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Thread Statistics | Show CCP posts - 0 post(s) |
Aaron
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Posted - 2007.08.25 10:25:00 -
[1]
I just had a few thoughts about the grief tactic where a player sits cloaked in their enemies system 24 hours per day.
I think it is an unfair tactic because it has been known to completly shut down a corps daily business, and what makes it worse some of these griefers do it for months and months, and theres completly nothing you can do about it.
This is really not nice for the people being camped in this manner.
My Solution to this would be to create ships (lets call it "Defiant Class") that can fire when cloaked, Stupid idea!! I hear you all say,
If this was done intelligently, it could work. To make things fair, when the defiant is firing cloaked, any ship within a 150km radius will not be able to use any form of electronic warfare, It has 1 weapon turret only and its rate of fire will be very slow, say about 12 seconds, however each shot would do vast damage, and firing would cease when the enemy ship enables warp. You cannot decloak the Defiant by bumping into it. We would need to look at a few other specs to ensure that the Defiants only use will be to simply scare away people using the 24hour Cloaking grief tactic.
The price of learning and piloting of defiant class ships would be very high, possibly only large corps, alliances, or insane GTC sellers can afford it.
Go ahead and flame me, but i think its a good solution to a really depressing problem.
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Zaqar
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Posted - 2007.08.25 10:39:00 -
[2]
ok, I read it 3 times and I have no idea how your proposed ship class solves your perceived 'problem'. Surely if this ship existed, the cloaked 'griefer' () would be using one, and could gank your barges while cloaked?
Or have I been trolled?
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Agor Dirdonen
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Posted - 2007.08.25 10:40:00 -
[3]
So how would you find these cloaked ships with the defiant?
Kay, it can fire cloaked, but at what? It can't probe down the cloaked ship, can't lock it, so can't destroy it.
Why would this scare away the cloakies that just sit there cloaked afk hours at a time?
And what would stop these guys to do their cloaking business in a defiant themselves?
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4rc4ng3L
Gallente Finite Horizon The Red Skull
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Posted - 2007.08.25 10:40:00 -
[4]
LoL... just LoL!
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.08.25 11:07:00 -
[5]
This is why people go to school and get bullied. It gets it out their system so when they enter the real world, they dont end up like the OP.
Izo Azlion.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.08.25 11:10:00 -
[6]
Well, i certainly think they should brutally penalise cloaks on non cloak specced ships because everyone and thee dog seems to be using them. It's like the new safe pvp, before we had wcs, then the nano fad and now cloaks on everything fad.
someone suggested that non cloaked specced ships with a cloak get speed reduced to zero and are probeable by t2 probes, now that would be farkin sweet, especially for gettingthe farmers who seem to infest all areas of space these days
Coalition propoganda is like watching the special olympics, even when they win, they lose. |
Thrust SSC
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Posted - 2007.08.25 11:13:00 -
[7]
Whats depressing is this idea, and the fact that cloakers can ruin a corps daily business. Im mean for god sake, the only thing they can do is move around. And if it's not a covert ops than even barely that!
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Dei
Amarr Guiders' Of Light
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Posted - 2007.08.25 11:14:00 -
[8]
Out of sight, out of mind. Remove local in 0.0. ---
The true master paralyses his opponent, leaving him vulnerable to attack |
mrs stroppy
Caldari
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Posted - 2007.08.25 11:15:00 -
[9]
Originally by: Aaron I just had a few thoughts about the grief tactic where a player sits cloaked in their enemies system 24 hours per day.
I think it is an unfair tactic because it has been known to completly shut down a corps daily business, and what makes it worse some of these griefers do it for months and months, and theres completly nothing you can do about it.
This is really not nice for the people being camped in this manner.
My Solution to this would be to create ships (lets call it "Defiant Class") that can fire when cloaked, Stupid idea!! I hear you all say,
If this was done intelligently, it could work. To make things fair, when the defiant is firing cloaked, any ship within a 150km radius will not be able to use any form of electronic warfare, It has 1 weapon turret only and its rate of fire will be very slow, say about 12 seconds, however each shot would do vast damage, and firing would cease when the enemy ship enables warp. You cannot decloak the Defiant by bumping into it. We would need to look at a few other specs to ensure that the Defiants only use will be to simply scare away people using the 24hour Cloaking grief tactic.
The price of learning and piloting of defiant class ships would be very high, possibly only large corps, alliances, or insane GTC sellers can afford it.
Go ahead and flame me, but i think its a good solution to a really depressing problem.
Sorry m8, your idea is completely ass and will likely draw the heat from the majority of posters in this thread.
