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Shakuul
Caldari O RLY corp YTMND.
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Posted - 2007.10.22 22:14:00 -
[1]
I know with Me, wastage = 1 + (.1 / (1+ME))
Is it the same thing with PE? So 10 levels of PE would cut manufacturing time by about 9% ?
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2007.10.22 22:31:00 -
[2]
for positive PE:
function PEWaste($PE=0, $quantity=0) { $PEWaste = round($quantity * (0.25 - (.05 * $PE)));
return $PEWaste; }
_______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.22 22:39:00 -
[3]
That's not correct - have a look on this page for a more accurate formula: http://wiki.eve-dev.net/Equations My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Corporati Capitalis
Tollan Technologies
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Posted - 2007.10.24 02:30:00 -
[4]
Originally by: Kazuo Ishiguro http://wiki.eve-dev.net/Equations
What does the Blueprint Production Modifier mean?
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2007.10.24 16:22:00 -
[5]
Edited by: Pwett on 24/10/2007 16:25:46 gyah my bad, I was thinking production efficiency, the skill, not productivity level (PL).
Rule of thumb for PL - there are 3 levels of attainment: PL: 1 Use for long research items PL: 9 Standard 10% savings PL:39 Quick research items, or items built in lots of runs, effectively perfect.
_______________ Pwett CEO and Founder [QTC]QUANT Corp.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.10.24 17:15:00 -
[6]
Originally by: Corporati Capitalis
Originally by: Kazuo Ishiguro http://wiki.eve-dev.net/Equations
What does the Blueprint Production Modifier mean?
BPM/Blueprint Production time = 20%
In other words you can shave at most 20% off the base build time at PL 0. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Corporati Capitalis
Tollan Technologies
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Posted - 2007.10.24 19:05:00 -
[7]
Originally by: Kazuo Ishiguro BPM/Blueprint Production time = 20%
In other words you can shave at most 20% off the base build time at PL 0.
So basically instead of the formula listed in eve-dev.net, you can use this (shortened) one:
ProductionTime =
= BaseProductionTime * (1 - (ProductionModifier / BaseProductionTime)*(PELevel / 1 + PELevel)) * 0.8
= BaseProductionTime * (1 - (BaseProductionTime*0.2 / BaseProductionTime)*(PELevel / 1 + PELevel)) * 0.8
= BaseProductionTime * (1 - 0.2*(PELevel / 1 + PELevel)) * 0.8
= BaseProductionTime * (1 - (0.2 * PELevel) / (1 + PELevel)) * 0.8
Right? (I've assumed Industry lvl5 and no implants/slot modifiers for the above)
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