Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Sanew2k
German Space Kriegsmarine
0
|
Posted - 2012.01.26 11:13:00 -
[451] - Quote
HATE those icons, I want some wideobjects like text "Market (LOGO)" etc. I say Epic FAIL update because blinking, ugly and harder to use neocom, stupid name changes like few updates ago
Before:
- icons was crap = thanks to rollback and give old ones - Captains quaters suX = Thank you we got back our old spinning ships view - Now new neocom are like windows 7 tabs what sucks hard, make same choice than before and give us back old one.
Whats the point to create groups what you cant rename? Why you cant remove chat button before you put that sidepanel full? Blinking sucks (only wallet are good), Agents are now mess because they disapper somewhere new "great" panel, how the hell trauma are better than wrath if you think its kinetic missile?
Just give us old neocom back, then add future customizable options right there. Remember you dont have "fix" everything in this game because they work fine, focus to real problems like POS fixes, salvager sound jammed when station etc... not rename already fine objects to another (hate new missiles "Trauma" oh my god).
|
Lilly Shiroimozu
SyNgeN-Z
2
|
Posted - 2012.01.26 11:19:00 -
[452] - Quote
The biggest fail for me is that windows cannot be minimized to the bottom of the screen anymore, they minimize to the neocom.
If I wanted to have to click the neocom again I would have clicked the close button not the minimize button,...
This also means the minimize button serves no current function.
P.S. I wanted to switch my ships and items icons positions, but couldn't |
Robert Caldera
Caldera Trading and Investment
123
|
Posted - 2012.01.26 11:21:00 -
[453] - Quote
yes the missile name change is the biggest pile of crap they punched in our faces.
whoever came up with this please DIAF! |
eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.26 12:48:00 -
[454] - Quote
Magic Crisp wrote:The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.
Use brain-RAM and *remember the date* :)
|
eaterofcheese
Solar Deliberative Games of Divinity
2
|
Posted - 2012.01.26 12:50:00 -
[455] - Quote
Aggressive Nutmeg wrote:Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means.
Actually, yeah, that's a very good point - I do the same. Mouse-over text descriptions would be best, I'd say.
|
Kaivaja
State War Academy Caldari State
5
|
Posted - 2012.01.26 13:20:00 -
[456] - Quote
eaterofcheese wrote:Magic Crisp wrote:The date display got removed from the lower-left corner. I was using that often, now i have to alt-tab to the OS every time i need to check what date it is.
Use brain-RAM and *remember the date* :) It's not so much remembering what the date is, it's more about getting Eve date right when your fleet has pilots from various timezones like Australia, Europe and US. Showing the date by default would be useful. |
Mister Quirrenbach
Republic Military School Minmatar Republic
0
|
Posted - 2012.01.26 14:18:00 -
[457] - Quote
eaterofcheese wrote:Aggressive Nutmeg wrote:Is there any chance we can turn back on the text descriptions for each icon on the neocom? I find myself hesitating and then hovering over each icon as I try to remember what each pretty picture actually means. Actually, yeah, that's a very good point - I do the same. Mouse-over text descriptions would be best, I'd say.
As do I. Please give the text descriptions back like in the old neocom. |
Nano von Cosmo
Nebulous Frontiers Inc.
0
|
Posted - 2012.01.26 15:01:00 -
[458] - Quote
Love the new look. Like you can resize is like a normal window(drag edge), like you can right click the empty bar and turn on autohide, turn off all blinking. Like most of it really.
And to all the cry babies, it needs some work. But I know change is hard, it'll take you a whole 10 minutes to figure out how to use it. I know that's hard and unfair to you in your extremely busy life's playing EVE. Give it some damn time. |
Shar Tegral
82
|
Posted - 2012.01.26 15:23:00 -
[459] - Quote
I'm not going to beat a dead horse with a stick on the consolidation of all chat into one minimized location. Just wish it was optional in behavior.
However the one point I'd like to make is the "shimmer" as an indicator. It is not contrasting enough, especially when looking at the available list of chat channels. I'm one of many players who do not have perfect vision. Mine is additionally impaired beyond simple bad eyesight. The aesthetic choice is not one that is functional across the broad spectrum of players.
|
Louis deGuerre
The Dark Tribe Against ALL Authorities
218
|
Posted - 2012.01.26 15:53:00 -
[460] - Quote
Kai Jyokoroi wrote:As with everyone else, please disable the "blink when ever anyone in any chat window says anything" or at least enable us to disable this with a right click. It's going to drive me mad, but I can't disable all blinks as I need to know when wallet flashes, but not when some idiot in alliance makes a knob joke.
Another point, to which ever genius UX person put the ships and items button right next to the undock button - I've already missed the icon and accidentally undocked once, and I'll really be angry if I end up with a dead industrial / noctis due to UI decisions when the undock is red and I'm trying to change to a combat ship. Please either move these further up the Neocom menu or allow us to rearrange them as we would any other menu item.
Thanks!
I can't believe I agree with a Goon but there you have it
FIRE FRIENDSHIP TORPEDOES ! |
|
Dawne Xi
3D Salvage and Acquisitions
4
|
Posted - 2012.01.26 16:11:00 -
[461] - Quote
Quote:It is no longer possible to remove the "chat" button from the Neocom.
So many people were removing it that it brought it to your attention we'd found a way to remove it, so your solution is to make it so we can't remove it, instead of pushing it off into Social where it should be in the first place. What possibly purpose could this icon serve other than to take up space on the neocom. |
Seleia O'Sinnor
Drop of Honey
162
|
Posted - 2012.01.26 16:13:00 -
[462] - Quote
Please make the chat button removable. I don't need it on most of my toons. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |
Disdaine
215
|
Posted - 2012.01.26 16:47:00 -
[463] - Quote
Nano von Cosmo wrote:Love the new look. Like you can resize is like a normal window(drag edge), like you can right click the empty bar and turn on autohide, turn off all blinking. Like most of it really.
And to all the cry babies, it needs some work. But I know change is hard, it'll take you a whole 10 minutes to figure out how to use it. I know that's hard and unfair to you in your extremely busy life's playing EVE. Give it some damn time.
Go **** yourself you sanctimonious prick. |
Callidus Dux
School of Applied Knowledge Caldari State
21
|
Posted - 2012.01.26 17:27:00 -
[464] - Quote
Nano von Cosmo wrote:... Give it some damn time.
No! Why? These changes where never demanded nor wanted. Not even good implemented and should be, as absolute BETA, optional like it was first announced in the first dev blog. If this should be the final release, because this is not a beta, we all schould say, what we dislike. And by now we dislike the whole concept of this non customizable NeoCom. So or so.. CCP asked and we, the customer, answered. If they dislike our opinion they should not ask and wait till the active EvE member count drops down again or some people shoot at a statue in Jita.
The best would be, roll back to the old one and use the new, optional switchable in the ESC-menue, as beta and bother all other folks who now say: "Good Job CCP!"
Because I say: "Terrible and unnecessary mess CCP"! Also the renaming of modules and ammunition was never a demand of your customer base.
CCP Optimal wrote:Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off
read this if you do not believe me.
A roll back costs CCP NOTHING. They have the code for the old NeoCom. Since years they have not changed anything. They should also not change anything! They can use it as it is and need to improve their new NeoCrapCom. In the meantime I use the established STABLE version. CCP must not even change a tiny bit on the old neocom in the future. Leave it in game and do not touch it. Concentrate on the new one. |
Merin Ryskin
Peregrine Industries
26
|
Posted - 2012.01.26 17:43:00 -
[465] - Quote
+1 for "the new interface sucks".
Seriously, does the person responsible for this ever PvP in anything but a huge blob? Because local chat is now MUCH more annoying to use.
Old system: minimize the local window to the bottom of the screen, where the title bar shows a constantly updating "local [x]" with the number of people in local. One click un-minimizes the window back to the exact spot where I had it, so it's quick and easy to check who is in local when the number changes.
New system: minimizing it puts it into the general "chat" icon, without even giving it a separate tab like every other chat window. This means that the number of people in local is not visible at all times, and I can't even hover over the icon like with other chat windows, I have to actually move the mouse over to the button and click it to pop up the sub-menu. And of course un-minimizing the window puts it back into the default location, NOT into the location where I had it before I minimized it.
End result: all of the same information is there, but it takes way more clicks and inconvenience to get at it. This is terrible interface design, so please restore the original "minimize" function. Add a second "minimize to sidebar" button if you really want to have this new function. |
OlRotGut
13
|
Posted - 2012.01.26 18:04:00 -
[466] - Quote
Love the new Neo-Com, much cleaner once you get used to it.
Love the fix that they put in today with the chat-icon not blinking if the chat windows are open.
Now if we could just stream line the station services window and people in station listings (compact mode there?) |
TheLostPenguin
Surreal Departure
12
|
Posted - 2012.01.26 18:12:00 -
[467] - Quote
Wow what a mess, I had reservations about losing minimised windows off to the neocom but tbh it's worse than I ever expected
Why I cant remove useless ships/items buttons? Why I cant remove chat button? Why I cant remove char sheet button? Why I cant move windows that are ALLWAYS open into a folder to clear up pointless clutter on the newcom? Thats a pretty bad set of non-customisation of a "customisable" part of the ui already, also the option to have windows minimise to bottom of screen is even more inportant now that they go to hide amoungst so much pointless clutter in the neocom. Do all of the above and it should be a great improvement, as it is it's a massive step backwards.
