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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.18 00:44:00 -
[1]
...or how to introduce tier2 dreadnaughts, make usage of the long range XL guns, introduction of the Citadel cruise and launcher, the new capital class ship Battlestation and much more!
Since CCP has plans for introducing planetary interaction, and usage of a somewhat RTS-like mechanism for planetary colonization and sieging, I thought "hay, what about them planet destroyers?".
Who would like to conquer a planet, while your fleet of planet destroyers bombard defenses from orbit?
Who would like to see dropships falling from these gigantic mobile fortresses called Battlestations?
I would, specially with the Trinity II gfx.
so what does compromise of my idea? simple.
Why do we want planet colonization?
Well, I thought that there should be another way to direct POS wars instead of the way it is now, by transforming the moons into simple remote mining/defence/production outposts (sorta like they are now), but with the added bonus of the production gets re-directed to the planet, and/or influenciated by the planet (big gas planet for example, has not that much space for colonization, however ample supply of gases makes it possible to run POS'es at lower costs (in the range of 90% lower) and improvement of moon mining, while volcanic planets improve production due to increased mineral abundance from the planet itself (30% bonus to production times + 15% bonus to decrease of mineral requirements of production), and a more earth-like planet can, infact support a bigger population, making it harder to conquer).
so in sum: Gas planets = mining, volcanic planets = production and "bio"-planets = defence stations.
"but won't that make POS wars like.. harder?"
no, since a POS orbiting a moon from a colonized planet will receive added bonuses yes, like extra HP and damage, but a POS orbiting a planet that hasn't be colonized yet, remains the same as it is today.. However, if you conquer the planet first, the POS'es will receive a penalty in order of the 25%/30% on their HP, their guns won't preform as well or other stuff (fuel consumption drastically increased, or reinforced time drastically decreased).
"well that seems interesting.. so how do you colonize a planet?"
Well it's a bit like putting up an outpost nowadays, with the difference that you send a colony outpost ship to the planet. Ship makes planetfall, and starts building. Of course that the characteristics of the planet will make it harder or easier to colonize and defend.
For example, a gas planet, while good for mining and exploration, it sucks for sustaining a medium, or even a large colony due to not having any kind of space to build a colony (colony outpost is basically "floating" in the planet's gas clouds), a volcanic planet, while having more space for heavy machinery and mines, can't make the jump to large colonies due to the harsh environment (dude, it's LAVA!), while the not so mineral/gas rich "bio"-planet can sustain large colonies due to it's bio-diversity.
"nice, so ho do you rate the defence of a colony?"
Simple, by the number of population. A gas planet cannot sustain a big population, nor it has space for ground defenses, so it is the weakest in terms of defense, while a volcanic planet can sustain a larger ammout of defenses, but even then the average-sized population from it, will not be able to operate the defenses at full power (not enough manpower), while the "bio"-planet is the perfect defensive emplacement with it's large population, and thus, increased manpower to operate more ground defences. So in sum, what makes a planet "good" or "bad" to defend is the amount of manpower and defenses you can slap in the planet.
(con't) ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.18 00:45:00 -
[2]
(reserved) ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.18 00:46:00 -
[3]
(reserved) ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.18 00:46:00 -
[4]
(reserved) ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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James Swindle
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Posted - 2007.09.18 04:46:00 -
[5]
I diden't read the entire thing, but when planetary RTS comes around....how will multiple people be able to control one base on the planets surface...surly it would be a pain in the arse having multiple people controlling it all.....the whole "too many cooks" problem???
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Callthetruth
Caldari Drunken Ratbags Inc
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Posted - 2007.09.18 07:06:00 -
[6]
have been some discussions that system soviengty would claim ownership u would need to disable orbital defenses before being able to land combat troops
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.18 07:12:00 -
[7]
Originally by: Callthetruth have been some discussions that system soviengty would claim ownership u would need to disable orbital defenses before being able to land combat troops
yeah, but such mechanism seems a bit too plain.
they way I propose pretty much influences the time you lay a siege on a system. ---
planetary interaction idea! |
Dalorian Detri
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Posted - 2007.10.15 08:47:00 -
[8]
I really like the idea of expanding Eve to incorporate ground combat of some type. Maybe they already have a plan, but these ideas don't hurt. ****
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J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.15 09:21:00 -
[9]
I like this. But I think that the POSs should provide some integration to the defence of the planet - for example, they send power or some such to the defences. That way, you can have concurrent attacks carried out on the POSs to make the planet easier to conquer, which breaks up the blob.
There is a thread here about Juggernauts, Dreadnoughts specifically designed to attack ships (almost) blindly at great distances, perhaps this could be a second use of them.
