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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Casqade

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Posted - 2007.09.18 17:11:00 -
[1]
If this happens please submit a bug report where you include:
*Agent name *Mission name *Mission system *Date and time *And what object/NPC you shot at. (Should be shown in your logs)
1. Read this: http://oldforums.eveonline.com/?a=topic&threadID=585921 2. Go here: https://bugs.eve-online.com/
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CCP Explorer

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Posted - 2007.09.18 23:46:00 -
[2]
Please make sure that you didn't remote repair a criminal NPC, intentionally or by mistake. Aiding criminal NPCs in high-sec will entail CONCORD action.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.09.20 10:30:00 -
[3]
Originally by: Devian 666
Originally by: CCP Explorer Please make sure that you didn't remote repair a criminal NPC, intentionally or by mistake. Aiding criminal NPCs in high-sec will entail CONCORD action.
This is incorrect. I have tested the mechanic repeatly on the test server and have GM confirmation of the following.
If you remote rep an NPC pirate (something with an associated sec status increase and concorde storyline pirates) you will receive a GCC flag only. Concorde does not respond as this is the current mechanic. (edit: sentry guns and faction police will not appreciate you being there if you're within range)
Yes and no.
The intended game mechanic is as follows: Aiding criminal NPCs in high-sec will entail immediate CONCORD action.
This was implemented in Revelations II because of grieving issues. Before this tactic could be used to kill players who were up against warp scrambling NPCs, if you armor/shield repaired the warp scramblers the player couldn't kill them and he couldn't warp away either due to the warp scrambling effect (and therefore slowly died).
Due to a defect, however, this mechanic may sometimes appear inconsistent and random since the current game mechanic on Tranquility is that aiding criminal NPCs in high-sec will give you a GCC flag and entail CONCORD action as soon as you make a session change (e.g, jump a stargate or dock/undock).
This issue has been fixed and we are now debating whether to release that fix soon or wait until Revelations III.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.09.20 13:52:00 -
[4]
Originally by: Mikal Drey Are you guys aware that its the Drones that are causing the problem ?
There are unfortunately also some inconsistencies there as well and we have a fix for that, still to be released.
We are also contemplating to have different warning messages for low-sec and high-sec and make the high-sec warnings non-suppressible. But no decision on that yet. Input welcome 
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer

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Posted - 2007.09.21 20:57:00 -
[5]
Edited by: CCP Explorer on 21/09/2007 20:59:30
Originally by: CCP Explorer
Originally by: Devian 666 This is incorrect. I have tested the mechanic repeatly on the test server and have GM confirmation of the following.
The intended game mechanic is as follows: Aiding criminal NPCs in high-sec will entail immediate CONCORD action.
[...]
This issue has been fixed and we are now debating whether to release that fix soon or wait until Revelations III.
This fix is scheduled to be released this Tuesday in Revelations 2.2.2. Stay tuned for the patch notes.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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