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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Helison
Gallente Times of Ancar Pure.
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Posted - 2007.10.23 23:56:00 -
[2581]
Originally by: ThisAlt IsUseless but wait a minute....
is on the test server what they implemented is the bandwidth... or THIS idea?
what if the bandwidth make it look like THIS idea
Only bandwith, but carriers have only 125 bandwith, which equals 5 fighters or 5 heavy drones. It¦s possible to use more medium or light drones (tested myself).
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Ztrain
Evolution Band of Brothers
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Posted - 2007.10.23 23:57:00 -
[2582]
Edited by: Ztrain on 23/10/2007 23:59:40
Originally by: Hyuuga Veralis This might be crazy, but I'd bet that the Iceland guys are asleep for the most part.
Honestly, who stays until after midnight just to listen to people scream about something you won't likely address until the next day anyways?
That said, barring any changes in the moros I forsee lots of those being used since carrier pilots who just want the ability to kill anything smaller than a cap can use the wtfpwn drones.
I remember when Sigil changed it's publisher from Microsoft to SoE. Brad stayed up all night answering questions post after post while the Beta and regular community *****ed and moaned. So Dev's that actually do care about their product for better or worse do tend to actually actively put long hours in to get the pulse of their player base. Just because CCP don't care about their players don't think that other developers don't.
BTW thoes on the test server. delegate 5 fighters to a gang member. Then deploy 5 more and engage a target. Have the gang member return their fighters and see what happens.
Z CCP (Producers of Slide Show Online) takin the fun out of EVE, one patch at a time. |
ThisAlt IsUseless
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Posted - 2007.10.23 23:58:00 -
[2583]
Originally by: Helison
Originally by: ThisAlt IsUseless but wait a minute....
is on the test server what they implemented is the bandwidth... or THIS idea?
what if the bandwidth make it look like THIS idea
Only bandwith, but carriers have only 125 bandwith, which equals 5 fighters or 5 heavy drones. It¦s possible to use more medium or light drones (tested myself).
that mean ccp can fix this by updating a field in a database
wait & see...
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bsspewer
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.23 23:59:00 -
[2584]
I spent a year and 1/2 + and billions on getting my capital ships and finally my mothership.
I don't even spend that much time on my girlfriends.
At the end of the day I get f**ked by both.
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Icome4u
Caldari Dark and Light inc. D-L
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Posted - 2007.10.24 00:03:00 -
[2585]
Originally by: Mundem Pashdale Icome4u, I lol'd
;)
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Bhagat
Amarr M. Corp M. PIRE
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Posted - 2007.10.24 00:03:00 -
[2586]
Any dev posted after the Original op? ************************************************** No new content till the bugs are fixed CCP Please Fix [img]http:/ |
MR Spleen
Sebiestor tribe
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Posted - 2007.10.24 00:04:00 -
[2587]
As a dread pilot myself and not a carrier pilot I see this as another oppurtunity for ccp to punish the long serving pilot and remove him from the game, they are attempting to nerf the abilities of pilots with 50+ mil sp and make it easier for the newer player with 10mil sp to kill him prime example when dreads came out they could do huge amounts of damage to a moving BS almost instapoping them much as a BS could do with a cruiser, but they nerfed this making it only suitable for one job shooting at POS's (YAWN), thank you CCP all this is doing is putting those that wish to use a ship costing a couple of billion isk in battle to get bored and cancel there subscriptions due to a lack of any benefit of using that ship that they may have spent 9 months training for as well as complete boredom due to overly focused ships give us back options to fit a ship however we like and the ability to use them in real combat 1 carrier v 10 BS or 1 Dreadnaught v 10 BS make them as they should be a combat ship make them as the BS is to the cruiser not a heavily focused ship of boredom. Let us choose how to use them as we do with BS's that is why most people play this game so we can use our imagination and come up with weird ideas for fittings i.e. nanophoon, baiting abbadon etc.
Please give us back our firepower and imagination and let us enjoy eve again.