I do approve of this idea though.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
Stork DK
Synthetic Frontiers
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Posted - 2007.10.23 11:23:00 -
[10]
I hope that when we get Tech 3 technology we will need Planet resources to build them. and only way to get sovereign for a planet would be in 0.0 space. --------------
Triumdicta > we're getting a new kind of ore? omiNATION > CAREBEAR ALERT |
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pah246
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Posted - 2007.10.23 23:27:00 -
[11]
Yeah, that would be an interesting idea. I also like the idea of having specialized ships attack planets. Another idea I saw being tossed around somewhere was of having a specialized class of ships that would be the only ones able to go to planets, a kind of drop-ship if you will.
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Stellar Vix
State War Academy
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Posted - 2007.10.29 12:32:00 -
[12]
This almost sounds like my juggernaught idea and the idea I was tossing back and forth with the community about the planetary invasions and we ran intoa ****load of problems.
We where going for the idea of making planetary seiges VERY HARD even with superior numbers, where the cost and effort of starving the planet out is a more viable and cheaper option which may take a while.
Basically to bombard the planet you go into range then enter seige mode, but the planetary defenses fire AOE weapons that will kill a dreadnaught by the time it gets out of its reinforce but the guns can only lock 1 seiged dread at a time. Then they asked well that means bring more dreads than they have guns, well I did state the weapons are AOE, you bring more dreads the quicker they all die, ie bring 2 dreads and they are close together the dreads will get popped in 5 minutes instead of 10. bring 4 dreads and they will get popped in 2 minutes, bring 8 dreads 1 minute, bring 16, 30 seconds, and any nearby support fleet is bound to get burned along with them.
Enter the Teir 2 dread the Juggernaught, Can survive the onslaught of the guns and you can use up to 2-3 of them before the guns overwhelm thier seige mode tanks, juggers are however inneffective against other capitols even out of seige mode. Juggers main role is to bombard planterary surfaces or provide support to the RTS commanders on the ground that are trying to capture the cities on the ground or taking out the guns. anyways look up planet fall idea in search with my name on it.
SWA PVP |
sg3s
Caldari O.W.N. Corp FREGE Alliance
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Posted - 2007.10.29 15:08:00 -
[13]
nice ideas, keep em comming
/signed
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DorXtar
The Hull Miners Union The Red Skull
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Posted - 2007.10.29 16:37:00 -
[14]
This idea would require a separate server altogether. If you think lag is bad now...
________________________________ It never hurts to help! |
Kazuma Saruwatari
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Posted - 2007.11.17 18:40:00 -
[15]
Originally by: DorXtar This idea would require a separate server altogether. If you think lag is bad now...
They are mentioning CCP is moving up into supercomputer status in the very near future (rumormil points to right after Trinity/before Ambulation), so I doubt server power would be too much of a problem.
Besides, this is an idea well into 2008/9, so... -
Odd Pod Out, a blog of EVE Online |
Drakan290
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Posted - 2007.12.19 23:50:00 -
[16]
Seems like a good idea to me, but I think they also need to take a page out of the up-and-coming Infinity game (http://www.infinity-universe.com/Infinity/) The ability to actually explore planets. Not a full FPS type game, but the ability to fly low and mine from say, the planets crust. Learn about the geology of the planet, and even increase skill training times by finding remnants of old civilizations or outposts that can improve current abilities to learn... Would be cool, but somewhat radical. Anyway, this is signed by me.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.19 23:59:00 -
[17]
Originally by: DorXtar This idea would require a separate server altogether. If you think lag is bad now...
That is sort of true, but it can be "instanced" just like Eve now is a bunch of instances. Each star system is an instance, you jump, your player data (ship, cargo, etc) is saved to the back end, you're then instantiated into another solar system in some other process that queries the back end.
Planets could be done in a similar way. You dock at a station and "beam" to the planet, or land on the planet, or once you're in the atmosphere you're really moved into a different process, another node. Do it with slick graphics, like for instance, lots of fire smoke and ionization static stuff, and players will be none the wiser. The only reason we're aware of session changes now is because they are handled with such stark mechanics, jump gates, black screens when undocking, local chat jumping around like a Jack Russell terrier.
The Real Space Initiative - V5 (Forum Link)
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Kharadran Sullath
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2007.12.28 15:00:00 -
[18]
Originally by: James Swindle I diden't read the entire thing, but when planetary RTS comes around....how will multiple people be able to control one base on the planets surface...surly it would be a pain in the arse having multiple people controlling it all.....the whole "too many cooks" problem???
Management could be divided into different roles which control different units. Perhaps something similar to World in Conflict. ------
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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