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Headshunter
Gallente Black Banners
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Posted - 2007.09.10 08:23:00 -
[1]
So 20 T2 ships coming up soonądefinitely some battleships. Any speculation on what will the skill requirements be??
The obvious ones will be Battleship lvl5, am not sure if we will need command ship skills, but I say thy are likely to be their.
Roomers of jump drive capabilities on some the t2 battleships, and jump portal abilities. those will need the normal skills as well.
Discuss
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omiNATION
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Posted - 2007.09.10 08:38:00 -
[2]
Shoudlnt' this be in teh ships and module forum?
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Calleb
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Posted - 2007.09.10 08:40:00 -
[3]
Ive been thinking about this too - and the only thing I can think of is that capital pilots probably already have the pre-requisites.
I would guess (after the obvious BS 5) at Amarr pilots will need a strong secondary skill set of lasers caldari need secondary skill set of missiles Gallente will need drones and min. will need projectile.
Based on the blog I would also guess at a tertiary skill set of EW for the PvP version. I dont really have a clue what the tertiary skill set for the PvE ships will be though - maybe tank/repair
Anyhoo thats my 2p but I have a history of being badly wide of the mark
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Djaru
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Posted - 2007.09.10 08:50:00 -
[4]
Edited by: Djaru on 10/09/2007 08:56:36
Originally by: Headshunter
So 20 T2 ships coming up soonądefinitely some battleships. Any speculation on what will the skill requirements be??
The obvious ones will be Battleship lvl5, am not sure if we will need command ship skills, but I say thy are likely to be their.
Roomers of jump drive capabilities on some the t2 battleships, and jump portal abilities. those will need the normal skills as well.
Discuss
20 ?? ouch its too much. any link for that?
i found it thnx anyway
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EvilPhog
Amarr Art of War Cult of War
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Posted - 2007.09.10 08:56:00 -
[5]
Assuming that the T2 BS are going to be deep-space recon type ships, I was presume recon ship skills would be a part of the prerequisite. That includes things like cloaking skills etc. Afterall, command ships require HAC IV so I think T2 BS will need atleast Recon ships IV and probably something like Cloaking V for a special cloaking device.
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ZeeWolf
Asguard Security Service Angels Of Discord
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Posted - 2007.09.10 13:53:00 -
[6]
Edited by: ZeeWolf on 10/09/2007 13:53:14 id assume Battleship 5 plus HAC 5 or Command Ship 5 OR BOTH!
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Mona X
Caldari C0VEN
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Posted - 2007.09.10 14:27:00 -
[7]
Originally by: ZeeWolf Edited by: ZeeWolf on 10/09/2007 13:53:14 id assume Battleship 5 plus HAC 5 or Command Ship 5 OR BOTH!
Command ship needs Heavy Assault Ships at 4. Heavy Assault ships needs Assault Ships at 4. Interdictors needs Interceptors at 4. Recon Ships needs Covert Ops at 4.
I see a pattern there.
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Mudkest
MetaForge Ekliptika
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Posted - 2007.09.10 15:59:00 -
[8]
Edited by: Mudkest on 10/09/2007 16:02:19 I'd say recon lvl4 is a safe bet for the BoB ship perhaps lvl4 ecm improved skill?(signature focusing for minmatar, signal supression for galante) and I am looking forward to a battleship with frikking TP bonus allready -_-
still no idear what I am supposed to think of a ratter-ship though, what makes a ship good for ratting but not stuiable for pvp? all races get a t2 raven? O.O
----- GIEV custom ship paint jobs!
I want my hello-kitty-kessie! |
Stefx
Gallente Moons of Pluto
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Posted - 2007.09.10 16:28:00 -
[9]
Originally by: omiNATION Shoudlnt' this be in teh ships and module forum?
Doesn't a skill question belong here?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.10 16:51:00 -
[10]
Battleship L5 definetely, plus almost certainly two new skills ...the "black ops" skill almost certainly needing recon L4 and hell knows what other L5 rank1-3 skills ...the "missioneer" skill probably needing HAC L4 and again no idea what other L5 rank1-3 skills _
EVE GOLDEN RULES | Char creation guide | Stack-nerfing explained |
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Shadarle
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Posted - 2007.09.10 18:19:00 -
[11]
If it follows traditional format, one new skill will be introduced. "Flagships" or "Fleet Command Ships" or some such... which will be required to fly both the new T2 BS's. Then you'll need to be able to fly command ships PLUS a few more level 5 skills. There is no way to know what those skills will be until we know what the ships can actually do.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
Khorian
Gallente Excidium.
