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Toffles
GoonFleet GoonSwarm
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Posted - 2007.08.24 18:10:00 -
[1]
Edited by: Toffles on 24/08/2007 18:11:20 Faction citadel torpedoes: Either take out faction dread ammo for other races or add it for Caldari. Not having faction citadel torps puts Caldari dreads at a pretty big disadvantage.
Ridiculous hull hp on POS structures: This is something people complained about a lot and I'm surprised it hasn't been fixed yet. Destroying the guns/modules on a pos is pain in the ass, often taking longer than destroying the pos itself. Cyno jammers and cyno beacons have more structure hp than a large pos has shields. There's nothing more fun than sitting out in empty space with 20 dreads spending 4-5 siege cycles on a tiny little pos module.
That's all I can think of right now but I'm sure there's more.
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Razin
The xDEATHx Squadron
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Posted - 2007.08.24 19:55:00 -
[2]
Originally by: Toffles Ridiculous hull hp on POS structures: This is something people complained about a lot and I'm surprised it hasn't been fixed yet. Destroying the guns/modules on a pos is pain in the ass, often taking longer than destroying the pos itself. Cyno jammers and cyno beacons have more structure hp than a large pos has shields. There's nothing more fun than sitting out in empty space with 20 dreads spending 4-5 siege cycles on a tiny little pos module.
IMO a much better solution would be to allow the deactivated guns/modules to be unanchored by anyone after the tower has been destroyed. ...
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batmoth
Amarr Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.08.24 20:31:00 -
[3]
also I noticed that the Zealot isnt listed on the patch notes even though everything else from that dev blog is there. Please add it CCP that ships offensive vs defensive capability is not up to par with most other hac's
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 20:35:00 -
[4]
Originally by: Toffles Ridiculous hull hp on POS structures: This is something people complained about a lot and I'm surprised it hasn't been fixed yet. Destroying the guns/modules on a pos is pain in the ass, often taking longer than destroying the pos itself. Cyno jammers and cyno beacons have more structure hp than a large pos has shields. There's nothing more fun than sitting out in empty space with 20 dreads spending 4-5 siege cycles on a tiny little pos module.
That. Oh so very much that.
And, yes, the faction citadel torps, too.
And you should change the topic headline, it is a bit misleading. See post above mine.
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Malena
Perpetual Dawn
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Posted - 2007.08.25 00:45:00 -
[5]
Also missing is the elimination of mission "all channel" spam messages.
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.08.25 01:28:00 -
[6]
Edited by: Reatu Krentor on 25/08/2007 01:28:26 IMO it's missing the Minmatar Carrier rebalance, The Caldari shield tanking capitals got a cpu boost but the Minmatar shield tanking capitals have the same issues too. Heck, Nid has less cpu and less grid then the Thanatos. Hel has only the same amount of cpu as the armor-tanking Nyx while having less grid then the Thanatos.
My thoughts on Damps.
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