Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Radek Boktor
|
Posted - 2007.09.01 00:08:00 -
[1]
Edited by: Radek Boktor on 01/09/2007 00:10:25 why has ccp allowed this skilless, class back in, it got nerfed cause the whole of eve hated the bloody things, but guess what thanks to polycarb rigs there back.
For those that hadn;t been let in onthe secret fit an mwd and pollycarb rigs, a few i-stabs and overdrives and walla u have a nano ships..... i.e a hac or bs that does 3.5km/s +
CCP , loved the nerf of nos, expecpt what exactly have i got left to kill nanos with. I cn;t use a hugin/rapier cause nano piltos run from them. I cn;t get them in web rng, i cn;t use guns, missiles or drones........
Please remove them once again, there totally unbalanced, BS where not ment to go 3.5km/s or even 5Km/s, so please remove them.
Only ceptors and vagas where ment to go Zoom, not frikin dominixs or ishtars. now b4 people say oh yeah u just killed by one and feel like a rant, prove this wrong,
The vagas damge is gun based, so sensor damps or tracking dissruptors will remove its dmg. Also its average orbit radius is 1 or 2 km outside web range.
Nano ishtar (needs nerfin), drone damge, much higher than a vagas, can still do damge at 45km, can orbit well outide 25km. sensor damps, or other ewar have no effect on its dps.
So what exactly am i supposed to do vrs a totaly overpowered ship
|
sov68n
Caldari RABBLE-RABBLE Knights Of the Southerncross
|
Posted - 2007.09.01 00:14:00 -
[2]
adapt or die.
those who fail to adapt to other's methods of playing EVE will die. Just because someone is able to kill you doesn't mean a nerf is in order. ---
the KOS killboards nerfed our kill sigs!!! |
Khadur
Minmatar Spontaneous Defenestration The Red Skull
|
Posted - 2007.09.01 00:14:00 -
[3]
|
Cpt Branko
The Bloody Red
|
Posted - 2007.09.01 00:38:00 -
[4]
Edited by: Cpt Branko on 01/09/2007 00:39:03
Originally by: Radek Boktor
why has ccp allowed this skilless, class back in, it got nerfed cause the whole of eve hated the bloody things, but guess what thanks to polycarb rigs there back.
Yes, polycarbons are very nice. However, you still won't get a BS which turns on a dime. And they do cost 50M per rig, what makes people much less liberal in fitting them then you might think.
Originally by: Radek Boktor
For those that hadn;t been let in onthe secret fit an mwd and pollycarb rigs, a few i-stabs and overdrives and walla u have a nano ships..... i.e a hac or bs that does 3.5km/s +
Secret? It's no secret, everyone with half a brain knows it. However, it's not as overpowered as you may think.
Originally by: Radek Boktor
CCP , loved the nerf of nos, expecpt what exactly have i got left to kill nanos with.
Depends on the speed of the nano, basically. Best bet are huggins/rapiers or other nanos, of course. Or pilot mistakes
Originally by: Radek Boktor
I cn;t use a hugin/rapier cause nano piltos run from them. I cn;t get them in web rng, i cn;t use guns, missiles or drones........
Yeah, they do. However, rapiers can cloak. You can, of course, only get them in web range if someone in a ceptor or something does it. Depending on the nano, you can occasionally use guns and missiles* You can shut down a good part of them with a couple of damps, too ;)
*You see, if you think vagas and things actually, you know, orbit you, remember they have tracking too (penalized by barrage , on top of things). Meaning, you can shoot them in certain kinds of ships. It's crows which fly that way, and, yeah, it's kindof lame. Nano droneboats have a problem of drones being killable, so if you're not dampened to hell, then, well
Originally by: Radek Boktor
Please remove them once again, there totally unbalanced, BS where not ment to go 3.5km/s or even 5Km/s, so please remove them.
A BS moving 3.5km/s is just asking to be webbed by an inty, and if it's webbed for a moment, well, poor him. Plus, it'll have brick-like agility. Nano-BS aren't really that popular anymore for a reason ;P
Originally by: =Radek Boktor
Only ceptors and vagas where ment to go Zoom, not frikin dominixs or ishtars.
What's wrong with ishtars going zoom?
Originally by: Radek Boktor
now b4 people say oh yeah u just killed by one and feel like a rant, prove this wrong,
The vagas damge is gun based, so sensor damps or tracking dissruptors will remove its dmg. Also its average orbit radius is 1 or 2 km outside web range.
Errrr, what?!?
