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Le Thanh Ton
Kick B0rt Test Alliance Please Ignore
3
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Posted - 2012.01.20 12:13:00 -
[1] - Quote
As you can see I'm not a throw-away alt. I've lived in null-sec and in high-sec and I see some discrepancies that could be rectified between the two. There are also some mechanics changes that I think would be interesting.
(cross-post from Jita speakers corner)
Insurance Change insurance to be part of the player driven economy. In high-sec, all players have access to npc provided insurance. In low and null-sec, players have to seek out player driven insurance companies to insure their ships. This would open up the economy more and allow large null-sec bodies to provide a service to their members.
Insurance should not be limited to hulls. Instead you should be able to buy implant, cargo, module and hull insurance.
High-sec profit making In Eve, risk and reward scale, from low-risk/low-reward (high-sec), to high-risk/high-reward (null-sec). However there are some opportunities that are gated and unavailable for high-sec dwellers.
Moon-mining It makes no sense to allow PI in high-sec, but to not allow moon-mining. IGÇÖm not suggesting that moon-mining in high-sec should be as profitable as moon-mining in null-sec, just that it should be available.
Capital ship production A further injustice that high-sec industrialists have to endure is the inability to compete in the capital ship production market. High-sec dwellers should be able to manufacture capital ships just like null-sec industrialists. This would improve the capital ship market and reduce the stranglehold that null-sec has on the production of these ships. I understand that it would be silly to allow an alliance to produce war materiel under the guaranteed safety and protection of concord, so attacking a high-sec capital-ship assembly array should have no consequences and the arrayGÇÖs owner should provide their own protection.
High-sec quality of life improvements Jump bridges Null-sec residents have access to speedy travel via both jump bridges and titan bridges. I propose that high-sec should also be given jump bridges to reduce the inequality in New Eden. High sec jump bridges will be owned and operated by concord and will act as an ISK sink. People in high sec can choose to slow boat from gate to gate, or pay a fee for faster travel via the concord jump bridge system. There should be at least one jump bridge route from each empire to each of the other empires.
Taxes High-sec taxes should be overhauled. Corp tax in high-sec should be made up of a combination of a corp tax + an empire tax. I propose that the empire portion of the tax fluctuate over time (maybe / quarter?). This would give incentives for high-sec dwellers to move around to take advantage of a lower tax rate in a different region. This would help to prevent high-sec from stagnating.
Taxes could be applied to different activities rather than being a blanket tax - this would encourage research to move to systems with a low research tax whereas ratters would migrate to places with a low bounty tax. Using taxes in this way would make the high-sec economy more dynamic. Null-sec players would have the advantage of not paying the empire tax and this again would follow the risk/reward scale (NPC null-sec and Low-sec would still have an additional tax, but it would be much lower than high-sec).
Sec status Standings should be moved partly into the hands of players. Why should concord/empire decide the sec status of a capsuleer? If someone with blood on their hands goes to null-sec and rats for a week they are effectively GÇÿcleanGÇÖ and can come back to high-sec with impunity.
Instead make 50% of the sec status as it is currently, but the other 50% under the control of players. So if I want to increase my sec status, I would have to get enough players (with high sec status) to vouch for me. This would also enliven the economy with a secondary market in selling sec status increases!
Secondary Markets Allow the trading of derivatives (ie ice futures) and allow stops/puts/spread betting etc. Enhance the market so that is no longer just commodities - this will benefit all players. |
DeMichael Crimson
Republic University Minmatar Republic
986
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Posted - 2012.01.20 13:20:00 -
[2] - Quote
Looks like you put a lot of thought into this.
Guess that's why you forgot to post it in the sub forum - Assembly Hall. |
March rabbit
Ganse Shadow of xXDEATHXx
114
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Posted - 2012.01.20 13:25:00 -
[3] - Quote
Le Thanh Ton wrote: Moon-mining It makes no sense to allow PI in high-sec, but to not allow moon-mining. IGÇÖm not suggesting that moon-mining in high-sec should be as profitable as moon-mining in null-sec, just that it should be available.
personally i would completely remove Moon-mining from the game.
