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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.09.18 07:30:00 -
[31]
if most of you spend your time in fitting tools instead of forums, ccp would have to nerf amarr.
That beeing said, yes amarr players have a disadvantage when combined with either gallente or minmatar players. The speed difference is too high to fight and run together. On the other side, Caldari players are very reliable mates if they have a clue. Its just the nanofad attracting skillless players into 0.0 and the overall higher population of carebears and gallente ships in 0.0 that make amarr players feel like missing out. You have to force yourself to not fall for the "need for speed" while fitting your shiny golden ships, and forget about mirroring gallente fittings. Amarr fit different, and fight different. But yes, one amarr ship in 10 gal/min ships looks pretty lost.
Adding to that, yes some amarr ships suck, because they became obsolete with the introduction of higher tier ships. Ccp needs to sort out the Omen, Prophecy and apocalypse for a start, and then refit the retribution to 4/2/5. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |
Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.18 13:52:00 -
[32]
Greatest issue atm is the laser cap use "bonus" the cap reduction is there because when the developers first designed amarr, lasers where ALOT more powerful, so good that no other weapon system could match them, the "lost bonus" was supposed to balance it out.
Now, the other races whined and whined for different reasons, and amarr was nerfed again and again.
The current laser weapon system is as a result balanced to other weapon systems, therefore i beleive that a halving of laser cap use, and removal of the laser cap use "bonus" would help ships that lack a role, or even a effective use (many of these ships can be used, but other race's ship can do a better job more often than not) like the maller, omen, and apocalypse will get a boost, apocalypse could get a rof, or dmg bonus, omen some sort of happy bonus like armour hp or even dmg, maller needs some offence, so damage, like its big brother the abaddon would do nice, propecy could get a damage bonus too.
Ships like the armageddon that due to design already are quite useful would get some sort of "decoration bonus" like a tracking distruptor bonus (Arma is after all THE best tier 1 gank bs) the abaddon would be quite powerful(hardly broken) without insane cap issues, but then again amarr are supposed to be the kings of tank and gank, and the abaddon would be the very symbol of that.
The harbringer is unknown to me as i hardly fly bc's, but it has a decent dronebay, and enough mids to be useful, so a "decoration bonus" would be good, like tracking, but that is a gallante and minmatar thing... hey, how about tracking distruption again...
sorry for the Wall-of-text(tm) issue, hope it is readable.
It's great being Amarr isn't it.
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Arvald
Caldari House of Tempers
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Posted - 2007.09.18 14:15:00 -
[33]
Originally by: Karyuudo Tydraad It's not like flying Gallente, but you're not really all that ****ty (at max skills, in the beginning you really are that ****ty).
You're certainly at a disadvantage in most ship classes when compared to your competition, but they're a fun race to fly (shiny gold plating + lasers!), and (aside from the Apoc) perform adequately in their niche (though you could argue the apoc doesn't have a niche to begin with).
man why do pepole complain so much about the apoc? its the best damnd 0.0 ratting ship ive ever used ----------------------------------------------- ya cant stop the rokh and no i have not nor will i ever contribute anything constructive to your thread |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 14:20:00 -
[34]
Originally by: Goumindong The short answer is yes.
The reasons are
1. Their sub battleships ships suck. There is one worthwhile ship in the whole bunch, the Harbinger, and now Khanid Mk II.
2. Their battleships are O.K. until you attempt to fit them for fleet operations where they need absolutly top skills to compete with any of the others. If you dont have RCU IIs it takes 3 fitting mods to fit a Geddon.
The Abaddon has lessened this pressure, but with its enormous cap use, it still has serious disadvantages that need to be mitigated.
And that is why I always say, the best role CCP could give to the APOC would be, HUGE boost to PG and CPU. So it can fit 8 Tachyons without ANY PG mods (at max skills).
That would make it a very useful ship.
If brute force doesn't solve your problem... you are not using enough |
Keruli
Amarr Frontier Combine Inc Sempiternus
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Posted - 2007.09.18 14:22:00 -
[35]
Quote: man why do pepole complain so much about the apoc? its the best damnd 0.0 ratting ship ive ever used
try ratting in serpentis/guristas/angel regions in it...
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 14:24:00 -
[36]
Originally by: Arvald
Originally by: Karyuudo Tydraad It's not like flying Gallente, but you're not really all that ****ty (at max skills, in the beginning you really are that ****ty).