The years of skill training we have put in shouldn't be nerfed. |
Mundem Pashdale
Serenity Prime Praesidium Libertatis
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Posted - 2007.10.24 00:06:00 -
[2588]
Originally by: MR Spleen As a dread pilot myself and not a carrier pilot I see this as another oppurtunity for ccp to punish the long serving pilot and remove him from the game, they are attempting to nerf the abilities of pilots with 50+ mil sp and make it easier for the newer player with 10mil sp to kill him prime example when dreads came out they could do huge amounts of damage to a moving BS almost instapoping them much as a BS could do with a cruiser, but they nerfed this making it only suitable for one job shooting at POS's (YAWN), thank you CCP all this is doing is putting those that wish to use a ship costing a couple of billion isk in battle to get bored and cancel there subscriptions due to a lack of any benefit of using that ship that they may have spent 9 months training for as well as complete boredom due to overly focused ships give us back options to fit a ship however we like and the ability to use them in real combat 1 carrier v 10 BS or 1 Dreadnaught v 10 BS make them as they should be a combat ship make them as the BS is to the cruiser not a heavily focused ship of boredom. Let us choose how to use them as we do with BS's that is why most people play this game so we can use our imagination and come up with weird ideas for fittings i.e. nanophoon, baiting abbadon etc.
Please give us back our firepower and imagination and let us enjoy eve again.
The years of skill training we have put in shouldn't be nerfed.
Spleen speaks the truth
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.10.24 00:06:00 -
[2589]
Edited by: Kwint Sommer on 24/10/2007 00:10:52
Originally by: Sharupak hehe,
This is sweet! When I got to battle with my carrier mates, I am going in a shuttle and posting my killboard on here.
:ship destroyed: caracal :delivered the final blow: Sharupak in his ****in shuttle! Thats who!! word!
Seriously though, this type of thing could really give small ships a boost! You would want to assign your fighters to smaller faster ships because they are harder to hit.
Apparently you don't understand how this works. 1) Fighters could always be assigned to other ships, no one ever did because it's inherently flawed and the user interface is crap and utterly fails in lag just as a nice little bonus. 2) Fighters can't hit small things like cruisers very well so you wouldn't endanger them just to take a few shots at a Caracal. 3) The fighters belong to the carrier, he gets the killmail. 4) This doesn't boost anything because the system of assigning fighters doesn't work. 5) A set of 5 fighters cost 100M and is extremely fragile, unless you're a very good and responsible friend of a carrier pilot there's no way in hell he'll let you use them.
I guess it's okay to be ignorant about how carriers actually work, I mean CCP's developers are....
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Aelena Thraant
Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.24 00:07:00 -
[2590]
Seriously did you hire someone from SOE... Heed the warnings of mass protest on this guys.... SWG didn't and look at their player base now... I played that game for 2 years to quit 4 accounts overnight due to the NGE and have never looked back. This market is to competitive to **** off your player base...
But hey it will reduce lag... Since so many people will stop playing we might get down to the 15k people during prime time weekend :(
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.10.24 00:08:00 -
[2591]
Edited by: Kwint Sommer on 24/10/2007 00:13:27
Originally by: Bhagat Any dev posted after the Original op?
Posted? Yes, 3 have contributed a combined total of nearly a dozen posts.
The gist of those posts? Simmer down!
The meaningful content of those posts? Nothing beyond the fact that a dev blog is coming "soon".
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Hyuuga Veralis
Pator Tech School
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Posted - 2007.10.24 00:09:00 -
[2592]
Originally by: Ztrain Edited by: Ztrain on 23/10/2007 23:59:40
Originally by: Hyuuga Veralis This might be crazy, but I'd bet that the Iceland guys are asleep for the most part.
Honestly, who stays until after midnight just to listen to people scream about something you won't likely address until the next day anyways?
That said, barring any changes in the moros I forsee lots of those being used since carrier pilots who just want the ability to kill anything smaller than a cap can use the wtfpwn drones.
