your posting.
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Rei Sara
Duty.
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Posted - 2007.08.24 17:19:00 -
[5]
Originally by: mlyp Much like your posting.
Go-go Super Troll.
- - - - I always hoped I'd get my sig modded... Then I realized I didn't have one. |
Kayleigh Lothian
Minmatar KIA Corp KIA Alliance
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Posted - 2007.08.25 13:28:00 -
[6]
Originally by: Neo Triton wats the reasoning behind it?
I'd guess the reasoning is that you should not be able to fuel POSes in hostile systems without any risk whatsoever. Cynoing in fule carriers or fueldreads from the safty of a pos in "your own" system right into your pos in a hostile system really makes it easy to keep a foothold there, without any real risks. Just cynoing in outside the shield and slowboat in, or at a little grater distance and warp in at least give a small chance of interception. ----------------------
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.25 13:34:00 -
[7]
Another *****slap for 0.0 logistic department. ---
Battlecarriers ! |
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.25 18:35:00 -
[8]
Its tied into drones/fighters returning to ships entering the POS forcefield.
I guess its designed to make pilots commit their capital ships to the field.
What I do the rest of the time - Vote for a Jita bypass! |
Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.08.28 22:32:00 -
[9]
Originally by: Valandril Another *****slap for 0.0 logistic department.
I second this notion. This just makes 0.0 logistics riskier for no good reason, and completely hoses using a POS as a safehouse in a hostile system if you need to evacuate stuff. ---- AUS Corp Lead Megalomanic |
ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.08.28 22:42:00 -
[10]
Well we got larger fuel bays, so yes you might have to cyno in outside of the shields. But you only have to cyno in half as much. . Do not read this thread!!!
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Dead Soldier
Resurrection R i s e
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Posted - 2007.08.29 05:47:00 -
[11]
Originally by: ghosttr Well we got larger fuel bays, so yes you might have to cyno in outside of the shields. But you only have to cyno in half as much.
uhm, no you stil need the same amount of fuel so if its not in the pos its in corp hanger @ the pos. So you still need move the same amount only you need refuel it less
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Zeveron
Destructive Influence Band of Brothers
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Posted - 2007.08.29 07:57:00 -
[12]
That change is not that bad for capitals, since they can get inside the shields. The problem is for cyno pilots who gona die each time they lite a cyno in a hostile system :-)
Capital pilots must carry a cyno ship also aslong with the ozone now :-)
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Cassidy Usaro
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Posted - 2007.08.29 08:27:00 -
[13]
the cyno pilot is not harmed by this patch if he is smart and has a mwd .... it is just the capital that is subjected to possible bumping tactics..... Yeah great move, CCP you really know this game !
*me shakes head*
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Deacon Ix
Ascendant Strategies Inc. The Volition Cult
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Posted - 2007.08.29 14:48:00 -
[14]
Edited by: Deacon Ix on 29/08/2007 14:49:32
Originally by: Cassidy Usaro the cyno pilot is not harmed by this patch if he is smart and has a mwd .... it is just the capital that is subjected to possible bumping tactics..... Yeah great move, CCP you really know this game !
*me shakes head*
You know a cyno pilot can't move for the 10mins a cyno is up for...
if you open the cyno on the edge of the FF you have ~50% chance (not counting curve of FF) of the capital landing inside the FF, other wise slow boating it in under protection of the POS guns for the <5km
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Altamekz
Clan Shadow Wolf Sylph Alliance
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Posted - 2007.08.29 15:40:00 -
[15]
Originally by: Cassidy Usaro the cyno pilot is not harmed by this patch if he is smart and has a mwd .... it is just the capital that is subjected to possible bumping tactics..... Yeah great move, CCP you really know this game !
*me shakes head*
He is right, if you mwd full speed toward pos shield and then lite the cyno before you enter the shield you will still move for a bit until the momentum is over
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.29 19:35:00 -
[16]
Originally by: Altamekz
Originally by: Cassidy Usaro the cyno pilot is not harmed by this patch if he is smart and has a mwd .... it is just the capital that is subjected to possible bumping tactics..... Yeah great move, CCP you really know this game !
*me shakes head*
He is right, if you mwd full speed toward pos shield and then lite the cyno before you enter the shield you will still move for a bit until the momentum is over
Yeeeeep u will get inside shields, u can easy test that - speed ur frig with mwd to max, and pop cyno while in flight. ---
Battlecarriers ! |
Baron Serakh
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Posted - 2007.08.31 07:56:00 -
[17]
Edited by: Baron Serakh on 31/08/2007 07:57:03 Its a very anoying change.
I dont really see what the problem with it was before. Most of the time it still wont be too much risk to the capital - just anoying that you have to keep replacing cyno ships.
Its another irritation to add to the pile, rather than a change which solves a problem or helps / enhances anything.
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Tairon Usaro
The X-Trading Company Mostly Harmless
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Posted - 2007.09.03 07:40:00 -
[18]
Edited by: Tairon Usaro on 03/09/2007 07:40:23 Yeah, this just adds evidence to how much CCP devs have lost contact to the game.
Solves NOTHING and adds the possibility of using lame bumping tactics to bring capitals into trouble with a ..... shuttle. Great !
________________________________________________ Some days i loose, some days the others win ... |
lofty29
Reikoku Band of Brothers
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Posted - 2007.09.03 07:51:00 -
[19]
Originally by: Tairon Usaro Edited by: Tairon Usaro on 03/09/2007 07:40:23 Yeah, this just adds evidence to how much CCP devs have lost contact to the game.
Solves NOTHING and adds the possibility of using lame bumping tactics to bring capitals into trouble with a ..... shuttle. Great !
