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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 22:35:00 -
[1]
a little agility boost would be apreciated. a speed boost would be probably a bit over the top considering the ravens new damage capability...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.17 22:42:00 -
[2]
Originally by: iiOs normal torps got 450 explosive radius no?
i just checked on sis its 450
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.18 00:32:00 -
[3]
Edited by: d026 on 18/10/2007 00:34:39 Edited by: d026 on 18/10/2007 00:32:57
Originally by: Akita T Edited by: Akita T on 18/10/2007 00:27:44
Originally by: Nasair *AHEM* why are you comparing torps to rails? It's torps to blasters, no idea if the same pattern holds but lets compare like to like please.
Ok, let's compare then...
Largest blaster IIs : 1.8/3.6/7.2 optimal, 2.5/5/10 falloff... x2 each size up Largest pulses IIs : 6/12/24 optimal, 2/4/8 falloff... wow, same x2 each size up ! Largest AC IIs : 1.2/2.4/4.8 optimal, 4/8/16 falloff... incredible, what do you know, yet AGAIN a x2 range each size up
Any more questions ? ___
And before you go "butbutbut Raven extra range"... so WHAT ? There are boats with optimal and falloff bonuses for turrets. There are midslot modules (tracking comps) and lowslot modules (tracking enhancers) to increase optimal even more. There are no mid/lowslots for missile range ! Yes, there are RIGS for missile range, but so are for turret range.
In closing, either T1 ammo rockets/HAMs/torps, you make it maxskill range either 10/20/40 (60 on Raven)... or 5/10/20 (30 on Raven). Pick one.
the raven can dish out 988 pure missile dps (no drones included) from 30.6k with rage (ok effective range may differ 1-5k). you just cant give this kind of dps more range.. the mega can dish out 949 gun dps at 6.8k optimal! almost 1k dps at 60k on the raven would just be stupidly overpowered..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.18 01:23:00 -
[4]
Edited by: d026 on 18/10/2007 01:23:59
Originally by: Akita T
Originally by: Skylar Keenan Akita, what I don't understand about your argument is that why in the seven hells does it matter how the progression is ? The GOAL here is to make a high-damage short-range missile weapon for the battleship class.
CCP (and to a certain degree the players) need to decide on a range for such a high-damage weapon as the torpedoes are becoming that IS BALANCED with the others.
Balanced means that it perform roughly as effectively as the others, not giving rise to an insane missile powerhouse of doom. Thus we need to find said range at which it is reasonable to do 1.000 DpS in a battleship.
I TOTALLY fail to see how it matters whether it has the same range as HAMs. Saying that "Autocannons get 2x range, thus missiles should get it too" is garbage because it doesn't have any bearing on the act of balancing torpedos. Just cause there is a pattern, why does all weapons have to follow it. If they gave the Raven 2.000 DpS would you still put out the same argument? That just because the others get 2x range per size level, so should torpedos?
Wow, this turned into a rant.... cool
It matters, because if torps are overpowered short-range weapons for a battleship with a 40km base range, then HAMs and rockets are ALSO definetely overpowered with 20 and 10 km respectively as short-range weapons for cruisers and frigates.
So you EITHER nerf HAM/rocket range to follow x2 progression, OR you boost back torp range SLIGHTLY (not anywhere near the 82+km range they had) to follow the x2 progression.
Anything other than that is pure nonsense. WHICH course of action you pick doesn't mater, fine by me either way. Just pick one of the above.
are you insane? and if i have to choose yeah nerf rockets and hams:)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.18 01:38:00 -
[5]
Originally by: Transcendent One Edited by: Transcendent One on 18/10/2007 01:35:42
The point Akita is missing is that while torps don't follow the range progression, it's because they don't follow the damage progression either. Rockets and HAMs do less damage at longer range than other same sized close range weapons. The new torps do not have similarly weak dps and that's what justifies them not getting twice ham range.
Originally by: Akita T
So you EITHER nerf HAM/rocket range to follow x2 progression, OR you boost back torp range SLIGHTLY (not anywhere near the 82+km range they had) to follow the x2 progression.
Anything other than that is pure nonsense. WHICH course of action you pick doesn't mater, fine by me either way. Just pick one of the above.
Yes, let's nerf HAMs and rockets which are most definately not overpowered because you are obsessive compulsive. Good thinking. I have another idea: pick none of the above because this isn't Akita online and the new torps are perfectly fine as they are.
learn from this man!:)
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