Originally by: Radek Boktor
Nano ishtar (needs nerfin), drone damge, much higher than a vagas, can still do damge at 45km, can orbit well outide 25km. sensor damps, or other ewar have no effect on its dps.
So what exactly am i supposed to do vrs a totaly overpowered ship
Incidentally, just a couple of days ago, i had an encounter against a nano-ishtar (player was 2003, definitely great drone skills) in my Hurricane. I don't have T2 medium guns yet, but I've got preety good support skills and all that jazz, and it IS a well-fitted ship. So, anyway, he starts sending waves of T2 medium drones at me, and well, they hurt. So I start webbing them and having fun with my Dual 180s. It did take about 6 800s, and he did get me to half armour, but he quit after losing about 6-7 T2 hammerheads. I'd be more afraid of a Vaga, since with T1 guns, there's preety much nothing I can do.
Anyway, being killed by a nano-ishtar doesn't give you the right to come here and cry about it. I got killed by gate guns yesterday. So? Nerf gate guns.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously |
Gor Kraon
Minmatar Red Alliance
|
Posted - 2007.09.01 00:58:00 -
[5]
3.5km sec is total crap. Any BS trying to nano at that speed will get nailed by a web and die. Anyway, the major problem before was NOS, and thats dealt with.
|
lyrenna
Caldari The Renaissance The Makhai
|
Posted - 2007.09.01 01:19:00 -
[6]
right click to enemy drone, add drone to overview start targeting and killing them.
|
Kruel
Blunt Force Syndicate
|
Posted - 2007.09.01 03:46:00 -
[7]
Get blowed up by a nanoishtar lately?
|
DubanFP
Caldari Four Rings D-L
|
Posted - 2007.09.01 03:50:00 -
[8]
EVE Darwinism "Adapt or die"
...
What part of that do you not understand ___________
Desolacer> Who the heck gives YOU the right to ruin it for others buy blowing them up.
Zaqar> CCP |
Blind Man
Kemono.
|
Posted - 2007.09.01 06:34:00 -
[9]
i think... get a huginn or rapier..
|
Yar0
Russian Thunder Squad Against ALL Authorities
|
Posted - 2007.09.01 06:55:00 -
[10]
vaga is meant to go fast, thats the ship design
nano ishtar is a nice ship, but usefull only in gangs (when someone dampens, jamms the poor target). Because any decent pilot would start webbing and killing drones. And no clever ishtar pilot would go in web range to save its drones
|
|
Radek Boktor
|
Posted - 2007.09.01 09:47:00 -
[11]
not really, my problem isn;t with singular nanao pilots, its with multiple, nano blobs.
and tbh u eva tried takign an nano ishtar out 1v1, if the pilot dsn;t screw up drake does jack all, huricane does jack all (dsn;t have the tracking bonus)
lights dn;t keep up, light missiles dn;t pump the dps. and in 90% of cases when u begin to deal damage the pilot leaves, there is no way to keep them locked down.
For your info i fly a nanao ishtar, and i find it boring as hell and to easy to win with
|
Broska
coracao ardente Triumvirate.
|
Posted - 2007.09.01 10:15:00 -
[12]
Nano-ships are about the only thing that is stopping BS's from being OMGWTFPWNMOBIL!'s
|
iiOs
|
Posted - 2007.09.01 10:27:00 -
[13]
lol
----------------------------------------
---------------------------------------- BB
|
Nos Klo
BALKAN EXPRESS
|
Posted - 2007.09.01 11:00:00 -
[14]
Quote: Personally I would love the idea, especially because it would nerf the silly speed on many ships. But of course all the ptw players with their carefully tended setups centered around every overpowered concept imaginable will crusade against it because while they tell people to adapt to their overpoweredness, in fact it is them who are unwilling to adapt to a new balance...
|
James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.09.01 11:11:00 -
[15]
Polycarbons have made ships too fast. Speed fits may be fragile, but they have very similar advantages to the 'stabmobiles of old' - that if a target is in any way likely to be a threat, disengaging is easy.
Although I'm mostly just a little bitter to see the current FoTM is 'going zoomy fast' and as a Caldari pilot, nothing I fly is actually much cop at that, past interdictors, due to highest mass, and fewest lows.
Hit and run is funky, and I like the fact it exists and is viable now, but ... ppfft. High speed dodgers are the order of the day these days.
Adapt or quit, the old mantra of the FoTM game, is a frustrating one to hear. Adapting setups is great - cross training another race entirely is a lot more of an annoying answer to be hearing.
|
Auraurious
Silentium.
|
Posted - 2007.09.01 11:19:00 -
[16]
I dont see how people say these setups are overpowerd, I see this whine all the time.
