Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 18:14:00 -
[1] - Quote
Am I the only one who thinks this bonus has been outdated for far too long? Perhaps I'm just another frustrated Caldari pilot but I think this is the worst ship bonus in the game to be on so many ships. Is there an actual reason for a type specific damage bonus on the Caldari missile boats? It's not particularly useful for pve and is literally worthless in pvp.
Missiles have the long reload time of projectile/hybrid turrets and the delayed damage of drones. Imagine if Gallente drone boats only got a 5% drone dmg bonus to the dmg type that is almost always the second highest in resistance.
The simplest solution: Take the word 'kinetic' out of the equation.
Secondary solution: Replace the kinetic missile damage bonus on caldari ships with a Rate of Fire bonus. It would give caldari missile ships the ability to actually utilize the versatility of multiple ammo types but would balance that by having additional drawbacks (reloading more often and still having to carry ammo of multiple flavors)
Alternatives: 1 Replace the kinetic dmg bonus with some kind of defensive bonus which would allow caldari ships to free up a mid slot they would otherwise use for shield mods. This would allow for tp or web to be fit without completely sacrificing the tank. 2 Add a low slot to those ships with a kinetic dmg bonus. Although this wouldn't get rid of the useless bonus we currently have it would at least allow for an extra ballistic control.
If you would also like to see this bonus adjusted, tweaked or replaced please speak up! |
Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.22 18:19:00 -
[2] - Quote
Galerak wrote:Am I the only one who thinks this bonus has been outdated for far too long? Perhaps I'm just another frustrated Caldari pilot but I think this is the worst ship bonus in the game to be on so many ships.
Missile velocity/flight time says "hi."
Quote:Is there an actual reason for a type specific damage bonus on the Caldari missile boats?
So they don't get unrestricted, full damage-type selection.
|
Lili Lu
145
|
Posted - 2012.01.22 18:28:00 -
[3] - Quote
The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type. Look at it this way, at least you can still change your damage type, unlike those gunboats. Of course Minmatar gunboats can choose their damage type, sorta. They can't get a pure damge type on any of their ammo, and Say for instance they want a long range thermal damage ammo. They don't have any.
The kinetic damage bonus is ther for a reason. Now that is not to say that all missile ships should only have that. But it is not an imbalance to Caldari any more than damage with lasers is an imbalance to Amarr. It just is a part of the game.
Drone boats have other weaknesses. Their damage is destructible. If sentrys then either abandon them in one place and risk losing them or basically you sacrifice mobility and your ship is pinned to one place.
This has been an old whine with Caldari. Tell me you fly another race of ships and understand the damage type limitation with lasers or hybrids. Do you accept that? If so then accept that your ships may only have kinetic missiles bonused. Because if you really think missile boats should all get bonuses that buff all damage types then maybe you want to post about intorducing explosive laser and hybrid ammo etc. |
Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 19:34:00 -
[4] - Quote
Mfume Apocal wrote: So they don't get unrestricted, full damage-type selection.
Oh you mean like projectile turrets? |
Aamrr
240
|
Posted - 2012.01.22 19:38:00 -
[5] - Quote
Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also, laser capacitor savings bonus says "hi." |
Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 19:55:00 -
[6] - Quote
Aamrr wrote:Also, laser capacitor savings bonus says "hi."
No more of a crutch than a missile velocity bonus. |
Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 20:04:00 -
[7] - Quote
Lili Lu wrote:The kinetic bonus is there because lasers and hybrids, and therefore Gallente gunboats and Amarr gunboats are limited in damage type. Look at it this way, at least you can still change your damage type, unlike those gunboats. Of course Minmatar gunboats can choose their damage type, sorta. They can't get a pure damge type on any of their ammo, and Say for instance they want a long range thermal damage ammo. They don't have any.
The kinetic damage bonus is ther for a reason. Now that is not to say that all missile ships should only have that. But it is not an imbalance to Caldari any more than damage with lasers is an imbalance to Amarr. It just is a part of the game.
Drone boats have other weaknesses. Their damage is destructible. If sentrys then either abandon them in one place and risk losing them or basically you sacrifice mobility and your ship is pinned to one place.
This has been an old whine with Caldari. Tell me you fly another race of ships and understand the damage type limitation with lasers or hybrids. Do you accept that? If so then accept that your ships may only have kinetic missiles bonused. Because if you really think missile boats should all get bonuses that buff all damage types then maybe you want to post about intorducing explosive laser and hybrid ammo etc.
