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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Takseen
University of Caille Gallente Federation
125
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Posted - 2012.04.28 19:57:00 -
[1] - Quote
Quote:Bring vanguard sites down to level 4 mission (ISK/hr) payouts (per member of fleet).
Um, no. There has to be bigger rewards per person for bigger groups. |
Takseen
University of Caille Gallente Federation
125
|
Posted - 2012.04.28 20:48:00 -
[2] - Quote
Apolyon I wrote:Takseen wrote:Quote:Bring vanguard sites down to level 4 mission (ISK/hr) payouts (per member of fleet). Um, no. There has to be bigger rewards per person for bigger groups. shouldnt group of 10 dudes running lv4 should get equal payout as incursion???
No, level 4 missions -are easier (ib4 hurr durr incursions are easy, level 4s are easier still) -most missions don't have enough rat EHP to give 10 players in Incursion quality fits time to shoot at stuff. Bringing 10 guys to a level 4 mission just isn't efficient. -incursions can be contested by other players -incursions require more travel time, more specific fleeting requirements(a FC of some kind, logistics), and may not always be present
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Takseen
University of Caille Gallente Federation
125
|
Posted - 2012.04.28 20:55:00 -
[3] - Quote
Alicia Fermi wrote:Let us not beat around the bush. As an in-game activity, incursions are far healthier than missions. Incursions promote the use of dedicated logistics and buffer tanks. Compare with mission fits and their low-buffer local tanks.
Indeed. If the only issue with them is the ISK faucet, just offer non-ISK rewards instead.
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Takseen
University of Caille Gallente Federation
125
|
Posted - 2012.04.30 17:04:00 -
[4] - Quote
Funny thing is you could fix the overfarming of Incursions with the exact same mechanic every other MMO uses to prevent the same thing happening, but I doubt CCP would touch it. |
Takseen
University of Caille Gallente Federation
125
|
Posted - 2012.04.30 17:15:00 -
[5] - Quote
Simi Kusoni wrote:[quote=Korgan Nailo] It seems you may be playing the incorrect game.
Highsec and Concord's current level of protection in that area has been around for years. If you want a server wide no holds barred arena, you're the one playing the wrong game. |
Takseen
University of Caille Gallente Federation
125
|
Posted - 2012.04.30 17:26:00 -
[6] - Quote
KrakizBad wrote:Takseen wrote:Simi Kusoni wrote:[quote=Korgan Nailo] It seems you may be playing the incorrect game. Highsec and Concord's current level of protection in that area has been around for years. If you want a server wide no holds barred arena, you're the one playing the wrong game. Your inability to understand the point of Concord is only dwarfed in stupidity by your desire for a PVP flag in a 100% PVP game.
Quote:by your desire for a PVP flag in a 100% PVP game.
My desire for a what, now? |
Takseen
University of Caille Gallente Federation
125
|
Posted - 2012.04.30 20:08:00 -
[7] - Quote
xxanjoahir wrote:it could have been so much more fun....
just off my head now when you are in the area of incursions you are either a terrorist (fighting for sansha's) or counter-terrorist (fighting against sansha)... you choose what team you are on which is active for the entire duration of the incursion....
"2nd chapter" achieved, farming disrupted... people continue to have fun... and this seamingly ignorant perception that high sec incursions carry no risk is reduced since now cry babies can something about it....= emergent game play...
3rd chapter - new mods and ships used in the different sites to cotribute to the risk of running incursions = another new emergent game play.
you wanted variety i just gave you one that would open a selection box.
Sounds like a copy paste of Faction Warfare, but with stronger rats. It'd be just as popular as the lowsec Incursions. In fact it'd be even worse, since the pro-Sansha forces are entirely safe while travelling to the Incursion zone. Seriously. Stop and think about why lowsec Incursions are barely run. If you can fix that problem, then you'll be getting somewhere.
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Takseen
University of Caille Gallente Federation
129
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Posted - 2012.05.03 07:50:00 -
[8] - Quote
Markus Reese wrote: By all rights with the numbers and fleets that ran, shouldn;t have been a problem. What is needed is same stuff applied to missions to promote mission running for lower end pve.
If you mean mission running in groups, I agree. You could probably just take a level 4 mission and stick a gate on it capped at T1 cruisers, and give a payout per person in ISK and LP upon completion similar to the Incursion sites.
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Takseen
University of Caille Gallente Federation
131
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Posted - 2012.05.03 17:51:00 -
[9] - Quote
Apolyon I wrote:xxanjoahir wrote:Fannie Maes wrote:xxanjoahir wrote:i have had 10 guys unsub due to the changes... they were new to the game and enjoyed how VG's were helping them develop and get involved in other forms of eve...
sorry but i am a true believer that CCP got this completely wrong and shouldn't have caved... Incursions were too easy, too fast and too rewarding. Level 4 missions is rewarding enough as it is, anymore and people will never have reason to venture into low-sec or 0.0 thats BS: they were easy becuse people worked together... all CCP needed to do was mix them up... rather than pull the **** out their arse. ppl work together for a lot of stuff. stop saying as if incursion is innovation for everything in the whole new eden
It was pretty much the only cooperative casual group pve content. Closest thing before that was wormholes, but I'd hardly call that casual. |
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