You're certainly at a disadvantage in most ship classes when compared to your competition, but they're a fun race to fly (shiny gold plating + lasers!), and (aside from the Apoc) perform adequately in their niche (though you could argue the apoc doesn't have a niche to begin with).
man why do pepole complain so much about the apoc? its the best damnd 0.0 ratting ship ive ever used
against what? sansha only? Even on that role it is not very impressive since it has a pathetic performance hunting Angels and Gurista.
FitMODlessTachyonApoc!!!!
If brute force doesn't solve your problem... you are not using enough |
Luke Pubcrawler
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Posted - 2007.09.18 14:28:00 -
[37]
Although Gallente I mostly fly Amarr and frankly I am not too unhappy with them.
I even like the Abbadon. Sure you it has trouble ganking and tanking at the same time but you can do either one really well - and with pulses and a passive tank you can make a decent fist of both. Plated Abbadons and geddys with pulses are pretty fair PVP ships despite all the laser whines, just not great solo.
My 0.0 ratting geddy is my favourite ship to fly, Arbitrator and Punisher are good early ships for an Amarr player, Harbinger is a decent BC. Curse is a natural for a Gallente player. If you can cram in a few missile skills - even 1mill, then the Khanid boats are a viable option, especially the Sacrilege.
It is true that Lasers could use a little love - either a cap reduction or a damage increase - but they are not as useless as some of the doomsayers here would have you believe. Personally I would go wih a damage boost - keep the cap reduction ship bonus to keep lasers as Amarr weapons, just give then a little more bite.
It is also true that some ships are a bit lost - Apoc (although it makes a moderately passable if not brilliant Sniper), Omen and Prophecy especially. However all races have some useless ships so that is nothing special.
I am glad I learned to fly more then one races ships. In fact the ships I ly least are my native gallente ones - Amarr first, then Minmatar.
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Rialtor
Amarr Yarrrateers Mass Destruction.
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Posted - 2007.09.18 14:34:00 -
[38]
Originally by: Kagura Nikon
against what? sansha only? Even on that role it is not very impressive since it has a pathetic performance hunting Angels and Gurista.
FitMODlessTachyonApoc!!!!
Well since you only get a Cap bonus mod on the Apoc, you could use Projectile guns and rat anything. Fit 3 dmg mods, and you'll still have enough for a decent dual LAR tank.
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Keruli
Amarr Frontier Combine Inc Sempiternus
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Posted - 2007.09.18 14:44:00 -
[39]
Quote: Well since you only get a Cap bonus mod on the Apoc, you could use Projectile guns and rat anything. Fit 3 dmg mods, and you'll still have enough for a decent dual LAR tank.
if were going this way so why not crosstrain for minmatar/gall/caldari ??
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.18 15:00:00 -
[40]
Originally by: Keruli
Quote: Well since you only get a Cap bonus mod on the Apoc, you could use Projectile guns and rat anything. Fit 3 dmg mods, and you'll still have enough for a decent dual LAR tank.
if were going this way so why not crosstrain for minmatar/gall/caldari ??
It is the first step to cross-training, beware the dark allure of the tainted weapons...
It's great being Amarr isn't it.
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Madla Mafia
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Posted - 2007.09.18 15:17:00 -
[41]
Originally by: Rialtor Personally I think you underestimate the cruiser line the Arbitrator and the Maller are both good cruisers. And they have the punishers.
Each of these are great throw-away ships. Good bang for the buck.
Great, Amarr has 2 good cruisers and a frigate. And each of these ships are great THROW-AWAY ships. Nice. I want to train Amarr right away and start throwing away my ships. -----------------------------------------------------------------------------------------------------------------
The A in Amarr seems to stands for Adapt... |
Hyakuchan
Earth Federation Space Force
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Posted - 2007.09.18 16:14:00 -
[42]
Quote: Is Amarr really that bad?
The short answer is yes.
The longer answer is of course not, it's just that everyone insists on trying to use the Apoc. The Amarr are just in general not well slotted and equipped to handle combat the way that it's being fought right now; they also have the dubious distinction of having a larger percentage of pathetically weak ships relative to the other races.
