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Iche He'Tvo
Sonic Industries Combative Industrialists Alliance
4
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Posted - 2012.01.18 02:49:00 -
[1] - Quote
So Sansha wants pod pilots out of the way, why not make it epic.
Every high player population system is a target [the big trade hubs]. Incursion happens with forces on the gates and a Mother ship assigned to each station laying siege and a defense fleet covering it.
The goal: lock down and limit system access, while taking out the NPC stations to hurt pod pilots. The victims would be the noncombatants who aren't smart enough to get out and assets in the target station would be destroyed along with agents [if it got that far].
Everyone is crying about the isk faucet being on for incursions so lets have a real war and stop pretending by having a real storyline changing event not based on the Empire powers playing shadow games.
Everyone cries about the crowded trade hubs so lets force a move to new ones. No one cries about the isk faucet of the market player who never leaves station playing penny games and avoiding corp taxes.
Everyone cries about the current stale tactics in Incursions.
Bored gankers and scammers sit in trade systems looking for targets for lack of anything better to do and space is full of cans advertising nothing at all.
This forces the player base to get involved and organized to counter attack if a system is worth saving with enough of the base incursion tactics we have come to love on the Mother ship Fleets [but they need to fight though the gate to get to one].
Plenty of targets for the gankers [should they want to try].
No stale hot drop cap ship games in high sec and we see how fast wars stop in Null to respond to alts in distress.
This action also allows the Devs to get involved by playing the bad guys they love so well.
Possible actions by other NPC fringe/pirate groups to help or attack that further an epic story that might alter the map of eve in Empire space. Maybe even the Jove show up.
Faction Warfare altered to include Sansha forces in the attacked systems while looking for the opposing faction to attack and still earning FW points.
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Goose99
705
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Posted - 2012.01.18 02:53:00 -
[2] - Quote
Supported - if it's Sov Null Outposts instead. |
Drop-Me-Own-Stocks Darius
Science and Trade Institute Caldari State
0
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Posted - 2012.01.18 04:47:00 -
[3] - Quote
This is both a good idea and a bad idea. It is a bad idea because alot of newbs might be in a system and would probably end up trapped in there. Another thing, NPC Stations are designed to be invulnerable.
Not to mention that if agents get killed, it would severely cripple the ability for players to go on missions.
Maybe add some kind of Sensor Grid that triggers an alarm whenever an 'Epic' Incursion is about to start, have a way of evacuating important NPCs (such as agents), and have NPC stations repair/rebuild themselves overtime.
Also, the NPC stations need to remain tough. Sure, they won't be invincible anymore, but they will at least be able to survive an incursion or two.
The ability for a station's ability to survive an Incursion would vary based on the security level of the system it was in, which would also help keep newbie systems safe. |
Xandralkus
Morior Invictus. Velocitas Eradico
4
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Posted - 2012.01.18 06:31:00 -
[4] - Quote
Agreed & supported.
While you're at it, have disproportionately large numbers of players in a system draw very heavy, guerrilla-style, hit & run Sansha fleets. A Revenant with a few dozen escorting Nightmares could give Jita's bazillions of inhabitants a run for their money. Drive-by Sansha ganks could help balance the massive ISK faucet that incursion-running has become.
Disproportionately low numbers of players in a system would spawn a more protracted incursion - more along the lines of present-day incursions.
Furthermore, let's add some risk into conventional incursion-running. I'm tired of flying around and making TONS of ISK for merely pressing F1 until things die. Faster and shinier fleets should have a higher chance of drawing more attention from Sansha forces - and in this way, the reinforcements could be scaled to how powerful the capsuleer fleet is. Blasting through sites in four or five minutes with nothing but Vindicators and Machariels should draw attention to that fleet relatively quickly.
More importantly, if everyone is going to be affected by incursions, then everyone needs the capacity to make ISK with them - including frigate and cruiser pilots.
And most importantly of all, have high concentrations of players on-grid in lowsec and nullsec draw increasingly large drive-by Incursion ganker fleets. Camping and blobbing just got a LOT more dangerous. Eve UI wouldn't suck if CCP allowed UI addons. |
ShipToaster
97
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Posted - 2012.01.18 10:23:00 -
[5] - Quote
Not supported.
No real reason except that the whines and tears would be too much and would give me a sore head. The only contact I want to have with eve university is if I can have them all ****** to death by space robo donkeys.
Griefing CCP - Bounties for E-Uni Ganking: action continues. https://forums.eveonline.com/default.aspx?g=posts&m=343354#post343354 |
corvus acanum
Dead Space Alpha Shadow of xXDEATHXx
1
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Posted - 2012.01.18 17:28:00 -
[6] - Quote
Along this line what they should do is make it similar to sov if a incursion force wins let them take sov in the system. Then that force controls the area till someone comes in and forces them out and retakes sov for the npc. till that time it is considered 0.0. Also in order to make sure new players are ok make sure all new player systems and every system one jump out is safe from this. CCP keeps coming up with these story ideas but none of them actually effect anything and that is what is needed. If we are being invaded then why does the invasion force get bored and leave? |
Iche He'Tvo
Sonic Industries Combative Industrialists Alliance
4
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Posted - 2012.01.18 20:05:00 -
[7] - Quote
A lot of good input both for and against here, thank you all.
I could support the attacks on outposts in Null sec systems as a part of this [destructible outposts are being talked about] but the main target would be large numbers of pilots meaning the trade hubs, the fist target being Jita.
Sovereign changes meaning a fight to gain it back as in a real faction war not a wannabe war, sure I can see that to an extent.
As for being trapped in a system you can still warp to zero on the gate to get out but coming in you hit the fleet at the gate with all that implies. Hang around on the way out and your dead.
As for the whines and tears, sure there will be those, there always are no matter what you do. The system would bring to light the reality of living in a target zone for those mass populated areas that are after all the target of Sanshas rage.
Recent CSM meeting notes points out adjustments in incursions, mainly the vanguards as well as a proposed low end incursion site added for low skilled players to also have some fun.
As was commented on throughout the CSM post the idea is one thing and the numbers to make it work in the system is very much another so hats off to all the code monkeys at CCP for crunching the numbers to make it work [I hope they give you guys free caffeine drinks]. |
Tepron
Cobalt Armada Cobalt Holdings Coalition
2
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Posted - 2012.01.18 21:43:00 -
[8] - Quote
Toss Faction warfare in there as well. Along with variable security status, possibly weekly concord status reviews. Some systems just aren't safe, and Concord is meant to control capsuleer actions, not empire warfare. Gallente and Caldari Kill each other, Amarr and Minmatar Kill each other, and Sansha kills everyone. Then the Empyreans end up owning the shattered husk of new eden........ Or will someone make a new empire? |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
151
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Posted - 2012.01.18 22:51:00 -
[9] - Quote
Xandralkus wrote:
And most importantly of all, have high concentrations of players on-grid in lowsec and nullsec draw increasingly large drive-by Incursion ganker fleets. Camping and blobbing just got a LOT more dangerous.
Wouldn't that make taking sov impossible? |
Xandralkus
Morior Invictus. Velocitas Eradico
5
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Posted - 2012.01.19 05:15:00 -
[10] - Quote
Danika Princip wrote:Xandralkus wrote:
And most importantly of all, have high concentrations of players on-grid in lowsec and nullsec draw increasingly large drive-by Incursion ganker fleets. Camping and blobbing just got a LOT more dangerous.
Wouldn't that make taking sov impossible?
No - it would merely make it challenging and meaningful. Numerical superiority would become an undesirable strategy, since exponentially larger Nightmare/Revenant fleets would arrive to slash the blobs.
Think of how much more enjoyable nullsec sovereignty warfare would be when ANY five-man fleet can go and ruin someone's day, and victory is independent from which side brought the most ships. Eve UI wouldn't suck if CCP allowed UI addons. |
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Nestara Aldent
EVE University Ivy League
41
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Posted - 2012.01.19 06:02:00 -
[11] - Quote
Xandralkus wrote:Danika Princip wrote:Xandralkus wrote:
And most importantly of all, have high concentrations of players on-grid in lowsec and nullsec draw increasingly large drive-by Incursion ganker fleets. Camping and blobbing just got a LOT more dangerous.
Wouldn't that make taking sov impossible? No - it would merely make it challenging and meaningful. Numerical superiority would become an undesirable strategy, since exponentially larger Nightmare/Revenant fleets would arrive to slash the blobs. Think of how much more enjoyable nullsec sovereignty warfare would be when ANY five-man fleet can go and ruin someone's day, and victory is independent from which side brought the most ships.
If you want to play a game of chance, you have Somer Blink. Turning Eve into that won't make it challenging and meaningful, but the opposite.
If you don't like numerical superiority in the game working as intended, prolly game like WoW is for you. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
151
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Posted - 2012.01.19 08:10:00 -
[12] - Quote
Xandralkus wrote:Danika Princip wrote:Xandralkus wrote:
And most importantly of all, have high concentrations of players on-grid in lowsec and nullsec draw increasingly large drive-by Incursion ganker fleets. Camping and blobbing just got a LOT more dangerous.
Wouldn't that make taking sov impossible? No - it would merely make it challenging and meaningful. Numerical superiority would become an undesirable strategy, since exponentially larger Nightmare/Revenant fleets would arrive to slash the blobs. Think of how much more enjoyable nullsec sovereignty warfare would be when ANY five-man fleet can go and ruin someone's day, and victory is independent from which side brought the most ships.
Oh, so it only makes taking sov with subcaps impossible then, the guys who do it with a dozen or two supers are fine then.
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Xandralkus
Morior Invictus. Velocitas Eradico
5
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Posted - 2012.01.20 21:18:00 -
[13] - Quote
Need I reveal every intricate detail of desired game mechanics changes? Apparently so.
Increasingly large concentrations of ships on-grid would not just have a greater chance of drawing larger and larger Sansha fleets, but also increasingly unpredictable numbers of Sansha ships.
Small to mid-size fleets would not predictably spawn these guerrilla incursions (and when they did, they would be quite small). Large fleets would more regularly encounter Sansha forces; they may encounter a dozen or so frigates and a few cruisers, or they might spawn a truly fearsome fleet of Nightmares. There's a slim chance that the spawn would be so massive, the Sansha force would be virtually insurmountable.
Capitals are a thorny issue, since it is almost universally known that capitals > subcapitals in every way conceivable. In the interests of brevity, I will forgo opening up that can of worms - and simply suggest that capitals on-grid count much more heavily toward spawning incursions. Perhaps the spawn-factor could be based upon ship number and average mass or average signature radius.
Secondly, whoever thinks that chance and risk should be eliminated needs to either dock at Jita and never leave, or biomass themselves. Eve is a game of calculated risk in its purest form. No one should be safe, regardless of the size of their gatecamps, blobs, or hotdrops.
Incursions could actually inject true risk and danger back into nullsec. Eve UI wouldn't suck if CCP allowed UI addons. |
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