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Firh
Duct Solutions
0
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Posted - 2012.02.02 12:33:00 -
[241] - Quote
How about CCP adress BCs that actually are in need of fixing, like the Myrmidon?
I don't see why every BC needs to be streamlined, do we really want a Hurricane with missiles? A slower Hurricane at that and which can't fit medium energy neutralizers.
Changing the resistance bonus on the Drake isn't gonna remove blobbing from the game either, at best it'll make people replace their Drakes for something else and of what use would that be?
The Drake is an excellent ship for entry level PvE and it can be put to good use in solo PvP as well as small, medium and large fleets. Lets also not forget that the Caldari line of ships doesn't exactly provide a lot of options for PvP pilots for those who lack proper skills in ECM, missiles AND gunnery. There's especially little to be found in the solo PvP department, where the Drake currently is one of the few entries.
- My 2 isk. |
Noisrevbus
72
|
Posted - 2012.02.02 13:59:00 -
[242] - Quote
I don't understand why this discussion have simmered out so much over the last few pages.
The proposed changes are bad because it takes from an underutilized side of the game (heavy shield tanking) and give to an overutilzed side of the game (100-150km mobile sniping), resulting in a thinner game a whole.
It will achieve nothing in terms of the overpopulation and profileration of BC-hulls in fleet scale PvP, since the main reason people use Drakes now have everything to do with resources and insurance.
What it will do is continue to streamline the game to contain less variation and potential counters, by usurping existing ones and presenting them in a more affordable and accessible pakage. The same criticism i've given time and time again to the introduction of Tier 3 BC.
The existing Drake may be a good and popular ship, but you can counter it by applying sniping tactics that outrange it, rush tactics that tank over it's KN-peak and exploit it's relative immobility, as well as sig-speed tactics that exploit the simplistic accuracy equations of missiles.
That's three separate tactical archetypes, encompassing a multitude of different gang concepts - races, hull-sizes, classes and tech levels.
The proposed changes also take away part of those weaknesses, resulting in marginalising those counters and replace them with the weakness of less staying power. That means more Drakes will go pop, but when they don't cost anything to replace the only effect is that you buff the numerical advantage that such concepts already rely on. A weaker tank is easily supplanted by more able bodies, so it's a self-fulfilling inflation (more blobs, pets, afk-empires, bots, ISK hoarding and RMT) .
The existing Drake also only hit top performance in an environment that allow it to devote all it's slots to the things it does well, while avoiding modules that rely on functions the ship is less proficient at. For example, if you void yourself of the necessity to tackle, you don't have to give up midslots crucial to it's abundant tank, nore is it as impeding to be relatively slow. Hence, most "issues" with the Drake only manifest themselves in the (by necessity) stale environment of complex resource juggling that is large scale fleet PvP fighting over static objects on a given grid.
The more you scale down the size of a gang, the more demands are put on ships to perform allround roles and functions.
Thus, the only nerf the Drake "needs" is a nerf to it's relatively free cost-efficiency: it's insurance return. The same go for every BC and to some degree tech I as a whole. Insurance is the problem, not HML, not resistance bonuses and not running missions.
What the game as a whole need the most is changes to the "stale, large scale, fleet PvP fighting over static objects on a given grid" paradigm which feed the blob, that Drake-blobs are a symptom of.
The biggest problem EVE as a game is facing is that for the past 5 years our designers have continued to struggle with this problem and unbeknown to them made continued choices that has driven the game in this direction (both in terms of changes they have done and by choosing not to do changes that has let trend run rampant). |
Kaikka Carel
White syndicate BattleStar Alliance
12
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Posted - 2012.02.19 09:08:00 -
[243] - Quote
So the question is "when?" |
Kyr Evotorin
Psycho Tech Industries Interstellar Hobos
0
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Posted - 2012.02.20 18:28:00 -
[244] - Quote
I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.) |
Braelyn
Good Vs. Neutral Stop Exploding You Cowards
4
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Posted - 2012.02.20 20:35:00 -
[245] - Quote
Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.)
I don't understand this logic. You seem to be saying that it is logical to change the bonus in the first statement, and saying in the second part it is logical to modify the ship in another way, not its bonus. I am not really sure which change you are lobbying for. If you care to clarify, it will be helpful in accepting your P.S. challenge. =D
Either way, several tech 1 ships have had their bonuses modified or changed altogether throughout the years. |
Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.20 20:42:00 -
[246] - Quote
I'm not a drake expert, but can someone who is post what the differences be before and after proposed change? Seems like the DPS might be getting into the silly range with a ROF bonus... |
Rashino Zea
Universal Freelance
0
|
Posted - 2012.02.20 20:44:00 -
[247] - Quote
Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.)
