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Jose Chung
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Posted - 2007.08.27 08:49:00 -
[1]
My corp engages in "PVP Practice" wich actually consists of a miniature tournament. Not much is actually learned in these "practices" because they are fought to the destruction of the ship for realism.
A "SPAR" setting in fleet or gang mode so that weapons are simulated instead of live, to the point of disablement of the ship until the skirmish is over would be extremely useful for corps in training thier newb members without breaking the bank or using vast ammounts of hard earned minerals and BPCs. Ships could be "reset" and shield, hull, and armor could be immediately restored at the end of the exercise and another started without 'repping vessel standing by.
Perhaps a group size limit to prevent large scale fleet and POS seige practices from causing lag.
Any thoughts?
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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.08.27 14:37:00 -
[2]
I don't understand. FIghting to the destruction of a ship teaches less than fighting to the not-destruction of the ship?
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Falcyon
Senate and People of Rome VENOM Alliance
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Posted - 2007.08.27 15:14:00 -
[3]
Edited by: Falcyon on 27/08/2007 15:14:14 First off, you should really be fighting to the hull, rather than blowing each other up. Seems like a waste of energy to be practicing by losing a ship.
However, I like this idea. It would be nice to be able to fight your gangmates in a simulated manner rather than actually dealing blows. I'm not sure if this would have an actual application in real space, though, as there are too many factors involved.
First, what ammo is to be used? Are the weapons loaded with training ammo that is purchased separately, or is the ammo simulated as well?
Second, how do you display "fake damage"? Does it overlay the actual health bars of the ship? What, then, happens if your practice session is discovered by a roaming gang and you suddenly enter real combat? Does the simulation end automatically?
If so, at what point do we say that the game decides that the play-fighting is over and it's time to get back to the real world because you're in danger? Are you in danger as soon as a new ship enters the field, or as soon as someone is targeted? Should you remain in sparring mode until the commander turns off sparring, doing away with the automatic feature entirely?
I think this could work better if the pilots were able to enter a simulated environment for this type of fighting. They would set up their ship in a station and then "undock" in sparring mode, which is not undocking at all but, instead, entering a virtual realm. One player would invite others to a virtual battle via the same method as inviting them to a gang.
Players could reside in multiple stations, but the virtual realm would actually be an instanced bare-bones system where everyone undocks from the same station in the same system. From there, the players use their virtual ships the same as they would their real equivalents, using virtual ammo that is the same as their real ammo, etc. Everything in this virtual realm would be the same as the real thing, only nothing that occurs in the virtual realm would carry over in the real world (world of EVE, that is ).
We can take that a step further: the virtual star system can include multiple types of asteroid belts that are mirrors of typical belts in systems of various security status, from 1.0 to 0.0. This allows the players to use the virtual realm for mining procedures practice and ratting operations. The solo player can use this virtual realm to test their ships against rat spawns as well. ---- Anyway, didn't mean to hijack the thread, but I like the concept. ---------------------------------------------
Thread on idea for Ship/Module Customization, Depreciation, and Towing |
Akira2501
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Posted - 2007.08.27 20:43:00 -
[4]
Edited by: Akira2501 on 27/08/2007 20:44:23
This is kind of similar to an idea I had a while back of a ôTournamentö system.
Players would enter in prize money into escrow, then select either ôto destructionö or ôno ship destructionö. The battle would end and prize money be rewarded to the winning side.
I like the idea û stopping at hull can be dangerous, to destruction gets needlessly expensive. Plus my idea would allow you to fight with others outside your corp just for fun or profit.
However, my idea was flamed to no end for not being ôrealisticö or ôhardcoreö enough. Turning EVE into too much of a ôgameö rather than a second life.
I guess I see their point, but I still like my idea.
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Falcyon
Senate and People of Rome VENOM Alliance
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Posted - 2007.08.28 02:32:00 -
[5]
Oh cmon, even in the real world we have people pummeling each other without actually killing each other. It's called sports. ---------------------------------------------
Thread on idea for Ship/Module Customization, Depreciation, and Towing |
Teldar Orion
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Posted - 2007.08.28 06:59:00 -
[6]
What if, when this "On" you couldn't take a gang-mate below 1 Hull-point? Example: Joe and John try to hone their skills, Joe ends up winning agaist John, but apon John getting to 1 hullpoint, Joe gets a "You would have done #dmg, but your gangmember is at 1 Hullpoint." message. Getting someone to 1 hullpoint is a win, without ship destruction and allowing for a come-from-behind win while in hull.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.08.28 07:12:00 -
[7]
Edited by: Valandril on 28/08/2007 07:12:54
Originally by: Falcyon Oh cmon, even in the real world we have people pummeling each other without actually killing each other. It's called sports.
And IRL they automagicaly stop ? There were "accidents" where 1 material art guy killed other in ring fight. Its same in eve, stop before u will kill other guy. ---
Battlecarriers ! |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.08.28 10:50:00 -
[8]
I think they should implement this "till 1 hull" idea. Then a pirate can get an alt into a corp, get them to tourney and when most of them are at 1 hull, warp in on them with a destroyer and 1-shot the big BS's .
Sorry, this feature removes the risk element. If you want to fight your corp members, then you have to take the risk of blowing them up. It is not hard to stop shooting before a ship goes boom and you can just require that all participants have a damage control fitted.
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Akira2501
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Posted - 2007.08.28 21:44:00 -
[9]
Basically, IÆd like some way to PVP that fits a more casual playing style. Some kinda Sport mode with bets and profits involved. ItÆs no fun if youÆve got nothing to loose, but loosing a major ship isnÆt something you can do often. So, Ya I like the ô1 hull hpö idea.
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Candiman
Caldari Fukd up Beyond all Reckognition
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Posted - 2007.08.28 22:22:00 -
[10]
*cough*sisi*cough*
Not meaning to derial the thread but, the test server is as good as youll get i think.
Saying that i had a similar idea when i 1st started EVE, but it was to try out different ships in this "simulated* enviroment before you decide to train for them. (i.e. you choose to "test drive" the ship and EVE undocks you with a basic fitting into an instanced portion of space with various npc's.)
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Akira2501
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Posted - 2007.08.29 15:56:00 -
[11]
Ya, test sever works.
But itÆs too far in the other direction for my taste. Really cheap stuff, no way to fight for profit, and absolutely no risk = pointless pvp IMO.
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