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Rawr Cristina
Caldari
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Posted - 2007.10.11 11:32:00 -
[1]
Edited by: Rawr Cristina on 11/10/2007 11:32:15
Medium Remote Armor Repairer I - 25 CPU, 150 PG Medium Shield Transporter I - 105 CPU, 80 PG
Is it just me or does this seem silly? I can remote armor rep any armor tankers with ease, but when it comes to boosting a Shield Tank I can't do a thing to help because there's no way in hell I could fit a Transporter?
anyone agree that these numbers need looking at somewhat? -----
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.10.11 11:50:00 -
[2]
Well, the armor reppers eat much more grid. The difference is that you can spare grid more easily than you can spare CPU.
That said, the Osprey and the Basilisk get CPU reduction for these modules I believe.
Buff room for large link addresses in sigs plz :( |
Talmssar
Caldari Raptus Regaliter
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Posted - 2007.10.11 12:00:00 -
[3]
Guardian as example: Role Bonus: -65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays
So only ships in caldari wich are able to use mods are logis, while lot ships are able to do so in other class as PG is not big deal as said.
I just prefer that all have good time here. |
Rawr Cristina
Caldari
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Posted - 2007.10.11 12:35:00 -
[4]
It's just that you can easily fit a Remote Armor Rep on for instance a Caldari ship, but fitting a Shield Transporter on an Amarr ship is damn near Impossible without Co Pros and non-T2 gear -----
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bldyannoyed
Un4seen Development
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Posted - 2007.10.11 12:59:00 -
[5]
The OP has a point.
Fitting anything that doesnt get a CPU reduction to transporters for even the most basic shield repping is virtually impossible, wheres practically any ship with a hlaf decent capacitor can be easily fitted to remote armor rep.
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Rawr Cristina
Caldari
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Posted - 2007.10.11 13:28:00 -
[6]
Edited by: Rawr Cristina on 11/10/2007 13:31:32
well If we look at it in terms of PG/CPU ratio we have:
Shield Transporter - Uses 3.5 times as much CPU as Remote Rep Remote Rep - Uses 1.875 times as much PG as Shield Transporter
If these figures were balanced, we would either have:
Remote Rep that used 280 PG (keeping the current CPU) or Shield Transporter that used 56.25 CPU (keeping the current PG)
which seems a lot more reasonable to me .. they would either BOTH be extremely hard to fit, or both be relatively easy -----
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.10.11 14:57:00 -
[7]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 11/10/2007 13:08:24
Medium Remote Armor Repairer I - 30 CPU, 150 PG Medium Shield Transporter I - 105 CPU, 80 PG
Is it just me or does this seem silly? I can remote armor rep any armor tankers with ease, but when it comes to boosting a Shield Tank I can't do a thing to help because there's no way in hell I could fit a Transporter?
anyone agree that these numbers need looking at somewhat?
If you want to boost a shield tank, fly a ship with alot of CPU.
You want a ship with alot of CPU, fly Caldari. If you want alot of PG fly Amarr. Its not too complicated.
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Dant Kramble
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Posted - 2007.10.11 15:21:00 -
[8]
Is it an reflection of the fact that shield recharges itself but armor needs repairing?
Having someone around with an easy-to-fit remote armor repairer helps after engagements, but shield transporters are less important after a fight.
During a fight this has no bearing, but it might be a wrinkle in the reasoning.
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Rawr Cristina
Caldari
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Posted - 2007.10.11 22:15:00 -
[9]
Originally by: Rastigan Its not too complicated.
nor is reading.
Finding 105 spare CPU on an Amarr ship is SO much harder than finding 150 spare PG on a Caldari ship it's silly.
Fitting a Med Transporter on a Harbinger with Electronics 5 will use about 22% of the total CPU it has (and considering I run into CPU problems with it anyway this is a serious problem) whereas Fitting a Med Remote Armor Repairer onto a Drake with Engineering 5 will only use 14% of the available Powergrid. this is easily doable with no major changes to the setup.
in short, every race can fit Remote Armor Reps in their utility slot as a replacement to the NOS/NEUT that was likely there before (due to similar requirements), but if anyone but Caldari attempts to use Shield Transporters, they get punished for it. -----
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Qui Shon
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Posted - 2007.10.11 22:43:00 -
[10]
Remreps are alos more efficient then Shield Transporters. In addition there is no corresponding shield rig to the Remote Rep Augmentor, which makes mass fitting of RemRemps sustainable on any ship.
Only thing shield transporters have an edge in is the existence of a T2 version which transfers sligthly more hp/s then best named (and more efficient) RemRep. Of course, that edge comes at 126cpu/100pg for Medium and 154cpu/192pg for Large. Respective numbers for best named RemReps are 24cpu/150pg and 32cpu/600pg.
So for best available mediums that's 5,25 times the cpu for shieldTrans and 1,5 times the grid for RemReps. I wonder if anyone at all uses T2 med shield trans, outside of logistics ships. Maybe for PvE when you know you won't need to tank, or shoot much for that matter.
