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Vitnir Belote
Black Knight Buccaneers Fallen Souls
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Posted - 2007.08.27 08:51:00 -
[1]
I haven't had that much pilot time in stealth bombers so I wonder how they would stand up against the speedtanked interdictors. A interdictor without any sensor booster would pretty much have to come within webbing range if he has 2 sensor dampeners on him right? Would his 7 turrets still kill off the bomber faster than the 2-3 volleys of missiles needed to kill him once I got his speed down? I figure I get one free volley before he can lock and hopefully a few more before he can align to warp out. Also I wonder if anyone has tried placing a small warp bubble with his bomber, they are a bit expensive for one time use but not too bad if a hauler lands in it. This would be done on a hostile pipe for instance so it would be a coin toss if a hac or bs turns up and just blows it up.
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Jan Ars
The Thrill Kill Clique
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Posted - 2007.08.27 18:44:00 -
[2]
Which stealth bomber?
I know the caldari Manticore has a nice reduction in explosion radius that can allow it to take out some ships (friggies, mainly) in a volley or two.
I'm not quite sure how it would stack up against an interdictor. I mean, you can arm your SB with some tanking stuff to help you hold up a bit longer.
If you're interested in taking the enemy out as quickly as possible without jamming them, well, focus on increasing the speed of your launchers. If you're close range and can get your launch time down to about 10s, you might have enough time to decloak, drop a volley, startle him enough so that your second volley can get him.
But yes, I think you can survive against an interdictor long enough to take him out. It all depends on the range. If you use, for example, a passive targeter module and attack from long range, perhaps you could catch him off-guard even more.
Passive Targeter on Decloak Target Get off one volley.
At this point the interdictor might not even know you're there, having not gotten any real warning that they've been locked and fired upon. They have two choices: immediately run away, or, if they're feeling lucky and misidentify your ship, they might come about to fire on you. If you've got enough range, they can't do much. You could have one volley hit him with two more in flight before he realizes he's about to die. He can't really retaliate either.
You could use a tracking disruptor or a sensor damp if you're feeling devious. If he's using blasters or the racial equivalent. . .well, he won't be hitting you from very far at all. Even with railguns he'd probably be screwed.
Just some thoughts. I'll be sitting in my own Manticore SB in about a week. Really, really looking forward to trying to gank unwitting people. ECM Specialist
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.08.27 19:09:00 -
[3]
Originally by: Jan Ars Which stealth bomber?
I know the caldari Manticore has a nice reduction in explosion radius that can allow it to take out some ships (friggies, mainly) in a volley or two.
All stealth bombers have that bonus, and also a bonus to factor of target velocity.
Try to keep at range, 50km or more, and boost launcher rate of fire with skills and BCU, and boost missile velocity with skills and rigs (Hydraulic Bay Thrusters). You can get your cruisies up to 7000 m/sec or more pretty quickly and over 8000 m/sec at max skills. Use sensor damps to prevent enemy from locking you.
That's about the best you can do alone. You will be lucky to get kills, but fast missiles are probably your best bet. If your enemy gets target lock and you don't warp away, you will probably die.
-- Guile can always trump hardware -- |
Keijo
Hobbit Enterprises GoonSwarm
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Posted - 2007.08.27 19:50:00 -
[4]
Quote: At this point the interdictor might not even know you're there, having not gotten any real warning that they've been locked and fired upon.
Won't he have heard the "MRRAAAAAAWWWWWWRRRR!" sound of you decloaking?
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Laura Steel
Minmatar Independent Interspace Industiers Fallout Project
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Posted - 2007.08.27 20:23:00 -
[5]
Quite a few dont play with sound, or at least in combat :) ----
Darn exclamation mark! I have brown hair, green eyes and a nice tan :) |
Jei'son Bladesmith
Bladesmith Mining and Development Consortium
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Posted - 2007.08.27 20:56:00 -
[6]
Wait...EVE has sound?