EVE in general is a gradual progression of genetic evolution in ship fitting. People go with what works because everyone is looking for the ultimate pwnbutton. Amarr simply don't cut it in that regard. -------------------------------------------------- FRIGATS Coalition FREGE-Red-IAC-Goon-AAA-Tau-Southerncross
"We gonna beat you with frigats." |
EvilSpork
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Posted - 2007.09.18 16:19:00 -
[43]
amarr would be on par with everything else if they:
- drop the cap use bonus for lasers on all amarr ships - reduce laser cap use by 35-45% (we normally get 25/50% reduction from the "bonus") -tweak a few ships (omen, abaddon maybe, apoc for sure, retribution second mid slot)
just getting a real second bonus would be enough. possibly a shift to more therm than EM dmg too.
amarr are almost on par, but due to the game changing they are a bit lame at the moment.
argument for omen change: even with good skills the omen has a crappy tank, and barely enough gank to fight its way out of a wet paper bag. compare it to a stabber, rupture, or thorax. it kinda sucks then :p granted im using one right now and doing ok in small gangs. can hit from 20km and still beat intercepters on damage in killmails!(note slight sarcasm)
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.09.18 17:20:00 -
[44]
I always felt that Amarr was a good race once the pilot had good skills, sure they have issues that need to be worked out. I think every race has issues, some just need it a bit more (not going to say who does )
Don't hate me, learn to love me |
Kruel
Blunt Force Syndicate
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Posted - 2007.09.18 17:26:00 -
[45]
Amarr ships come in 3 flavors: Laserboats, Droneboats, and Khanid MKII.
The general consensus is that the Droneboats and Khanid MKII ships are fine, it's the Laserboats that have issues.
The only Amarr Laserboats I use are the Abaddon, Armageddon, Harbinger, and Zealot (even though the Zealot needs work, it's still fun to fly). The Absolution is great too, and I'll be flying one as soon as I gots the skills.
Like any other race, they have some ships that suck... probably a bit more so compared to the other races. But the ships that don't suck are really fun to fly.
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Aferah
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Posted - 2007.09.18 17:29:00 -
[46]
Originally by: Testosterone Bomb Edited by: Testosterone Bomb on 18/09/2007 02:38:09
Actually once you understand that ships from all Races have issues, the question is like in any relationship are those isssues you can live with.
With Amarr you get the 2nd most SP intensive race with Mini being the highest.
*Great Capitals *Great new ships from the Khanid making them the equal or better of all the other ships in their class *Great Battleships for Fleet Battles *Probably the best Cruiser Arbitrator *The easiest Indy's to get into *Probably the best Logistics ship *Ships built around a single tanking system *Ships with drone bays that are overall the equal of Mini making it more a less a tie for 2nd *The best short range missile / rocket boats *Some of the best long range weapons *The only ships that still have an advantage in regards to NOS & Neut
As said above if you find that your not able to fit a MWD in an Energy eating boat then don't use one, and instead use the No Cap using boats that are available.
Fly Safe
great capitals ? archon is nice solo pvp cause of tank but who use tham for that ? no1 ? always in ss just assinging fighters, thanny is way better, then revelation wow better cause dont use ammo ? so thats all but gallente is better cause it can self defend, phonix can blow bses with torps, where r amarr capitals better ?
Khanid ? yeah im 22m sp only amarr specialized pilot i need to waste almost 2 moths to be able to fly 1/2 of my t2 ships tnx and train rockets with ammar ? i wish they will make u train lasers 1 day ......
battleship for fleet ? artylerry is best so we r at least 2nd but gallete isnt running out of cap after 30 seconds of shooting so ? hehe even caldri rokh is better, abbadon setup includes 3 x ccc rigs ? wow
arbi best cruiser ? looksl ike u never fly 1, with noses before neft was good, but would get eaten by any caldari or minmatar crusier ro even thorax if he can get on ur a*s ....
logistics - that 1 u may be right, i think best in game, but its not pvp ship is support ship i never seen 1 in roaming gang, every1 wanna kill .....
*Ships built around a single tanking system - u forgot to add, most enery wasting and slowest system, cap issueas etc
*Ships with drone bays that are overall the equal of Mini making it more a less a tie for 2nd - some ships but some ..... zealot 0 drones. prophecy or abso 25m3 !!!!
*The best short range missile / rocket boats - amarr isnt missle nation.