As a matter of fact I have more skills for Amarr ships than for Caldari and more than double the sp in in gunnery than in missiles. I fly mostly amarr or shansha ships now with the exception of the Falcon, Onyx, Naga and a Tengu collecting dust in my old mission station. Point being that I fly Amarr ships because Caldari have a much harder time matching other races dps, usually giving up most of their utility or tank to do so.
As was pointed out minmatar gun boats, when they get a dmg bonus are not restricted on damage type and their dmg is immediate and non-destructible. Yes Gallente drones can be destroyed but so can missiles with defender missiles. Just because people dont often use them doesnt mean there isnt a counter. Neuts counter laser boats well, smartbombs decimate drones, defenders blow missiles out of existence. Perhaps if the caldari missile bonus was not type specific defender missiles would see more use. Plus drones dont have a reload time but missiles do. As for Amarr lasers they do both thermal and em which are commonly the 2 weakest resists. Which leaves hybrids, Gallente and caldari both use them, Gallente gets damage bonuses Caldari gets range. The range bonus doesn't make a huge difference for blasters but is awesome for sniping boats. And while hybrid damage might be balanced with the other turrets now, remember rails just got a dmg buff.
I still see this as unbalanced. I think a change to a rate of fire bonus would be the most suitable, as a rate of fire increase also makes you reload more frequently and have to carry more ammo so there is balance to it. |
Lili Lu
145
|
Posted - 2012.01.22 20:27:00 -
[8] - Quote
Galerak wrote: Caldari have a much harder time matching other races dps, usually giving up most of their utility or tank to do so. How do Caldari give up tank for dps? Oh you mean sprs
Galerak wrote:As was pointed out minmatar gun boats, when they get a dmg bonus are not restricted on damage type and their dmg is immediate and non-destructible. Sure, minmatar have more damage options. But, ammo that mixes explo and em that's hardly a great thing. Besides I already provided the example of no long range thermal and there are other oddities. Meanwhile missiles are like drones, they do one damage type, whatever is optimal for the resist weakness you are trying to exploit. Also, tracking disrupters are used and they can disrupt projectile damage (usually better if applied on arty, but can do some damage to ac dps also).
Galerak wrote:Yes Gallente drones can be destroyed but so can missiles with defender missiles. Just because people dont often use them doesnt mean there isnt a counter. Neuts counter laser boats well, smartbombs decimate drones, defenders blow missiles out of existence. Perhaps if the caldari missile bonus was not type specific defender missiles would see more use. Ok, loving this weak argument. Get serious. Defenders are broken and noone uses them in pvp. Sure some rats use them in pve, but they frankly don't even screw up your dps like npc damping, ecm, or tracking disruption do.
Galerak wrote:Plus drones dont have a reload time but missiles do. Wow, another gem of a weak argument. Drones have travel time. So much so that heavy drones are worthless unless you are right on top of your target. And sentrys mean you either don't move your ship or you take your chances that they won't be there when you come back for them. But these are acceptable drawbacks. You don't see continual whine threads over snetry lack of movement.
Galerak wrote:As for Amarr lasers they do both thermal and em which are commonly the 2 weakest resists. Spoken like someone who only flies shield tanking ships and thinks everyone else does also.
Keep trying. It's fun to see you flailing about presenting easily countered justifications for a fix without a problem. |
Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 20:29:00 -
[9] - Quote
Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time.
|
RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 20:37:00 -
[10] - Quote
Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time.
Thundercats Fleet Doctrine Says Hi. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
|
Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 20:44:00 -
[11] - Quote
RubyPorto wrote:Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time. Thundercats Fleet Doctrine Says Hi.
I fly minmatar and this answer still sounds stupid to me. Anyone who has the isk and sp to burn on a t3 fleet doctorine is obviously going to be effective. Hell, i've been on the recieving end of a legion/proteus Rooks and Kings gang and it absolutely rocked our male/scimi fleet 5x their number.
If we said anything an elite corp could pull off was balanced cruise ravens are fine because BE used to lolsnipe with them and hero tacklers. |
RubyPorto
Profoundly Disturbed RED.Legion
1253
|
Posted - 2012.01.22 20:46:00 -
[12] - Quote
Brutor Slavechild 1039248223 wrote:RubyPorto wrote:Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time. Thundercats Fleet Doctrine Says Hi. I fly minmatar and this answer still sounds stupid to me. Anyone who has the isk and sp to burn on a t3 fleet doctorine is obviously going to be effective. Hell, i've been on the recieving end of a legion/proteus Rooks and Kings gang and it absolutely rocked our male/scimi fleet 5x their number. If we said anything an elite corp could pull off was balanced cruise ravens are fine because BE used to lolsnipe with them and hero tacklers.
Drake Blob Doctrine says Hi. (Adopted because Missiles have pretty nice Alpha) Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Derath Ellecon
Washburne Holdings Situation: Normal
122
|
Posted - 2012.01.22 20:48:00 -
[13] - Quote
Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time.
And missiles hit from max range to 0 every time. Maybe not always full damage but they hit.
Bottom line different does not mean unbalanced. Personally I think it's great having systems that are wildly different. (this coming from a Pure Gallente pilot who has to shove his blasters up your @$$ in order to get into optimal). |
Brutor Slavechild 1039248223
0
|
Posted - 2012.01.22 20:52:00 -
[14] - Quote
RubyPorto wrote:Brutor Slavechild 1039248223 wrote:RubyPorto wrote:Galerak wrote:Aamrr wrote:Lasers and hybrids don't get any damage type selection. Just be happy that you can do so if the situation justifies it.
Also consider that those platforms can still do considerable alpha strike damage where missiles have a travel time. Thundercats Fleet Doctrine Says Hi. I fly minmatar and this answer still sounds stupid to me. Anyone who has the isk and sp to burn on a t3 fleet doctorine is obviously going to be effective. Hell, i've been on the recieving end of a legion/proteus Rooks and Kings gang and it absolutely rocked our male/scimi fleet 5x their number. If we said anything an elite corp could pull off was balanced cruise ravens are fine because BE used to lolsnipe with them and hero tacklers. Drake Blob Doctrine says Hi. (Adopted because Missiles have pretty nice Alpha)
Valid, but the point is the drake stands alone. Not to mention, the drake is slated to loose it's kin bonus (relavent to the OPs concern). |
Derath Ellecon
Washburne Holdings Situation: Normal
122
|
Posted - 2012.01.22 20:53:00 -
[15] - Quote
Brutor Slavechild 1039248223 wrote:Valid, but the point is the drake stands alone. Not to mention, the drake is slated to loose it's kin bonus (relavent to the OPs concern).
Serves them right for not keeping all the bolts tight.
|
AstarothPrime
Eternal Profiteers Eternal Syndicate
5
|
Posted - 2012.01.22 22:35:00 -
[16] - Quote
Galerak wrote:Mfume Apocal wrote:
Missile velocity/flight time says "hi."
So they don't get unrestricted, full damage-type selection.
Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships. Oh you mean like projectile turrets?
Projectile turrets have "flavors" of all damage types, "main" damage type is actually 70-80% of total damage. PLUS -> their T2 ammo is exp damage type which is basically bad...
I.
|
Galerak
CASCADE OF SPECTRES Comic Mischief
1
|
Posted - 2012.01.22 22:40:00 -
[17] - Quote
Lili Lu wrote: How do Caldari give up tank for dps? Oh you mean sprs
I mean tp/web (and for HAM/Torp fits a MWD) because without at least one of those missles dont do even close to full dmg before resists.
Lili Lu wrote:Sure, minmatar have more damage options. But, ammo that mixes explo and em that's hardly a great thing. Besides I already provided the example of no long range thermal and there are other oddities. Meanwhile missiles are like drones, they do one damage type, whatever is optimal for the resist weakness you are trying to exploit. Also, tracking disrupters are used and they can disrupt projectile damage (usually better if applied on arty, but can do some damage to ac dps also). Oh, and then there's the wonders of fall-off or the enforced choice of alpha over dps. Really, get some experience with projectiles before you just cry "winmatar."
At least there IS a choice for alpha over dps. With missles there isn't although there IS the 10 second reload and the most frequent reloading of any weapon type. Not even taking into account the higher speed of Minmatar ships vs Caldari or the ability to choose between armor, shield and speed tanking.
Lili Lu wrote:Ok, loving this weak argument. Get serious. Defenders are broken and noone uses them in pvp. Sure some rats use them in pve, but they frankly don't even screw up your dps like npc damping, ecm, or tracking disruption do.
If it's broken it should be fixed. But its easier for the non-caldari pilots to just leave that broken so no one will complain about how broken missiles are. Talk about a weak argument! Lets look at other counters to missiles: speed, sensor damps, ecm, oh wait those are things we already do anyways and missiles dont do enough damage to have a specific counter. Thanks for strengthening my point.
Lili Lu wrote:] Wow, another gem of a weak argument. Drones have travel time. So much so that heavy drones are worthless unless you are right on top of your target. And sentrys mean you either don't move your ship or you take your chances that they won't be there when you come back for them. But these are acceptable drawbacks. You don't see continual whine threads over snetry lack of movement..
Drones and missiles both have travel times. And just like heavy drones, high dmg missles are slow (which means they also have a short range) but a missile boat has to dock up to refit for longer range which is not nearly as convenient as pulling in one set of drones and launching a different type. And we still gotta remember that the higher dmg missiles dont apply full dmg without a tp and dont forget that before we can fire a single shot we have to switch to the right dmg type so at 10 seconds. But since we cant always leave a fight to refit for longer range, we gotta be able to get to the target so MWD is also a must. So even without putting a scram or warp disruptor we've lost 2-3 slots out of our tank.
Lili Lu wrote: Spoken like someone who only flies shield tanking ships and thinks everyone else does also. Keep trying. It's fun to see you flailing about presenting easily countered justifications for a fix without a problem.
Apparently you missed the part about me having and flying mostly amarr ships. I'd like to see your armor fits where neither EM or Thermal are the weakest resist. On all of my armor fits those are my 2 weakest resists. Not that I can speak with complete certainty about gallente but the ONLY fit i have that's much different is my Vindicator fit with EM/Thermal tied for second lowest resist.
I dont want missiles to be over powered. As i said in the OP i would be ok if the damage bonus were removed and caldari ships were given an additional low or mid slot instead (just the missile boats mind you). I would rather have extra room for a painter or a bcs than a bonus to a specific damage type. Or a smaller bonus to all damage types. There are several ways this could be fixed that would be completely satisfactory. My primary objection is that we have bonus that has no practical use in either pvp or pvp.
|
Renarla
12
|
Posted - 2012.01.23 00:01:00 -
[18] - Quote
Only if Hybrids and Lasers get to choose damage type. |
Galerak
CASCADE OF SPECTRES Comic Mischief
2
|
Posted - 2012.01.23 00:34:00 -
[19] - Quote
Renarla wrote:Only if Hybrids and Lasers get to choose damage type.
With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Aside from that I'm not talking about changing MISSILES. I'm talking about half the caldari ships having a useless bonus. Stop changing the subject.
|
Aamrr
240
|
Posted - 2012.01.23 01:32:00 -
[20] - Quote
Galerak wrote:Renarla wrote:Only if Hybrids and Lasers get to choose damage type. With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky.
Frequency modulation and quantum entanglement create a subatomic reaction in the opponent's hull, creating an explosive reaction or even penetrating it outright.
Took me 5 seconds to come up with that. I'm sure CCP could do better. God knows there's stupider stuff out there. |
|
Lili Lu
147
|
Posted - 2012.01.23 05:44:00 -
[21] - Quote
I wrote a lengthy rebut of every stupid argument you responded with. Then forgot to select all and copy before hitting post However, really not interested in typing all that **** again. You are dense, and you obviously think no other ships deal with tradeoffs and conflicts so it's not worth bothering with it.
But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do fit them with a missile focus too. So much for the "winmatar/projectile" whines. Also, I have two other characters which have been taking full advantage of the drake op-edness.
However, unlike you I try to look at the game as a whole, and have sought experience with every race of ships. Sorry to tell you there is nothing any more wrong with kinetic missile bonuses than there is with other race's ship bonuses. And here you are saying you fly Amarr yet you see nothing irksome with the ubiquitous laser cap use reduction bonus? The bonuses are all less than wonderful. That's the point. If the bonus was too good you'ld not want for anything else, and every other race would be easy fodder.
