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Dallenovic
Deep Core Mining Inc.
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Posted - 2007.09.14 19:32:00 -
[1]
I have seen a few setups but no thread yet, sorry if there already is one. Its nice to see the Sac finally got its role as heavy tackler backed up with the stats after a long break for me its a nice return present.
So what does everyone use ?
Was thinking for a heavy nano ship:
5x Heavy Missile Launchers (faction ammo)
1x 10MN Microwarpdrive II 1x Warp Disruptor II 1x Medium Electromechanical Booster 1x whatever
1x Medium Armor Rep II 1x Energized Thermal II 2x Overdrive II 1x Local Hull Inertia Stab
2x Polycarb Rigs
Perhaps lose one poly rig and put on a nanofibre and a missile velocity rig to keep out of range
Or is it a uber heavy tackler now
5x Heavy Assault Launchers
1x 10MN MWD II 1x Fleeting Webifier 1x Warp Disruptor 1x 1x Med Elec Cap Booster
2x MAR II 1x EAN II 1x Energized Thermal II 1x BCU II
Rigs: whatever u want
Or perhaps some kind of uber ganker with rep rigs ? Let me hear some of your tried and tested while i train HAM a little more
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Nahno
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Posted - 2007.09.14 19:55:00 -
[2]
Edited by: Nahno on 14/09/2007 19:55:27
Originally by: Dallenovic I have seen a few setups but no thread yet, sorry if there already is one. Its nice to see the Sac finally got its role as heavy tackler backed up with the stats after a long break for me its a nice return present.
So what does everyone use ?
Was thinking for a heavy nano ship:
5x Heavy Missile Launchers (faction ammo)
1x 10MN Microwarpdrive II 1x Warp Disruptor II 1x Medium Electromechanical Booster 1x whatever
1x Medium Armor Rep II 1x Energized Thermal II 2x Overdrive II 1x Local Hull Inertia Stab
2x Polycarb Rigs
It is my feeling that these changes would be mo' betta for your setup:
1x Large shield extender II
3x Overdrive II 2x Ballistic Control II
Discuss.
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Zaratustra
Arrogance Unlimited
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Posted - 2007.09.14 20:03:00 -
[3]
5x Heavy Assault Missile Launcher II
1x 10MN MWD II 1x Warp Disruptor II 2x Large Shield Extender II
2x Overdrive Injector II 2x Nanofiber II 1x Local Hull Conversion Istab
1x Polycarbon Engine Housing 1x Hydraulic Bay Thrusters
Cap lasts 5 minutes, 18 seconds with my skills with everything, including the MWD on. Turn off the Warp Disruptor at all, and you've got positive cap flow. So, unless I'm completely solo, no need for the cap injector.
Hits 3700m/s out of gang, with lowish DPS for a nanoship, but trades that in exchange for 0 misses with its 22km HAM missiles. Switching out to Javelin gives you 80km+ range with the HAMs and doesn't drop below 3100m/s when in-gang.
The obvious weakness is that the NanoSac is completely useless against other nanoships/inties....they simply outrun the HAMs or the HAM explosion velocity. For all other ships, though, you've got a HAC that can orbit at high speeds, and never miss with its weapons.
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Markus Aurelian
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Posted - 2007.09.14 20:34:00 -
[4]
i was thinking about speed tanking mine and using the following-
5xHeavy missile launchers (my ham skill isnt as high as my regular heavy skill atm)
1xmwd 1xscram 1xLSE 1xLarge Cap battery II
3xoverdrive 2xnanofiber
2xpolycarb rigs Meatwad FTW |
Kruel
Blunt Force Syndicate
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Posted - 2007.09.14 21:00:00 -
[5]
5x HAM mwd, scram, sensor booster, large cap battery medium rep, 2x overdrive, inertia, cpr 2x polycarb rigs
Goes almost 5k/sec for me, over 5k/sec in gang. It's damn near fully-sustainable, as long as you don't perma-run the rep... even then it lasts over 3 min.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.14 21:53:00 -
[6]
Solo setup:
5 HAM2, 1 whatever MWD, scram, 2 damps 3 BCU, MAR2, thermic hardener 2 damp efficiency rigs
Only around 1.8 km/s fast without implants and only a ~150 dps tank. But 500 dps. And it should be able to damp anything slower than it below its t1 HAM range and should outgank/tank most ships which are faster.
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Dallenovic
Deep Core Mining Inc.
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Posted - 2007.09.14 23:03:00 -
[7]
When i was flying a nanocurse i only used 2 overdrives 1 inertia and two poly rigs and the curse is slower than the sac, thats why i think that my first post was ok as it incorporated the fact u may get hit cos of the HAM range, either that or use more speed mods and use a missile velocity rig
You could nano this really well, all it would need is a bit of fine tuning to make it most efficient which will come with time.
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Dallenovic
Deep Core Mining Inc.
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Posted - 2007.09.14 23:08:00 -
[8]
Originally by: Aramendel Solo setup:
5 HAM2, 1 whatever MWD, scram, 2 damps 3 BCU, MAR2, thermic hardener 2 damp efficiency rigs
Only around 1.8 km/s fast without implants and only a ~150 dps tank. But 500 dps. And it should be able to damp anything slower than it below its t1 HAM range and should outgank/tank most ships which are faster.
