Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 27 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.16 02:23:00 -
[481] - Quote
Velarra wrote:You might want to try Incursion Scout sites.
Which can be run solo or in a group of new-ish pilots, and are remarkably educational, particularly if you're in a pvp fit ship.
There's absolutely no return of note in them in terms of isk/lp etc. - but the educational value, -Transversal training/practice i'm looking at you ;) is really quite engaging.
Scout sites seem almost like some kind of unfinished content. Returns are so low even folks who would be doing level 1 missions don't make any isk doing them, so right now there isn't much point. It's unfortunate, as the slightly smarter/better/faster NPC there would otherwise be good to gnaw on for t1 frig pilots.
When they were first described I thought it would be some kind of thing that continuously popped up and had to be fought down or the system control level would shift. It's too bad, as it's another thing lower level pilots could be doing and currently aren't.
|
Bienator II
madmen of the skies
1223
|
Posted - 2012.12.16 02:27:00 -
[482] - Quote
eve's pve is old. very old. The AI was very stupid, what it did is to appear, fly around and activate the modules. They have no cap management, activation and deactivation is all time/probability based, no fitting requirements etc. What CCP did to make it more interesting was to increase the amount of NPCs... since more equals more difficult. Was that an mistake? Don't know.
CCP is now slowly catching up with making the NPCs a bit more intelligent, first step was to unify the AI code... just take a look around how much "bring the old npcs back" threads it created.
I agree with OP but i don't expect miracles. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Kasutra
Tailor Company Hashashin Cartel
95
|
Posted - 2012.12.16 19:10:00 -
[483] - Quote
Grombutz wrote:In a missionboat? Good jokes dude, good jokes :D Obviously, the "missionboat" concept would have to change. |
TekGnosis
Rules of Acquisition Acquisition Of Empire
10
|
Posted - 2012.12.16 19:56:00 -
[484] - Quote
Bienator II wrote: CCP is now slowly catching up with making the NPCs a bit more intelligent, first step was to unify the AI code... just take a look around how much "bring the old npcs back" threads it created.
True; however this is because the implementation of said unification was done without regard for the type/numbers of NPC in missions/anoms actually doing those things with the new higher efficacy.
Before, 5 TD/ECM/damp frigs that only sometimes proc was semi-balanced. Now, they always use it and the entire field primaries drones... yay for playtesting.... This really should have rolled alongside a revision of all missions to send 'x desired total ewar and DPS' at the player given the new mechanisms. The new hate mechanics make some missions almost untankable even in a faction SNI due to whole-field aggro where it didn't exist before, etc.
New AI with corresponding balanced missions? Win. Just port the subroutines over and pray? uhm....
Regardless, I'm semi off topic and think the changes should stay, just with fixed NPC counts to match. |
Anselm Cenobite
Gold Ring Enterprises Enigma Project
4
|
Posted - 2012.12.16 21:02:00 -
[485] - Quote
The main reason PvE is so different from PvP is that none of the current PvP missions require you to fit a warp scrambler to stop an NPC from warping off, at which point you fail the mission, nor do the current PvE missions require you to use certain useful PvP skills like combat probing, safespots, and breaking gate-camps.
The need to fit a point on a PvP ship necessitates very different fitting strategies from PvE ships. The need to use these other skills require very different playing strategies. If CCP wants to blur the distinction between PvP and PvE, or at least use PvE as a stepping stone toward PvP skills, they should add missions akin to these:
(1) An L1 mission where the pilot must fit a tackler ship and tackle a fast-moving NPC target--one that microwarps back and forth across the complex. One it is tackled, he must survive its drones and counter-fire long enough for slow NPC allies to appear and kill the main ship. (At higher versions, like L3, he doesn't have any NPC allies to help kill the ship--he must bring buddies or kill it himself).
(2) An L2 mission where the pilot must maneuver his unarmed stealthy ship through an artificial NPC gate-camp. Once he hops through the fake gate, he has the normal temporarily cloak, but must get away from a dozen or so NPC tacklers in position and trying to get fast locks on him.
(3) An L3 mission in which the pilot has to use combat probes to locate a single target NPC ship in deep space. The NPC ship has three randomly positioned safespots, and it warps between them every 3-5 minutes. He must scan it down and tackle it--if he engages in combat with it untackled, it warps off and creates a new three safespots to switch between.
(4) An L3 mission in which the pilot is assigned a bounty target to destroy. The L3 version is a NPC located somewhere in the same region and on the move. This mission pays a little extra cash so the pilot can use locator agents to find him. An L4 version is one in which the bounty target is an actual player with an existing bounty--but the player has extra cash in the reward from the NPC agent, since that player has -5 standings with the NPC faction for whatever reason.
