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Efernal
Moonlight Enterprises
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Posted - 2007.10.08 14:12:00 -
[1]
1 recently have gotten ahold of a Typhoon to use as a battle miner for .5 sec and above (currently breaking it out for some nasty parts in missions that my cruiser cant take care of). I started playing around with diff mods and found out that using 3 overdrive injectors with a basic 100 mn burner made the ship pretty fast. 241/ms before the burner goes into effect.
Im still new to this ( t1 gear only) and was thinking is it is possible to tweak a Typhoon for speed?
So far my setup is the following.. high slots 4 med lasers -2 long range -1 med range -1 short range
4 missiles -1 assault launcher 3 heavy launchers ( i mix up the ammo accordingly to what i need to use them for.
med slots--- 1 med shield booster 1 barton cap charger 1 medium shield extender last one is a tossup. if im going to tank ill use a shield charger or booster. but if im going to run ill be useing the 100mn burner
low slots 3 over drive injector 1 (Would like to make it 7) 4 power dionogistic system 1
Im currently running lv2 missions with a Moa and the Typhoon when needed. I have about 8 million isk to spend on upgrades and currently have missile skills training.
The goal is to have enough speed to fly away from npc's in missions. While having the weapons to reach out and touch someone. Mainly the one putting a statis field on ya. And giving no reason to warp out.
Other mods im thinking about includes a second barton a large shield extender and a large shield booster.
Also wondering if this setup would work on my Black Bird better due to the ammount of med slots that are avaible for shield tanking and the bartons.
Other than having 7 overdrive injectors is there anything else i could use to speed things up?
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LeMoose
Viper Squad Triumvirate.
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Posted - 2007.10.08 14:19:00 -
[2]
haha
hope this is a joke lol
Caldari ships | PVP | Success | Solo
(Pick 3) |
Marcathonas
Minmatar Sebiestor tribe
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Posted - 2007.10.08 14:20:00 -
[3]
Originally by: Efernal 1 recently have gotten ahold of a Typhoon to use as a battle miner for .5 sec and above (currently breaking it out for some nasty parts in missions that my cruiser cant take care of). I started playing around with diff mods and found out that using 3 overdrive injectors with a basic 100 mn burner made the ship pretty fast. 241/ms before the burner goes into effect.
Im still new to this ( t1 gear only) and was thinking is it is possible to tweak a Typhoon for speed?
So far my setup is the following.. high slots 4 med lasers -2 long range -1 med range -1 short range
4 missiles -1 assault launcher 3 heavy launchers ( i mix up the ammo accordingly to what i need to use them for.
med slots--- 1 med shield booster 1 barton cap charger 1 medium shield extender last one is a tossup. if im going to tank ill use a shield charger or booster. but if im going to run ill be useing the 100mn burner
low slots 3 over drive injector 1 (Would like to make it 7) 4 power dionogistic system 1
Im currently running lv2 missions with a Moa and the Typhoon when needed. I have about 8 million isk to spend on upgrades and currently have missile skills training.
The goal is to have enough speed to fly away from npc's in missions. While having the weapons to reach out and touch someone. Mainly the one putting a statis field on ya. And giving no reason to warp out.
Other mods im thinking about includes a second barton a large shield extender and a large shield booster.
Also wondering if this setup would work on my Black Bird better due to the ammount of med slots that are avaible for shield tanking and the bartons.
Other than having 7 overdrive injectors is there anything else i could use to speed things up?
I feel ill. I will do my best to make your monstrosity remotely viable.
In the highs, fit LARGE PROJECTILE GUNS. K. You get bonuses to them, use them. Do not fit med guns. If you can't use large weapons, you have no business in any BS that isn't a domi. Once those are fit, fit cruise or siege launchers, maybe heavies if your engineering skills suck (which I'm guessing they do)
As for the mids, again, fit large or x-large modules. Don't fit extenders in anything but a passive tank. Currently, your mids are all horrible, so I'll say go with a 100mn afterburner and 3 cap rechargers.
