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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
StoneRhino
Rhino Heavy Industries
1
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Posted - 2012.01.25 03:06:00 -
[301] - Quote
CCP, listen, I'm sure you've read all the things here.
I'm going to be polite and simply say that redundant display of information is redundant. The new NeoCom is almost as bad as an Xzibit Meme.
"Yo dawg! We heard you like chat windows, so we're showing you your chat windows twice!" "Yo dawg! We heard you like start menus, so we put a start menu inside your start menu!"
I was ready to get on this forum and rage. Thankfully I can spare you my pathetic excuse for emo-rage because others seem to have done this for me and their thoughts are exactly mine.
If you're going to make an OS, great. Make one. Otherwise, leave what worked alone, which you seem to have a very nasty habbit of not doing.
I know the two dev teams worked very hard to pull this off and my hat's off to them. I appreciate their hard work and effort to keep this game what it was, and now is.
More so, this comes to "Great ideas poorly implimented". I'd start a list, but I think I'd run out of characters :P
On a positive note. Thanks for helping out assault frigates. They are now a much more powerful asset to fleets. |
Rayne Tenlen
Fuzz Corp
1
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Posted - 2012.01.25 03:07:00 -
[302] - Quote
/copy and paste complaint about idiotic blinking chat button that cant be removed
These UI "improvements" are really starting to **** me off... now i have to spend 20 minutes reconfiguring neocoms across 5 characters just to get a UI which is vastly inferior to the old one.
What exactly was wrong with the old neocom?
New one ends up being the same for me except i have to mess with it to set it up, i have to disable all blinking b/c of chat button, and the new minimize system is TERRIBLE!!!
This, on the heels of the UI and font resize which really screwed me over since the new font was way too big and 90% scale is too small on certain things (like numbers on item icons in hangers for example)....
Like i said, these UI changes just make the game worse with every release, STOP IT FFS!
or better yet give us options to avoid the terrible new interface changes.
PS. would it have been that hard to have the new neocom set up by default similarly to the old one so at least we didnt have to go add all the missing buttons back and reorder them? |
HybridOnslaught
Purge the Unclean
2
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Posted - 2012.01.25 03:07:00 -
[303] - Quote
this new neo com this is F.ucking Rubish What F.ucking Reatard decided not to allow us to use the one that worked, he needs a good F.ucking Kick in the Bollox. |
StoneRhino
Rhino Heavy Industries
1
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Posted - 2012.01.25 03:09:00 -
[304] - Quote
HybridOnslaught wrote:this new neo com this is F.ucking Rubish What F.ucking Reatard decided not to allow us to use the one that worked, he needs a good F.ucking Kick in the Bollox.
Mate, they were already let go sad to say |
Kessiaan
Greater Order Of Destruction Happy Endings
45
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Posted - 2012.01.25 03:11:00 -
[305] - Quote
I like the customizability of the new Neocom.
A few minor criticisms:
1) Fleet isn't on the new neocom by default 2) No option to show labels 3) Hard to distinguish minimized chat windows since they all look the same. My killboard - http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Kessiaan |
HybridOnslaught
Purge the Unclean
2
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Posted - 2012.01.25 03:11:00 -
[306] - Quote
well who ever let this into the game then needs the kcik in the bollox, it cant be that hard to leave us have one of teh other not somthing we ( some ) Do not want.
Im never one to complain but this is F.ucking awfull |
Drunken Bum
School of Applied Knowledge Caldari State
1
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Posted - 2012.01.25 03:25:00 -
[307] - Quote
Love the AF changes. The new neocom can rot in hell. Everyone I talked to that uses the test servers say they and others argued against it. Yet you morons release this garbage anyways. Even the people that LIKE it have complaints. Give us an option to have the old one back. |
Sc00by K
Bureau of Interstellar Exploration
0
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Posted - 2012.01.25 03:37:00 -
[308] - Quote
intentionally dodging swear filter is below 9000. |
Mara Tessidar
Bat Country Goonswarm Federation
386
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Posted - 2012.01.25 04:01:00 -
[309] - Quote
The new neocom is shittastic. Why are my ships and items buttons now in a fixed position next to the undock button? That's the most idiotic place they could possibly be. Instead of, y'know, leaving them where they were, which was perfectly fine, or making it so we could move them around, you LOCKED THEM IN THE WORST POSSIBLE SPOT. http://goo.gl/uX5vk |
Mara Tessidar
Bat Country Goonswarm Federation
386
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Posted - 2012.01.25 04:02:00 -
[310] - Quote
"Hey guys I have a great idea let's put the eject button and the self destruct button right next to "stop my ship" and "open cargo." Nothing could possibly go wrong! HURRRR"
Who designed this pile of llama dung? It's terrible. http://goo.gl/uX5vk |
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Xurr
Angelic Insurrection Corp
9
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Posted - 2012.01.25 04:02:00 -
[311] - Quote
I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
You changed it from the whole thing bringing up a conversation with the agent to a small area. Terrible change imo.