Sounds to me like you're arguing to remove something because it is different. Homogenization of the ships is just bad anyway you look at it.
It's already been mentioned, but where's the logic behind turning the drake into a BC sized carbon copy of other caldari boats?
But i mean hey, X is the only ship in class Y that has bonus Z. Let's get rid of it; It clearly doesn't belong! Is that the kind of infallible logic you're referring to? |
Gypsio III
Dirty Filthy Perverts
200
|
Posted - 2012.02.20 21:11:00 -
[248] - Quote
Hrett wrote:I'm not a drake expert, but can someone who is post what the differences be before and after proposed change? Seems like the DPS might be getting into the silly range with a ROF bonus...
For HML-HML or HAM-HAM comparisons, missile DPS would be 33.3% higher for non-kinetic and, er, 6.7% higher for kinetic.
If the missile velocity boost allows you to switch from a HML Drake to a ~27 km kiting HAM Drake, then the missile DPS increase is, assuming same number of BCS, 67.7% for non-kinetic and 33.3% more for kinetic., assuming no difficulty in applying DPS (e.g. against other BCs).
EHP on classic dual Invuln, single-LSE, triple-extender Drake goes from 83k to 68k, an 18% reduction.
The whole idea is ridiculous, a classis case of opening mouth before engaging brain. Firstly, a large boost to PVP Drake, particularly in solo/small gang; also a boost to PVE because DPS >>> tank; secondly, complete obsolescence of the Caracal as the Drake is now basically the same but much more powerful, much easier to fit, more flexible and costs minimally more.
Result - even more battlecruiser spam, which is quite near the bottom of a list of Things That Eve Needs, alongside things like penalty-free WCS on supercapitals, and capitals being instantly able to teleport across regions without warning... oh. |
Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.20 23:00:00 -
[249] - Quote
Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea. |
Liang Nuren
Heretic Army Heretic Nation
841
|
Posted - 2012.02.20 23:33:00 -
[250] - Quote
Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.)
Just because it is the only one with a resist bonus doesn't make it the only one with a tank bonus. ;-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Misanthra
Alternative Enterprises
39
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Posted - 2012.02.21 00:10:00 -
[251] - Quote
Hrett wrote:Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea.
basically...having flown drakes this fixes one aspect of what I thought was broke on the drake, its damage ability. ROF will help that out. Loss of resists a non-factor imo. To me, this a bonus that I'd liked to see pulled on more ships to get a more useful bonus tbh.
People will jsut have to pull some cdfe for resists rigs. they get that ROF boost for thier troubles which was something you could never really fix on pvp drake. Only so many bcu you can fit on a pvp drak (and it sure as hell won't be faction variety) and rof rigs are a bit pve'ish for a pvp drake. |
Hrett
Quantum Cats Syndicate Villore Accords
46
|
Posted - 2012.02.21 16:54:00 -
[252] - Quote
Misanthra wrote:Hrett wrote:Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea. basically...having flown drakes this fixes one aspect of what I thought was broke on the drake, its damage ability. ROF will help that out. Loss of resists a non-factor imo. To me, this a bonus that I'd liked to see pulled on more ships to get a more useful bonus tbh. People will jsut have to pull some cdfe for resists rigs. they get that ROF boost for thier troubles which was something you could never really fix on pvp drake. Only so many bcu you can fit on a pvp drak (and it sure as hell won't be faction variety) and rof rigs are a bit pve'ish for a pvp drake.
So you think the drake needs a 33% - 66% damage bonus? If his post is right, even a with the resist bonus removed, the common drake would still have 68k EHP. Im pretty sure that is still more than most (if not all) other BC that have that kind of range. Sorry, but this is a dumb change for the ship that is ALREADY #1 on the kill boards. Bad. Idea.
I was excited that the drake was getting changed, but this is the wrong one, IMHO. |
Jeremy Ironforge
White syndicate BattleStar Alliance
19
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Posted - 2012.02.21 17:44:00 -
[253] - Quote
Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. |
Shade Millith
Caldari Provisions Caldari State
22
|
Posted - 2012.02.21 22:53:00 -
[254] - Quote
Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane.
Actually, what this change is going to do is turn it into even more effective "Drake Army" ship.
No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage.