Other stuff that's stupidly broken "improved"... Agents now have even more stupidly large icons, please provide toggle for expanded/simple agents list view. "Simplified" naming of missiles is stupid and as pointed out already not only makes no sense in character, but makes market searching more of a faff, now rather than help n00bs you'll just make them far more likely to keep buying torps/cruise to load onto their kestrel, gj on that.
Credit where it's due, condensed local view, extra slots and management of watch list are great changes, the rest of this patch in terms of ui would be better off undone and worked on for another 6 months... |
Regina Shepard
Regina's Wolves Empire Industry
4
|
Posted - 2012.01.26 18:33:00 -
[468] - Quote
Still waiting for the new neocom and new names to go bye bye. Wtf is taking so long CCP? Go in right now and roll the neocom and the module / ammo names back to their old (GOOD) versions. How hard is this? |
FaZ3r
MUIETI-s POSMAGII
0
|
Posted - 2012.01.26 19:59:00 -
[469] - Quote
I don't know if this is reported already so this is it:
In the People & Places menu under the Agents tab one have all the agents he worked for. If you right click in that list you have a few options like "Set Destination" for example (just like before patch). If you have a Folder under you have selected a few agents, right click is not working anymore.
Please restore Right Click functionality in agent folder list.
Thank you. F
|
Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
394
|
Posted - 2012.01.26 21:00:00 -
[470] - Quote
Wow. Look at all the old men complaining about something new. I guess it's human nature to be afraid of change.
|
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 21:09:00 -
[471] - Quote
Regina Shepard wrote:Still waiting for the new neocom and new names to go bye bye. Wtf is taking so long CCP? Go in right now and roll the neocom and the module / ammo names back to their old (GOOD) versions. How hard is this? It is hard because team Optimal and team Namechangers strongly believe that even part of their customer base is against the change, Hillmar will still continue paying the monthly salaries from bottomless wallet of his.
Get |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
815
|
Posted - 2012.01.26 21:13:00 -
[472] - Quote
Callidus Dux wrote:Nano von Cosmo wrote:... Give it some damn time. No! Why? These changes where never demanded nor wanted. Not even good implemented and should be, as absolute BETA, optional like it was first announced in the first dev blog. If this should be the final release, because this is not a beta, we all schould say, what we dislike. And by now we dislike the whole concept of this non customizable NeoCom. So or so.. CCP asked and we, the customer, answered. If they dislike our opinion they should not ask and wait till the active EvE member count drops down again or some people shoot at a statue in Jita. The best would be, roll back to the old one and use the new, optional switchable in the ESC-menue, as beta and bother all other folks who now say: "Good Job CCP!" Because I say: "Terrible and unnecessary mess CCP"! Also the renaming of modules and ammunition was never a demand of your customer base. CCP Optimal wrote:Releasing new features as BETA before fully integrating them into the game is a new concept we at CCP are trying out and the new NeoCom will be one of the first features to get such royal treatment. The idea here is to make the introduction of new features a smoother experience, both for developers and players. To enable a BETA feature, one must go to the "General settings" tab of system menu (ESC) and press the relevant button in the bottom left corner. Should this iteration of the new feature not meet your expectations, you can simply turn it off read this if you do not believe me. A roll back costs CCP NOTHING. They have the code for the old NeoCom. Since years they have not changed anything. They should also not change anything! They can use it as it is and need to improve their new NeoCrapCom. In the meantime I use the established STABLE version. CCP must not even change a tiny bit on the old neocom in the future. Leave it in game and do not touch it. Concentrate on the new one. It seems that your trying to force ALL people to use your new, shiny und untested add-ons, results from your own fear and uncertainty to fail; what would lead to the effect, that no one from your customer would voluntary use your improvements and would turn it off -because they are NO improvements. Never change a running system. The NeoCom was good running.
There can not be rollback as clearly there is nothing wrong with the neocom or name changes. Everyone are so *ucking happy with them.
Get |
Vanessa Vansen
Cybermana
12
|
Posted - 2012.01.26 21:48:00 -
[473] - Quote
Renaming = BIG FAIL!!!!!
renaming stuff is not as easy as it sounds ... and you did it WRONG!
E.g. afterburner and microwarp drives Experimental AB and Upgraded MWD ... WTF couldn't you just use one of those to, i.e. either experimental or upgraded, in addition to limited!
I haven't even looked at other things but I expect more FAIL there ...
|
Zleon Leigh
75
|
Posted - 2012.01.26 22:08:00 -
[474] - Quote
Suggestion: Clicking the training progress bar opens the training queue. Why tell me what the shortcut is when you can make it an access point? Just sayin'
Suggestion: Add Neocom icon for Training Queue.