Learn 2 arm ur poses? ---
Project Mayhem 2 |
Cassidy Usaro
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Posted - 2007.09.03 08:48:00 -
[20]
Originally by: lofty29
Originally by: Tairon Usaro Edited by: Tairon Usaro on 03/09/2007 07:40:23
Learn 2 arm ur poses?
A shuttle is targeted by an armed POS in what ? 20 seconds ? Yeah !
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Joshua Foiritain
Gallente Coreli Corporation Exuro Mortis
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Posted - 2007.09.03 16:01:00 -
[21]
Edited by: Joshua Foiritain on 03/09/2007 16:01:35
Originally by: Verite Rendition I second this notion. This just makes 0.0 logistics riskier for no good reason, and completely hoses using a POS as a safehouse in a hostile system if you need to evacuate stuff.
which makes it an excellent change, its now possible to lock down a system and starve the attackers where before they could simply cyno in a carrier or dread with fuel and laugh at the puny gate camp. -----
[Coreli Corporation Mainframe] |
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CCP Atropos
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Posted - 2007.09.03 16:06:00 -
[22]
Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
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KD.Fluffy
The Refugees
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Posted - 2007.09.03 17:38:00 -
[23]
be near impossible to take a pos down that can just cyno in strontium into the force field and refill the stront bay as soon as the pos comes out of reinforced... seems like a good change to me.
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C4R3B34R
Amarr Captial Productions Unlimited
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Posted - 2007.09.03 23:45:00 -
[24]
Originally by: CCP Atropos Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
Thats great for people with sov. but for everyone else, not so much. It's basically another nerf on smaller corps. -----------------------------------------------
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.04 01:32:00 -
[25]
Originally by: C4R3B34R
Originally by: CCP Atropos Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
Thats great for people with sov. but for everyone else, not so much. It's basically another nerf on smaller corps.
Sov doesnt give you immunity from enemy fire FYI. And this enables hostile gangs to ninja-kill your cap ships that cyno in. I like ninja-kills.
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Admiral Nova
Strike Team Nova
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Posted - 2007.09.04 08:55:00 -
[26]
Originally by: KD.Fluffy be near impossible to take a pos down that can just cyno in strontium into the force field and refill the stront bay as soon as the pos comes out of reinforced... seems like a good change to me.
You can't do that you have to recharge it before you can add fuel/stront.
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Breathing
Mork Incorporated
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Posted - 2007.09.04 13:57:00 -
[27]
Edited by: Breathing on 04/09/2007 13:58:36
Originally by: CCP Atropos Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
?! [ edit: added "?!" to demonstrate incedulity at the justification attempt]
That is irrelevent to the question of whether cynos should be allowed inside or outside POS shields. CCP forcing cyno gens to be anchored outside the pos is in question, in just the same way as now forcing pilots to cyno outside. The presence of one doesnt justify the other. Theyre both part of the same decision that CCP has made. And are both in question.
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C4R3B34R
Amarr Captial Productions Unlimited
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Posted - 2007.09.04 21:15:00 -
[28]
Originally by: Deva Blackfire
Originally by: C4R3B34R
Originally by: CCP Atropos Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
Thats great for people with sov. but for everyone else, not so much. It's basically another nerf on smaller corps.
Sov doesnt give you immunity from enemy fire FYI. And this enables hostile gangs to ninja-kill your cap ships that cyno in. I like ninja-kills.
Sorry Deva, I should have been more clear on this... Cyno field generators can only be deployed with system sov. Thus anyone without sov. kinda got the short end of the stick with that. Now if a small corp/alliance pos is under siege, the attacking force can kill your cynoship before any captials can be deployed to defend. I understand the reasoning behind moving cyno generators outside of pos shields. However not being able to deploy a cyno in a pos (with a ship not a gen)has nothing to do with that. -----------------------------------------------
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Silentil
Xoth Inc Firmus Ixion
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Posted - 2007.09.04 23:27:00 -
[29]
Originally by: Neo Triton Edited by: Neo Triton on 24/08/2007 17:01:13 errmm wtf, i dont see the reasoning behind making every cyno outside of a POS, ok fair enough having the cyno generator outside is good, but not being able to drop a cyno inside ur own POS and bring in capitals is a bit stupid
wats the reasoning behind it?
nt
1. Cyno to a very well defended POS right outside the shield and click like made to get inside 2. Warp to POSes u need to refuel because u were smart enough to have 0km bookmarks setup 3. If system is hostile, wait till they go to sleep to get out, or in for that matter.
To make some sense of this mythical science, it doesn't really make sense that you can establish a connection through shields that are designed to block matter from passing through it. Considering the POSes are incapable of doing two or more things at once ($#@%@% anchoring and onlining at the same time should be allowed@#$%$#), it makes perfect sense to force cyno generation outside shields.
Try not to be too carebear and take some risk
Originally by: "Mahrin Skel" If we're pets, we're not fluffy, yappy little lapdogs. We're the chewed-up junkyard rottweiler BoB uses to keep the kids out of their yard.
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xttz
GoonFleet GoonSwarm
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Posted - 2007.09.05 12:15:00 -
[30]
Originally by: CCP Atropos Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
Because it requires more effort to get a second character to provide a cyno than it does to use an automated beacon. I always thought that was an adequate trade-off - minimal effort for an unsafe cyno or exra effort for a safe one. Also if the module beacon now has the same risk/reward as the starbase beacon, why keep it at a Sov2 requirement?
As it is now, this change simply causes extra time wasted for logistics capitals who need to slowly crawl up to 30km into the forcefield rather than land where they need to be. It also discourages the use of capital ships in enemy systems, and bringing in reinforcements can be disasterous should the cyno be amubushed mid-cycle. Instead you will see more cases of alliances avoiding direct combat with opponenents, as capitals can't be jumped into a system with an enemy presence and have their client load the new system before already being under attack.
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