You do all know that there are ships that can track a 10km/s crow?
Killing nano pilots would be easy if you thought about it, trick the pilots, fool them into their death, if you want to kill highly skilled nano pilots then use your own skill. It certianly can be done.
Perfection.
|
Chad Flea
|
Posted - 2007.09.01 11:33:00 -
[17]
i dont see why people are whinging about it, nano ships are so cool, i mean they are different and put a WTF? face on the opponents i just love the idea of seeing a bs go really fast... now if you could only nano fit a charon
|
Johho Bulon
Gallente Freelancer Union Unaffiliated
|
Posted - 2007.09.01 11:43:00 -
[18]
Originally by: James Lyrus
Although I'm mostly just a little bitter to see the current FoTM is 'going zoomy fast' and as a Caldari pilot, nothing I fly is actually much cop at that, past interdictors, due to highest mass, and fewest lows.
Hit and run is funky, and I like the fact it exists and is viable now, but ... ppfft. High speed dodgers are the order of the day these days.
Adapt or quit, the old mantra of the FoTM game, is a frustrating one to hear. Adapting setups is great - cross training another race entirely is a lot more of an annoying answer to be hearing.
Why is it annoying? Should pilots train only for 1 ship 1 race and then cry like the op that they need protection from the ebil pilots who have trained to use something else?
Also I am tired of hearing fotm thrown around by folks, I've seen pilots with that sort of setup on for months, why is it now fotm?
It seems to me that many of the nerf whingers dont want to have to adapt at all, they all want a situation where any ship that approaches them has nothing that will force them to change their basic vanilla setups and cannot surprise them, or escape from them.
I personaly imagine that many of them are dps *****s, who fit nothing but damage mods and so hate things that break locks, kill cap, reduce targeting range, allow omni tanking, let a target escape from their non mwd hac/bs when webbed etc.
CCP should stop bowing to their nerf mongering. ---------------
Once we have a war there is only one thing to do. It must be won. For defeat brings worse things than any that can ever happen in war. -- Ernest Hemingway |
Kal Shakai
|
Posted - 2007.09.01 11:44:00 -
[19]
I don't think overpowered is the term I would use for these setups. Annoying maybe...
I fly them because they are fun. Your always on the edge. Get too close or too slow and your toast. This makes them quite balanced IMO. People just don't like being dictated to.
However, there really does need to be a boost somewhere to restore sanity to these engagements. This probably isn't a popular opinion but I think it's time for missiles to get a boost to speed and explosion velocity.
It would be nice to have my Caldari friends useful again.
|
Gentlewind
|
Posted - 2007.09.01 11:45:00 -
[20]
Shouldn't you be deducting money from your r/l colleagues for things like the overuse of biro ink as opposed to dragging eve down into your grey mundane lttle world?
|
|
Dreadpilot Roberts
New Balkan Mafia Circle 0f Two
|
Posted - 2007.09.01 12:10:00 -
[21]
I want a nerf to nano-bs's either that or boost the inty. Its appalling that a bs reaches speeds superior to an inty ... wich was meant for primarily catching and tackling bigger ships with ease. Make the stacking penalty bigger ... so bs's with 7 lows wont get nano-ed to insane stats.
Leave the Machariel as it is ( cuz its expensive enough and still can be caught once in a while ) ... but the phoon ... needs a slight speed nerf imo.
Dont get me wrong ... nano-ships are ok and cool imo, but the fact that bs's cant be caught by ceptors w/o snakes just sux lol
|
LordKain
The Scope
|
Posted - 2007.09.01 12:53:00 -
[22]
WEB BUBBLE LAUNCHER SHOULD BE IMPLEMENTED - NANOLAMERS WILL BE DEAD
|
Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.09.01 13:16:00 -
[23]
I LOL'd ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|
sov68n
Caldari RABBLE-RABBLE Knights Of the Southerncross
|
Posted - 2007.09.01 13:45:00 -
[24]
Originally by: Dreadpilot Roberts Make the stacking penalty bigger ... so bs's with 7 lows wont get nano-ed to insane stats.
i HOPE that you mean a higher stack penalty for nano mods and not anything else. ---
the KOS killboards nerfed our kill sigs!!! |
Jongo Fett
Caldari An Eye For An Eye Rule of Three
|
Posted - 2007.09.01 14:28:00 -
[25]
maby damp it so you can run away.......
|
Aramendel
Amarr Coreli Corporation Exuro Mortis
|
Posted - 2007.09.01 14:31:00 -
[26]
Originally by: James Lyrus Polycarbons have made ships too fast.