As for your lows, fit an armor tank with a few cap power relays thrown in. Use hardeners specific to the damage rats do (IE armor kin/therm for guristas and serpentis, em/therm for sansha and blood raiders, use EANMs and an exp or two for angels).
As for the idea of 7 overdrives: no. Speed mods carry a penalty to their stacking, making more than 4 useless. Anything that mentions any stacking penalty in its description follows this general rule, 2 being really useful, third being at half effectiveness, fourth being at a quarter or 20% effectiveness (can't remember which) and 5th onwards being basically useless.
As for the idea: no, you can't use speed setups in missions. You will die horribly and lose your ship. Although a BS doing a level 2 doesn't even need to fit anything but guns, as your (really bad :/) fit is demonstrating.
Also, a blackbird isn't very good for PVE. Sell your typhoon, and use a caracal. You REALLY do not know how to fit it and I'm guessing you don't have the skills to fit it either. The caracal will cost you less when you inevitably die on a level 3.
That's about all I can think of now.
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Madla Mafia
The Dead Man's Hand
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Posted - 2007.10.08 14:21:00 -
[4]
Originally by: Efernal
So far my setup is the following.. high slots 4 med lasers -2 long range -1 med range -1 short range
Am I seeing this right? You put medium lasers on a Minmatar BS? That's wrong... -----------------------------------------------------------------------------------------------------------------
The A in Amarr seems to stands for Adapt... |
Kalazar
Amarr Veto Corp
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Posted - 2007.10.08 14:26:00 -
[5]
/emocry /wrists /wrists /emoweep
Somebody make the bad setup go away, it scares me. ----------------------------------------------
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Pinky Denmark
The Cursed Navy
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Posted - 2007.10.08 14:34:00 -
[6]
Perhaps it's because when creating characters minmatar slaves are trained in using amarr lasers... at least they used to start with laser skills :p - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |
Sidephex
The Burning Orphans Exuro Mortis
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Posted - 2007.10.08 14:37:00 -
[7]
it's a trap !
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Anaalys Fluuterby
Caldari
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Posted - 2007.10.08 14:54:00 -
[8]
*feels ill*
Uhm, you are flying a MOA but cross-trained Matari enough to fly a Phoon and still having issues with level 2 missions? This has to be a joke, but in case it isn't.....
1)Sell the Phoon. You need tonnes of skill points to make it work right. Love the ship, but it doesn't start to wake up until you can put T2 guns, T2 armor parts and such on it. Then it kicks butt.
2)Train BattleCruiser to level 3. Its a cross-racial skill so you already have the pre-reqs.
3a) *best option* Buy a Drake. Use the skills you already have in missiles to outfit it. Set for massive passive shield tank and sleep through level 2, 3 and some level 4 missions even with T1 gear. Or: 3b) Buy a Ferox, use the skills you already have in rail guns to outfit it. Set for strong passive tank and sleep through level 2 and most level 3 missions. Or: 3c) Buy a Hurricane. Set for strong active shield tank and sleep through level 2 and most level 3 missions. NOTE: Requires GOOD artillery or AC skills. No lasers allowed. Or: 3d) Buy a Hurricane. Set for dual T2 medium rep tank and sleep through level 2 and most level 3 missions. NOTE: Good gunnery skills required. No lasers.
Dude, if you are seriously for real you need to concentrate on one area then when you get GOOD at it, start using another.
That is why you fail
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Efernal
Moonlight Enterprises
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Posted - 2007.10.08 14:57:00 -
[9]
Edited by: Efernal on 08/10/2007 14:59:40
Originally by: Sidephex it's a trap !
LOL yea pretty much. Im still new so still getting a feel for things. Mainly I use the typhoon for a weapons platform and mining barge ---- till i can afford and have the skills for a mining barge. Was thinking of just getting a ferfox or drake and fitting it to the likes of what i see in the stuff already posted. well as close as i can get it.
Atm I dont see anything wrong with a Caldari male Flying a Minmatar ship useing Ammar lasers. lol
Thnks for the honest answers though. Im really just looking for a speedy craft that can dish out a good beating one person at a time while tanking the hits from a few others. There are only a few missions i cant tackle atm. But this chr did start out as an engineer. less than 3 months into it.