*Some of the best long range weapons *The only ships that still have an advantage in regards to NOS & Neut
rails r better, arty too
and nos and neuts r worst weapon against armarr excludin khanid
dude fly aramm then talk, tnx
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 17:46:00 -
[47]
Originally by: Aferah
Originally by: Testosterone Bomb Edited by: Testosterone Bomb on 18/09/2007 02:38:09
Actually once you understand that ships from all Races have issues, the question is like in any relationship are those isssues you can live with.
With Amarr you get the 2nd most SP intensive race with Mini being the highest.
*Great Capitals *Great new ships from the Khanid making them the equal or better of all the other ships in their class *Great Battleships for Fleet Battles *Probably the best Cruiser Arbitrator *The easiest Indy's to get into *Probably the best Logistics ship *Ships built around a single tanking system *Ships with drone bays that are overall the equal of Mini making it more a less a tie for 2nd *The best short range missile / rocket boats *Some of the best long range weapons *The only ships that still have an advantage in regards to NOS & Neut
As said above if you find that your not able to fit a MWD in an Energy eating boat then don't use one, and instead use the No Cap using boats that are available.
Fly Safe
great capitals ? archon is nice solo pvp cause of tank but who use tham for that ? no1 ? always in ss just assinging fighters, thanny is way better, then revelation wow better cause dont use ammo ? so thats all but gallente is better cause it can self defend, phonix can blow bses with torps, where r amarr capitals better ?
Khanid ? yeah im 22m sp only amarr specialized pilot i need to waste almost 2 moths to be able to fly 1/2 of my t2 ships tnx and train rockets with ammar ? i wish they will make u train lasers 1 day ......
battleship for fleet ? artylerry is best so we r at least 2nd but gallete isnt running out of cap after 30 seconds of shooting so ? hehe even caldri rokh is better, abbadon setup includes 3 x ccc rigs ? wow
arbi best cruiser ? looksl ike u never fly 1, with noses before neft was good, but would get eaten by any caldari or minmatar crusier ro even thorax if he can get on ur a*s ....
logistics - that 1 u may be right, i think best in game, but its not pvp ship is support ship i never seen 1 in roaming gang, every1 wanna kill .....
*Ships built around a single tanking system - u forgot to add, most enery wasting and slowest system, cap issueas etc
*Ships with drone bays that are overall the equal of Mini making it more a less a tie for 2nd - some ships but some ..... zealot 0 drones. prophecy or abso 25m3 !!!!
*The best short range missile / rocket boats - amarr isnt missle nation.
*Some of the best long range weapons *The only ships that still have an advantage in regards to NOS & Neut
rails r better, arty too
and nos and neuts r worst weapon against armarr excludin khanid
dude fly aramm then talk, tnx
your arguments are HORRIBLE
For example take minmatar. You have to train Projectiles AND missiles AND drones for ALMOST ALL shiips. Why in hell you complain to train missiles in Ammar?
Minmatar carriers and Dread are a joke compared to Ammar ones.
Arties better than Beams? mmm not so easy.. both have horible fittings (remember minmatar usually has < PG) have bad range, RIDICULOUSLY SMALL clips ( resulting in a pathetic DoT) and horrible tracking HORRIBLE. I would say Beams and Arties are pretty balanced.
ArmageddoN IS a great fleet BS, its the only TIER 1 sniper that is realistically usable.
If brute force doesn't solve your problem... you are not using enough |
Mr Li
Suicidal Mercenaries
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Posted - 2007.09.18 17:55:00 -
[48]
it's all about versatility. Gallente and Minmatar can utilize more facets of combat than Amarr and Caldari: Gallente and Minmatar have the speed advantage, midslot advantage (i.e. Ewar), the drone advantage and can have high damage.
drones allow for variation of damage types AND Ewar possibilities
Midslots allow for ewar possibilities
Speed at high levels can be better than an armor tank and allows for dictation of the situation as long as the fast ship doesn't get into web range (which nerfs damage i must note).
The thing is, Amarr aren't suppose to be versatile. But, in my opinion, because of this, they should be the best tank and among the best for gank in the game. Gallente have a high risk for their damage so I can see how they do the most, but at the same time, if Amarr can only do two things well, they should be done...well.
Amarr isn't really the victim of direct nerfs, it's more that they've been left in the dust of Eve's evolution, and buffing Amarr in most ways would open a big can of worms.
