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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.04 04:22:00 -
[1]
Looking for pvp setups with the Cyclone that are a bit more fresh than the ones listed in the index. Here is the setup I have been playing around with (it makes me feel very uncomfortable not having a web though):
5x 425mm II 2x HAM II
1x 10mn MWD 1x 20km Scram 1x Large Shield Boost II 1x Invuln Field 1x Medium Electrochem Booster
2x Gyrostab II 1x Inertia Stab II 1x PDS
4x Hammerhead I's (lowsec sentries eat drones) - No rigs right now.
It's a bit messy and mixed between t1 and t2 because I originally wanted 220's not 425's...but I was lazy and didn't want to fly around picking up 1 gun here and 1 there when the 425's were all in one system =P ---
Put in space whales!
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Miss Miata
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Posted - 2007.09.04 04:38:00 -
[2]
Edited by: Miss Miata on 04/09/2007 04:42:29 Edited by: Miss Miata on 04/09/2007 04:41:14 5 x acs 3 x nos/haml/mix
1 x large/med sheil booster 1 x sheild boost amp/web 1 x scram 1 x invul/em hardner i x mwd/ab
3 x gyro 1 x pdu or 2 gyro and 2 pdu
thant my setup i play with, somtimes use resist rigs to free up the invul slot or add to its efficency
large booster preferable but can be a ***** to fit
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 03:14:00 -
[3]
Absolutely no one else has any other setups? Am I using one of the best setups in the universe or something? =P ---
Put in space whales!
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Tydraad
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Posted - 2007.09.05 06:21:00 -
[4]
Originally by: Lisento Slaven Absolutely no one else has any other setups? Am I using one of the best setups in the universe or something? =P
I think it has more to do with almost no one flying T1 BC anymore. = \
Your setup's not bad, though I'd exchange the I-stab for a DC II
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.05 07:35:00 -
[5]
If you do a search there are some nice fits for the cyclone, I am playing with the speed fit atmo and although polycarbons are nice, they didn't give a dramatic boost, a boost tho. So you can save a allot of isk by doing a speed fit and just getting the agility rig + 2x falloff maybe.
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Ze Rahan
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Posted - 2007.09.05 08:06:00 -
[6]
one setup i tried
5 180mm II 3 HAM
10Mwd 20km scrambler X Large Shield Booster Medium Electrochemical Booster capacitor recharger or something , couldnt fit a web no cpu
Damage Control Nanofiber t2 Override Injector i dont remember pds or gyro |
Mo adib
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Posted - 2007.09.05 08:24:00 -
[7]
oversize the booster, nano it, add 2 falloff rigs and a speed rig? dont know might pass for ok at belt ganking
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Wideen
Resurrection R i s e
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Posted - 2007.09.05 08:30:00 -
[8]
I think the setup seems nice and if you insist on using the cyclone for solo work (meaning doing the tackling yourself) along with autocannons, I'd go with what the other guy said about using resist rigs since you'll need a web if you wanna do close range fighting with ACs as you don't want your target to dictate all the range.
And since I'm bandwagoning; replace the i-stan for a DCU II
Originally by: P'uck I know somebody who heard somebody say that an Osprey defeated Chuck Norris. Twice. Need I say more?
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.09.05 08:46:00 -
[9]
Originally by: Lisento Slaven Looking for pvp setups with the Cyclone that are a bit more fresh than the ones listed in the index. Here is the setup I have been playing around with (it makes me feel very uncomfortable not having a web though):
5x 425mm II 2x HAM II
1x 10mn MWD 1x 20km Scram 1x Large Shield Boost II 1x Invuln Field 1x Medium Electrochem Booster
2x Gyrostab II 1x Inertia Stab II 1x PDS
4x Hammerhead I's (lowsec sentries eat drones) - No rigs right now.
It's a bit messy and mixed between t1 and t2 because I originally wanted 220's not 425's...but I was lazy and didn't want to fly around picking up 1 gun here and 1 there when the 425's were all in one system =P
Your setup is almost decent, but you have an empty high slot... I would replace the Inertia Stab II with a Nanofiber II and that's it.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.09.05 08:52:00 -
[10]
In a straight fight, a cyclone can take a 'cane, if you set it up right. I got's me a secret setup that rocks but im not willing to share atm (i'd like to get some use from it before it gets strippedby the forums!).