Edited for a ship name.
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Anaalys Fluuterby
Caldari
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Posted - 2007.10.08 15:02:00 -
[10]
If you REALLY must fly the Phoon:
Highs: 4-425mm ACs, 4-Cruise Launchers
Mids: 4-T2 cap rechargers
Lows: One Large, One Medium Repper (T2 or named), 3-Rat specific hardenters, 1-DCU T2, 1-T2 Cap Relay
Drones: You have 175m3 of drone bay, fill it
Will perma-run both reppers and able to tank almost any level 4 mission if you aren't stupid. Plus if you can't use T2 of all the above the Phoon won't perform for you. It will run all level 3s with plain T1 gear though even with just the skills required to fly it. But it will SUCK on level 2s because you are against frigates.
Buy a BC.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Anaalys Fluuterby
Caldari
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Posted - 2007.10.08 15:05:00 -
[11]
Originally by: Efernal Edited by: Efernal on 08/10/2007 14:59:40
Originally by: Sidephex it's a trap !
LOL yea pretty much. Im still new so still getting a feel for things. Mainly I use the typhoon for a weapons platform and mining barge ---- till i can afford and have the skills for a mining barge. Was thinking of just getting a ferfox or drake and fitting it to the likes of what i see in the stuff already posted. well as close as i can get it.
Atm I dont see anything wrong with a Caldari male Flying a Minmatar ship useing Ammar lasers. lol
Thnks for the honest answers though. Im really just looking for a speedy craft that can dish out a good beating one person at a time while tanking the hits from a few others. There are only a few missions i cant tackle atm. But this chr did start out as an engineer. less than 3 months into it.
Edited for a ship name.
You do realize that an OSPREY or Scythe will out-mine a Phoon but quite a bit?
Mission-wise, speedy ship designed for level 2-3s? You want a Hurricane. The Drake is the ultimate low-skillpoint mission runner but fast it is not. Even with MWDs (which don't work in most missions) its a pregnant hippo to fly.
Eve is all about bonuses, your setup uses none of its bonuses and actually hurts it by doing things it isn't designed to do (like lasers and frigates, *shudders*). Right tools for the job, especially since you have cross-trained early and already hurt your efficiency.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Cenelia
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Posted - 2007.10.08 15:09:00 -
[12]
phoon is the most skill intensive battleship available at the moment(maybe t2 bs will change it, but probably not)
don't fly it with low skillpoints, and definetly dont fly it as a miner :s and you're flying a phoon but cant afford a mining barge? O.O phoon is 60M, large barge is 20M, the med one 10 I think.
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Anaalys Fluuterby
Caldari
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Posted - 2007.10.08 15:14:00 -
[13]
Originally by: Cenelia phoon is the most skill intensive battleship available at the moment(maybe t2 bs will change it, but probably not)
don't fly it with low skillpoints, and definetly dont fly it as a miner :s and you're flying a phoon but cant afford a mining barge? O.O phoon is 60M, large barge is 20M, the med one 10 I think.
Its probably the skill points. Barge 5 and Astro 5 are killers
For mining, like I said use an Osprey. It will even outmine a retriever setup for max with high mining skills. The Phoon is a crappy miner, at least a Maelstrom could have mounted more than 4 miner 2s....
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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MITSUK0
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Posted - 2007.10.08 15:17:00 -
[14]
7/10
You forgot the hull repper and small armor repper. Would have given bonus points for shield power relays.
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Cenelia
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Posted - 2007.10.08 15:23:00 -
[15]
Originally by: Anaalys Fluuterby
Originally by: Cenelia phoon is the most skill intensive battleship available at the moment(maybe t2 bs will change it, but probably not)
don't fly it with low skillpoints, and definetly dont fly it as a miner :s and you're flying a phoon but cant afford a mining barge? O.O phoon is 60M, large barge is 20M, the med one 10 I think.
Its probably the skill points. Barge 5 and Astro 5 are killers
that's for large barge yes, med barge will still mine better then a phoon. and osprey with simmilar skills
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Efernal
Moonlight Enterprises
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Posted - 2007.10.08 15:38:00 -
[16]
Originally by: Anaalys Fluuterby
You do realize that an OSPREY or Scythe will out-mine a Phoon but quite a bit?
I have an osprey fitted to have well over 1,000 m3 cargo space. i just didnt like flying back and forth to the station every 5 minutes. With the phoon I have 1 more laser, added some harvester drones and mining upgrades to it. also made it have 3x the cargo room. Less than 10 minutes to fill over 3,000 m3 now. On the plus side I can use the 4 launcher slots to deal with npc patrols.
As I said before I working on missile skills. Meaning cruise missiles are my next step. 10 hours left till I can start training them. Then onto the AC'S. The Current setup's are me being lazy and cheap. Hope that explains some of my reasons for crappy setups and weird ideas.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.08 15:48:00 -
[17]
You just made baby jesus cry so much he died of dehydration. ----------- Support fixing the EVE UI |
Seamus O'Malley
West-Indische Compagnie
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Posted - 2007.10.08 15:58:00 -
[18]
Originally by: Xaen You just made baby jesus cry so much he died of dehydration.
This
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Transmaniacon
Minmatar Strike Force Alpha
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Posted - 2007.10.08 16:13:00 -
[19]
With low skills points, a drake is probably the most useful to you at the moment. It will handle any lvl 2s and 3s, and as you hone your skills, can even handle lvl 4s. If you prefer the minmatar path, then get a hurricane. It takes more SP points to be effective, and to have a decent tank. A battlecruiser is the best choice for lvl 3s and I will list some set-ups thats you can use to help yourself along;
Drake:
Highs - 7 Heavy Launchers (Scourge Heavy Missiles) Meds - 2 Large Shield Extenders, fill the rest with shield resistance amps Lows - 1 Ballistic Control Unit, 3 Shield Power Relays
With this passive set-up, and your skills you should be able to get a peak recharge of maybe 60 shield/sec, which is decent. The drake is a strong tanker and can hold its own fairly well.
For a Hurricane, you will need T2 modules to make it truely effective, but T1 modules can get by for a bit.
Highs - 6 Med Artillery (650 mm for fitting reasons), 2 Heavy Launchers
Meds - 10 mn Afterburner, sensor booster (handy), 2 cap rechargers
Lows - 2 Med Armor Reppers, 2 EANMs, Damage Control(must have), and the last slot might be needed to aid in fitting, (Co-processor or Reactor Control) if not, gyrostabilizer is the choice.
Remember to fill your drone bays, drones are invaluable when killing frigates.
Both these ships can tackle lvl 3s quite well, the Drake more so with fewer skill points.
As has been said before, a battleship shouldnt be piloted until you have several months invested, and even then there is much room for improvement. A battlecruiser is a good ship to get into and then perfect.
As for mining, a mining barge is going to be the most effective ship you can get, a retriever will outmine everything save for a tooled up rokh or hulk/covetor.
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Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2007.10.08 16:16:00 -
[20]
Originally by: Xaen You just made baby jesus cry so much he died of dehydration.
lol thats just great.
This guy got to be messing with us i mean by the time you can afford a typhoon form lvl 2 missions you should be on lvl 3 missions if not lvl 4 and be way over the Sp needed for a raven. !
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Efernal
Caldari Moonlight Enterprises
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Posted - 2007.10.08 16:26:00 -
[21]
Originally by: Twin blade
Originally by: Xaen You just made baby jesus cry so much he died of dehydration.
lol thats just great.
This guy got to be messing with us i mean by the time you can afford a typhoon form lvl 2 missions you should be on lvl 3 missions if not lvl 4 and be way over the Sp needed for a raven.
I think I found a sig to use! lol. Im not BSin ya, Less than 3 months and in a phoon already. Missions are not the only thing I make money from. There are other legal ways of getting isk. Xaen said, "You just made baby jesus cry so much he died of dehydration."