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Posted - 2007.09.10 18:29:00 -
[12]
Considering the Black ops ships will be able to make short cyno jumps and possible even open a short range cyno bridge for special ships, maybe it wil lrequire the cyno bridge skill that is used by Titans?
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Karrade Krise
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Posted - 2007.09.10 20:09:00 -
[13]
Edited by: Karrade Krise on 10/09/2007 20:09:26 So 20 T2 ships coming up soonądefinitely some battleships. Any speculation on what will the skill requirements be??
The obvious ones will be Battleship lvl5, am not sure if we will need command ship skills, but I say thy are likely to be their.
Roomers of jump drive capabilities on some the t2 battleships, and jump portal abilities. those will need the normal skills as well.
Discuss
Originally by: omiNATION Shoudlnt' this be in teh ships and module forum?
So, why should this be in the Ships and Modules forum?
Anyways.......I'm sure BSlvl V, most likely some Advanced Spaceship Command is in there, depending on the "variant" of the BS. For example, I would imagine a T2 Caldar Scorpion would require some kind of Electronic Warfare style skills to IV or V. Something that enhances the ships' normal bonuses are the skills most likely to pertain to each individual ship. Whatever the case, I can't wait! :D
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Steve Holt
D00M. Triumvirate.
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Posted - 2007.09.10 21:21:00 -
[14]
BS 5, Logstics 4 Hac 4 Commandships 4 Recon 4 should cover you for most possible T2 BS
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.09.11 11:32:00 -
[15]
Doubt it will have anything that links to command ships, simply because they'd have to retroactively make interdictors skill a pre-req of t2 cruisers.
Most likely will be the cruisers specialist skill at lvl 4 like the frigate specialist skill is for t2 cruisers. So The black ops bs is probably going to require recon ships 4, the multi-purpose combat platform will probably be hac 4. BS 5 is a given, and of course its own class type of specialist skill. can't help but feel there will be an additional specialist skill in there as well though. I'd probably say if you can fly t2 cruisers and your specialist skills are upto lvl 4 and you have bs5 then your gonna have max 24 hours training when skills are seeded, but I expect the new skills to be at least 250mil to half a bil in cost.
Price tag on the ship is whats gonna scare me though, because we'll have to go through the lotto win process and the invention production start-up, then supply lines have gotta start up then invention has to compete with normal production until they find a spot where they aren't hitting each other over the head with clubs. Im gonna take a shot in the dark and say first few T2 BS's on the market (if there decent ships) will go for around 700 mil droping down to around 450-500 average. Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.11 12:55:00 -
[16]
1. Cybernetics V 2. Medium Hybrid Turret II 3. Surgical Strike II 4. Controlled Bursts III 5. Motion Prediction III 6. Rapid Firing III 7. Sharpshooter III 8. Medium Hybrid Turret III 9. Surgical Strike III 10. Gallente Frigate IV 11. Gallente Cruiser I 12. Gallente Cruiser II 13. Gallente Cruiser III 14. Small Hybrid Turret IV 15. Advanced Weapon Upgrades III 16. Controlled Bursts IV 17. Motion Prediction IV 18. Rapid Firing IV 19. Sharpshooter IV 20. Accounting IV 21. Frequency Modulation IV 22. Medium Hybrid Turret IV 23. Long Distance Jamming IV 24. Surgical Strike IV 25. Signal Suppression IV 26. Gallente Cruiser IV 27. Gallente Battleship I 28. Gallente Battleship II 29. Gallente Battleship III 30. Navigation V 31. Warp Drive Operation V 32. Jump Drive Operation I 33. Jump Drive Operation II 34. Jump Drive Operation III 35. Jump Drive Operation IV 36. Gunnery V 37. Large Hybrid Turret I 38. Trajectory Analysis I 39. Large Hybrid Turret II 40. Trajectory Analysis II 41. Large Hybrid Turret III 42. Trajectory Analysis III 43. Large Hybrid Turret IV 44. Trajectory Analysis IV 45. Small Hybrid Turret V 46. Small Blaster Specialization I 47. Small Blaster Specialization II 48. Small Blaster Specialization III 49. Small Blaster Specialization IV 50. Advanced Weapon Upgrades IV 51. Gallente Battleship IV 52. Evasive Maneuvering V 53. Broker Relations V 54. Motion Prediction V 55. Rapid Firing V 56. Sharpshooter V 57. Astrometrics V 58. Sensor Linking V 59. Medium Hybrid Turret V 60. Medium Blaster Specialization I 61. Medium Blaster Specialization II 62. Medium Blaster Specialization III 63. Medium Blaster Specialization IV 64. Jump Drive Operation V 65. Jump Portal Generation I 66. Jump Portal Generation II 67. Jump Portal Generation III 68. Jump Portal Generation IV 69. Large Hybrid Turret V 70. Large Blaster Specialization I 71. Large Blaster Specialization II 72. Large Blaster Specialization III 73. Large Blaster Specialization IV 74. Gallente Battleship V
The Beginning <-- crap quality, need to redo, sorry :( |
Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.11 12:57:00 -
[17]
I already have all the cloaky skills and what not, obviously (Currently fly a Pilgrim, cross training to Gallente.)