I feel I have been denied critical, need-to-know information
☼☼☼ Don't even THINK about it rookie...I have all my capacitor and more hit points than you can POSSIBLY imagine. ☼☼☼
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Moira Pricecheck
Minmatar Pator Tech School
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Posted - 2007.08.27 21:47:00 -
[7]
Stealth bombers are basically useless against anything speed tanked.
What turret users conveniently fail to remember when arguing balance is that Missiles have the same restrictions as guns, with the added disadvantages of reduced and delayed DPS.
Turrets: Signature Resolution vs Target Sig Radius Tracking Speed vs Target Transversal/Speed Optimal Range vs Target Range
Missiles: Explosion Radius vs Target Sig Radius Explosion Velocity vs Target Speed Missile Range vs Target Range
The reduced explosion radius bonus on bombers helps hit smaller ships with Cruise Missiles, which ordinarily have an explosion radius of 300 meters (Average Battlecruiser signature). Their explosion velocity, however, remains at 500m/s (slightly increased with rigs and/or Target Navigation Precision skill), thus drastically reducing missile damage vs speed tanked targets.
Against the slowest MWDing interdictor (3k/sec Flycatcher), you're only going to do around 20 raw damage per shot.
Speed tanks have nothing to fear from missile users.
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Straife
Hounds Of War Knights Of the Southerncross
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Posted - 2007.08.27 22:49:00 -
[8]
Nah, speed tanked ships are awesome against stealth bombers. Which might explain why I tend to only kill interceptors and interdictors when I fly my manticore.
PS - No rigs needed
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Belce
Caldari ADAMA Corps Black Sun Alliance
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Posted - 2007.08.28 01:26:00 -
[9]
Well with 5 in target navigation predict, that 3km/sec ship has an effective speed of 1500m/sec compared to the 500m/sec explosion speed of the cruise. With frigate 5 and a target using mwd as well, its sig radius is not a concern for missle damage, the missles should be able to do full damage to a 50m sig radius ship for that part. So the stealth bomber should do about 1/3 per hit of the damage due to the speed. With damage mods due to skills and before resists, the missles should be doing about 200 damage per missle hit. With the best damage mod for a Manticore being kinetic and the Flycatcher resist to that being 40% it would take 3 volleys still to get into the armor and about 3 to get into the structure and that is going to be close to a minute solo.
The interdictor builds that I have seen don't have alot set aside for any sort of tank and are used to put up a bubble and then get out before being targeted, or certainly to get out if targeted. Its an expensive ship with a specific job and one that doesn't require it to be around after the bubble is deployed.
I think a stealth bomber could be used to stop an interdictor from doing its job though. Truth is Truth |
Vitnir Belote
Black Knight Buccaneers Fallen Souls
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Posted - 2007.08.28 07:22:00 -
[10]
My suggested tactic is only valid if the speedtanker opts to attack me naturally, the speedtanked pilots I see know what they are doing and are going at full speed non-stop, over 6km/s for sabres sometimes. Tricky to pull off I imagine cause the ones I have seen like to zoom past and drop a bubble and the question is whether a webber would slow them down enough before they are out of webber range again.
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Vitnir Belote
Black Knight Buccaneers Fallen Souls
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Posted - 2007.08.28 07:31:00 -
[11]
Originally by: Guillame Herschel Try to keep at range, 50km or more, and boost launcher rate of fire with skills and BCU, and boost missile velocity with skills and rigs (Hydraulic Bay Thrusters). You can get your cruisies up to 7000 m/sec or more pretty quickly and over 8000 m/sec at max skills. Use sensor damps to prevent enemy from locking you.
That's about the best you can do alone. You will be lucky to get kills, but fast missiles are probably your best bet. If your enemy gets target lock and you don't warp away, you will probably die. [/quote
Nah, no riggs for me on a near disposable ship, it still costs over 30m as it is with second best named and t2. The biggest fun factor is still to lurk in hostile space and check out stations and scare the miners.
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