Yes & no.
Polys made speed setups faster or more effective, but the same can be said about traditional armor & shieldtanks. Rigs considerably improved those as well.
The problem is more that speedtanks have with the tanking effect also the "get out of jail free" effect. New counters like this mass increase module which has been seen on sisi could help with that.
|
Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.09.01 14:51:00 -
[27]
Originally by: LordKain WEB BUBBLE LAUNCHER SHOULD BE IMPLEMENTED - NANOLAMERS WILL BE DEAD
Rock beat your scissors? Here, have a tissue. ---
|
Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.09.01 16:01:00 -
[28]
Edited by: Nyxus on 01/09/2007 16:02:00
Originally by: Aramendel The problem is more that speedtanks have with the tanking effect also the "get out of jail free" effect.
Exactly. For nanos, best case scenario is that you get a kill. Worst is that you run away. If you consider Slaves to Snakes, a slave set will let you live MUCH longer, but still won't help you escape. Snakes give you not only virtual damage immunity if you are smart but also it's very very difficult to keep one from escaping unless you have a matari recon. And even then snakespeed lets them move out of targeting range/burn to gate before the recon can lock em down.
The problem is that the returns on speed don't have a limit, and that they stack multiplicatively. That and there is no negative associated with high speed. Things that *SHOULD* be counters to speed don't work when speed is goes beyond a certain point (matari light drones, precision missiles).
Possible solutions I have seen that would be workable (reducing omgwtf speeds but still keeping them viable) are:
1) Speed mods apply to *BASE* speed of ship, not adjusted speeds. With more and more mods created that boost overall speed that don't directly stack is it any wonder that we went from 3km/s inties to 20+ km/s?
2) Put a cap on max speed per ship. Speed mods could give you more flexibility in fitting to reach your max speed without having NanoMachs reachine 8km/s+ by using snakes and every speed mod ingame on thier ship.
3) Make a negative defensive stat associated with high speed so that the faster your ship the more vulnerable you are. Make higher speeds increase your sig radius DRAMATICALLY. Say if your ship exceeds 5 km/s your sig radius starts blooming upward exponentially past Dreadnaught size there is a reason to fit mwds and/or not stack every speed mod. Make speed /= invulnerability + escape.
In the meantime I have learned the lessons of Eve and will continue to fly nanoships wherever/whenever possible. That doesn't mean I don't see thier inherent balance problems though.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Cpt Branko
The Bloody Red
|
Posted - 2007.09.01 16:12:00 -
[29]
Originally by: Johho Bulon
Originally by: James Lyrus
Although I'm mostly just a little bitter to see the current FoTM is 'going zoomy fast' and as a Caldari pilot, nothing I fly is actually much cop at that, past interdictors, due to highest mass, and fewest lows.
Hit and run is funky, and I like the fact it exists and is viable now, but ... ppfft. High speed dodgers are the order of the day these days.
Adapt or quit, the old mantra of the FoTM game, is a frustrating one to hear. Adapting setups is great - cross training another race entirely is a lot more of an annoying answer to be hearing.
Why is it annoying? Should pilots train only for 1 ship 1 race and then cry like the op that they need protection from the ebil pilots who have trained to use something else?
Also I am tired of hearing fotm thrown around by folks, I've seen pilots with that sort of setup on for months, why is it now fotm?
It seems to me that many of the nerf whingers dont want to have to adapt at all, they all want a situation where any ship that approaches them has nothing that will force them to change their basic vanilla setups and cannot surprise them, or escape from them.
I personaly imagine that many of them are dps *****s, who fit nothing but damage mods and so hate things that break locks, kill cap, reduce targeting range, allow omni tanking, let a target escape from their non mwd hac/bs when webbed etc.
CCP should stop bowing to their nerf mongering.
This. It's the same kinds of people who moan about e-war. Basically, if the standard dps+tank setup doesn't work on everything, well, whine on the forums!
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously |
EgoMan
|
Posted - 2007.09.01 16:19:00 -
[30]
Originally by: sov68n adapt or die.
those who fail to adapt to other's methods of playing EVE will die. Just because someone is able to kill you doesn't mean a nerf is in order.
LMAO this is classic.....Like everyone did to the NOS setups so well that it ended up getting nerfed? Or should it be "adapt or cry" like everyone did with the NOS? I love peoples reasoning.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |