ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.06 23:29:00 -
[1]
Edited by: ninjaholic on 06/10/2007 23:31:17
Originally by: CCP Atropos How would you govern how many skill points you believe you are entitled to?
With the different attribute requirements for the skills (Intelligence, Memory, Perception, Willpower, Charisma) a character created with, say, high Intelligence and Memory, would be better suited to training Science and Production related skills, and so, for those could be 'entitled' to 10 million skillpoints. However, if they had trained Combat related skills, which are primarily Perception and Willpower orientated skills, they might only be 'entitled' to 7 million skillpoints.
And what happens if you factor in implants? +5's aren't prohibitively expensive, would the amount of skill points that you're projecting be based upon your attributes with those implants, if you owned them or not? Or what happens if you've inadvertently forgotten to train a learning skill?
As a theoretical suggestion it holds merit, but it's not something that I could ever see us doing. (Also this character has currently 421 skills and 473,218,560 skill points, I don't need more skillpoints! )
My suggestions? No selling SP, but if a character has no skill training for a certain period of time, allocate them, say, 40% of the SP to them when they re-log. I do think the system where if you're not training a skill you're screwing yourself is a great idea, Eve Online is all about SP, and encourages players to ALWAYS train a skill, but a form of "Rest SP" encourages people to come back after a period of inactivity, and at 40% or something it would be hard to exploit that.
Before you ask what area the SP should be allocated, I'd say the same category that the person had a skill training in last, unless those skills are maxed out, in which case it would be the previous skill-group. Not hard to do as there's already a skill-training history list been added to the game.
Rest SP is only a good method of gaining back valuable customers after a long period of being away from the game, and you'd have softened the blow to their return. I'm sure I'd be reluctant if I was unable to get at Eve Online for any long time to return, knowing that the people as old as me have 30% more SP than me >.<
I like this modified idea more than the original, as purchasing SP is a baaaaaaaaad idea and will only add more problems to CCP's already large workload.
Sign?
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ninjaholic
Gallente Burn the Jolly Roger Phoenix Rising Alliance
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Posted - 2007.10.07 18:03:00 -
[2]
Edited by: ninjaholic on 07/10/2007 18:04:06
Spin-off of the original idea, it differs in the sense that players can NEVER buy SP, but impliments a form of "rest SP" for players who've been away from the game for a long time.
Linkage, or read post #17 above. I think it's a fair middle-ground.
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