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NoNah
Unseen University
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Posted - 2007.10.11 22:59:00 -
[11]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 11/10/2007 13:31:32
well If we look at it in terms of PG/CPU ratio we have:
Shield Transporter - Uses 3.5 times as much CPU as Remote Rep Remote Rep - Uses 1.875 times as much PG as Shield Transporter
If these figures were balanced, we would either have:
Remote Rep that used 280 PG (keeping the current CPU) or Shield Transporter that used 56.25 CPU (keeping the current PG)
which seems a lot more reasonable to me .. they would either BOTH be extremely hard to fit, or both be relatively easy
Shield Transporter - Uses 75 more CPU than remote rep Remote rep - Uses 70 more grid than transporter
Named transporter - Uses 54 more Cpu than rep. Named Rep - Uses 70 more grid than transporter.
No wai!
Postcount: 805578 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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Qui Shon
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Posted - 2007.10.11 23:40:00 -
[12]
Originally by: NoNah
Originally by: Rawr Cristina Edited by: Rawr Cristina on 11/10/2007 13:31:32
well If we look at it in terms of PG/CPU ratio we have:
Shield Transporter - Uses 3.5 times as much CPU as Remote Rep Remote Rep - Uses 1.875 times as much PG as Shield Transporter
If these figures were balanced, we would either have:
Remote Rep that used 280 PG (keeping the current CPU) or Shield Transporter that used 56.25 CPU (keeping the current PG)
which seems a lot more reasonable to me .. they would either BOTH be extremely hard to fit, or both be relatively easy
Shield Transporter - Uses 75 more CPU than remote rep Remote rep - Uses 70 more grid than transporter
Named transporter - Uses 54 more Cpu than rep. Named Rep - Uses 70 more grid than transporter.
No wai!
Myrmidon: 400 tf - 1175 MW, or 2,9 times more grid then cpu. Drake: 850 tf - 525 MW ..... NO WAI, eh, no, I meant 525tf and 850MW, or 0,6 times more cpu then grid.
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Acoco Osiris
Gallente Sublime.
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Posted - 2007.10.12 01:41:00 -
[13]
I agree that shield Xfers use too much CPU. But why in HELL are you trying to fit shield Xfers onto an Amarr ship in the first place? ------------------------------ One more soldier off to war... And one Velator in my hangars. |
Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.12 02:29:00 -
[14]
I can only fit one capital shield transporter on my chimera because of CPU, whereas all of my armor-tanking buddies can fit two remote armor reps. -Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |
Rawr Cristina
Caldari
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Posted - 2007.10.12 10:54:00 -
[15]
Originally by: Acoco Osiris I agree that shield Xfers use too much CPU. But why in HELL are you trying to fit shield Xfers onto an Amarr ship in the first place?
an Amarr / Caldari duo perhaps? right now the Caldari can assist the Amarr, but the Amarr can't return the favour -----
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Talmssar
Caldari Raptus Regaliter
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Posted - 2007.10.12 12:01:00 -
[16]
Originally by: Dant Kramble Is it an reflection of the fact that shield recharges itself but armor needs repairing?
Having someone around with an easy-to-fit remote armor repairer helps after engagements, but shield transporters are less important after a fight.
During a fight this has no bearing, but it might be a wrinkle in the reasoning.
How many things are because shields recharge, easier fit, better armor resists, better cap efficiency, shield recharge nerf.. vs shields do recharge, as they do in armor tanking ships.
I just prefer that all have good time here. |
Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.12 13:05:00 -
[17]
Originally by: Acoco Osiris I agree that shield Xfers use too much CPU. But why in HELL are you trying to fit shield Xfers onto an Amarr ship in the first place?
The funny thing is that with the CPU requirements of capital shield transfers, you basically cannot fit them on shield tanking capitals... Even an armor tanking nidhoggur can only fit one (but OK, the nidhoggur is the carrier that wasn't meant to be ...)
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Rawr Cristina
Caldari
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Posted - 2007.10.13 00:20:00 -
[18]
Originally by: Lazuran
Originally by: Acoco Osiris I agree that shield Xfers use too much CPU. But why in HELL are you trying to fit shield Xfers onto an Amarr ship in the first place?
The funny thing is that with the CPU requirements of capital shield transfers, you basically cannot fit them on shield tanking capitals... Even an armor tanking nidhoggur can only fit one (but OK, the nidhoggur is the carrier that wasn't meant to be ...)
I love the Nid. It may be far from the best carrier out there, but what it lacks in effectiveness it MORE than makes up in looks -----
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No21
GREY COUNCIL Cruel Intentions
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Posted - 2007.10.25 05:49:00 -
[19]
Big b00ty bump.
I agree.
I see this as a good way to give some back from which has been taken and broken. That damn Shield Power Relay CPU usage implementation. I don't know how they could of missed some of their concept breaking by it or the practicality/risk,but anyway, they did and i am talking about those Caldari x/2 Hi slot layouts.
And its not like most ships in this game are shield tanking. Amarr/Gallente, some but most Minmatar ships are armor tanking.
Caldari ships are like fat ballerinas and x x Transporters have a limited activation range. Getting in range might be a issue and what might get you killed and your buddies. The SPR,s will help out. Get bumped = Get ===D o *scream*
The reasons why i would love to see Shield Transporters CPU use reduced. Would really love to make use of what i have spent on but not really found the practicality in using over other more favorable and effective setup ships. This trait would make me wanna try and make love with it And others.
Because right now i am hooked on that HARD armor. The soft soothing touch from Shield just ain't smooth enough to try. Make me wanna.
And oh, who's Armageddon do i need to suck to get this thru? I don't suck for free.
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