Quite simply, if you want to fix the "cloak problem" it isnt to introduce bizzare and complicated ship and/or layouts- its to make them probable. Just "how probeable" is the question that has to be debated- more than likely from uninformed morons on this forum.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.08.25 11:34:00 -
[10]
Originally by: fire 59 Well, i certainly think they should brutally penalise cloaks on non cloak specced ships
Maybe something like....a huge speed penalty, inability to warp, not being able to lock targets, shoot things, or do jus tabout anything besides moving really slowly? That sounds like a pretty severe penalty..................
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.25 11:34:00 -
[11]
Edited by: RuleoftheBone on 25/08/2007 11:35:47 I totally agree with the OP......
wait....
Ahahahahahahahahahahahahaha.....Craftsman standard quality there .
Seriously though...I have a better idea:
At the very least...should probing of cloaked ships be seriously contemplated by CCP it should NEVER apply to recon's or covops. In the interests of fairness possibly allow probing of NON-covops/recons with the same penalties imposed on probing mission runners in deadspace (as in chance-based regardless of skill level ).
Now thats a reasonable suggestion eh?
And OP...what is a "grief tactic"? Is there a widow involved that I may comfort? Dead kittens? Actually I hate cats...never mind because dogs>cats
And "Wolves Eat Dogs" (stolen shamelessly from Martin Cruz Smith)
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.08.25 11:34:00 -
[12]
Originally by: fire 59 Well, i certainly think they should brutally penalise cloaks on non cloak specced ships
Maybe something like....a huge speed penalty, inability to warp, not being able to lock targets, shoot things, or do jus tabout anything besides moving really slowly? That sounds like a pretty severe penalty..................
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.08.25 11:34:00 -
[13]
Edited by: RuleoftheBone on 25/08/2007 11:35:47 I totally agree with the OP......
wait....
Ahahahahahahahahahahahahaha.....Craftsman standard quality there .
Seriously though...I have a better idea:
At the very least...should probing of cloaked ships be seriously contemplated by CCP it should NEVER apply to recon's or covops. In the interests of fairness possibly allow probing of NON-covops/recons with the same penalties imposed on probing mission runners in deadspace (as in chance-based regardless of skill level ).
Now thats a reasonable suggestion eh?
And OP...what is a "grief tactic"? Is there a widow involved that I may comfort? Dead kittens? Actually I hate cats...never mind because dogs>cats
And "Wolves Eat Dogs" (stolen shamelessly from Martin Cruz Smith)
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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cuteboylookingatyou
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Posted - 2007.08.25 11:39:00 -
[14]
Moving systems is impossible when the evil afk cloaker is in your system.
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cuteboylookingatyou
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Posted - 2007.08.25 11:39:00 -
[15]
Moving systems is impossible when the evil afk cloaker is in your system.
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Tommy TenKreds
Animal Mercantile Executive Animal.
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Posted - 2007.08.25 11:51:00 -
[16]
Originally by: Aaron If this was done intelligently, it could work.
It's doomed then huh?
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darkmancer
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Posted - 2007.08.25 12:09:00 -
[17]
Edited by: darkmancer on 25/08/2007 12:10:07 100 km 0.1 damage smartbomb with a 15 second warm up.
Can't be used within 150 km from a gate.
recons/cov ops can warp cloaked between safes.
Fixed.
Ironic sig alert. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |
I SoStoned
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Posted - 2007.08.25 12:37:00 -
[18]
Solutions to cloaking:
Non-Covert cloaks: Currently cloaks cut sensor strength and speed. Keep this. Additionally, while cloaked the vessel's regenerative systems (shield & capacitor) cease regenerating & local scanner is disabled.
Covert Ops cloaks: Eliminate sensor strength reduction. Vessels using covert ops cloaks are able to detect other ships using non-covert cloaks and if close enough can bring these vessels up on their overview. Initial contact has no range or bearing. After a certain amount of time a distance is determined, and after an additional ammount of time a direction is determined. This is not a fast process.
All ships fitting cloaks should be capable of establishing a lock on an object in their overview... but at only 1% of their total sensor strength (i.e. a passive targeting lock, very slow process). Covert Ops would be 10% sensor strength. At the end of recalibration time after decloaking the ship should be able to fire freely... if they were patient enough to get a lock before decloaking.
Introduce a new covert-ops shipclass: Anti-Cloak Warfare (think 'anti submarine warfare' as a modern analogy) - a ship that's all electronics and such, geared toward finding ships that are cloaked. Based on a destroyer hull, with about the same capabilities of an assault frigate (resistances, DPS, speed). Primary bonus is reduction in recon scan time. Using the existing recon probe launcher and probes, it adds a specific role to them giving the probes the ability to detect any ship... completely ignoring the fact that it is cloaked (which means that once it warps to the signature the scout still has to decloak it).