I remember when Sigil changed it's publisher from Microsoft to SoE. Brad stayed up all night answering questions post after post while the Beta and regular community *****ed and moaned. So Dev's that actually do care about their product for better or worse do tend to actually actively put long hours in to get the pulse of their player base. Just because CCP don't care about their players don't think that other developers don't.
BTW thoes on the test server. delegate 5 fighters to a gang member. Then deploy 5 more and engage a target. Have the gang member return their fighters and see what happens.
Z
To be fair, I think that's different than people complaining that a logistics ship isn't going to be a better overall offensive weapon than the offensive capital. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Sean Drake
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.24 00:11:00 -
[2593]
Hmm just discovered somthing new on the test server you cannot refine a Carrier was it all ways like that or did they just nerf it to stop the econemy going boom when this nerf goes through?
If Goons AND BoB are agreeing with each other that your idea is stupid, it's probably stupid. |
GC13
Caldari Deep Core Mining Inc.
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Posted - 2007.10.24 00:12:00 -
[2594]
Originally by: Kwint Sommer 1) Fighters could always be assigned to other ships, no one ever did because it's inherently flawed and the user interface is crap and utterly fails in lag just as a nice little bonus.
Check my suggestion out. I think it would seriously help the fighter delegation interface. I am, of course, partial to that improvement, the drone GUI improvement from a previous dev blog, and if CCP feels it necessary the fighter range change in the bottom of my post AS OPPOSED TO this nerf which is really just a hassle.
--
Science and Industry guide plus A Newbie's Guide to Caldari Ships |
Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.10.24 00:13:00 -
[2595]
Originally by: Sean Drake Hmm just discovered somthing new on the test server you cannot refine a Carrier was it all ways like that or did they just nerf it to stop the econemy going boom when this nerf goes through?
I don't know, the big question is, is there any way to refine a mothership? Then at least they could upwards of 15B in raw materials out of it so they wouldn't be totally screwed....
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Sharupak
Minmatar Knights Of the Black Sun Rule of Three
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Posted - 2007.10.24 00:13:00 -
[2596]
Edited by: Sharupak on 24/10/2007 00:14:18
Originally by: Kwint Sommer Edited by: Kwint Sommer on 24/10/2007 00:10:52
Originally by: Sharupak hehe,
This is sweet! When I got to battle with my carrier mates, I am going in a shuttle and posting my killboard on here.
:ship destroyed: caracal :delivered the final blow: Sharupak in his ****in shuttle! Thats who!! word!
Seriously though, this type of thing could really give small ships a boost! You would want to assign your fighters to smaller faster ships because they are harder to hit.
Apparently you don't understand how this works. 1) Fighters could always be assigned to other ships, no one ever did because it's inherently flawed and the user interface is crap and utterly fails in lag just as a nice little bonus. 2) Fighters can't hit small things like cruisers very well so you wouldn't endanger them just to take a few shots at a Caracal. 3) The fighters belong to the carrier, he gets the killmail. 4) This doesn't boost anything because the system of assigning fighters doesn't work. 5) A set of 5 fighters cost 100M and is extremely fragile, unless you're a very good and responsible friend of a carrier pilot there's no way in hell he'll let you use them.
I guess it's okay to be ignorant about how carriers actually work, I mean CCP's developers are....
Perhaps then someone should suggest that system should be changed to this method of combat. Its obvious though that this will make fleet combat way more dynamic and fun. I mean this is probably comming out with the drone UI improvement. All kinds of very cool possibilities are there man. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |
elohllird
Destructive Influence Band of Brothers
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Posted - 2007.10.24 00:14:00 -
[2597]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 23/10/2007 22:22:26 The idea is still BOLLOXS and will remain BOLLOXS,
even if you simply take SPs, ISK and time invested into account, it's still BOLLOXS.
After that investment, I think that you SHOULD be able to BBQ a battleship.
What CCP got wrong, was making sure that they can't get scrambled in EMPIRE, no bubbles, no 'dictors, no way.
Remove this ability (i.e. not being able to be warp scrambled without a bubble) otherwise it remains BOLLOXS.