Just dont count the cyclone out.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 14:13:00 -
[11]
Edited by: Lisento Slaven on 05/09/2007 14:15:39 If I downgrade my guns I will be able to fit the DC II but as it stands right now I have 515.75 out of 531.25 CPU left. I had no idea what to put in that last lowslot given what was available to me.
In regards to the setups via search - they are all 1 to 2 years old and a lot of them are PVE. If I toss in NOS in the high slots like a lot of those old setups talk about I don't know if I'll be able to work effectively with a cap injector.
I am not working entirely solo with this but I feel extremely vulnerable with no web. We have no heavy tacklers (gotta be able to tank sentries) at the moment so we'll see what happens.
If I go with the resist rigs I'd probably have to go EM/Therm/Kinetic.
Currently booster goes 330 shields for 153.6 cap every 4 seconds. Resist 25/70/55/40 (no rigs, no damage control). Looks entirely pathetic after flying a sacrilege for so long =( and only 1089 m/s with the MWD turned on (t1 though).
My best bet at this point is to either aim for a speed tank, remove all tackling gear and hope I get called primary in low-sec, take off the invuln add web and add 3 resist rigs, or rethink the whole thing =P
EDIT - Has anyone tried a sniper setup or is it just not worth it having a tanking bonus? ---
Put in space whales!
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Sidephex
New Dawn Rising The Red Skull
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Posted - 2007.09.05 14:49:00 -
[12]
Edited by: Sidephex on 05/09/2007 14:49:50
Originally by: Lisento Slaven
EDIT - Has anyone tried a sniper setup or is it just not worth it having a tanking bonus?
nah wont work
tbh the cyclone is a tough nut to ***** (read: fit). pretty much anytime im ingame and bored i play around with setups. but i dont know what to do with it tbh. MWD is a must. 4 slots left. shield booster is a must, 3 slots left, next two slots should be used for tank. either 2 invuls or 1 invul and 1 SBA (if u use xlarge SB) maybe? this leaves one slot. if u want to use resistance rigs u will want to tank, hence u prolly want a cap injector. leaves 0 room for a pt. ofc u could get rid of one of the tanking modules, but meh... if u dont wanna shield tank and go for speed u can use a point. both options eat a lot of money cause they kinda require rigs.
i actually only use the cyclone when my hurricane pops (like yesterday lol) until i get a new hurricane. 2 inuls and a point in those 3 medslots. wont tank very long, but u could use one or another speed mod in the lows and try to get out of the heat before u pop.
but then again i must admit. reading thru my words makes me feel very unsatisfied... i just dunno what to do with this ship
edit: geez why profantity filter for that word? omg...
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 15:11:00 -
[13]
Originally by: Sidephex nah wont work
tbh the cyclone is a tough nut to ***** (read: fit). pretty much anytime im ingame and bored i play around with setups. but i dont know what to do with it tbh. MWD is a must. 4 slots left. shield booster is a must, 3 slots left, next two slots should be used for tank. either 2 invuls or 1 invul and 1 SBA (if u use xlarge SB) maybe? this leaves one slot. if u want to use resistance rigs u will want to tank, hence u prolly want a cap injector. leaves 0 room for a pt. ofc u could get rid of one of the tanking modules, but meh... if u dont wanna shield tank and go for speed u can use a point. both options eat a lot of money cause they kinda require rigs.
i actually only use the cyclone when my hurricane pops (like yesterday lol) until i get a new hurricane. 2 inuls and a point in those 3 medslots. wont tank very long, but u could use one or another speed mod in the lows and try to get out of the heat before u pop.
but then again i must admit. reading thru my words makes me feel very unsatisfied... i just dunno what to do with this ship
edit: geez why profantity filter for that word? omg...
Makes me feel like it should get a falloff bonus per level instead of rate of fire...this way it can be a flying brick and be able to engage at greater distances with AC? Like a mobile slow moving gun platform... ---
Put in space whales!