Introduce a high-slot active module that only the anti-cloak destroyer can use: Signature Splash Generator. Used like a smartbomb but with a far greater area of affect (100km + 20km/lvl). Once triggered it 'splashes' the cloaked ship with broad-spectrum EM transmissions, enabling the covert-hunter to detect it and approach. The duration of the EM-splash is brief, however, requiring the hunter to continue discharging it to maintain an overview reading on the cloaked ship until close enough to force it to decloak.
Obviously all of these suggestions are aimed at getting rid of AFK cloakers, as any alert live pilot will notice the approach of the hunter and run away... or not, if the hunter is another covert-ops passively tracking them down. It's not an easy 'I Win' by far, but it does not leave everyone utterly defenseless in the face of AFK annoyance cloakers.
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Malcanis
High4Life Curse Alliance
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Posted - 2007.08.25 13:13:00 -
[19]
Originally by: fire 59 Well, i certainly think they should brutally penalise cloaks on non cloak specced ships because everyone and thee dog seems to be using them. It's like the new safe pvp, before we had wcs, then the nano fad and now cloaks on everything fad.
someone suggested that non cloaked specced ships with a cloak get speed reduced to zero and are probeable by t2 probes, now that would be farkin sweet, especially for gettingthe farmers who seem to infest all areas of space these days
One idea that occurred to me was to make the distance at which a ship gets uncloaked proportional to it's sig radius. Eg: a factor of 25.
So if a frigate with, say, a 40m sig radius gets uncloaked at 1000m, then a battleship with 600m sig radius gets uncloaked at 15000m. And if someone wanted to put a cloak a Wyvern then it would be uncloaked by objects within 33.75Km
One might also factor the sig radius in to a possible probing mechanism, the bigger ships being proportionately easier to probe.
CONCORD provide consequences, not safety; only you can do that. |
ExploitedB
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Posted - 2007.08.25 13:27:00 -
[20]
Thread subject suggests that you have found a solution to deal with it.
Ideas forum is that way ----> Linkage
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.08.25 13:40:00 -
[21]
/me slams head repeatedly into the desk
the only "fix" this problem needs is for ccp to lock these threads and ban the op's for being trolling smarmosaurs Why there should be a breathalyzer to login to Eve-Forums:
Quote: Smacking my own alt in a nerf-thread while drunk, he was irritating a Hauler full of tech II n00bs, Oops.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.08.25 13:58:00 -
[22]
There is no problem, short of lazy, weak nullsec people that go berserk when a single neutral enters their system.
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SirMoric
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Posted - 2007.08.25 14:10:00 -
[23]
Why are cloaked ships so bad? It's not like one ship destroys your economy, is it?
Please remember that it's 0.0 sec space, and there's allways a risk in going there. Why should it be different for the people already there?
If you really hate it that much and find them a danger, go to high-sec.
rgds
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Vrizuh
Eve Defence Force Praesidium Libertatis
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Posted - 2007.08.25 15:16:00 -
[24]
I think covert ops ships should be able to scan down covert ops. Make it slow so that an active covert ops pilot is almost impossible to find whilst an afk one will only take 5 minutes.
Other than that, stay aligned, have scouts outside gates etc. If he's not a covert op or stealth bomber, decloaking will screw his surprise ability. If he's a covert op he's very susceptible to even a covetor's drones. If he's a stealth bomber, well, he trained for cloaked combat, and he paid through the nose for the modules and ship. On top of that, he can't warp cloaked so sneaking into systems and past camps is hard. I think he's earned the right to gank.
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Captian Internet
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Posted - 2007.08.25 15:25:00 -
[25]
He's griefing you by being in your space?
Man thats damn good I usually have to fire off a shot or two to get that label stuck on me.
Also the problem is local
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.08.25 16:55:00 -
[26]
Edited by: Nicholas Barker on 25/08/2007 16:55:19 anybody who thinks afk cloakers are a problem are stupid and/or lazy.
edit - changed one word to a none filtered alternative. ---
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PCaBoo
Newbies On Xstacy
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Posted - 2007.08.25 16:58:00 -
[27]
Originally by: 4rc4ng3L LoL... just LoL!
indeed
________________________________ Stop the nos nerf! Cancel your subs in protest! |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.08.25 17:01:00 -
[28]
Edited by: Lord WarATron on 25/08/2007 17:01:42 Simple solution is that using cloaks gives aggression timer. Solves so many cloak related issues, and requires no balance changes --
Billion Isk Mission |
Steve Hawkings
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Posted - 2007.08.25 17:03:00 -
[29]
Quote: I just had a few thoughts about the grief tactic where a player sits cloaked in their enemies system 24 hours per day.
Since when has this been a greif tactic ?
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Myra2007
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Posted - 2007.08.25 17:37:00 -
[30]
Please leave your star dreck out of eve? Thanks!
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