So, Zulu, after so many pages, did you get the position of the players, the idea is BOLLOXS.
nice jaabaa, couldnt agree more
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.24 00:15:00 -
[2598]
Originally by: Kwint Sommer Apparently you don't understand how this works. 1) Fighters could always be assigned to other ships, no one ever did because it's inherently flawed and the user interface is crap and utterly fails in lag just as a nice little bonus. 2) Fighters can't hit small things like cruisers very well so you wouldn't endanger them just to take a few shots at a Caracal. 3) The fighters belong to the carrier, he gets the killmail. 4) This doesn't boost anything but the system of assigning fighters doesn't work. 5) A set of 5 fighters cost 100M and is extremely fragile, unless you're a very good and responsible friend of a carrier pilot there's no way in hell he'll let you use them.
I guess it's okay to be ignorant about how carriers actually work, I mean CCP's developers are....
First off, I wholeheartedly oppose this change (see sig).
That said, assigning fighters to fast lockers in small, trusted gangs is highly beneficial. Get the hurt going fast. In huge battles, not so much. But there are benefits.
Now with the drone changes allowing aggressive mode this might not be such a big deal anymore. Assuming they don't ruin carriers and moms first.
In closing: I'm not going to spend 90 more days training and dropping billions for a carrier that can field five freaking drones. Even if they're fighters. --
Support fixing the EVE UI
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IonHammer
Minmatar Black Avatar
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Posted - 2007.10.24 00:16:00 -
[2599]
Ion's Cap ship repatriation ideas,
1. Make cap's imune to ew. 2. Give Moms a short range jump bridge. 3. Bring in Capital Smart bomb's
My 1 billion isk carrier should be able to stand its grounds to a similar isk basket of ships, atm against a small group of hac's command ship's and heavy interdictors when they arrive i am screwed.
Let't consider how screwed mom pilots are.
I am still ammazed that ccp just keep adding layers of complexity to solvle percieved issues.
Still to this day the only thing that comes close to the fun value of a crow with cruise missiles aka early 04 is maybe a vaga.
This sucks human brown bits
If thats your real life i'm very jealous - Petwraith |
ThisAlt IsUseless
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Posted - 2007.10.24 00:23:00 -
[2600]
now page 104
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Phantom Slave
Amarr Mozzaki United
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Posted - 2007.10.24 00:23:00 -
[2601]
There's a reply to a thread, in the Test server section, that asks if the carrier nerf had already gone through, and a Dev replied that they're just implementing Bandwidth and that the so called 'nerf' has NOT gone into effect, they just haven't finished coding the rest of the carrier abilities.
Chill. ____________________
Pirating in EVE is like kicking a squirrel and stealing his food. The squirrel hates you afterwards, but it's fun none the less. |
Malie
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Posted - 2007.10.24 00:23:00 -
[2602]
This guy had to come from sony. AHHHHHHHHHHHHHH EQ ALL OVER AGAIN! "wizards are overpower we shall nerf them now" 4 days later "Any wizards on i need a tp" "(total silence)"
Ever seen a dev go into witness protectiong program? Might soon
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Sharupak
Minmatar Knights Of the Black Sun Rule of Three
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Posted - 2007.10.24 00:24:00 -
[2603]
Originally by: Acacia Everto
Originally by: Kwint Sommer
Originally by: Sharupak hehe,
This is sweet! When I got to battle with my carrier mates, I am going in a shuttle and posting my killboard on here.
:ship destroyed: caracal :delivered the final blow: Sharupak in his ****in shuttle! Thats who!! word!
Seriously though, this type of thing could really give small ships a boost! You would want to assign your fighters to smaller faster ships because they are harder to hit.
Apparently you don't understand how this works. 1) Fighters could always be assigned to other ships, no one ever did because it's inherently flawed and the user interface is crap and utterly fails in lag just as a nice little bonus. 2) Fighters can't hit small things like cruisers very well so you wouldn't endanger them just to take a few shots at a Caracal. 3) The fighters belong to the carrier, he gets the killmail. 4) This doesn't boost anything but the system of assigning fighters doesn't work. 5) A set of 5 fighters cost 100M and is extremely fragile, unless you're a very good and responsible friend of a carrier pilot there's no way in hell he'll let you use them.