I like that the agent says 'accepted' or what ever but the rest of that changes are horrid. Who thinks this crap up? Seriously trash.
Being able to use the old neocom/agent set up would be great until you make this suck less. |
David Gradivus
Pulsar Battalion
0
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Posted - 2012.01.25 04:06:00 -
[312] - Quote
Not liking the new neocom
Reasons:
1. More menus and time I have to spend mousing over to get to what I want. Not ideal in a pvp situation. 2. Blinking 3. No labeling of windows when minimized. The icons are cool but don't tell me what I need or have been active with. 4. Vertical?
The old neocom was fine, but if changes need to be made then do so in a graphical way. Shine it up some don't change it too much, but If needed then have it be more similar to the old.
|
Mara Tessidar
Bat Country Goonswarm Federation
386
|
Posted - 2012.01.25 04:16:00 -
[313] - Quote
Also these new names are shlt because I can't tell what something is without reading through a couple words instead of just being able to tell from the word "scourge" or "hellfire" what kind of missile it was. http://goo.gl/uX5vk |
J4Sanders
Ultima National Resources
0
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Posted - 2012.01.25 04:22:00 -
[314] - Quote
Please for the love of all that is holy, stop removing functionality with patches!
- Hover over the wallet icon, and you can see your balance.
- Click the icon, and the wallet window opens.
- Click the icon again, and the window minimizes.
- Hover over the icon, and you get... nothing?
How does a closed wallet give you more information than a minimized one? This is not how things used to work, and its getting annoying already. |
Ladeon Six
Nemesis Nation
0
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Posted - 2012.01.25 04:35:00 -
[315] - Quote
There are two major issues I'm seeing with Crucible 1.1:
1) Memory usage in the client.
Firstly, the client now uses like 300-400 MB more memory than it does before. Before Incarna, my client was using maybe 350 MB of memory per client. After Incarna they hovered around 700 MB per client, which might be understandable with the graphics updates and WiS.
But seriously, Crucible 1.1 memory usage is 900 MB to 1.2 GB memory PER CLIENT. Is there some explanation for this major increase?
On a modern desktop with 8GB of memory it might not be a big deal, but people for multi-box and when we run clients on let's say a laptop with 4GB of memory it starts to cause some problems.
2) New ammo and module renaming really sucks.
EVE is well-known for it's high learning curve, and we don't want WoW in space and the type of players that would bring. Sarcasm aside, WTF CCP? Renaming items that had a nice sci-fi feel to it just dumbs down the game.
Before anyone argues that the old naming system was too complicated, my argument is that if someone can't figure out which modules are which after playing for a few months is pretty frigging dumb and deserves to be podded every 5 seconds. It's really not that hard, and besides by using the "Compare" window you can learn which modules are which meta-level easily.
Here's to having to update my fitting xml exports *AGAIN* |
Spineker
124
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Posted - 2012.01.25 04:35:00 -
[316] - Quote
I have no problem seeing balance give it a second it has always been like.
I like many parts of the Neocon. Just need to get used to it, the mission agents is sweet with the offered and accepted always forgot to accept.... I especially like the slide over for windows I minimize. Nice touch there. The rest is just nice.
But what I really LOVE is not having to boost when I enter a system with my leadership skills that was just freaking awesome thank you! I didn't read that or missed it in the notes but awesomeness. |
Spineker
124
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Posted - 2012.01.25 04:37:00 -
[317] - Quote
Oh and my harpy loves you and I love it now! Always did but especially now!
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Spineker
124
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Posted - 2012.01.25 04:39:00 -
[318] - Quote
Xurr wrote:I hate that when ever I open anything an icon pops up on the bar.
