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Thread Statistics | Show CCP posts - 9 post(s) |

Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.21 15:51:00 -
[391]
Edited by: Kaaii on 21/10/2007 15:52:15
Originally by: Nahia Senne I'm not sure if CCP play this game any more. This will just delegate carriers to 24/7 POS sitting duty.
Not even this ....
I trained for triage module, thinking it would be the cream of the crop for fleep battles, in fight repairs....but no, is the most worthless module in the game....
Now it just has a ship to go with it...
/edit now maybe if I trained for "Giant wooden badger"....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 15:51:00 -
[392]
Edited by: Snakebloke on 21/10/2007 15:51:38
Originally by: oDDiTy V2
Originally by: CCP Abathur Ladies and Gentlemen, please rest assured that the Dev team is paying attention to this thread. Don't take it all out on Zulu; he was just the messenger. As was stated in the original blog this is an idea and we thank you all for your constructive input. Please feel free to continue voicing what your concerns are and we will do our best to address them. 
Here, let me help you out CCP Abathur.
The following is a list of ways you can address this issue: -Scrap the idea completely. -Fire the people who came up with the idea -Toss the idea out the window -Forget about the idea -Apologize to the community for proposing something so utterly stupid -Start playing the damn game so you guys have a clue as to what needs to be changed and what doesn't -Scrap this utterly preposterous idea
LAWL 
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Yaay
Reikoku Band of Brothers
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Posted - 2007.10.21 15:51:00 -
[393]
Originally by: CCP Abathur Ladies and Gentlemen, please rest assured that the Dev team is paying attention to this thread. Don't take it all out on Zulu; he was just the messenger. As was stated in the original blog this is an idea and we thank you all for your constructive input. Please feel free to continue voicing what your concerns are and we will do our best to address them. 
The problem is, this is an idea that should have died long before it made it to a blog. More than anything, people are upset that this is the presentation that you made. I speak for myself when i say I'm less concerned about it being implemented and more that it was the idea put forth in this manner. Part of the gamer/dev relationship is about trust, and posting that had done a good job of breaking that trust. Try sampling next time before going public with an idea.
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Tjakka
Contraband Inc. Mercenary Coalition
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Posted - 2007.10.21 15:52:00 -
[394]
Edited by: Tjakka on 21/10/2007 15:52:10 Funny with all the blob warfare that the server cant manage they still want to make sure more ppl need to be on the field to make a other ship effective.
Great stuff, with that change we will see even more low sp idiots flying around just so a high SP player use teh full capability of his ship.
Wonder what the guy that came with this idea was smoking.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.21 15:52:00 -
[395]
Edited by: Icome4u on 21/10/2007 15:53:30 I'll make it simple. NO!
I understand your point of view (even tho weak) of Carriers and Motherships. But you CANNOT take something away this drasticaly. What makes carriers and motherhsips well... carriers and motherhsips? One BIG thing is the amount of drones/fighters they can use. Taking that away takes the essence of what they are away.
Find another way to nerf them (they don't even need a nerf common... 2-3 BS with smartbombs takes care of all those drones/fighters...)
You guys seriously need to STOP throwing the nerf bat blindly. This 'idea' has NOT been thought of, it looks like it's one new guy on the DEV team thinking of making a big impact. Well you it is a big impact, and a couple hundred less customers for CCP if this stupid idea goes through.
I honestly can't even think what is going through your mind(s) when posting this... 'thing'... What's next? Cut all damage high slots by half and give all boosters and reppers a 200% boost to make fights last longer? Oh and how about limiting 2 fleets per system with capping each fleet to 50 people! Their goes huge lag wars! Stop blobing by not allowing ships to stay around gates anymore!...
Rethink the idea CCP. I'm not getting paid to do your job (i pay to play and enjoy the game) so honestly this idea goes down the drain, very very bad idea.
Edit: Want to nerf it like this? Give fighters a 600% role damage bonus WHEN in control by the carrier. Oh and boost their hp since they will be very easy to kill and primaried. Unless you do this, the hundreds of posts of 'wtf ccp' will keep comming. ______
Originally by: Vyger If I lose connection while walking around a station will my avatar run off in a random direction and go hide in a corner? 