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Miss Miata
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Posted - 2007.09.05 15:59:00 -
[14]
Edited by: Miss Miata on 05/09/2007 16:01:52 to be honest with rigs in empre at 5 mill or thereabouts, 3 resist rigs + cyclone is about 35mill, im sure insurance pays back over 20 so those rigs are not ridiculously expensive and you start to to get the makings of a decent sheild tank with spare slots to tackle.
and its still the fastest bc, or is it 2nd fastest to hurri, i forget. i quite like myself. but then i always try to be different.
maybe thats why i die a lot :p
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.06 01:55:00 -
[15]
My setup completely sucks. Don't use it. The tank is no where near effective enough. Even if you take off the MWD and put on another invuln the tank is just not good. Get eaten alive by anything that shoots at you practically =\ ---
Put in space whales!
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Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2007.09.06 02:13:00 -
[16]
Edited by: Gneeznow on 06/09/2007 02:15:55
Originally by: Sidephex Edited by: Sidephex on 05/09/2007 14:49:50
Originally by: Lisento Slaven
EDIT - Has anyone tried a sniper setup or is it just not worth it having a tanking bonus?
nah wont work
I have used the cyclone as a sniper extensively in fleet battles, it works very well, in fact i prefer it to the hurricane.
5x 650 II's with tremor 3x Malkuth Heavy Launchers
2x invuln II large c5-L booster (not enough CPU for a t2) 10mn MWD II Sensor Booster II
2x Gyro II 2x Power Diag II
8x warrior II
works a charm for hit and run up to about 70 or 80 kilometers
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Tahmee Bhakeur
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Posted - 2007.09.06 02:29:00 -
[17]
Originally by: Gneeznow Edited by: Gneeznow on 06/09/2007 02:15:55
Originally by: Sidephex Edited by: Sidephex on 05/09/2007 14:49:50
Originally by: Lisento Slaven
EDIT - Has anyone tried a sniper setup or is it just not worth it having a tanking bonus?
nah wont work
I have used the cyclone as a sniper extensively in fleet battles, it works very well, in fact i prefer it to the hurricane.
5x 650 II's with tremor 3x Malkuth Heavy Launchers
2x invuln II large c5-L booster (not enough CPU for a t2) 10mn MWD II Sensor Booster II
2x Gyro II 2x Power Diag II
8x warrior II
works a charm for hit and run up to about 70 or 80 kilometers
5 720 -tremor 2 sensor booster II, 2 tracking comp II, target painter II 3 gyro II, RCU/PDU
In fleet battles when called primary, you are gonna melt, so just fit for popping stuff and not being out serious isk when dead.
Gang 5 425mm AC, 2 nos, 1 neut. 10mn mwd, , med injector, 3 damps (5 ec-300's out too) MAR II, explosive hardener, enam, gyro
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.09.06 07:16:00 -
[18]
I'm actually skilling for T1 version of this setup:
[Lows] Internal Force Field Array I Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II
[Mids] 10MN Afterburner II Medium Electrochemical Capacitor Booster I,Cap Booster 800 Large Shield Booster II 'Anointed' I EM Ward Reinforcement Invulnerability Field II
[Highs] 3x Heavy Assault Missile Launcher II 5x 425mm AutoCannon II
[Rigs] Anti-Thermal Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
It's a gang setup, no solo. If you want a MWD, then drop to 220mm AC's and named invu field. All of your resists will be at ~70%.
-- Zuba |
Cpt Branko
The Bloody Red
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Posted - 2007.09.06 08:54:00 -
[19]
Originally by: Zubakis I'm actually skilling for T1 version of this setup:
[Lows] Internal Force Field Array I Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II
[Mids] 10MN Afterburner II Medium Electrochemical Capacitor Booster I,Cap Booster 800 Large Shield Booster II 'Anointed' I EM Ward Reinforcement Invulnerability Field II
[Highs] 3x Heavy Assault Missile Launcher II 5x 425mm AutoCannon II
[Rigs] Anti-Thermal Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
It's a gang setup, no solo. If you want a MWD, then drop to 220mm AC's and named invu field. All of your resists will be at ~70%.