I hate that I can't simply double click on the agent in the station to get a mission. One area opens up the agent info. One brings up a stupid larger picture of them. One smaller area bring up what I want.
You changed it from the whole thing bringing up a conversation with the agent to a small area. Terrible change imo.
I like that the agent says 'accepted' or what ever but the rest of that changes are horrid. Who thinks this crap up? Seriously trash.
Being able to use the old neocom/agent set up would be great until you make this suck less.
Click on his name not his face, will take a little to get used to but will take what a day? |
Spineker
124
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Posted - 2012.01.25 04:46:00 -
[319] - Quote
Bookmarks for ingame browser brillant! Slide over brillant! Need some time to get used to it sure.
Bar to show skill points towards a skill brillant.
Combining not very often used icons under a simple click menu brillant.
I think once people get used to it they will be fine. Or not Can I have your stuffs? isn't that the reply? |
Robokick
Russian Thunder Squad Against ALL Authorities
0
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Posted - 2012.01.25 04:51:00 -
[320] - Quote
Where is some kind of bug with attributes. Main and alt downgrade about 1 or 2 days in skill queue. Yeasterday i was thinking it's just my imagination, but this morning i read at russian community forum, that i'm not alone.
Someone downgrade MUCH MORE than me - http://clip2net.com/s/1waDG |
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Spineker
124
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Posted - 2012.01.25 04:51:00 -
[321] - Quote
Did I mention not leadership boosting needed? Haha love that could have patched that alone and I love you for it. |
Tyr1198
Surcouf's Corsairs
0
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Posted - 2012.01.25 04:51:00 -
[322] - Quote
CCP Arrow wrote:If you click on the time at the bottom of the Neocom, you open the Calendar, which has the full current date listed, for example: January 24 2012. The problem in the Neocom is that it can't show it that detailed without taking too much space, and in different parts of the world, people have different opinions on how it should be written when compact: 24/01/2012 vs. 01/24/2012. We decided to take it out to save space since you can see it in the Calendar, written in a way that works globally for everyone.
Use the abbreviated month (3-6 characters depending on month/language) and the date: a maximum of nine characters including the space. 'Compact' date notation requires ten. Note that the calendar does not have the date written; players are presented with the currently viewed Month/year and most deduce the date from the calendar below. This is inconvenient if a player has minimized the calendar on a different month or is currently navigating it. At this point in time there is no persistent date display.
01/24/2012 Jan 24
Please add the calendar date and move the date-time display above the undock button.
If there is a discrepancy in formats use a standard. (ISO 8601 in this case) |
Michael Aulerant
Federal Navy Academy Gallente Federation
0
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Posted - 2012.01.25 04:55:00 -
[323] - Quote
I want the old Neocom back. The new one just doesn't work for me.
New tabs opened when window opened. Ships and Items locked near Dock button. Even when my items and ships is merged with station window. No Calender Date. Not able to have chat windows minimized on screen. Large pictures for agents, this just doesnt look right and is annoying. and many other issues...
There is nothing about the new Neocom I like, I think you should have just let it be. Hopefully you will at least see this is something that should have been left alone. Instead of working on changing the Neocom you should have been working on making it available to be aligned to the top and bottom of the screen, but according to your developers blog that was too much work and not important.
I know that is something myself and lots of people would like to see happen, which makes it important because your subscribers want it. |
Spineker
124
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Posted - 2012.01.25 04:57:00 -
[324] - Quote
I don't want the old one back I subscribe. |
schmidt Da
Immune Co
0
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Posted - 2012.01.25 05:09:00 -
[325] - Quote
Please for the love of god let us remove the chat channel button or select what buttons we want to see blink!! It's driving me insane! |
Mars Theran
EVE Rogues EVE Rogues Alliance
95
|
Posted - 2012.01.25 05:26:00 -
[326] - Quote
Just a few things:
1.) Fleet Composition window does not restack with Fleet Window after exiting both and reforming fleet. Probably not when you exit it and reopen it either. This is when both are pinned.
2.) Not really a bug; but here goes: There is still no option, (though it may never have been requested till now, even if I find that hard to believe), to save fleet configurations and adverts. This would be a nice feature to have added shortly. In short, your Wing and squad selections, names for wings and squads, and Fleet settings and adverts for those fleets should all be capable of being saved.