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Robet Katrix
Eternity INC. Mercenary Coalition
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Posted - 2007.10.21 15:52:00 -
[396]
About 2-3 Months ago I was flying my carrier and i got caught.
we had a 15 man IAC gang coming through 49-u. (this was shortly after we had lost sedith's aeon) we only had about 7 in gang, 2 command ships a inty or two and something else. we used a claymore as bait figuring he could tank them until i exited warp and got remote reps on him.
Plan fell apart. i intiated warp early but claymore died as i locked him. the other 2 inties died as inties tend to do and it quickly became a chimera and an Eos vs. a 15 man gang. With only shield transfers i couldn't keep the Eos alive forever, he died after we had killed a phoon a rapier and something else because of his webs + my drones.
Now im trapped. 13 hostiles (more incoming from IAC territory) holding me in place a blasted caracal dampening me and no support anywheres close.
I have a good tank and they dont ahve much DPS so im survivng for the minute. i drop 12 t2 light drones (twice) but kill them with my own faction smartbombs. third time i managed to get them out and not kill them and they auto-aggro a cruiser. i wait a minute and figure hes probly tanking them. Recall them try mediums which auto aggro on an interceptor. recall them. I MANAGE TO LOCK a battlecruiser who gets in close. drop 3 web drones and 9 heavies. put my warp disruptor on him. they shoot my heavy drones down. i launch fighters. by this point hes out of warp disruptor range and all of a sudden i have lost all my fighters for 3 minutes while he takes them on a ride.
their support is continuing to grow.
i eventually get my fighters back and switch to sentries. sentries autoaggro something and pop it. im so happy ;p. they then shoot something else but i dont know what. it says their fighting so i let them do their thing.
they were attacking the damp caracal! yay. he warps out. im locking **** now. start shooting at their dictor with sentries he out-tracks them. try to switch. sentries are out of range. activate smartbombs and try to kill them so i can launch heavies and web drones. arazu just came in. im screwed. damp caracal is back now too.
wait 5 minutes under more fire tank is still holding. drop heavies and let them run loose.
10 minutes later friendly fleet comes to save me.
now.
with your changes what kind of defence do you think 5 drones would offer me vs. the 12 i had before?
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Cypherous
Minmatar Liberty Rogues
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Posted - 2007.10.21 15:52:00 -
[397]
Change looks good to me more bree for zulupark tbh ---------
Liberty Rogues Website
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Riddick Valer
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Posted - 2007.10.21 15:54:00 -
[398]
I could live with this if a few additional changes were made. Reduce: Price of current fighters. By at least 50% Introduce: Capital Class Fighters: Bigger than regular fighters. Much more damage. Much worse tracking. Only really usable against dreads and carriers. Cannot be assigned to others Capital Armor Repair Drones: Sized between heavy drones and fighters. Each one repairs about the same as 4-5 regular armor repair drones. Cannot be assigned to others. Can be deployed in Triage mode Capital Shield Drones: See above
The capital logistics drones would give a reason for a carrier to be on the front lines. A dread/titan/carrier with these repairing them would have significantly higher lasting power on the battlefield. Lighter enemy ships would target logistics drones, allowing the big guys to pound the actual ship. This would perfectly fit with CCP's new view of how carriers should be used.
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Davlin Lotze
STK Scientific M. PIRE
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Posted - 2007.10.21 15:54:00 -
[399]
There's no reason to read the thread or the responses. This "game balancer" needs to be fired post haste. His ignorance in terms of how motherships have already been nerfed to hell and back is painfully obvious. What does CCP need here--- a killmail from an ibis against a supercap to convince them the balancing not only has already been done but has went too far in the direction against supercaps.
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Robet Katrix
Eternity INC. Mercenary Coalition
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Posted - 2007.10.21 15:55:00 -
[400]
Originally by: CCP Abathur Ladies and Gentlemen, please rest assured that the Dev team is paying attention to this thread. Don't take it all out on Zulu; he was just the messenger. As was stated in the original blog this is an idea and we thank you all for your constructive input. Please feel free to continue voicing what your concerns are and we will do our best to address them. 
You made it into a DEV BLOG. SAY ITS NOT HAPPENING RIGHT NOW and we will ALL shut up. otherwise we have to fight as only we know how to save our YEARS worth of training.