Now this looks like a bloody good idea if you have the right skills. I was thinking of using damps but didnt think anything of it cos you need three and only two mids available. But the idea of using damp efficiency rigs is quite a discovery.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.15 00:23:00 -
[9]
Originally by: Dallenovic
Originally by: Aramendel Solo setup:
5 HAM2, 1 whatever MWD, scram, 2 damps 3 BCU, MAR2, thermic hardener 2 damp efficiency rigs
Only around 1.8 km/s fast without implants and only a ~150 dps tank. But 500 dps. And it should be able to damp anything slower than it below its t1 HAM range and should outgank/tank most ships which are faster.
Now this looks like a bloody good idea if you have the right skills. I was thinking of using damps but didnt think anything of it cos you need three and only two mids available. But the idea of using damp efficiency rigs is quite a discovery.
My corp mate runs 3x damp + 2x damp rigs (with 24km scram) on the gate in lowsec.
I run: 5x HAM II 1x Named Kinetic Smartbomb 1x MWD 1x Web 1x 20km Scram 1x Medium Electro Cap Booster 2x MAR II 1x BCS 1x EANM 1x Damage Control
I am seriously considering taking off the BCS for a thermal hardener. That or the Damage control...probably the BCS. All for low sec gate camping btw. Replace named where you can't fit etc. ---
Put in space whales!
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Linium
Repo Industries
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Posted - 2007.09.15 02:32:00 -
[10]
5 x Ham 1 x Nothing
Ab Web Scram Sensor Booster
1 x Med Rep 1 x 1600 plate 1 X Eanm 1 x Thermal Passive 1 x DCU or Ballistic Control
Rep Rigs
8000 aromor at 75 + resists
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Silence Duegood
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Posted - 2007.09.15 02:50:00 -
[11]
The new Sac is da bomb
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.09.15 03:48:00 -
[12]
EFT says they do comparable damage to ishtars now. Good fix imo. Amarr needed this boost :) ----------------------------------------------- New T2 ships give me a raging hard Deimos. |
ReePeR McAllem
The Carebear Stare
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Posted - 2007.09.15 08:09:00 -
[13]
5 x HAM 1 x Small neut
Warp Disruptor II Fleeting Web Medium electrochem Y-T8 Overcharged MWD
2 x MAR II 1 x DCU II 1 x EANM II 1 x Thermic Hardener II
3 x Hobgoblins.
Aux nano pumps for rigs
Nice tank, with enough dps to break tanks.
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zekeval
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Posted - 2007.09.15 09:15:00 -
[14]
I think I' ll try this set-up:
High: 5 HAM II, 1 Med Nos named
Med: 1 MWD II, 1 warp disruptor, 1 Web, 1 Cap booster
Low: 1 MAR II, 3 Energized TS ( Kin/EM/Thermal), 1 BCU II
1 rig thermal(forgot the name ) and whatever you want
3 light drones T2
It should be nice for solo or small gang
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NAFnist
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.09.15 14:44:00 -
[15]
5x Heavy Missile Launcher II
1x MWD 1x Scrambler 2x Med Cap Injector
2x Medium Rep II 1x TS Thermic Armor Hardener 1x EANM II 1x BCU II
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Cpt Cosmic
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Posted - 2007.09.15 22:09:00 -
[16]
Edited by: Cpt Cosmic on 15/09/2007 22:09:34
Originally by: me Medium Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Ballistic Control System II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Fleeting Warp Scrambler I Medium Electrochemical Capacitor Booster I
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II [empty high slot]
Auxiliary Nano Pump I Auxiliary Nano Pump I
I think this will be the standard setup. tanks 513 dps on average and does 416 average dps with 3 warriors II and caldari navy hams
Originally by: me
Overdrive Injector System II Overdrive Injector System II Inertia Stabilizers II Inertia Stabilizers I Ballistic Control System II
10MN MicroWarpdrive II Fleeting Warp Scrambler I Large Shield Extender II Large Shield Extender II
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II [empty high slot]
Polycarbon Engine Housing I Polycarbon Engine Housing I
you can nano it well too, although a nano setup will have problems breaking high tanked ships and will die to interceptors I think |
Dallenovic
Rionnag Alba Triumvirate.
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Posted - 2007.09.18 18:07:00 -
[17]
I have been thinking, you have armor resistances so why would you ever shield tank this even on a nano setup, you could run one rep and one energized or an actual plate, and leave yourself with 2 available mids. This could be used for either of the following: webifier, cap booster, cap battery or other ecm.
Now as the ship has the bonus +5% per level to armor resistances it would be wise to use this, don't use 2x LSE II Also you have the +5% to capacitor recharge rate, so if you increase your cap capacity your laughing
So why not use:
2x Overdrive Injector II 1x Local Hull Inertia Stab 1x Medium Armor Rep 1x Energized Adaptive Nano/ Energized Thermic/ Plate
1x 10MWD II 1x Cap Battery II 1x Warp Disruptor II 1x Web/Cap Booster
Plates may slow you down a little so if your bothered about speed, EAN or maybe a BCU II ?
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