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Thread Statistics | Show CCP posts - 0 post(s) |

Caf
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:45:00 -
[91]
/signed
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Yggdrassill Yeltsin
The Greater Goon
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Posted - 2007.09.08 00:56:00 -
[92]
If I lag bad when drones are deployed in small gang warfare on a computer that usually handles the game fine, I can't imagine how this is playable.
Please fix it!
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Innominate
GoonFleet GoonSwarm
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Posted - 2007.09.08 00:58:00 -
[93]
/signed
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MGargantua
GoonFleet GoonSwarm
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Posted - 2007.09.08 01:05:00 -
[94]
Signed
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.09.08 01:08:00 -
[95]
Edited by: Icome4u on 08/09/2007 01:08:24 How about... no lag when i launch/dock my fighters? ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.09.08 01:12:00 -
[96]
Signed. The MJ node begs you to do something, anything...
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Jomin Herdsy
GoonFleet GoonSwarm
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Posted - 2007.09.08 01:16:00 -
[97]
/signed Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo |

Double Magpie
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Posted - 2007.09.08 01:25:00 -
[98]
Signed
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Swift Mover
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Posted - 2007.09.08 01:35:00 -
[99]
Edited by: Swift Mover on 08/09/2007 01:36:29 Edited by: Swift Mover on 08/09/2007 01:36:15 /signed
I'm not sure if I agree with the exact examples of changes proposed here, but I do know that fighter lag is game-crippling and, even more importantly, not fun at all. People who are calling this an attempt to nerf carriers and motherships -- I don't care if, in the end, carriers and motherships end up STRONGER from this. I don't mind getting blown up. I just want to get blown up while I have a chance to do something, instead of sitting and watching my ship on fire, still trying in vain to align to warp out from a command I gave ten minutes ago.
Edit: Sonnofa... how did this character get logged in? Should be:
Dash Vanderhuge Goonfleet Goonswarm
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Atama Cardel
GoonFleet GoonSwarm
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Posted - 2007.09.08 01:46:00 -
[100]
/signed
I have enough problems playing in fleet fights without carriers/motherships present as it is
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autylocus
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Posted - 2007.09.08 01:51:00 -
[101]
This is one of many huge problems that, considering how long this game has been running, should have been fixed already.
/ signed
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Stradiot
Minmatar GoonFleet GoonSwarm
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Posted - 2007.09.08 01:53:00 -
[102]
Edited by: Stradiot on 08/09/2007 01:53:48 signed
http://www.youtube.com/watch?v=0HLZkjeHCM4
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Krebbs
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Posted - 2007.09.08 02:01:00 -
[103]
/signed
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Postmaster Generale
GoonFleet GoonSwarm
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Posted - 2007.09.08 02:09:00 -
[104]
/signed.
I especially like the idea of changing fighters to fighter squadrons. I don't think it would be too much to ask for one entity to consist of a number of the fighter models going through a formation flying animation or something.
Also reducing calculations on the fighters would be great.
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Frederic Sampson
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Posted - 2007.09.08 02:19:00 -
[105]
Replacing the fighters with squadrons is an interesting idea. However, if it is treated as a single entity, the change would have the interesting side effect of making fighters five times more resistent to smart bombs and other area of effect weapons. The damage would have to get through a full block of five times the hit points before killing a single fighter, whereas now one fifth the damage could wipe out an unlimited number, provided they are within range.
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Dreadllama
GoonSwarm
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Posted - 2007.09.08 02:19:00 -
[106]
My name is dreadllama and I do not disapprove of this product or service.
It wasn't a 'nerf' when drone interfacing was changed from +1 drone per level to +1 drones worth of damage and hitpoints per level. The proposed changes aren't a nerf either.
X dps and Y hitpoints spread over 5 drones or 50 is still the same damage, same amount of HP to chew through in order to neuter them. The only difference is the amount of lag imposed on the system. Anything which works to reduce lag is a good idea.
Also: Donges.
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Pyrosquee
GoonFleet GoonSwarm
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Posted - 2007.09.08 02:20:00 -
[107]
/signed
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Carsidava
Ars ex Discordia GoonSwarm
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Posted - 2007.09.08 02:24:00 -
[108]
/signed |

NohairMcGee
GoonFleet GoonSwarm
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Posted - 2007.09.08 02:31:00 -
[109]
As a frequent fleet battle victim, I must agree that some action needs to be taken to resolve this issue. 0.0 superiority is not a battle won by 10 man gangs. It is battled out between forces reaching the hundreds if not thousands of players in the biggest, longest reaching and fastest moving ships they can afford.
It is a problem to me as a player when I jump into an important battle and am unable to do anything with my millions of skillpoints and hundreds of millions of isk spent on my ship and modules. |

Warau Inu
Caldari GoonFleet GoonSwarm
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Posted - 2007.09.08 02:34:00 -
[110]
/signed
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Virtuality
Minmatar GoonFleet GoonSwarm
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Posted - 2007.09.08 02:34:00 -
[111]
Signed
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Phyneas
GoonFleet GoonSwarm
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Posted - 2007.09.08 02:41:00 -
[112]
/signed
Fighters are the biggest sources of lag in large engagements. Hopefully CCP can come up with something to reduce their effect on performance.
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cepo
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Posted - 2007.09.08 02:46:00 -
[113]
/signed
I guess they could fix it the same way they fixed dominix's way back when, by simply reducing the number of drones and giving the carriers/ms's a damage bonus.
But this is kind of weird since one of the best part of carriers is being able to assign out a lot of fighters to different gang members.
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General Tsao
GoonFleet GoonSwarm
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Posted - 2007.09.08 02:47:00 -
[114]
/signed
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Avos Sova
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Posted - 2007.09.08 02:54:00 -
[115]
/signed
It sounds like most likely the problem is drone collision or collision in general. Leveraging it from drones sounds like a good idea.
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Scavok
GoonFleet GoonSwarm
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Posted - 2007.09.08 02:55:00 -
[116]
The auto-aggression and the lag fighters generate makes for a game breaking combination. One of the two really needs to go. This isn't just a rare occasion in battles like F-T, JV1V battle kind of thing. The game has progressed to the point where carriers are being used like battleships in the North, Southeast, and Southwest (these 3 areas make up 90% of 0.0 participants).
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Frenord
GoonFleet GoonSwarm
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Posted - 2007.09.08 03:00:00 -
[117]
/signed
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Kjermzs
Ars ex Discordia GoonSwarm
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Posted - 2007.09.08 03:16:00 -
[118]
/Signed
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Gregorio McAwesomeness
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Posted - 2007.09.08 03:33:00 -
[119]
Signed.
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Machine Epsilon
GoonFleet GoonSwarm
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Posted - 2007.09.08 03:39:00 -
[120]
Signed. |
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