Suggestion: Add Neocom icon for Ship Saved Fits. I use Ship Saved Fits much more often than I use Fitting menu. Needed for reference/recommendation when discussing fits AND most importantly while shopping.
Edit: wow - page 24.. What's the page limit for Dev listening? Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |
DEFIER ORILIS
DEFIANCE FRENETIC REGIMENT
4
|
Posted - 2012.01.26 23:23:00 -
[475] - Quote
Please restore the DATE in the NeoCom in Crucible 1.1.2. It has been a long day, can't always remember! I mean DANG! |
Robert Caldera
Caldera Trading and Investment
126
|
Posted - 2012.01.26 23:27:00 -
[476] - Quote
Marlona Sky wrote:Wow. Look at all the old men complaining about something new. I guess it's human nature to be afraid of change.
there are things they are new and there are things they are just BIG FU*KING FAIL. Name changes belong in the latter category. |
Sol Gemini
State Protectorate Caldari State
0
|
Posted - 2012.01.27 00:01:00 -
[477] - Quote
I am probably looking at this latest update from a different perspective than most of the posters here.
Some background:
I am a new player, less than five months experience. Admittedly, I am not particularly good.
I joined EVE along with my wife and three of our friends, all of us former WoW players. We left WoW because the game's developers had slowly destroyed the playing experience by "Dumbing Down" the game. When I signed off, I mentioned to Blizzard that they were probably using a good revenue model, but they had created a boring world, filled with players possessed of middling intelligence and relatively little skill.
Based on my previous experience, I fear there is a growing urge by EVEGÇÖs creators to increase player numbers, even if it means gutting the gameGÇÖs soul.
Now, the new patch:
I am probably not competent to offer criticism of the new interface. That being said, I do not like the changes. Specifically, I prefer the old menus, the old shortcuts, and the minimized windows lining the bottom of the screen. I strongly agree with the posters that want to see the chat button removed entirely from the left hand side menu. From my perspective, the whole interface feels clumsy and cumbersome now, enough to significantly impact my enjoyment of the game.
I do not need a crutch to play EVE, nor do I want one. I do not need to see helpful hints like the word GÇ£acceptedGÇ¥ under someoneGÇÖs oversized portrait to know I have accepted a mission from him. These kinds of helpful hints are very similar to the early changes Blizzard began introducing to WoW, and in my opinion, this is a GÇ£Dumb DownGÇ¥.
Regarding the renaming of the modules and missiles, I do not understand the motivation for the changes. I do not perceive an improvement in utility, and in fact, according to several more experienced players, there may actually be a reduction. These changes strike at the heart of EVEGÇÖs essence, the detail, the complexity, the character of the entire experience. The only motivation I can perceive behind making these changes is, unfortunately, a GÇ£Dumb DownGÇ¥. I absolutely despise these particular changes, and I fear they are only the beginning of a horrible trend.
Last week's interface had all the tools necessary to effectively manage my affairs. If I get a vote, roll back the changes!
I apologize for being arrogant, but I have no desire to participate in a universe filled with people that lack the discipline or intelligence necessary to research the performance specifications of an afterburner, or for that matter, those that cannot use the colored tips of the various missiles to catalog their warheads.
I can adapt to the new interface, whatever it may ultimately be. I cannot support the changes to the very essence of the game, the new helpful hints, the shortcuts, or the generic naming conventions. These are GÇ£Dumb DownsGÇ¥ in my opinion.
I fully comprehend the fact that in the end, EVE is a business, and the investors undoubtedly wish for it to grow. I also know that the various development teams have worked diligently to bring these changes. I just happen to disapprove.
|
Disdaine
218
|
Posted - 2012.01.27 00:01:00 -
[478] - Quote
You took the skill training information rollover from the old character sheet button, added it to a little blue bar thats less than half the size of the old one instead of the new char portrait, then whenever I open character tab by using the new small and distorted portrait I get another button on the neocom for character sheet. |
Miss President
SOLARIS ASTERIUS
23
|
Posted - 2012.01.27 01:49:00 -
[479] - Quote
Small error needs fixing:
Previously "Items" was the last icon before undock with ships directly above it.
Somehow, these two got reversed. Years of players EVE, thousands of players - are used to original setting.
Can you get it right please? |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
820
|
Posted - 2012.01.27 02:03:00 -
[480] - Quote
Miss President wrote:Small error needs fixing:
Previously "Items" was the last icon before undock with ships directly above it.
Somehow, these two got reversed. Years of players EVE, thousands of players - are used to original setting.
Can you get it right please? Not without playing the game.
Get |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |