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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tejin
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Posted - 2007.09.07 23:35:00 -
[61]
/signed
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Ba'Zap Da'Rezd
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:35:00 -
[62]
/signed
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Arl
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:38:00 -
[63]
Originally by: Ogresmash
One suggestion I've heard is to multiply the DPS and health of an individual fighter by 5, change the name and description to that of a fighter squadron, and divide the amount of fighters able to be deployed and controlled by carriers/motherships by 5. It's a simple fix that provides massive improvements to performance in large engagement.
I like this idea a lot.
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Moctobot
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:40:00 -
[64]
Originally by: Arl
Originally by: Ogresmash
One suggestion I've heard is to multiply the DPS and health of an individual fighter by 5, change the name and description to that of a fighter squadron, and divide the amount of fighters able to be deployed and controlled by carriers/motherships by 5. It's a simple fix that provides massive improvements to performance in large engagement.
I like this idea a lot.
the only problem with this is that 1 fighter will do 450 dps O_o
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Jhyme
Amarr Igneus Auctorita GoonSwarm
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Posted - 2007.09.07 23:50:00 -
[65]
/signed
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AluraXV
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:52:00 -
[66]
/signed A dagger at night saves 1000 swords at dawn
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Morning Mist
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:53:00 -
[67]
Signed. Auto agressing, lag immune kill machines that cripple any system they're deployed in is stupid.
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Kian Jorry
Minmatar Black Omega Security Pandemic Legion
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Posted - 2007.09.07 23:53:00 -
[68]
/signed
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FatKao
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:57:00 -
[69]
/signed
This was done to regular drones for a reason. The changes should have carried over to carries/MSs.
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shortspecialbus
GoonFleet GoonSwarm
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Posted - 2007.09.07 23:57:00 -
[70]
Signing this.
Fighters seem to create an exorbitant amount of lag. We did some testing while attacking POS guns with dreads, carriers, and battleships. Without fighters deployed and dreads in or out of siege the lag, while existent, was manageable. With fighters deployed, frame rates dropped exponentially and module/ship lag got to 5 minutes. This is annoying for everybody in any battle with carriers or large amounts of fighters on grid, as the fighters don't have any lag.
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Toyal Wiulaz
Legion Du Lys GoonSwarm
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Posted - 2007.09.07 23:59:00 -
[71]
Originally by: Moctobot
Originally by: Arl
Originally by: Ogresmash
One suggestion I've heard is to multiply the DPS and health of an individual fighter by 5, change the name and description to that of a fighter squadron, and divide the amount of fighters able to be deployed and controlled by carriers/motherships by 5. It's a simple fix that provides massive improvements to performance in large engagement.
I like this idea a lot.
the only problem with this is that 1 fighter will do 450 dps O_o
That's pure math. You'r talking about a capital ship. Its awright if it can kill a BS in 20-30 secs.
Decrease the number of fighters and increase their stenght and firepower!
/signed ----------------------------------------- I speak QC tabarnak! QC 4tw! :) |
Pseudothei
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Posted - 2007.09.08 00:00:00 -
[72]
/signed
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true enjoyment
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Posted - 2007.09.08 00:02:00 -
[73]
/signed
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Ikma Freizen
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:04:00 -
[74]
/signed
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magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.09.08 00:06:00 -
[75]
/signed
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |
Kiko Goatbiter
Gallente GoonFleet GoonSwarm
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Posted - 2007.09.08 00:06:00 -
[76]
Signed, lag is no fun for anyone.
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Xiut
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:07:00 -
[77]
Originally by: Papa Ina I'd settle for them not auto agressing. It's at the point when they may aswell be the only thing on a gate since they are all that is fighting.
signed |
Justor JeiGallo
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:08:00 -
[78]
I like the idea of removing fighter auto-agression except when the fighter itself is attacked, as well as removing collision detection for fighters which is pretty much unnecessary for proper reflection of game world mechanics. I also think examining what other extraneous calculations exist for fighters and working to remove them needs to be a priority.
CCP has done a great job responding to the needs of the community at large. Here's hoping that continues by dealing with fighters in a fair and effective manner and making fleet battles more enjoyable for ALL Eve players.
/signed
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:13:00 -
[79]
Originally by: Moctobot
Originally by: Arl
Originally by: Ogresmash
One suggestion I've heard is to multiply the DPS and health of an individual fighter by 5, change the name and description to that of a fighter squadron, and divide the amount of fighters able to be deployed and controlled by carriers/motherships by 5. It's a simple fix that provides massive improvements to performance in large engagement.
I like this idea a lot.
the only problem with this is that 1 fighter will do 450 dps O_o
What's the difference between a single "Fighter Squadron" entity doing 450dps, and 5 individual Fighter entities doing 90 dps each? Except that it means 1/5th of the ship entities present to grind the server to a halt, of course.
Also, I'm da drone squadron proposal writer in da OP, and having my idea approved and introduced to EVE would be great for my ego .
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.09.08 00:20:00 -
[80]
/signed.
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Vic Tim
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Posted - 2007.09.08 00:22:00 -
[81]
Edited by: Vic Tim on 08/09/2007 00:22:32 /signed
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FungusAmongus
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Posted - 2007.09.08 00:23:00 -
[82]
Since this affects among others... BoB too, I wonder If they would be willing to sign this as well. /shrug
Good idea anyways, Reduce the number of fighters and Increase their damage and Damage Bonuses To it Evens out, just less fighters. Great Idea, Wonder if Anyone else has any!
/signed
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Gloomy Gus
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:25:00 -
[83]
/signed
I don't want them nerfed in any way, just reduce the lag.
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Belligerent Monk
GoonSwarm
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Posted - 2007.09.08 00:29:00 -
[84]
signing petition
-Dianabolic, Chief Diplomat of Band of Brothers Alliance |
Gorau
Caldari GoonFleet GoonSwarm
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Posted - 2007.09.08 00:29:00 -
[85]
/signed
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Coptic
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:31:00 -
[86]
/Signed
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Phil Sagan
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:34:00 -
[87]
Anything done to reduce lag is a massive plus in my book.
/signed
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Dragon Farland
Igneus Auctorita GoonSwarm
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Posted - 2007.09.08 00:35:00 -
[88]
signed but pretty sure BoB wouldn't sign seeing thats there whole defense plans . i don't do fleet fights becuase the lag and just sitting there watching my ship blow up and can't do anything
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Jane Spondogolo
NoobWaffe
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Posted - 2007.09.08 00:36:00 -
[89]
/signed ______ Unrepentant Southern Federation Cheerleader.
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Bob Socko
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:43:00 -
[90]
Signed.
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