I guess it's okay to be ignorant about how carriers actually work, I mean CCP's developers are....
Agreed. Not only this but...
Fighters. Rank 12. 20% damage PER LEVEL. This is not applied to delegated fighters. Gallente Carrier. Thanatos 5% damage per level. This is not applied to delegated fighters.
This effectively nerfs a Thanatos's 10 fighters by 125% at max skills, with only 5 fighters doing their previous damage.
Nerf of DPS as well as flexibility. Let me do what the hell I want with my carrier's drones, because it sure as hell isn't solo work.
Man its all doom and gloom with you people. He said it was a rough idea and nothing is being commited too. Which means you have no proof that this will be the case if it happens at all.
Shuttle pwn FTW! _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |
Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.10.24 00:30:00 -
[2604]
Originally by: Bon Hedus Still no dev blog?
I'm starting to think they said, "it's not that big of a deal, it can wait another day" and called it a night.
Hopefully that isn't the case and they're just taking a while to pull all of the good ideas out of this thread and compose them into a much saner set of changes that will be released as soon as humanly possible in a dev blog and the reason they're not commenting in the thread is because they want to have a very well reasoned, thought out solution and not just this shooting from the hip stuff that's got us fearing the apocalypse.
That said, every hour makes me think a bit more that they just don't give a damn about there player base anymore. They sure as hell don't care about the integrity of the game anymore if they would suggest such drastic and ship breaking changes as this....
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Reptzo
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Posted - 2007.10.24 00:31:00 -
[2605]
Edited by: Reptzo on 24/10/2007 00:30:58 this is what happens when you nerf carriers
http://img86.imageshack.us/img86/6962/moldinpotsm8.jpg
dont say i didnt warn you
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.10.24 00:31:00 -
[2606]
Originally by: IonHammer My 1 billion isk carrier should be able to stand its grounds to a similar isk basket of ships, atm against a small group of hac's command ship's and heavy interdictors when they arrive i am screwed.
Why?
A Mega can't stand up to 100mil worth of cruisers.
Same goes for a cruiser vs its value in frigs.
Why shouldn't a Carrier be in trouble if it's solo vs a gang of T2 assault ships/battleships? Because it's a capital? Not good enough.
If anything, no ship in EVE should be allowed to be outright better than its value in smaller ships, and for the most part, that's the case.
This would exclude non-combat ships ofcourse.
Carriers are (supposedly) logistics ships with fighters and the ability to delegate them. For a long time they were also extremely versatile damage platforms. Now maybe the logistics side needs boosted further, and I don't mean triage. However now 9 out of 10 combat situations called for a carrier and not a dread, despite CCP's claim (awhile back) that if you want capital firepower, bring a dread. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
ThisAlt IsUseless
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Posted - 2007.10.24 00:32:00 -
[2607]
Originally by: Reptzo Edited by: Reptzo on 24/10/2007 00:30:58 this is what happens when you nerf carriers
http://img86.imageshack.us/img86/6962/moldinpotsm8.jpg
dont say i didnt warn you
yummy
i want! let do the nerf
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Malie
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Posted - 2007.10.24 00:33:00 -
[2608]
Thanatos BP for sale..... come on anyone..... anyone....... You can use it for toilet paper its like 1 meter ........ 3 isk anyone?
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Reptzo
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Posted - 2007.10.24 00:33:00 -
[2609]
Originally by: Malie Thanatos BP for sale..... come on anyone..... anyone....... You can use it for toilet paper its like 1 meter ........ 3 isk anyone?
I will take it
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Inflexible
Rytiri Lva
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Posted - 2007.10.24 00:36:00 -
[2610]
Originally by: Hyuuga Veralis However now 9 out of 10 combat situations called for a carrier and not a dread, despite CCP's claim (awhile back) that if you want capital firepower, bring a dread.
Blame dread not carrier IMO.
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