The Beginning <-- crap quality, need to redo, sorry :( |
Pottsey
Enheduanni Foundation
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Posted - 2007.09.11 16:24:00 -
[18]
Edited by: Pottsey on 11/09/2007 16:24:38 ōCommand ship needs Heavy Assault Ships at 4. Command ships donĘt need Heavy Assault Ships at 4. I fly a command ship and dont have any HAC skills. You can train the Command ship skill without any Heavy Assault Ship skills. Passive shield tanking guide click here |
Katabrok First
Caldari Asguard Security Service Angels Of Discord
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Posted - 2007.09.11 17:30:00 -
[19]
Edited by: Katabrok First on 11/09/2007 17:31:36
Originally by: Pottsey Edited by: Pottsey on 11/09/2007 16:24:38 ōCommand ship needs Heavy Assault Ships at 4. Command ships donĘt need Heavy Assault Ships at 4. I fly a command ship and dont have any HAC skills. You can train the Command ship skill without any Heavy Assault Ship skills.
I dont think so:
Astarte
Edit: To be more exact, the command ship skill doesn¦t need hac 4, but the command ships need it.
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |
Vajak
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Posted - 2007.09.11 17:37:00 -
[20]
Originally by: Katabrok First Edited by: Katabrok First on 11/09/2007 17:31:36
Originally by: Pottsey Edited by: Pottsey on 11/09/2007 16:24:38 ōCommand ship needs Heavy Assault Ships at 4. Command ships donĘt need Heavy Assault Ships at 4. I fly a command ship and dont have any HAC skills. You can train the Command ship skill without any Heavy Assault Ship skills.
I dont think so:
Astarte
Edit: To be more exact, the command ship skill doesn¦t need hac 4, but the command ships need it.
You are both incorrect.
Field Command Ships do you require hac 4 (eg. Astarte)
Fleet Command Ships don¦t. (eg. Eos) |
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Katabrok First
Caldari Asguard Security Service Angels Of Discord
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Posted - 2007.09.11 17:39:00 -
[21]
Edited by: Katabrok First on 11/09/2007 17:39:54 or are we both correct?
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |
Ciphero
The Wild Hunt FATAL Alliance
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Posted - 2007.09.11 18:26:00 -
[22]
Edited by: Ciphero on 11/09/2007 18:26:40 Pottsey was 100% correct. It's perfectly possible to fly an Eos (or Damnation, Vulture or Claymore) without touching the HAC skill. You took "a command ship" to mean "all command ships"
--
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Ravenal
The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.09.11 20:29:00 -
[23]
to be more exact: HAC lvl4 for field command ships (astarte, sleipnir, nighthawk and absolution) logistics lvl4 for fleet command ships (eos, claymore, vulture and damnation) . |
Harkwyth Mist
Caldari The Black Ops
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Posted - 2007.09.11 21:41:00 -
[24]
Id agree with 1 of the above posters
as the Black Ops BS is going to cyno/recon it may need skills from those trees aswell.
should be fun to fly
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.09.11 21:52:00 -
[25]
Basically, its not obvious from my skill plan, but I would presume it will be (for Black Ops Battleships):
Signature Analysis 5 Electronic Upgrades 5 Covert Ops 4 Recon Ships 4 Space Command 5 Advanced Space Command 1 Black Ops 1 <--- new skill
In order to fly the ship, you will need to have that racial's frig + cruiser 4, and battleship 5.
I am predicting the cyno generator will require the same skills as they do now, but the module will be:
99% reduction of cpu when fitted to a black-ops battleship
The Beginning <-- crap quality, need to redo, sorry :( |
Darlington
VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2007.09.12 18:43:00 -
[26]
One point here is that ship skills go
Spaceship Command
Loads of ships
Advanced Spaceship Command
4 - Freighters
Capital Ships
17 Ships
There is a big gap there in the advanced command range that could be uised for these ships as well.
Just an isk worth
D In space trust! |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.09.13 12:06:00 -
[27]
Originally by: ToxicFire Price tag on the ship is whats gonna scare me though, because we'll have to go through the lotto win process and the invention production start-up.
No lotto. Only invention. Lotto is dead and is not coming back. I think it was around page 7 or 8 in that devblog about rev 3.
As far as skill req. go then I dont think command ships skill is likely. T1 battleships don't take battlecruiser skill to fly, only cruiser. So for mission ship it's likely HAC 4 and for black ops it's likely Recon 4 plus 2 to 3 other up to rank 3 skills to lev 5. And ofc separate skills for the hull itself.
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DiaBlo UK
North Siders Fang Alliance
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Posted - 2007.09.14 09:55:00 -
[28]
Edited by: DiaBlo UK on 14/09/2007 09:56:18 I'm pretty sure its safe to asume it wont need command ships. For Black Ops. i would say, what will be needed are
Recon IV -Covert Ops IV -Spaceship Command III -Electronics Upgrades V -Electronics II -Engineering II -Signature Analysis V -Electronics -Spaceship Command V Race BattleShip V -Spaceship Command -Race Cruiser IV -Spaceship Command III -Race Frigate IV -Spaceship Command I Jump Portal Generation -Science V -Astrometrics V -Science III -Jump Drive Operation V -Navigation V -Warp Drive Operation V -Navigation I -Science V
at least. i would say that advanced spaceship command probably isn't going to be a pre req either as it is only extreamly large ships that need it, i.e. freighters and CAP ships, so why would they change it now. :) I am kinda annoyed with this release as i am a T2 ship junkie and am(well was) close to being able to fly all T2 ships for 2 races, but because i focused on T2, i skipped BS to save time. doh! tbh, i should have seen this coming and i think this new black ops ship will FINALLY get me training the BS skill up :P
plus the new T2 recon frig ! recon/electronic ships RULE!!! FTW etc etc etc.
Out of the shadows, came the darkness, and ate his soul. |
Jarne
Increasing Success by Lowering Expectations Free Trade Zone.
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Posted - 2007.09.14 11:41:00 -
[29]
This is why I think (or maybe hope :)) that the skill Jump Portal Generation won't be needed for the Black Ops BS:
1.) The skill is just damn expensive, both ISK-wise and training-multipler-wise. That's not typical for non-capital ships. 2.) The Jump Portal Generator will probably not be used on a Black Ops ships, because 2.a) the ships would have to have bonuses on nearly every property of the generator (grid, cpu, capacitor and stront consumption) 2.b) it's 1000m3 big! 2.c) the Black Ops BS' jump portal will probably be restricted to certain kinds of ships 3.) Following from 2.: If they introduce a new module, they might as well introduce a new skill along with it. - Success=Achievements/Expectations
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DiaBlo UK
North Siders Fang Alliance
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Posted - 2007.09.14 12:26:00 -
[30]
Originally by: Jarne This is why I think (or maybe hope :)) that the skill Jump Portal Generation won't be needed for the Black Ops BS:
1.) The skill is just damn expensive, both ISK-wise and training-multipler-wise. That's not typical for non-capital ships. 2.) The Jump Portal Generator will probably not be used on a Black Ops ships, because 2.a) the ships would have to have bonuses on nearly every property of the generator (grid, cpu, capacitor and stront consumption) 2.b) it's 1000m3 big! 2.c) the Black Ops BS' jump portal will probably be restricted to certain kinds of ships 3.) Following from 2.: If they introduce a new module, they might as well introduce a new skill along with it.
i completely agree with you ther tbh, i just hope that it is a new skill and it wont require jumpdrive operation V. but maybe jsut Warp drive operation V and science. it would make sense for it to be a new skill, as i think it'll be a new module too. Of course it also depends on how the jump portal will be implemented, will the BS 'take' ship through a jump with it and will it require a cyno? Or will it act more like a cyno that recon cruisers ( and maybe frigs ) can jump to using another new module??? i just don't know, i think there are just too many variables atm. i will be watching sisi closly. Any1 know when it'll be tested on sisi? Out of the shadows, came the darkness, and ate his soul. |
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