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harddirve
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Posted - 2007.10.21 15:55:00 -
[401]
If they want to go in that direction,they should make cruiser size figthers that we could equip them with all the equipment that there is available(lasers,artillery,sheild booster ect...)that way the carrier wouldnt be so much left out and other gang members could fly around having with a wing of drones or fithers as wing men.
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Vaedian GER
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.21 16:02:00 -
[402]
Originally by: Windsoord Maelstrom carrier 800m fittings 100-200m Fighters 9-20x15m Skills 600m Training Time 1 year
Firepower equal to a Dominix
Priceless
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katz3
PPN United Against ALL Authorities
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Posted - 2007.10.21 16:02:00 -
[403]
Considering that 1/3 of today's fleets already consist of capital ships (most carriers i saw were 70 at once), I think zulupark's proposal is ok. Otherwise all ships < capital ships will become obsolete in the future, since more and more players will be able o fly carrier ans stuff...
With this change carriers/ms would still need smaller ships to use their full potential. ___________________
Originally by: Kasak Black ...in EVE people die!
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:03:00 -
[404]
Originally by: Druadan Edited by: Druadan on 21/10/2007 15:59:03
Originally by: Ztrain
Originally by: CCP Abathur Please feel free to continue voicing what your concerns are and we will do our best to address them. 
When are you going to hire some talent?
Z
No kidding.
Seriously, CCP, some of us would work for you for pittence, and have much better heads in the game than the people coming up with these ideas. The Rorqual, the carrier ship bay nerf, and this piece of rubbish.
This idea shouldn't even have made it to a devblog. How the rest of the game design team didn't shoot it down before the idea arrived to slap us all in the face is very worrying for those of us who plan on playing this game for a long time.
So, yeah, give me a job 
[edit: zomg I used a yank word, replaced it with a more suitably british word]
agreed. I honestly dont know if CCP Devs play eve or not but id be surprised if they play that much. Also, the one group that could have saved all this embarrasment, the ISD lads, have been axed by the sounds of it so now theres no way for these obscene ideas to be filtered before reaching us...tut tut
p.s i promise thats my last post :P
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eicon
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Posted - 2007.10.21 16:04:00 -
[405]
I feel that there is even an easier fix to this type of an issue. It seems to me alot of the problems around this are based on the low sec space ganking, With the soon introduction of drone bandwidth, Why dont you look at setting the drone bandwidth of the carrier and mothership to the security of the space they are in. So if they are in 0.0 they get what they get today, but if they are in .4 space maybe reduced by 1/2 of the bandwidth. And if your in a system with sov 4 maybe you get an increase of 25% to your fighters since your fighting on your home turf.
But I agree with many of the other posts, these ships cost billions of isk to train for and field, and lower there damage output to battlecruiser strengths is pretty silly in my eyes.
CCP please review other solutions to this such problem.
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Elite MIner
Reikoku Band of Brothers
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Posted - 2007.10.21 16:05:00 -
[406]
Dear CCP pls remove from me all carrier skills trained, give me back 9months subscription fee and 1bill spent on carrier skills or u can fire this dev. member who wrote this idiot blog.
Seriously u havent heard about logistic cruisers??? (what r much better for boosting gang members than a carrier and time to train a logistic its 10x less)
What for to train 9months for boosting a pos a little bit much effective than a logistic cruiser??? But yeah i understand your reasons... CCP its still scary to hell about Goons threadnought. From my pov u have no respect for people who playing from 4years+, the customers who help u to develop this game so many years and people who dont let u down. Always EVE was laggy and patch after patch didnt resolve that thing. Drone patch (when u removed 15 drones from domi and others drone ships)
I dont wanna give u other advice , i dont wanna propose u another thing. Just throw here how many carrier skillbooks was buyed or how many are in progress to be buyed (look at people who's training advanced drone interfacing without to have carrier skillbook yet) What satisfaction u offer to those customers? 9month training + an expensive useless ship. ty CCP, much respect from a 4year old player.
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:05:00 -
[407]
Originally by: ArmyOfMe
Originally by: Snakebloke i promise this is my last post :P
ok i take it back this is my last post..
ROFLMFAO! >.<   
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.21 16:05:00 -
[408]
i would rather see capital ships removed from the game all togheter then this kind of nerf
Come to think about it, removing caps wouldnt be to bad really
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Sgt Blodpudding
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Posted - 2007.10.21 16:06:00 -
[409]
Originally by: Saituri Welcome to Eve-online Sry BoB-online Ah sry here is the latest, Nerf-online..