This is a decent (actually good in groups) setup, but: (1) you really *should* have a MWD. 220mms track better anyway, and the DPS difference is about 5%, so it's worth it.
(2) If you can use it, CPU-wise, use a Damage Control II.
(3) I'd drop the nano for a PDU II, if it fits, CPU-wise. Any possible CPU problems would probably be eliminated by using named HAMs (plus, named HAMs make it require much less in the way of SP).
Maybe messing around with replacing the EM ward reinforcement with a shield boost amplifier and replacing one of the thermal rigs with a EM rig would give you more of a tank, can't check at the moment.
Solid gang setup, though. I prefer the Hurricane myself, since it can fly both in gang and solo (and in a small gang, every point is valuable, something you especially feel when you probe out a mission runner and get four points on him, and he still buggers out ), but it is more expensive if you rig it.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously |
Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.09.06 09:31:00 -
[20]
Originally by: Cpt Branko
Maybe messing around with replacing the EM ward reinforcement with a shield boost amplifier and replacing one of the thermal rigs with a EM rig would give you more of a tank, can't check at the moment.
Actually, can somebody help me here. What would be the best tank option, if i'm willing to spend 3 mid- and 3 rigslots for the tank?
-- Zuba |
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King Hopy
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Posted - 2007.09.06 10:00:00 -
[21]
[Lows] Gyrostab II Overdrive II Overdrive II Overdrive II
[Mids] 10MN Microwarpdrive II Warp Disruptor II Remote Sensor Damp Remote Sensor Damp Remote Sensor Damp
[Highs] 3x Assault Missile Launcher II 5x 425mm AutoCannon II / 220mm Vulcan II
[Rigs] Mix of Polycarbons and falloff rigs
Set orbit at 20km, damp, shoot => Profit
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Cpt Branko
The Bloody Red
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Posted - 2007.09.06 10:14:00 -
[22]
Originally by: King Hopy [Lows] Gyrostab II Overdrive II Overdrive II Overdrive II
[Mids] 10MN Microwarpdrive II Warp Disruptor II Remote Sensor Damp Remote Sensor Damp Remote Sensor Damp
[Highs] 3x Assault Missile Launcher II 5x 425mm AutoCannon II / 220mm Vulcan II
[Rigs] Mix of Polycarbons and falloff rigs
Set orbit at 20km, damp, shoot => Profit
Polycarbons cost bloody 50mil a piece. You could just buy a fleet stabber if you want to do that, and it would work better for essentially the same price (or maybe 20M more costly, don't know how much fleet stabbers go for atm).
It's also going to cap out running a T2 MWD + T2 distruptor + 3 damps for any sustained period of time. Also, it's not agile enough, and will get caught in a camp while solo-ing.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously |
King Hopy
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Posted - 2007.09.06 11:12:00 -
[23]
Originally by: Cpt Branko
Originally by: King Hopy [Lows] Gyrostab II Overdrive II Overdrive II Overdrive II
[Mids] 10MN Microwarpdrive II Warp Disruptor II Remote Sensor Damp Remote Sensor Damp Remote Sensor Damp
[Highs] 3x Assault Missile Launcher II 5x 425mm AutoCannon II / 220mm Vulcan II
[Rigs] Mix of Polycarbons and falloff rigs
Set orbit at 20km, damp, shoot => Profit
Polycarbons cost bloody 50mil a piece. You could just buy a fleet stabber if you want to do that, and it would work better for essentially the same price (or maybe 20M more costly, don't know how much fleet stabbers go for atm).
It's also going to cap out running a T2 MWD + T2 distruptor + 3 damps for any sustained period of time. Also, it's not agile enough, and will get caught in a camp while solo-ing.
Hehe, I havent actually flown this setup yet. I dont think it essentially needs the polycarbon rigs though, take the gyrostab out and replace it with a nanofiber, and perhaps replace one of the overdrives with a istab or instead use one agility rig.