More missile velocity means it's effective engagement range increases by 50%.
At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me.
TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Who's the idiot who thought this up? |
Cipher Jones
329
|
Posted - 2012.02.22 08:35:00 -
[255] - Quote
Max Von Sydow wrote:What do you think of the drake changes mentioned in the CSM meeting minutes.
"CCP is considering giving it a more offensive role like Raven or Caracal where it would lose the shield resistance bonus and the 5% Kinetic damage bonus instead gain a rate of fire and a missile velocity bonus."
Read as;
CCP needs more ships to die because the alternative to cull inflation is more PLEX intervention and the community responds quite negatively to that.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |
Ceptia Cyna
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.22 09:53:00 -
[256] - Quote
Vile Coyote wrote:Please, no.
I think the Drake is overrused for a reason : people need a tanky BC. Because they lack skills, because they can't afford or fly something better, because they want to try more difficult pve (WH etc) or try PVP and actually stay on the field long enough to learn something.
Give players more options for these roles, and options that do not require spending billions or training for centuries. Or leave the Drake as it is. Want a DPS BC ? Fly a cane, it's what it's made for..
This
CCP will screw many many new Player with this decision. All of the bittervets will applaud as the ship is useless to them besides some lolgoondrake-fleets.
The Drake always was the only viable L4/WH/Plex Caldari Starter-Ship and most likey was "THE L4/WH/Plex" Starter Ship in General.
If you adjust the Drake, this game needs more Tanky BCs and you need to nerf the Hurrican aswell, maybe switch the bonus to resists... pun intended!
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Malcanis
Vanishing Point. The Initiative.
3039
|
Posted - 2012.02.22 11:18:00 -
[257] - Quote
Shade Millith wrote:Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. Actually, what this change is going to do is turn it into even more effective "Drake Army" ship. No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage. More missile velocity means it's effective engagement range increases by 50%. At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me. TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Why would anyone think this is a good idea?
I think you're neglecting the effect that the velocity bonus would have on HAMs. The HAM NewDrake would be a highly effective small gang ship IMO. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
151
|
Posted - 2012.02.22 11:28:00 -
[258] - Quote
Liang Nuren wrote:Kyr Evotorin wrote:I'd like to note this again: The drake is the only tier 2 BC that has a resist bonus to begin with. It would be logical to make such a change. If people are so dead set on getting the drake balanced, the correct way to go about it would be to look at a modification of the actual ship and not the boni (such as shield capacities, cpu/pg allotment, or Slot Layout).
(P.S. Anyone who argues against this logic should probably go play another game... logic clearly isn't something you were born with.) Just because it is the only one with a resist bonus doesn't make it the only one with a tank bonus. ;-) -Liang
It's funny the tank bonus on the drake and myrm make them the odd balls of tier 2 BC's. And they would both be better ships with offencive bonuses. A drake that could do any damage type, faster damage dilivery and having that range with close range weapons would be amazing! And could you imagine if the myrm had a gun bonus on it like the other drone boats. Hell I would fly myrms if they had the 75bwth of drones and 6 bonused hybrids. I also think the "drake nerf" will turn out to be a huge buff for all uses, once every one realises that with it still having 6 mids and that new DPS you wont miss the tank in PvE. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Zendon Taredi
ZT Bank
14
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Posted - 2012.02.22 11:41:00 -
[259] - Quote
Went from 63k ehp to 50k ehp in EFT. 2x LSE, 1x invuln, 1x em rig, 2x, medium extender rig. |
Ceptia Cyna
Federal Navy Academy Gallente Federation
2
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Posted - 2012.02.22 11:50:00 -
[260] - Quote
Zendon Taredi wrote:Went from 63k ehp to 50k ehp in EFT. 2x LSE, 1x invuln, 1x em rig, 2x, medium extender rig.
Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players. |
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Shade Millith
Caldari Provisions Caldari State
22
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Posted - 2012.02.22 12:08:00 -
[261] - Quote
Malcanis wrote:Shade Millith wrote:Jeremy Ironforge wrote:Actually this leaves drake as a more interesting and funny ship to fly. Rather than a slowboating turtle. Guess those changes might bring it on par with Cane. Actually, what this change is going to do is turn it into even more effective "Drake Army" ship. No longer is it restricted to kinetic for maximum damage. It's completely random. With even more damage. More missile velocity means it's effective engagement range increases by 50%. At the same time, as a small gang/solo ship, the velocity bonus is completely freaking useless. Meaning it becomes a single bonus ship. Pretty useless to me. TL:DR - This change is boosting the problem, and nerfing what should be encouraged. Why would anyone think this is a good idea? I think you're neglecting the effect that the velocity bonus would have on HAMs. The HAM NewDrake would be a highly effective small gang ship IMO.