Le Thanh Ton wrote: Capital ship production A further injustice that high-sec industrialists have to endure is the inability to compete in the capital ship production market. High-sec dwellers should be able to manufacture capital ships just like null-sec industrialists. This would improve the capital ship market and reduce the stranglehold that null-sec has on the production of these ships. I understand that it would be silly to allow an alliance to produce war materiel under the guaranteed safety and protection of concord, so attacking a high-sec capital-ship assembly array should have no consequences and the arrayGÇÖs owner should provide their own protection.
as cyno can't be used in high-sec and capitals can't use gates how would you sell them? You either allow cyno in high-sec or manufacture it only in like 5 jumps away from nearest low-sec.... Carriers jump not so far ....
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Orion GUardian
95
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Posted - 2012.01.20 13:30:00 -
[4] - Quote
Im Sorry I am not trying to flame you. But you are saying" HIghsec needs more love above Nullsec"?
That is not very fair statement becuase Highsec got buffed quite alot in the last years! Mission running and Incursions (which can be done in null adn low as well but seldom are done due to the risk of enemy fleets) are the most profitable PvE content in game. Trading in Highsec even more (due to difficulties in logistics (fuel costs anyone) and weaker markets in nullsec that is not as profitable im told).
There is a very good reason some businessventures are limited to nullsec because nobody would do it in nullsec if they could do it in Highsec! Highsec is a "Safer place" where some of the riskier and profitable ventures shouldn't take place.
Capital Ships for example: If you could make them in Highsec you'd need to USE them in Highsec which is....not possible.
Jump Bridges: These are a merit for owning space and defending it. Why should they introduce "more stargates" (which they'd be) into HIghsec? They deleted the "Highways" between the empires years ago so the economy would spread out more. Thats what they want to do to Highsec.
Besides: Why would you want JBs in Highsec anyway? YOu dont need to jump 20 systems for the next viable station, there are no bubbles to be put up and there is no "free-for-all shooting" going around you have to protect against.
Sec Status: Under player control this would be used 100% for the purpose of killing other players. define 50% of it by other players and anyone with a sec status of ~0 willl be set to -2.5 easily....not nice is it?
Taxes: Yeah I'd say thats a good idea because it does not move one of the few merits of nullsec to Highsec...
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Vigrioth Stoneclaw
Pillage and Plunder Salvage Co.
23
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Posted - 2012.01.20 22:00:00 -
[5] - Quote
Orion GUardian wrote:Im Sorry I am not trying to flame you. But you are saying" HIghsec needs more love above Nullsec"?
That is not very fair statement becuase Highsec got buffed quite alot in the last years! Mission running and Incursions (which can be done in null adn low as well but seldom are done due to the risk of enemy fleets) are the most profitable PvE content in game. Trading in Highsec even more (due to difficulties in logistics (fuel costs anyone) and weaker markets in nullsec that is not as profitable im told).
There is a very good reason some businessventures are limited to nullsec because nobody would do it in nullsec if they could do it in Highsec! Highsec is a "Safer place" where some of the riskier and profitable ventures shouldn't take place.
Hisec is safer than Nulsec? Are you serious? Yeah, there are trouble zones, but given the political state of nulsec right now, I'm going to have to have a chuckle at that.
Oh, and um...if Hisec has been buffed so much, why are the mission loot drops generally filled with useless crap? I certainly remember getting better stuff back in the day than i do now. And forget being a Hulk.Mack pilot in certain areas.
Safer indeed... |
Cur
Nova Australis Dark Knights of New Eden
46
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Posted - 2012.01.20 22:09:00 -
[6] - Quote
OP is in test alliance
therefor thread is troll
lols at all who got trolled? |
Lady Spank
Genos Occidere HYDRA RELOADED
1113
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Posted - 2012.01.20 22:10:00 -
[7] - Quote
LOL (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
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ISD Eshtir
Community Communications Liaisons
46
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Posted - 2012.01.20 22:20:00 -
[8] - Quote
Hi,
please do not cross post. Since your thread state its a proposal, i will go ahead and lock this one and you can continue your discussion in the Jita Park thread. ISD Eshtir Vice Admiral Community Communication Liaisons (CCLs) Interstellar Services Department |
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