Train some EW skills and you dont need to run the mwd constantly, just burst it as needed. Obviously its not a I-win setup. On the other hand trying to pvp in a cyclone by just shield tanking is has no real point, you are better off in a hurricane if you want gank&tank. However the extra midslot the cyclone has makes it better for any kind of ew setup. And as the damps are way too overpowered atm... :)
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Usurpress
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Posted - 2007.09.06 11:13:00 -
[24]
Edited by: Usurpress on 06/09/2007 11:16:41
Originally by: Lisento Slaven My setup completely sucks. Don't use it. The tank is no where near effective enough. Even if you take off the MWD and put on another invuln the tank is just not good. Get eaten alive by anything that shoots at you practically =\
it tanks very well, ur doin somthing wrong or expecting to much.
shove 2/3 nos on, 4 pdu`s, large sheild booster, boost amp if you can spare a slot.
the problem with cyclone isnt its ability to tank, it can tank very well, passivly or actively, the problem is its ability to tank and do dps. you need to define you role and set up as such.
i think its very much underated, and ill still be using mine with sucess, and even if i lose its pretty much the bc to lose so at least u can experiment :O)
id still say push the boat out and get some cheap resist rigs on it, it really is worth it, the boost amp u can slidein really gives you masses of sheild points with a t2 large booster and if u have bc`s at l4 for the bonus as well while u got cap your boosting like a goodun!!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.06 12:06:00 -
[25]
Originally by: Usurpress Edited by: Usurpress on 06/09/2007 11:18:53 Edited by: Usurpress on 06/09/2007 11:16:41
Originally by: Lisento Slaven My setup completely sucks. Don't use it. The tank is no where near effective enough. Even if you take off the MWD and put on another invuln the tank is just not good. Get eaten alive by anything that shoots at you practically =\
it tanks very well, ur doin somthing wrong or expecting to much.
shove 2/3 nos on, 4 pdu`s, large sheild booster, boost amp if you can spare a slot.
the problem with cyclone isnt its ability to tank, it can tank very well, passivly or actively, the problem is its ability to tank and do dps. you need to define you role and set up as such.
i think its very much underated, and ill still be using mine with sucess, and even if i lose its pretty much one of the cheapest bc to lose, so at least u can experiment :O)
id still say push the boat out and get some cheap resist rigs on it, it really is worth it, the boost amp u can slidein really gives you masses of sheild points with a t2 large booster and if u have bc`s at lev4 for the bonus as well, while u got cap your boosting like a goodun!!
No I said *my setup sucks*, and does not tank well. I am fully aware that the cyclone can tank good, but when you have 2 sentry guns + another ship shooting at you, my resists were complete crap (look up to like the 7th post or soemthing and I listed them in there).
Before my cyclone died to a Navy Mega + Abaddon (My ECM drones failed me...well...actually the sentries blew them up...Navy Mega was jammed most the time), I had in the mids 2x Invuln Field I, 20km scram, large shield boost II, and a electrochem medium with 800's going. Lows were the exact same except I had a PDS instead of Inertia stab in there.
We tanked the sentries for a really long time (3 of us, no drones out) but whenever both guns were on me I simply could not boost enough. In a 3 man gate camp in low-sec all of us need a warp scram point. Because the person who gets called primary is usually the one with the scram point...everyone else becomes useless if they can't hold the target.
Sooooooooo...I think if I had a boost amp on there and 3 resist rigs it would have held out much more favorably. The mids are the pain on this ship considering it's a shield tanker. So maybe for the mids: 1x 20km Scram or Warp disrupt II 1x Large Shield Boost II 1x Boost Amp 2x Invuln This would have given me more tanking ability...also considering the 3 rig slots I could go one of these paths? 3x Resist 2x Resist 1x Falloff 2x Resist 1x CCC 3x CCC 2x CCC 1x Falloff 1x CCC 1x Resist 1x Falloff and faith...
I hate rigging a 35 mil ship though...makes me feel like I'm putting too much money into something gauranteed to die =P ---
Put in space whales!
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King Hopy
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Posted - 2007.09.06 12:24:00 -
[26]
Originally by: Lisento Slaven
I hate rigging a 35 mil ship though...makes me feel like I'm putting too much money into something gauranteed to die =P
Atleast if you dont rig it, its guaranteed to die. Well it will die anyway at some point. Rigs atm are not obligatory to get an edge. They are mandatory to lvl the playing field as everyone else is rigging too.
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