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Thread Statistics | Show CCP posts - 8 post(s) |
Atum
Eclipse Industrials Quantum Forge
6
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Posted - 2012.01.18 15:54:00 -
[1] - Quote
All the various tearing and partially black screen issues when taking part in massive fleet fights. |
Atum
Eclipse Industrials Quantum Forge
7
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Posted - 2012.01.18 21:24:00 -
[2] - Quote
Alundil wrote:Client Optimization Ideas:
#1 - Allow users to logoff back to character screen instead of restarting the client Strange... I posted exactly this in two other threads just this past week or so :) |
Atum
Eclipse Industrials Quantum Forge
8
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Posted - 2012.01.18 21:33:00 -
[3] - Quote
Bemoliph Ashriden wrote:EDIT: For something actually slow, bookmarks as items. IIRC, this was originally implemented to discourage the mass copying and selling of bookmarks on escrow. Since the enabling of warp-to-zero and the creation of corporate bookmarks, this is a "feature" that has probably outlived its usefulness. |
Atum
Eclipse Industrials Quantum Forge
8
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Posted - 2012.01.18 21:39:00 -
[4] - Quote
Varamuin Aroota wrote:...just had a discussion with corpmates about allowing Caps back in hisec. Sounded good to me... No.
(if you really need a reason, it's because the Veldnaught deserves to remain an object of historical curiosity) |
Atum
Eclipse Industrials Quantum Forge
17
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Posted - 2012.01.23 19:33:00 -
[5] - Quote
Revolution Rising wrote:I hope you guys realise that inventories all over are borked.
Cans while mining don't update. Inventory freezes while mining filling the cargohold and you don't realise until it's full and your lasers turn off. No ore appearing in cargo even after that.
Pls fix quickly.
+1 And the related issue of dumping materials into some other container (jet can, orca hold, etc) and the material somehow seemingly being double-counted, but not, resulting in silly things like 31221 / 27500 m3 in a jet can. The longer any particular container survives (Orcas being the most obvious), the more likely the chance for this bug to occur / stack. |
Atum
Eclipse Industrials Quantum Forge
20
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Posted - 2012.01.24 14:49:00 -
[6] - Quote
Star Nove wrote:As some people above have no doubt mentioned (i've not read the whole thread apologies if this is a dupe..) Titan Bridging is a nightmare.. An idea to improve that and perhaps improve the gameplay/realism of Eve as follows.
Make Mass have an impact on Jumping time.. Whether it's a jump bridge, a stargate or a titan/blops bridge. Add a timer to it that says for every X amount of mass add N milliseconds per LY of the Jump multiplied by the amount of other people using the same gate/bridge at the same time....
This way. when you do a titan bridge not everyone will hit jump at the same time. The system would be throwing small ships in first (battlecruisers logi's etc) with the Battleships following a few seconds later.. It woujld help us as the players have a better experience when bridging and help your servers cope by staggering the arrival of a load of new players on a new node..
For regular stargate travel, it will make a little more exciting if you are in a BS being chased by small ships and it takes you 2 seconds longer to travel from one constellation to the next and even longer from one region to the next...
You could maybe even then allow (non super) capital ships to use stargates in the future safe in the knowledge that it would probably take 10 minutes to get from one system to another that way and the more they jump through, the longer it will take... Obviously concord would deny them access to high sec . Whilst it would make it possible to get caps into a jammed system in nullsec you'd at least (with good intel) know they were coming and be able to defend...! A curious idea, possibly worthy of future consideration. However, I shudder to think what it would mean for career freighter pilots. It's bad enough already just waiting for the bastards to align and enter warp, but to add additional time delays while jumping between gates? ::cringe:: |
Atum
Eclipse Industrials Quantum Forge
20
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Posted - 2012.01.26 05:32:00 -
[7] - Quote
mkint wrote:I'm not sure why ALL the UI has loading issues. It's freakin' 2 freakin' D. 2D computer graphics wer mastered in the 1980's. At least by the rest of the industry. Seriously... it's not an issue of needing "loading notification" it's an issue of the software being bad. I'm not 100% on this, but I believe that everything must be rendered as 3D objects, which for a 2D "button," requires at least a pair of triangles and textures to be written into the wireframe models and rendering pipeline. |
Atum
Eclipse Industrials Quantum Forge
21
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Posted - 2012.01.27 16:22:00 -
[8] - Quote
Novinya wrote:PLEASE GIVE US A WAY TO DROP BACK TO THE SELECT CHARACTER SCREEN WITHOUT HAVING TO LOG OUT ENTIRELY. Nudge |
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