Good luck thinking somehow Caldari ships should get an extra slot more than every other race. Have fun trying to convice CCP to do this. Missiles and missile boats have drawbacks because every weapon system and ship type has drawbacks. Certainly having heavy missile launcher II as the most used weapon on pvp kills (and probably also on pve kills) surely means that Drakes and kinetic missile bonuses are a real bad deal |
RubyPorto
Profoundly Disturbed RED.Legion
1255
|
Posted - 2012.01.23 05:59:00 -
[22] - Quote
Aamrr wrote:Galerak wrote:Renarla wrote:Only if Hybrids and Lasers get to choose damage type. With no damage bonus that would probably be balanced although the lore science behind making a laser deal kinetic or explosive damage would be a little tricky. Frequency modulation and quantum entanglement create a subatomic reaction in the opponent's hull, creating an explosive reaction or even penetrating it outright. Took me 5 seconds to come up with that. I'm sure CCP could do better. God knows there's stupider stuff out there.
Problem is that the lack of damage type choice is a major balancing factor for lasers. An abaddon does 900dps with faction multi and 2 Heat sinks (so it still can fit a damn good tank). Plus it has the ability to change crystals in 1s. Add in the lovely laser optimal range magic, and you have a very nice Fleet boat. Add in the ability to switch damage types, and whooosh.... my keyboard's sticky. Single-Shard, Player Driven Sandbox.
5 words. That's what makes it special in my eyes. |
Mfume Apocal
Origin. Black Legion.
275
|
Posted - 2012.01.23 09:15:00 -
[23] - Quote
Galerak wrote:Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships.
It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one case where it's really good (IMHO) is the Hookbill. On anything with HMLs or cruises, it takes you well beyond relevant combat ranges for very little real gain.
Quote:Oh you mean like projectile turrets?
They don't get full damage type selection. Unless you know of some kinetic-heavy, high DPS/alpha ammo I've been missing out on...? |
Death Toll007
Fleet of Doom Psychotic Tendencies.
23
|
Posted - 2012.01.23 09:19:00 -
[24] - Quote
Threads like this....
make me really wish I had the power to lock threads.
-DT |
Gypsio III
Dirty Filthy Perverts
182
|
Posted - 2012.01.23 12:32:00 -
[25] - Quote
Balance ships, not bonuses. |
Galerak
CASCADE OF SPECTRES Comic Mischief
2
|
Posted - 2012.01.23 15:16:00 -
[26] - Quote
Lili Lu wrote: But, just so you know, my favorite ship is the phoon. When it was 4/4 I always keyed on the missile half, it got the BCUs, not the porjectile guns and gyros. Now that it is thankfully 5/3 I always fit 5 launchers. Most people do fit them with a missile focus too. So much for the "winmatar/projectile" whines. Also, I have two other characters which have been taking full advantage of the drake op-edness. However, unlike you I try to look at the game as a whole, and have sought experience with every race of ships. Sorry to tell you there is nothing any more wrong with kinetic missile bonuses than there is with other race's ship bonuses. And here you are saying you fly Amarr yet you see nothing irksome with the ubiquitous laser cap use reduction bonus? The bonuses are all less than wonderful. That's the point. If the bonus was too good you'ld not want for anything else, and every other race would be easy fodder. Good luck thinking somehow Caldari ships should get an extra slot more than every other race. Have fun trying to convice CCP to do this. Missiles and missile boats have drawbacks because every weapon system and ship type has drawbacks. Certainly having heavy missile launcher II as the most used weapon on pvp kills (and probably also on pve kills) surely means that Drakes and kinetic missile bonuses are a real bad deal
LOL if you have ever flown ANY laser boat with an active tank you would be wishing for better cap reduction bonuses not complaining about their uselessness. Lasers have several important limiting factors that don't apply to every weapon system. Cap use and restricted damage type being the two defining drawbacks to lasers. Cap use bonus adresses one of these. Artillery has a slow rof so some minmatar ships get a rate of fire bonus, again to help with one of the major drawbacks to the weapon system without making arty alpha dmg insane.
And since you pointed it out, there is the Typhoon with EXACTLY what I was talking about, a 5% RoF bonus to cruise/siege launchers yet I don't know anyone that considers the phoon to be in any way OP. That RoF bonus applies to all 4 ammo types but as limiting factors means you have to reload more frequently which lowers overall dps. Pointing out that the Typhoon is your favorite ship just reveals how much of a troll you are. If the bonus on the phoon was changed to ONLY siege or only cruise launchers it would be called a nerf, and if it was changed to single damage type all hell would break loose. Again thank you for supporting my position.