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Alitha Maru
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.10.08 16:31:00 -
[22]
This is my trusted Typhoon setup as it is now:
High: 4x 800mm 'Scout' Repeating Artillery 4x Arbalest Cruise
Mid: 100MN Domination AB 1x Fleeting Web 2x Cap Recharger
Low: 4x Hardeners of choice 1600mm Rolled Tungsten Medium Armor Repiarer II Large Armor Repairer II
Rigs: 3x Capacitor Control Circuit I
Drones: Ogres and Hammerheads II
I'm doing 520ms or something with the AB on. Most level 4 missions are done in 30-60 minutes.
You are still on level 3 missions at best, so you can just change the components you can't use yet for T1 items you can use. I love this ship as it is, it will serve you well
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Efernal
Caldari Moonlight Enterprises
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Posted - 2007.10.08 16:37:00 -
[23]
Originally by: Alitha Maru This is my trusted Typhoon setup as it is now:
High: 4x 800mm 'Scout' Repeating Artillery 4x Arbalest Cruise
Mid: 100MN Domination AB 1x Fleeting Web 2x Cap Recharger
Low: 4x Hardeners of choice 1600mm Rolled Tungsten Medium Armor Repiarer II Large Armor Repairer II
Rigs: 3x Capacitor Control Circuit I
Drones: Ogres and Hammerheads II
I'm doing 520ms or something with the AB on. Most level 4 missions are done in 30-60 minutes.
You are still on level 3 missions at best, so you can just change the components you can't use yet for T1 items you can use. I love this ship as it is, it will serve you well
copy and paste are good tools. Thanks for that info. Xaen said, "You just made baby jesus cry so much he died of dehydration."
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Alitha Maru
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.10.08 16:39:00 -
[24]
Originally by: Efernal
copy and paste are good tools. Thanks for that info.
Oh, and check your powergrid and cpu skills first to see if you can fit it all. Maybe you need to use dual 650 arties instead.
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Efernal
Caldari Moonlight Enterprises
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Posted - 2007.10.08 16:43:00 -
[25]
Edited by: Efernal on 08/10/2007 16:45:07
Originally by: Alitha Maru Oh, and check your powergrid and cpu skills first to see if you can fit it all. Maybe you need to use dual 650 arties instead.
Will do. Might have a small problem with those since I only have 2 of the main skills trained to lv 4.
added this ---> Will have to work with what I have for now. I will be upgrading as soon as I can. --------------------------------------------------- Xaen said, "You just made baby jesus cry so much he died of dehydration."
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Perfect Diamond
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Posted - 2007.10.08 16:48:00 -
[26]
You should be able to do lvl 3 mission with that setup. You should try it out. They usually don't warp scramble on lvl 3 missions. I'm not to happy about fitting both a large and medium armor repairer.
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Praxis1452
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Posted - 2007.10.08 16:54:00 -
[27]
just get a drake. It's easy. TAkes only 10 days to train for around and can do lvl 4's with a halfway decent setup.
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zombielook
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Posted - 2007.10.08 16:57:00 -
[28]
ok so it is a slow day at work. EFT report w/ no skills. 26,258 effective HP. 8143/5469/6211 0/20/40/60 70/35/25/10 defense 15/44 cap 5849 (caps out in 1min59sec) with everything running. -64.5/+21 83 dps 264 volley 450m/s w/ the ab on.
2 heavy beam 1 (multi) 1 med focus beam 1 (multi) 1 heavy pulse 1 (multi)
3 heavy launchers 1 assaul launcher
the rest as posted. (no drones, no rigs)
w/ lvl 5 skills (per EFT) 36129 effective hp 11757/7520/7764 defense 58/68 cap 7677 (12m4s) -41.4/+36.7) 159 dps 380 volley 689m/s (no rigs no drones)
Dunno what Baby Jesus has to say about it. |
LemonHamster
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Posted - 2007.10.08 17:00:00 -
[29]
Originally by: zombielook
Dunno what Baby Jesus has to say about it.
Not much, he did the EFT checks beforehand and died of horror. _____________ NYAH ^_^ |
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