Except that HAM's really need a web to be effective. Which puts them pretty much into the 10k range.
Quote:Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players.
Defence rating for kinetic with 2 T2 kin hardeners, 3 purgers, 1 LSE II, and two Shield power relay's goes from 809 DPS to 607. That's around 25% lost. Pretty hefty. |
Gypsio III
Dirty Filthy Perverts
202
|
Posted - 2012.02.22 13:04:00 -
[262] - Quote
Shade Millith wrote: Except that HAM's really need a web to be effective. Which puts them pretty much into the 10k range.
Not really. Against a basic shield Hurricane, you don't need a web to apply full damage, even with Rage. Unless we're talking offgrid Loki boosters etc.
Against smaller, more mobile stuff, then you'll need a web to apply more damage, sure - but you'll want to web your victim to stop him getting away anyway. |
Ceptia Cyna
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.22 13:35:00 -
[263] - Quote
Shade Millith wrote:Quote:Calculate the Defense Value difference now with Purgers and specific Hardeners T1 for new players. [...]Defence rating for kinetic with 2 T2 kin hardeners, 3 purgers, 1 LSE II, and two Shield power relay's goes from 809 DPS to 607. That's around 25% lost. Pretty hefty.
Yeah as i said with this Changes the Drake will rank as pure PVP Ship, not that it isn't the most used one allready.
Useless to the newbies due to lack of all V and the 1 billion isk for blingbling faction/deadspace and useless to the bittervets that allready fly all V Tengu/Golem. |
Tanya Powers
Science and Trade Institute Caldari State
815
|
Posted - 2012.02.22 13:50:00 -
[264] - Quote
Hrett wrote:Misanthra wrote:Hrett wrote:Thanks. That's what I was afraid of. That sounds like it would be used even more. Bad idea. basically...having flown drakes this fixes one aspect of what I thought was broke on the drake, its damage ability. ROF will help that out. Loss of resists a non-factor imo. To me, this a bonus that I'd liked to see pulled on more ships to get a more useful bonus tbh. People will jsut have to pull some cdfe for resists rigs. they get that ROF boost for thier troubles which was something you could never really fix on pvp drake. Only so many bcu you can fit on a pvp drak (and it sure as hell won't be faction variety) and rof rigs are a bit pve'ish for a pvp drake. So you think the drake needs a 33% - 66% damage bonus? If his post is right, even a with the resist bonus removed, the common drake would still have 68k EHP. Im pretty sure that is still more than most (if not all) other BC that have that kind of range. Sorry, but this is a dumb change for the ship that is ALREADY #1 on the kill boards. Bad. Idea. I was excited that the drake was getting changed, but this is the wrong one, IMHO.
Sorry but you clearly don't understand actually what's the strength of drakes in current fleets, it's absolutely not it's dps but the ability to tank huge amounts of punishment for long periods whilist doing dps, some but since it stays longer in the field you just have to add more friends flying drakes to make those become the nastiest crap you can fight.
Now compare this with the Brutix:
Crap range engagement, paper thin tank, slow brick just good for gate camps, but you can push 800dps from it.
The trade off from Battleship sized tank and cruiser dps (lol even thorax does more than pvp HM drake) for more regular tank (around 65K ehp) but more dps is a nice trade off. You'll still be able to hit crap at 100km to full dmg, but at higher rate of fire and damage but around 30K less tank. I can't wait to fit my newest HAM's drake and butt **** Cynabals all day long
EDIT: and sry guys but the noobie excuse it's a very poor excuse.
It's poor because this means drake is in need of a real big nerf or other BC huge improvements, so people have choices to fly in the race they've chosen rather than not have the choice but to train for drakes. |
Alara IonStorm
1656
|
Posted - 2012.02.22 14:14:00 -
[265] - Quote
Tanya Powers wrote: You'll still be able to hit crap at 100km to full dmg, but at higher rate of fire and damage but around 30K less tank.
You can actually see the new tank numbers by removing the Battlecruiser skill bonus from EFT. Here is a common Fleet Drake Fit.