Here comes the important part: one thing trumps every advantage one ship has over another: Friends. Brings friends and your Amarr ships will do well. You might not be able to take everyone out 1 on 1, but you'll do well. Don't worry.
also, some stick-in-the-butt FCs might demand all ships fit MWD in their fleets, they have the right I suppose and have some logic behind it, but you'll be gimped. YOu just have to work around it. C'est la vie.
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Hyakuchan
Earth Federation Space Force
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Posted - 2007.09.18 18:04:00 -
[49]
Edited by: Hyakuchan on 18/09/2007 18:07:01 Edited by: Hyakuchan on 18/09/2007 18:06:38
Originally by: Mr Li Amarr isn't really the victim of direct nerfs, it's more that they've been left in the dust of Eve's evolution, and buffing Amarr in most ways would open a big can of worms.
Here comes the important part: one thing trumps every advantage one ship has over another: Friends. Brings friends and your Amarr ships will do well. You might not be able to take everyone out 1 on 1, but you'll do well. Don't worry.
Quite correct. In a team battle the dynamics change dramatically and Amarr do fine.
I saw the Rev mentioned. The Rev ties with the Moros as best dread; the Moros is widely valued for it's limited ability to pick off smaller ships but the Rev was built for sieges and remains the best for the job because it doesn't need ammo. Sieges are the sorts of one-dimensional fights that Amarr are good at... blasting each other until one side dies.
If every fight boiled down to two halted ships firing at each other at optimum range, Amarr would do well. That's not the case so being good at that sort of fight isn't really helpful. -------------------------------------------------- FRIGATS Coalition FREGE-Red-IAC-Goon-AAA-Tau-Southerncross
"We gonna beat you with frigats." |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.09.18 18:11:00 -
[50]
Edited by: madaluap on 18/09/2007 18:15:25
Originally by: Aferah
Originally by: Testosterone Bomb Edited by: Testosterone Bomb on 18/09/2007 02:38:09
great capitals ? archon is nice solo pvp cause of tank but who use tham for that ? no1 ? always in ss just assinging fighters, thanny is way better, then revelation wow better cause dont use ammo ? so thats all but gallente is better cause it can self defend, phonix can blow bses with torps, where r amarr capitals better ?
Khanid ? yeah im 22m sp only amarr specialized pilot i need to waste almost 2 moths to be able to fly 1/2 of my t2 ships tnx and train rockets with ammar ? i wish they will make u train lasers 1 day ......
battleship for fleet ? artylerry is best so we r at least 2nd but gallete isnt running out of cap after 30 seconds of shooting so ? hehe even caldri rokh is better, abbadon setup includes 3 x ccc rigs ? wow
arbi best cruiser ? looksl ike u never fly 1, with noses before neft was good, but would get eaten by any caldari or minmatar crusier ro even thorax if he can get on ur a*s ....
logistics - that 1 u may be right, i think best in game, but its not pvp ship is support ship i never seen 1 in roaming gang, every1 wanna kill .....
*Ships built around a single tanking system - u forgot to add, most enery wasting and slowest system, cap issueas etc
*Ships with drone bays that are overall the equal of Mini making it more a less a tie for 2nd - some ships but some ..... zealot 0 drones. prophecy or abso 25m3 !!!!
*The best short range missile / rocket boats - amarr isnt missle nation.
*Some of the best long range weapons *The only ships that still have an advantage in regards to NOS & Neut
rails r better, arty too
and nos and neuts r worst weapon against armarr excludin khanid
dude fly aramm then talk, tnx
You are just a lazy ****.
Amarr has decent/best capitals. Archon is the best carrier for turtletanks and far more capitals are used on the frontlines. The pos assign stuff isnt really that alive anymore. Revelation deals good damage and has strongest tank of all dreads.
C'mon we are talking best tanks here on capital lvl + decent damageoutput + targets where damage type doesnt really matter that much. If you think they suck, you suck. I cannot put it any other way.
About the heavy training you have to do:
I trained Light missile lvl 5 + spec for 1 ship. The ares.
I trained Heavy missile lvl 5 + spec for 1 ship. The lachesis.
I trained Medium AC lvl 5 + spec for 1 ship. The fleet stabber.
Now get some skills and train for rocket lvl 5, you noob. Two months is nothing if you get some nice ships back for it.
Amarr isnt useless @ sniping, but the only true snipership is the tempest imo. Decent range, big alpha and no capusage from weapons.
You may not believe me but a railthron runs out of cap after 10 minutes (with some capmods). Offcourse that nothing compared to amarr. Having to fit AND pg mods AND capmods AND the mods that give you range/damage is impossible or you end up with 130-140 km range.
I havent really seen many nossing arbi's. Was that its mainstrenght yeh? I never seem to have enough PG.
I prefer nano setup + small guns in high and 2* damp in med. Orbit @ 22 km and retract drones each 20 seconds, just let em fly 10 km off target and put em back on it.
What i understand here is that you click on a thorax, press aproach and than put nos on it and think OMG why am i dying? lol you noob, how can a arbi lose from a thorax, its like freacking impossible.
Amarr does not need a mwd, fit for heavy armor, big guns. If you want the "weeeeeeee" factor, fly minmatar. You basicly picked the wrong race.
Nos only works when you have lowcap, so what issues did amarr have again. Thats right! Nos takes ****load of PG, now what did amarr have a lot. Thats right!
OMG Amarr must use missiles now, NOT FAIR. BOOOHOOO, i wanted versality but i didnt want to train any other weapontype. BOOHOOO
I agree that amarr needs some fixing, but your whine is insane. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
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Xequecal
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Posted - 2007.09.18 18:18:00 -
[51]
Amarr isn't bad. It sucks compared to Gallente, but then EVERYTHING does. Compare Amarr to Caldari and Minmatar. They're balanced.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.18 18:19:00 -
[52]
The "amarr" problem isn't really ship fitting anymore(not easy but doesn't change much). Problem is whole force the engagement situation and get away from what you can't win situation. (similar to caldari really, however caldari has missile + damps for "have tackler" situation).
Amarr on other hand, only real advantage is when it comes to fitting megapulses and fighting at 25+km range(out of neut/nosf). At that range you have dire need for tacklers and at that range, you can't keep them alive. And the nice range of scorch is totally useless on ships smaller than bs(yay for 23km optimal with M scorch, fighting at that range ensures astartes/eoses/sleipnirs to catch up, web, then gameover).
Amarr + tons of skills have awesome ships on paper(arma with new cpu buff is probably best gankboat out there, 1200 dps for <100mil ). Reality is a bit different. As long as you can't force engagement with them(like rapier webbing anything before it gets back to jump range, vaga totally overpowered tackler/npcer killer etc), you can't fight on your terms and anything else, you probably die alot. So train up minmatar alt for dampahuginn and fly amarr ships... and ccp will be grateful for your $.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.18 18:24:00 -
[53]
Originally by: madaluap
OMG Amarr must use missiles now, NOT FAIR. BOOOHOOO, i wanted versality but i didnt want to train any other weapontype. BOOHOOO
On exactly how many ships? (damnation is as much drone boat as missile boat, it requires quite good missile skills to actually make worth fitting anything on those slots :P )
Problem with whole versatility is it requires less time for caldari to train for sacri than for amarr to train for proper sacri now. Do I really want to end with another 6mil sp in a field used by 1 ship. I'll just rather train minmatar up.
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Aferah
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Posted - 2007.09.18 18:31:00 -
[54]
"For example take minmatar. You have to train Projectiles AND missiles AND drones for ALMOST ALL shiips. Why in hell you complain to train missiles in Ammar?"
drones is for every race, and minmatar u can eithr use shield or armor tanks and u have speed as well ...
"Minmatar carriers and Dread are a joke compared to Ammar ones."
i said amarr r not best in game never said they r worst so READ plz dont waste space
"Arties better than Beams? mmm not so easy.. both have horible fittings (remember minmatar usually has < PG) have bad range, RIDICULOUSLY SMALL clips ( resulting in a pathetic DoT) and horrible tracking HORRIBLE. I would say Beams and Arties are pretty balanced."
did u c amarr ships with artys ? i did did u c any minmatar ships witth or any other race with lasers ? NO i thought so, so ble ble ble lasers r uber sure....
"You may not believe me but a railthron runs out of cap after 10 minutes...."
dude geddon w/o riggs goes out after 45 seconds!!!!! and ive all possible skills lvl 4/5 for cap and cap use !!!!!!!!!!!!!!!!!! including bs lvl4
"I havent really seen many nossing arbi's. Was that its mainstrenght yeh? I never seem to have enough PG. "
to fit any smiper i need 2 pgu !!!!!!!! or fraction or riggs !!!!!!! do need smae much on any other ship ?
u do talk much having pretty nothing to say, ive 22 mils sp and my friend have 23 and 3 races there and hes winning 80% of any 1 vs 1 any fit versus amarr, plz besides guardian even him or any1 o know cant tell me which amarr ship is best in his class, but again u dont fly amarr STFU cause i dot complain about amarr i just hate fu**en as*es to talk sh*t about amarr and all they know is nothing cause all they did is read numbers but never fly amarr, so train amarr if is so good and sftu or train, fly and then talk cause im sick of ur big mouths
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Mr Li
Suicidal Mercenaries
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Posted - 2007.09.18 18:37:00 -
[55]
One reason Amarr doesn't fair well with the Eve populace is that Amarr 1v1 ability is usually subpar. 1v1 success seems to be the measuring stick for how 'good' a ship is. I can't fault this though since it seems to be the simplest way to measure a ship's ability. That and there is something alluring about 1v1 and what it denotes.
like I said, bring some friends and you're shortcomings aren't so short anymore.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.18 20:07:00 -
[56]
Originally by: Mr Li One reason Amarr doesn't fair well with the Eve populace is that Amarr 1v1 ability is usually subpar. 1v1 success seems to be the measuring stick for how 'good' a ship is. I can't fault this though since it seems to be the simplest way to measure a ship's ability. That and there is something alluring about 1v1 and what it denotes.
like I said, bring some friends and you're shortcomings aren't so short anymore.
So you're saying that amarr ships are good in gangs? Or just that you need some friends if you want to gank actual npcer ?
Because amarr ships don't really contribute much to gang strenght. Damage is nice but it's not that important. Especially since there is no good damage dealer below bs.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 20:21:00 -
[57]
Originally by: LUKEC
Problem with whole versatility is it requires less time for caldari to train for sacri than for amarr to train for proper sacri now. Do I really want to end with another 6mil sp in a field used by 1 ship. I'll just rather train minmatar up.
Please explain why you need 6m sp to use heavy assault missiles.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.18 20:32:00 -
[58]
Originally by: Mr Li One reason Amarr doesn't fair well with the Eve populace is that Amarr 1v1 ability is usually subpar. 1v1 success seems to be the measuring stick for how 'good' a ship is. I can't fault this though since it seems to be the simplest way to measure a ship's ability. That and there is something alluring about 1v1 and what it denotes.
like I said, bring some friends and you're shortcomings aren't so short anymore.
It'd be nice if Amarr at least had a few more ships that could solo decently besides the Curse (and maybe the Sac). The whole lineup doesn't need to be able to solo, but 4 or 5 decent solo ships would be nice. Simplest way to do that would be to take out the unused high on ships like the Ret, the Zealot and the Abso, and add another mid to them instead.
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Mr Li
Suicidal Mercenaries
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Posted - 2007.09.18 21:29:00 -
[59]
Originally by: LUKEC
Originally by: Mr Li One reason Amarr doesn't fair well with the Eve populace is that Amarr 1v1 ability is usually subpar. 1v1 success seems to be the measuring stick for how 'good' a ship is. I can't fault this though since it seems to be the simplest way to measure a ship's ability. That and there is something alluring about 1v1 and what it denotes.
like I said, bring some friends and you're shortcomings aren't so short anymore.
So you're saying that amarr ships are good in gangs? Or just that you need some friends if you want to gank actual npcer ?
Because amarr ships don't really contribute much to gang strenght. Damage is nice but it's not that important. Especially since there is no good damage dealer below bs.
both TBH. I'm going to keep flying Amarr because it's aesthetically pleasing to me and I've invested time and money in building my skills. I've almost squeezed every last bit of damage out of lasers and take some pride in the fact that i've been patient enough to train my skills as far as I have. I have plans to cross train since gunnery skills are universal in terms of the support, but Amarr ships are too damn sexy to not fly imo. I really hope somthing happens to boost lasers, but i'm not holding my breath.
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Ruciza
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Posted - 2007.09.18 21:50:00 -
[60]
Ts, no room for tactics. Here CCP! We have understood! No need to change Amarr! We have fun! They just don't get it!
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