(5) An L2 mission in which the pilot must scan down and enter a special wormhole in a cloaky ship. Once he enters it, he is randomly kicked out into deep nulsec. He must get out of nulsec and back into high-sec with his ship intact to gain the cash reward. An L3 version might be one in which he can only use non-cloaky ships to complete the mission.
(6) An L2 mission in which a cloaky pilot must maneuver toward and tackle a target NPC mining barge mining illegally in the midst of a crowded asteroid field--one in which the asteroids and other non-targetted NPC ships are moving back and forth. He must keep his cloak and avoid coming within 2 km of objects until he is in tackling position of the barge, then hold it for ransom and /or destroy the barge.
(7) A mission in which the pilot must not only destroy an NPC ship, he must tackle and capture escape pods emerging from them.
You get the idea.
|
Maelle LuzArdiden
University of Caille Gallente Federation
32
|
Posted - 2012.12.16 21:38:00 -
[486] - Quote
Those are fantastic ideas <3 |
Jim Luc
Blue Republic RvB - BLUE Republic
38
|
Posted - 2012.12.17 06:30:00 -
[487] - Quote
It might've already been said, but walking around and interacting without using a menu would be nice. What I mean is, instead of clicking a menu option on the couch to "sit" just walk up to it. Instead of a slow walk only, have a medium and fast walk, and pressing shift will give you a jog. I understand the goal of WiS is not to have a bunch of people sprinting and jumping around, that it's to look realistic and sci fi cool, however it's not unreasonable to see some people walking fast, others walking slow, and others jogging to get somewhere fast. |
Anneliese Pollard
University of Caille Gallente Federation
28
|
Posted - 2012.12.17 06:35:00 -
[488] - Quote
Anselm Cenobite wrote:The main reason PvE is so different from PvP is that none of the current PvP missions require you to fit a warp scrambler to stop an NPC from warping off, at which point you fail the mission, nor do the current PvE missions require you to use certain useful PvP skills like combat probing, safespots, and breaking gate-camps.
The need to fit a point on a PvP ship necessitates very different fitting strategies from PvE ships. The need to use these other skills require very different playing strategies. If CCP wants to blur the distinction between PvP and PvE, or at least use PvE as a stepping stone toward PvP skills, they should add missions akin to these:
(1) An L1 mission where the pilot must fit a tackler ship and tackle a fast-moving NPC target--one that microwarps back and forth across the complex. One it is tackled, he must survive its drones and counter-fire long enough for slow NPC allies to appear and kill the main ship. (At higher versions, like L3, he doesn't have any NPC allies to help kill the ship--he must bring buddies or kill it himself).
(2) An L2 mission where the pilot must maneuver his unarmed stealthy ship through an artificial NPC gate-camp. Once he hops through the fake gate, he has the normal temporarily cloak, but must get away from a dozen or so NPC tacklers in position and trying to get fast locks on him.
(3) An L3 mission in which the pilot has to use combat probes to locate a single target NPC ship in deep space. The NPC ship has three randomly positioned safespots, and it warps between them every 3-5 minutes. He must scan it down and tackle it--if he engages in combat with it untackled, it warps off and creates a new three safespots to switch between.
(4) An L3 mission in which the pilot is assigned a bounty target to destroy. The L3 version is a NPC located somewhere in the same region and on the move. This mission pays a little extra cash so the pilot can use locator agents to find him. An L4 version is one in which the bounty target is an actual player with an existing bounty--but the player has extra cash in the reward from the NPC agent, since that player has -5 standings with the NPC faction for whatever reason.
(5) An L2 mission in which the pilot must scan down and enter a special wormhole in a cloaky ship. Once he enters it, he is randomly kicked out into deep nulsec. He must get out of nulsec and back into high-sec with his ship intact to gain the cash reward. An L3 version might be one in which he can only use non-cloaky ships to complete the mission.
(6) An L2 mission in which a cloaky pilot must maneuver toward and tackle a target NPC mining barge mining illegally in the midst of a crowded asteroid field--one in which the asteroids and other non-targetted NPC ships are moving back and forth. He must keep his cloak and avoid coming within 2 km of objects until he is in tackling position of the barge, then hold it for ransom and /or destroy the barge.
(7) A mission in which the pilot must not only destroy an NPC ship, he must tackle and capture escape pods emerging from them.
You get the idea.
And that's where PVP fits come into play. Notice how you're looking at one NPC ship and not an entire room. That would work.