Fixed 
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Cadela Fria
Amarr Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.21 16:06:00 -
[410]
Originally by: Snakebloke
Stuff
For the love of God fix your signature, it's too big !  -_-;;
Sorry just had to let that out.
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Yaay
Reikoku Band of Brothers
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Posted - 2007.10.21 16:07:00 -
[411]
Originally by: katz3 Considering that 1/3 of today's fleets already consist of capital ships (most carriers i saw were 70 at once), I think zulupark's proposal is ok. Otherwise all ships < capital ships will become obsolete in the future, since more and more players will be able o fly carrier ans stuff...
With this change carriers/ms would still need smaller ships to use their full potential.
the problem is not the fighters, the problem is the disposable nature of carriers and this remote repping bull****. Give Moms the ability to remote rep, take it away from carriers. The easier they are to kill, the harder they are to replace, the less you'll see them in mass. The same is true for all blobing.
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Emsigma
Contraband Inc. Mercenary Coalition
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Posted - 2007.10.21 16:07:00 -
[412]
I think that people should unfock themselves and start realizing that this is players vs devs and not bob vs goons+devs.
Some of the best ideas in this thread has come from goons and some of the most vocal resistance has been from goons.
NOONE gains from this suggestion while EVERYONE loses =/ ---
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CopyCatz
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Posted - 2007.10.21 16:07:00 -
[413]
Originally by: Snakebloke
p.s i promise thats my last post :P
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Thanks dude.. most people inhere already have red spots in their eyes with anger, no need to see your huge red balls all the time.
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Blind Man
Angel Deep Corporation
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Posted - 2007.10.21 16:08:00 -
[414]
awesome changes guys, don't listen to the whiners here. everyone knows it needs to be done and anyone who says otherwise is just angry that their pwnmobiles got taken away
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 16:09:00 -
[415]
Originally by: Cadela Fria
Originally by: Snakebloke
Stuff
For the love of God fix your signature, it's too big !  -_-;;
Sorry just had to let that out.
lol ok sorry :) ------------------------
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Cascade Welp
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Posted - 2007.10.21 16:10:00 -
[416]
Do you BoB and MC guys want some tinfoil hats? You guys are pretty paranoid about a goon-developer relationship, maybe they finally got the devs' MSN handles?
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Mechanical Death
Minmatar Chosen Path Warp to Desktop
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Posted - 2007.10.21 16:10:00 -
[417]
Originally by: Blind Man awesome changes guys, don't listen to the whiners here. everyone knows it needs to be done and anyone who says otherwise is just angry that their pwnmobiles got taken away
You must ride the short yellow bus to school if you really meant that statement. Chosen Path [CHSN]
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The Economist
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Posted - 2007.10.21 16:10:00 -
[418]
I'm using the length of time it takes for snakebloke's sig to get nerfed as a measure of how much attention CCP's paying to this thread 
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |

Armus Jenson
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Posted - 2007.10.21 16:10:00 -
[419]
Originally by: eicon I feel that there is even an easier fix to this type of an issue. It seems to me alot of the problems around this are based on the low sec space ganking, With the soon introduction of drone bandwidth, Why dont you look at setting the drone bandwidth of the carrier and mothership to the security of the space they are in. So if they are in 0.0 they get what they get today, but if they are in .4 space maybe reduced by 1/2 of the bandwidth. And if your in a system with sov 4 maybe you get an increase of 25% to your fighters since your fighting on your home turf.
But I agree with many of the other posts, these ships cost billions of isk to train for and field, and lower there damage output to battlecruiser strengths is pretty silly in my eyes.
CCP please review other solutions to this such problem.
People are getting ganked by motherships with smartbombs not fighters.
Nothing proposed will solve that.
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FraXy
0utbreak
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Posted - 2007.10.21 16:11:00 -
[420]
I`m sure you are a reasonable dude since you`ve had a steady job for 2 years.
You are probably very successful and aim for the top.
Always right on time and want stuff to be perfect.
I can respect that.
Ok, now take your head up from that *****pipe and stop being an idiot.
First day on the job and get the majority of eve on your bad side.
Want to keep your job start by looking into Amarr and not go off doing this kind of crap.
No wonder i don`t nearly have the stomach to stick to this game with idiots like you running things.
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