And isnt it funny how the Naga WAS slated to have 1 more slot than the other new tier 3 bcs right up until they dropped all the siege/torp bonuses entirely? Between that and upcoming revision of the drake bonuses, I'm confident that CCP is already aware that caldari missile bonuses need to be changed. |
Galerak
CASCADE OF SPECTRES Comic Mischief
2
|
Posted - 2012.01.23 15:16:00 -
[27] - Quote
Gypsio III wrote:Balance ships, not bonuses.
Do they not go hand in hand? Considering the bonuses are directly tied to the ship, i fail to see a distinction but thanks for playing, tell him what he's won Bob... |
Galerak
CASCADE OF SPECTRES Comic Mischief
4
|
Posted - 2012.01.23 15:55:00 -
[28] - Quote
Mfume Apocal wrote:Galerak wrote:Missile velocity/flight time is no different than optimal/falloff/tracking speed bonuses for other ships. It's a lot different when even HAMs comfortably reach out to (unboosted) point range. The one case where it's really good (IMHO) is the Hookbill. On anything with HMLs or cruises, it takes you well beyond relevant combat ranges for very little real gain.
Well I agree that the extra missile range is unnecessary for long range missiles like HML/Cruise but the same could be said about caldari hybrid range bonus when using rails. However those same range bonuses make a difference on their shorter range counterparts so they aren't entirely without a function. It's a trade off. I'm sure most caldari pilots would prefer a dmg bonus to hybrids over a range bonus as well. |
Cyniac
Twilight Star Rangers Black Thorne Alliance
106
|
Posted - 2012.01.23 16:04:00 -
[29] - Quote
There is a better way of doing this.
Give each race a missile platform with damage type specific bonus - Hey look the Gallente already have a ship with bonus to missile thermal damage! (Kudos to you if you know which one without looking it up!) |
Lili Lu
149
|
Posted - 2012.01.23 16:13:00 -
[30] - Quote
Galerak wrote: LOL if you have ever flown ANY laser boat with an active tank you would be wishing for better cap reduction bonuses not complaining about their uselessness. Lasers have several important limiting factors that don't apply to every weapon system. Cap use and restricted damage type being the two defining drawbacks to lasers. Cap use bonus adresses one of these. Artillery has a slow rof so some minmatar ships get a rate of fire bonus, again to help with one of the major drawbacks to the weapon system without making arty alpha dmg insane.
And since you pointed it out, there is the Typhoon with EXACTLY what I was talking about, a 5% RoF bonus to cruise/siege launchers yet I don't know anyone that considers the phoon to be in any way OP. That RoF bonus applies to all 4 ammo types but as limiting factors means you have to reload more frequently which lowers overall dps. Pointing out that the Typhoon is your favorite ship just reveals how much of a troll you are. If the bonus on the phoon was changed to ONLY siege or only cruise launchers it would be called a nerf, and if it was changed to single damage type all hell would break loose. Again thank you for supporting my position.
And isnt it funny how the Naga WAS slated to have 1 more slot than the other new tier 3 bcs right up until they dropped all the siege/torp bonuses entirely? Between that and upcoming revision of the drake bonuses, I'm confident that CCP is already aware that caldari missile bonuses need to be changed.
I already told you between all my characters I fly every race.
Your first paragraph precisely illustrates my point. Every race gets a bonus that is made to address the pre-nerf on the weapon system. And, in case you're missing it CCP has a preferred damage type for each race. Kinetic is assigned to Caldari, precisely because each of the others has their preferred damage type which is not kinetic.
And, wow look rof for large projectile and large missiles on the phoon's split weapons. Essentially the ship has one bonus, but what saves it is the large drone bay. Of course if you want to give the ship 6 or 7 missile launchers then you could have your stupid complaint, which should properly be that the bonus should be explosive missiles bonus only. But alas it doesn't have that many launchers. Also, I don't think you know what troll is.
Keep asking for all Caldari ships to have an extra slot compared to all other ships. It just continues to make you look the ****** you are who only looks at this game through some wierd Caldari-centric lenses.
Kinetic damage bonuses are the functional and backstory equivalent to laser cap use bonuses. And you think only Caldari should get to escape that limitation? Cry more. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |