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Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
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Posted - 2012.01.24 18:21:00 -
[1] - Quote
Petrus Blackshell wrote: I always thought the hard part of Eve was supposed to be the fact that it's complex by virtue of mechanics, not by virtue of meaningless verbiage.
This "meaningless verbiage" is the language of EVE. This effort of simplifying it for the lowest common denominator achieves nothing but blandness and additional verbiage. Now, instead of saying Y-T8 or Quad LiF, you have to say Experimental 10MN MicroWarpdrive or Prototype 100MN MicroWarpdrive; or instead of saying Scourge or Terror, you have to say Trauma Heavy or Trauma Heavy Assault; ect. You've not only added necessary verbiage pollution, you've also made it dryer, blander, and more average. You've dumbed down the world of EVE with your misguided concern for a nubie underachiever who will leave anyway because he/she can't have instant gratification in our game. Nice going.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
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Posted - 2012.01.24 18:44:00 -
[2] - Quote
stoicfaux wrote:Razin wrote:Petrus Blackshell wrote: I always thought the hard part of Eve was supposed to be the fact that it's complex by virtue of mechanics, not by virtue of meaningless verbiage.
This "meaningless verbiage" is the language of EVE. This effort of simplifying it for the lowest common denominator achieves nothing but blandness and additional verbiage. Now, instead of saying Y-T8 or Quad LiF, you have to say Experimental 10MN MicroWarpdrive or Prototype 100MN MicroWarpdrive; or instead of saying Scourge or Terror, you have to say Trauma Heavy or Trauma Heavy Assault; ect. You've not only added necessary verbiage pollution, you've also made it dryer, blander, and more average. You've dumbed down the world of EVE with your misguided concern for a nubie underachiever who will leave anyway because he/she can't have instant gratification in our game. Nice going. Oh please. There's a reason why CCP added the 'meta' column to the inventory windows, and why people use t1, t2, named, and officer as short-hand for quality of modules instead of their actual names. The only reason why missiles were actually called by their names was because the listener could usually figure out the damage type from the name and the class of missile from the context. Which is in stark contrast to the randomly named railgun ammo, laser crystals, modules, etc., that have random stat tweaks. That's bullshit. The short names were used routinely to identify different items. It all depended on the context. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
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Posted - 2012.01.24 18:48:00 -
[3] - Quote
Petrus Blackshell wrote:
I am not CCP, nor do I work for them (as much as I'd like to).
Not surprised you found it hard to tell I was speaking to CCP.
Petrus Blackshell wrote:I have never seen anyone refer to the meta modules by name.
I have.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
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Posted - 2012.01.24 18:58:00 -
[4] - Quote
Petrus Blackshell wrote:Razin wrote:Petrus Blackshell wrote:
I am not CCP, nor do I work for them (as much as I'd like to).
Not surprised you found it hard to tell I was speaking to CCP. You quoted me, and were responding to my post, so it logically follows you were speaking to me. I quoted you as a typical misguided supporter of this change to demonstrate the point to CCP, as was evidenced by the content of my post. Clearly your 'logic' failed you. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
214
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Posted - 2012.01.24 19:11:00 -
[5] - Quote
Petrus Blackshell wrote:Razin wrote: I quoted you as a typical misguided supporter of this change to demonstrate the point to CCP, as was evidenced by the content of my post. Clearly your 'logic' failed you.
Or maybe we're just using different forum etiquette guidelines and there's no need for insult hurling. No, that can't be right, this is the Eve forums. I agree I was a bit forceful. Just that this change really struck me as offensively unnecessary and ill thought out, when it could have been everything for everyone. Brought back the feeling of the Incarna fiasco and all that came with it. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
215
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Posted - 2012.01.24 19:56:00 -
[6] - Quote
stoicfaux wrote:Baljos Arnjak wrote: True, but the point remains that you either have to type more
That is simply not true, sir. For the majority of missiles, the number of keystrokes remains at parity or is reduced. mjolnir <- thunderbolt, gremlin, sabretooth, torrent, paradise, inferno <- widowmaker, firefox, flameburst, hellfire, cataclysm trauma <- scourge, thorn, bloodclaw, terror, wrath, juggernaut nova <- havoc, phalanx, piranha, fulmination, devastator, bane Those are not a lot of words to remember. And, as I said elsewhere, when you specialize you further limit that number. And when you're changing your specialization you have another learning curve to overcome. There is nothing wrong with that. This is (ok, was) EVE. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
215
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Posted - 2012.01.24 20:29:00 -
[7] - Quote
Black Dranzer wrote:xRazoRx wrote:Why not rename all the ships too? Drake frigate - kestrel Drake cruiser - caracal Drake battleship - raven HELL YEAH STREAMLINING Don't assume your question is rhetorical or that your analogy is sound. The main problem with unifying ship names would be that ship stats vary enormously from ship to ship. A Kestrel ISN'T simply a Drake frigate. But modules are just straight up upgrades of each other. The difference between a Kestrel and a Caracal is huge. The difference between a Meta 1 and a Meta 2 Afterburner is a slight increase in velocity. Confirming all Trauma items have the same and/or slightly different stats.
Arguing the 'soundness' of an analogy will get you nowhere. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
215
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Posted - 2012.01.24 21:27:00 -
[8] - Quote
Petrus Blackshell wrote:The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name. Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief.
If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
215
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Posted - 2012.01.24 23:04:00 -
[9] - Quote
OlRotGut wrote:Razin wrote:Petrus Blackshell wrote:The game and its mechanics (and thus its complexity) are absolutely unaffected by the change in name. Complexity in terms of game mechanics is unaffected. However, complexity in terms of simulation of an immersive world sure is. It is unreasonable to believe that in such a geographically and culturally varied world as EVE all of the manufactured missiles are named the same just because they carry similar warheads. It's just one more break in suspension of disbelief. If CCP were'n concerned with variety (as current changes clearly aren't), why not just append the damage type to the old name and be done with it? This change could have been made to satisfy both the usability concerns and the fluff concerns with such a small amount of additional effort on the part of CCP devs... Instead, CCP happened with a vengeance. Simulation of an immerse world? 1000+ ships in a space station that obviously isn't scaled to handle that amount? planets that do not orbit the stars in the solar system? magically re-spawning pirates and 'roids? i mean i could go on and on... that is a weak stance to the renaming argument for certain. You forgot to mention submarines.
Yes, the world of EVE already suffers from a high number of inconsistencies and 'approximations'. That's no reason to add another item to that list. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
220
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Posted - 2012.01.25 15:14:00 -
[10] - Quote
Black Dranzer wrote:Razin wrote:Confirming all Trauma items have the same and/or slightly different stats. Their new naming system divides them into two categories: Missile Type and Damage Type. The missile types vary enough to warrant different names for each class of missile, but missiles WITHIN a class don't vary that much, which is why all cruise missiles are called cruise missiles. The damage type, on the other hand, does not vary at all. It's always a four-way switch. You never get weird combinations, it's not something that can be modified with skills or modules or bonuses. Kinetic missiles are always kinetic missiles. Now they are named as such. The amount of damage and other stats are modified by skills and bonuses. What's your point? Nothing you posted invalidates the original analogy. |
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
228
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Posted - 2012.01.27 03:55:00 -
[11] - Quote
Herping yourDerp wrote:myFORUMalt alts wrote: Yes i like the new names as now i dont have to check which is a mwd or ab in the name. Its linear and easier to understand. Was it a good step, yes. Was it necessary, no
this. it will take getting used to but in a month or so the new names will be memorized Because the icon isn't an obvious indication. C/D? |
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