Making existing PVE like PVP is not going to work IMO. You would need a fleet almost all the time, given the number of NPCs. |
Johnny Bloomington
Justified Chaos
47
|
Posted - 2012.12.17 20:40:00 -
[489] - Quote
Am I in the wrong place? Thought this was a thread about Captain Quarters and WIS... CCP wish list: show damage on ships and open that door! |
Klytior Am'jarhs
Amarrian Retribution Amarr 7th Fleet
4
|
Posted - 2012.12.18 00:44:00 -
[490] - Quote
Enhancement: The screens feel just wrong
That they are in the air without much of stuff around them is fine.
BUT They move and are unclear and feel just really like a tv with bad connection. Would you make something that is worse then what you can buy today. Some movies use these kind of screens for sci-fi but they just don't make any sense.
So to sum it up.
They can make warp drive but no decent tv. (fix it) |
|
Hemi DarkStar
LAW Imperium
3
|
Posted - 2012.12.18 15:58:00 -
[491] - Quote
I wonder if CCP sees that something needs to happen, one way or another, with the current usage of the avatar. The amount of people that keep talking about it is insane, and my guess is this will not stop untill there is some sort of update that makes you do a little bit more with your char then currently is possible. Not saying it has to be WiS, but something to make us interact or move around more would be preferable. |
Leon LaPorte
FridgeOre Mining Group The Butterfly Effect Alliance
0
|
Posted - 2012.12.19 18:27:00 -
[492] - Quote
A simple one:
Additions: Add an option to always start sitting in the couch. |
Nathan Irythia
Team Irythia
1
|
Posted - 2012.12.20 12:15:00 -
[493] - Quote
I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it.
The first thing is to maybe make you be able to choose which kind of CQ you want, for example having three different captains quarters for every race. and, make us be able to decorate it ourselves with plants, more screens etc.
another thing, is that if you enter your captains quarters all of your chat windows, menus etc dissappear, and to do those things you have to go around the CQ to different screens, for example one screen for your mail, one for the market etc. and also you can choose that info you want on the 'big screen. and in order to undock you have to walk to the "undock button".
the last thing i want to suggest, would be to add another room. a door in your cq can open, leading to a hallway which has an "elevator". this elevator then leads to a "club" of some sort where you can meet other peoples avatars and socialize. this could add a new aspect to eve that you can do when not in space. i do realize though that alot of people would hate this idea since it isnt exactly that "eve like". but since you have added the CQ, why not expand it? :) alof in this game includes being "afk" and this would give something that you could do while waiting or something like that :) |
Thomas Gore
State Protectorate Caldari State
33
|
Posted - 2012.12.20 13:12:00 -
[494] - Quote
Nathan Irythia wrote:I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it.
The first thing is to maybe make you be able to choose which kind of CQ you want, for example having three different captains quarters for every race. and, make us be able to decorate it ourselves with plants, more screens etc.
another thing, is that if you enter your captains quarters all of your chat windows, menus etc dissappear, and to do those things you have to go around the CQ to different screens, for example one screen for your mail, one for the market etc. and also you can choose that info you want on the 'big screen. and in order to undock you have to walk to the "undock button".
the last thing i want to suggest, would be to add another room. a door in your cq can open, leading to a hallway which has an "elevator". this elevator then leads to a "club" of some sort where you can meet other peoples avatars and socialize. this could add a new aspect to eve that you can do when not in space. i do realize though that alot of people would hate this idea since it isnt exactly that "eve like". but since you have added the CQ, why not expand it? :) alof in this game includes being "afk" and this would give something that you could do while waiting or something like that :)
You're new here, right? |
Jim Luc
Blue Republic RvB - BLUE Republic
41
|
Posted - 2012.12.21 16:55:00 -
[495] - Quote
Thomas Gore wrote:Nathan Irythia wrote:I have a few ideas on how you could improve the captains quarters. this is ofc my personal opinion but i think it would be fun to implement it.
The first thing is to maybe make you be able to choose which kind of CQ you want, for example having three different captains quarters for every race. and, make us be able to decorate it ourselves with plants, more screens etc.
another thing, is that if you enter your captains quarters all of your chat windows, menus etc dissappear, and to do those things you have to go around the CQ to different screens, for example one screen for your mail, one for the market etc. and also you can choose that info you want on the 'big screen. and in order to undock you have to walk to the "undock button".
the last thing i want to suggest, would be to add another room. a door in your cq can open, leading to a hallway which has an "elevator". this elevator then leads to a "club" of some sort where you can meet other peoples avatars and socialize. this could add a new aspect to eve that you can do when not in space. i do realize though that alot of people would hate this idea since it isnt exactly that "eve like". but since you have added the CQ, why not expand it? :) alof in this game includes being "afk" and this would give something that you could do while waiting or something like that :) You're new here, right?
Don't spoil his excitement. I was just as excited for this "ambulation" idea too, back when I started playing EVE with Apocrypha. |
Tasardur
T2 Corporation
1
|
Posted - 2012.12.21 21:10:00 -
[496] - Quote
If a structure has windows, which means there is a living room behind. So in each structure should be possible to enter and walk inside. There is no possible excuses here. It is logical.
Walk in stations opened a door to create a entire world inside the existing eve world, as well as Dust did. I could not give all my time writing new ideas, so lets see some...
UFC rings. Give pilots a chance to hold and develop fighter's clone and jump clone to it, being able to prove how good he prepared his fighter. May governments accept ufc fights in their highsec systems? And what about fight until death? And what about betting fights? At this moment I can visualize the rings on stations, clones fighting at these rings and pilots betting and watching the game around the rings.
Why not missions? Ok I got a mission. There it says to go to a gurista's space post and capture a wanted mercenary. When I return to station, I realize that I need to give up him in person. Walking into the station, I have the mercenary in chains and we go meet those which gonna pay me. When I talk to the guys suddenly appear some bad guys who want to release my prisoner. So I have to get my laser gun and fight.
|
Harvey James
Deep Core Mining Inc. Caldari State
129
|
Posted - 2012.12.21 21:26:00 -
[497] - Quote
i would like the option of being able to decorate my CQ for christmas .... tinsel...tree and for that gallente ship viewer thing to work in my CQ make those special edition assets interact-able and useful Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
Ghazu
333
|
Posted - 2012.12.21 21:27:00 -
[498] - Quote
Tasardur wrote:If a structure has windows, which means there is a living room behind. So in each structure should be possible to enter and walk inside. There is no possible excuses here. It is logical.
Walk in stations opened a door to create a entire world inside the existing eve world, as well as Dust did. I could not give all my time writing new ideas, so lets see some...
UFC rings. Give pilots a chance to hold and develop fighter's clone and jump clone to it, being able to prove how good he prepared his fighter. May governments accept ufc fights in their highsec systems? And what about fight until death? And what about betting fights? At this moment I can visualize the rings on stations, clones fighting at these rings and pilots betting and watching the game around the rings.
Why not missions? Ok I got a mission. There it says to go to a gurista's space post and capture a wanted mercenary. When I return to station, I realize that I need to give up him in person. Walking into the station, I have the mercenary in chains and we go meet those which gonna pay me. When I talk to the guys suddenly appear some bad guys who want to release my prisoner. So I have to get my laser gun and fight.
It's going to be so awesome on your 20th time handing in that mission. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
812
|
Posted - 2012.12.28 02:35:00 -
[499] - Quote
Ghazu wrote:Tasardur wrote:If a structure has windows, which means there is a living room behind. So in each structure should be possible to enter and walk inside. There is no possible excuses here. It is logical.
Walk in stations opened a door to create a entire world inside the existing eve world, as well as Dust did. I could not give all my time writing new ideas, so lets see some...
UFC rings. Give pilots a chance to hold and develop fighter's clone and jump clone to it, being able to prove how good he prepared his fighter. May governments accept ufc fights in their highsec systems? And what about fight until death? And what about betting fights? At this moment I can visualize the rings on stations, clones fighting at these rings and pilots betting and watching the game around the rings.
Why not missions? Ok I got a mission. There it says to go to a gurista's space post and capture a wanted mercenary. When I return to station, I realize that I need to give up him in person. Walking into the station, I have the mercenary in chains and we go meet those which gonna pay me. When I talk to the guys suddenly appear some bad guys who want to release my prisoner. So I have to get my laser gun and fight.
It's going to be so awesome on your 20th time handing in that mission.
OK, they could do random spawns? Muggers, mutants, escaped furriers, what have you. Ever play Fallout series? Random encounters as you traveled were a good portion of gameplay.
Besides, turning in anything for 20th time gets tiresome anyhow. I don't know about you, but after I rescued the Damsel in Distress for the 5890234th time, I felt like shooting her myself next time just to put the poor thing out of her misery. So this doesn't really apply. |
Reiisha
Evolution The Retirement Club
186
|
Posted - 2013.01.02 01:35:00 -
[500] - Quote
As i posted here, the view to ships should be adjusted at some point since currently it just doesn't look right. It looks like it's a modified version of the fitting/preview window screen being projected onto a screen beyond the quarters, furthermore, the quarters are nowhere to be seen when going into the ship!
What happened to the original 2006 version of the docking station/QC? Station interiors are closely related to this though. |
|
Taiko Tzestu
Aurora Industries Inc Synthetic Systems
0
|
Posted - 2013.01.03 00:04:00 -
[501] - Quote
Simple upgrade: Make the bed you lie on the "LOG OUT" function...why else am I lying down really??
If I can sit on the couch why can I not lie down, if I am going to sleep i am checking out of the universe for a few hours |
Mikaila Penshar
Take it Deep
44
|
Posted - 2013.01.03 02:25:00 -
[502] - Quote
My idea for Vanity Clones right here folks. |
Sarasu
Ubuntu Inc. The Fourth District
0
|
Posted - 2013.01.03 08:48:00 -
[503] - Quote
I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada |
oldbutfeelingyoung
Perkone Caldari State
939
|
Posted - 2013.01.04 10:57:00 -
[504] - Quote
Sarasu wrote:I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada
Those poor snobs have what they wanted . Even this one room stays at it is. a prison cell whit useless screens and a door where the key is thrown away . R.S.I2014
|
Ghazu
449
|
Posted - 2013.01.04 11:20:00 -
[505] - Quote
oldbutfeelingyoung wrote:Sarasu wrote:I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada Those poor snobs have what they wanted . Even this one room stays at it is. a prison cell whit useless screens and a door where the key is thrown away . wow it's like every new post rip open your buttewounds. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
oldbutfeelingyoung
Perkone Caldari State
939
|
Posted - 2013.01.04 14:48:00 -
[506] - Quote
Ghazu wrote:oldbutfeelingyoung wrote:Sarasu wrote:I just wish the captains quarters would allow us to be able to walk around in the space stations. That's all I've ever wanted since it was released. Please don't listen to all those complainers on these forums that feel this should be a space only game. I see These same players on message boards and they seem to have this attitude that they own the game and we should all play it the way they do (Space Only) they are elitist snobs that complain about everything in patches and updates and everything else for that matter without any clue how a MMORPG like this is made and how much hard work is put into it. This is a sandbox and sandbox games are all about doing anything you want. THE CQ is a great feature IMO, I pray that you continue to work on it and expand on it. It really has brought a lot of new players to this game. Including myself. I love this game.
Thanks for reading.
Cheers from Canada Those poor snobs have what they wanted . Even this one room stays at it is. a prison cell whit useless screens and a door where the key is thrown away . wow it's like every new post rip open your buttewounds.
and you not far behind, is it ?
at least ,this was a comment ,without something about emoting . you are evolving Ghazu
R.S.I2014
|
Bagrat Skalski
Poseidaon
119
|
Posted - 2013.01.07 00:24:00 -
[507] - Quote
Quote:a prison cell whit useless screens and a door where the key is thrown away
I have a key, but the atmosphere is still contaminated. Inside mining barge, true story |
Matuno Tailor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.01.08 16:12:00 -
[508] - Quote
Anyone know how I can put my Replica Gallente Cruiser inside my quarter ? I'm also wondering if anyone have yet managed to hack a Model of a fighter to replace the holo with a rifter ? Should work, size |
Niveuss Nye
Transit - Mining - Refining - Production
0
|
Posted - 2013.01.09 00:35:00 -
[509] - Quote
As a newer player, I kind of like the idea of an avatar. I love the future ideas of going into a station and gambling isk, having corporate player made uniforms, and even some of the exploration type stuff.
Unfortunately, I find these main issues:
- The avatar controls are sluggish and nonresponsive at times. Worse, there are places such as in between the couch and the coffee table that I can get stuck. Compared to other avatar based MMOs, this is unacceptable.
- Open social areas are not as cool as y'all think. In other MMOs, most of the time all it is is avatars hanging AFK or sitting in private chat. This is even on RP heavy fantasy game servers. Now, you add mini games such as casinos that can only be played in station, you may have something.
- You do need PvP and the ability to shoot others. Barring that, fist fights. Now, guns and stuff could be limited in some stations the same way guns are limited in airports for places with high terrorist value like Jita. But, low sec and null would be relaxed. Without that option, it is kind of pointless.
- Hacking, etc could be used to infiltrate areas, plant terrorist bombs, steal ships, break into hangars. Of course, you would need security AI to stop this and consequences.
|
Katla Mikla
Shiloh Technologies
0
|
Posted - 2013.01.09 04:13:00 -
[510] - Quote
I don't know how feasible it is, but I would really like to have Netflix or some sort of movie-watching capability on my Captain Quarter's screen. I'd be completely willing to pay RL money or isk to play a movie inside EVE.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 .. 27 :: one page |
First page | Previous page | Next page | Last page |