[Drake, New Setup 1 copy 1] Ballistic Control System II Ballistic Control System II Power Diagnostic System II Damage Control II
Large Shield Extender II Large F-S9 Regolith Shield Induction Invulnerability Field II Invulnerability Field II Viscoelastic EM Ward Salubrity I Experimental 10MN MicroWarpdrive
Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile Heavy Missile Launcher II, Caldari Navy Trauma Heavy Missile [empty high slot]
Medium Core Defence Field Extender I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Warrior II x5
90760 EHP, 79652 Lowest Resist, Therm. Resists across the board, 68.2 em, 63.8 therm, 72.8 kin, 77.4 exp.
With a Warp Disruptor II or Omni resists above 70% I can still keep the ship above 80k EHP.
I really do doubt that this change is gonna hurt the Drake all that much.
Tanya Powers wrote: I can't wait to fit my newest HAM's drake and butt **** Cynabals all day long.
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Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
225
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Posted - 2012.02.22 14:16:00 -
[266] - Quote
Tanya Powers wrote:
Now compare this with the Brutix:
Crap range engagement, paper thin tank, slow brick just good for gate camps, but you can push 800dps from it.
Crap range- check Paper thin tank - check Slow brick - check Perfect for hole and gate camps - check 800 dps? LOL
Brutix does +1100dps when you push it, mine goes to eleven!!111! (1181dps). Push the red button and melt away. Required cybernetics are cheap and help on all Gal med hybrid hulls. And as long as you are in range, those 1100dps land on target.
[Brutix, Brutix dear Brutix]
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Large F-S9 Regolith Shield Induction Experimental 10MN MicroWarpdrive I V-M15 Braced Multispectral Shield Matrix Warp Scrambler II
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
/offtopic
Oh and nerf the draek!
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Ryder 3vyn
State Navy
8
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Posted - 2012.02.22 14:39:00 -
[267] - Quote
IMO, instead of making the Drake more like other missile boats, e.i. the Caracal, Kestrel, and Cerberus, which are arguably pretty gimpy ships, why not make those ships more like the Drake, which is one of the few missile spamming Caldari ships that actually work. |
Alara IonStorm
1657
|
Posted - 2012.02.22 14:49:00 -
[268] - Quote
Ryder 3vyn wrote:IMO, instead of making the Drake more like other missile boats, e.i. the Caracal, Kestrel, and Cerberus, which are arguably pretty gimpy ships, why not make those ships more like the Drake, which is one of the few missile spamming Caldari ships that actually work. Those ships problems do not stem from lacking a resist bonus. They have a whole host of other issues that need to be addressed that a resist bonus will not fix.
I don't know about the Raven but the Kestrel, Caracal and Cerberus are getting a Stat makeover soon according to the CSM Minutes and Dev Posts and they will be excellent ships without the resist bonus once their core issues are looked at.
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Denuo Secus
41
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Posted - 2012.02.22 17:40:00 -
[269] - Quote
Ceptia Cyna wrote:Vile Coyote wrote:Please, no.
I think the Drake is overrused for a reason : people need a tanky BC. Because they lack skills, because they can't afford or fly something better, because they want to try more difficult pve (WH etc) or try PVP and actually stay on the field long enough to learn something.
Give players more options for these roles, and options that do not require spending billions or training for centuries. Or leave the Drake as it is. Want a DPS BC ? Fly a cane, it's what it's made for.. This CCP will screw many many new Player with this decision. All of the bittervets will applaud as the ship is useless to them besides some lolgoondrake-fleets. The Drake always was the only viable L4/WH/Plex Caldari Starter-Ship and most likey was "THE L4/WH/Plex" Starter Ship in General. Besides this change most likely will increase the use in PVP and decrease it in PVE. The Drake is allready #1 in PVP there is no sense whatsoever to change it to be only usefull in PVP after. If you adjust the Drake, this game needs more Tanky BCs and you need to nerf the Hurrican aswell, maybe switch the bonus to resists... pun intended!
Friendliness to newbs and 'starter ship' isn't a role for a BC. If so...plz add newb friendly PvE starter BCs for the other 3 factions as well. Balance! |
Gibbo3771
AQUILA INC 0ccupational Hazzard
42
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Posted - 2012.02.22 17:53:00 -
[270] - Quote
Amazing, all the posts in here.
Just because its getting the resistance bonus took away and an ROF bonus its not longer viable for mission running, kiting, blobs, small gang and solo.
Pfft listen to yourselfs, it needs nerfed into the ground.
Can honestly imagine how hard life is for you people when the bus route to you work changes. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |
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