Currently, every time you form a Fleet, you have to build the entire thing from scratch, This kind of defeats the purpose of bothering to name wings or squads, while being time consuming and high maintenance.
I'd like to see the option to have up to 5 fleets configured and saved, so all you have to do is select the fleet you want to use instead of form fleet, and go from there, advert already available.
3.) Chat icon on Neocom is not removable, and bumps group out of the way when you try to move it into that group. This means you can't delete it, (I heard someone succeeded in doing this, but it doesn't work for me), and can't move it off your standard Neocom. I'd rather it wasn't there, as it is redundant, (being elsewhere), and I haven't got much use for it. Also funny looking and out of place.
No offense, but it's gold colored and symbolizes two roundly shaped spindle poeople that have been melded together into some sort of wierd idol with a chat bubble coming out of one of their heads IIRC. It's like having bobblehaeds on my dashboard; it's just something I wouldn't do.
4.) Drone bay and Cargohold, (and probably open cargo containers), don't seem to stack as well as other windows; and may return to original opening location unpinned-one or the other-after closing and opening them.
A fix for this, if I remember rightly, is to open both, move one two where you want it and size it, the shift+drag the other to stack it, then pin them both down. Closing them and reopening them should have them in the same position and stacked, no matter which is opened first.
I got this to work, and it was still working last I checked, but I'm only half certain that is how I did it. I think the first time, I may have stacked them, but not pinned them and had them fall apart withone opening off to the left above chat again. Not 100% sure though.
Everything else seems to work fine, and I can stack and pin Market, S&I, Bounties, Militia, Character Sheet, and a horde of other things, close them all up, and have them open into the same stack one at a time the way I want them. This is excellent, and I'm glad that is all working, (as intended?), now.
Neocom is arranged the way I like it, have it autohiding on the left with one group for often used but not space-worthy items, and Icons that I like, (Fleet, Corporation, Fitting, Calender, etc..), top-to-bottom, and that chat icon.
No idea why I have Calender in there, but it does mention a Mass test on SiSi, so it's useful. I may actually make use of it one day too. No, I still don't use SiSi either. Even though that may seem ironic, I like it.
Awesome work, though I've yet to test it undocking and changing systems. Hopefully it still works then.
Another suggestion, is to allow us to save and export/import our window positions/settings and Neocom configuration now that everything appears to be-mostly-working.
This would be great for multiple accounts, and for those times when you have to reinstall because of patch failures or other reasons. You may not use the same configuration on all accounts, but many things would stay the same, and it would be nice to have those transferable to minimize reconfiguration. |
Luke Rinn
School of Applied Knowledge Caldari State
0
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Posted - 2012.01.25 05:30:00 -
[327] - Quote
Hey CCP,
How many patches will it take before you fix the Naga???? Take off the stupid guns and put the launchers back on that a Caldari ship is supposed to have!!!
I hope that is not unclear to you?
Sincerely,
Luke Rinn |
Duvida
The Scope Gallente Federation
34
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Posted - 2012.01.25 05:30:00 -
[328] - Quote
I'm better with the Neo - Neocom now, but I would also like an option to turn blinking off and/or replace or augment it with a solid color to let me know something's up without demanding my attention in a distracting way.
It would be nice to be able to move the ships and items buttons, and even make the undock button a bit taller or something.
This patch overall is very nice, I can tell that some are bouncing with happiness over some of it. |
Duvida
The Scope Gallente Federation
34
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Posted - 2012.01.25 05:33:00 -
[329] - Quote
I can appreciate the renaming in order to make things a bit simpler. You might not want to go too far in the simplicity, however. WOW tried this and removed quite a bit of the immersion from that game. That effect would be worse here in EVE. |
Xander Hunt
27
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Posted - 2012.01.25 05:33:00 -
[330] - Quote
PLEASE allow for windows to be minimized. Its annoying as hell for the chat window to just go hide itself. I group all my chats into one window pane, with all the tabs, and if something flashes, I can click the tab. One click. With the current, if the chat button flashes (If I notice) its at least two clicks to go back to it.
I liked the Windows 3.1 version of minimizing windows. :P
Not to mention, why would you have a minimize button on a window when it basically closes itself? |
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