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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.23 11:43:00 -
[1]
First off, let me give you my vision of what I think a Carrier should be: A massive ship that carries friendlies into the battlefield, gives battlefield support, and can operate as a mobile base for a fleet.
In accordance to this vision, the first thing that must be changed in the carrier is the Triage Module:
Originally by: New Stats for the Triage Module
90% to all shield, armor, and hull resists 50% bonus to shield and armor repairers 100% bonus to remote capital shield transporter 100% bonus to remote capital armor repairer 200% bonus to remote capital hull repairer 200% bonus to remote capital shield transporter, remote capital armor rep, and remote capital hull rep range -100% Velocity -100% Jump Drive Range
Now, this may seem like it is way overpowered, but read on :
Originally by: Corporate Hangar Array Bonuses: NEW MODULE
1,350,000 Ship Hangar Capacity per level
Ok, now that these 2 modules are changed / in game, the next thing we must do, is remove fighters, completely. But.. what exactly will the carrier do?
Basically, the Carrier will act as a mobile base. Ships will be able to dock and have the ability to re-fit their ships. They will NOT be able to reprocess goods, manufacture, or repair their ship while inside the carrier.
The added benefit, is that the Carrier will be able to use his or her jump drive, while people are docked inside. He will be able to use the jump drive with a number of ships (10 battlecruisers per level of Corporate Hangar Array) in his corporate hangar.
However, there cannot be a personal hangar within the carrier, instead, the hangar will be open to everyone that docks inside of it. There is also a side effect, that if the carrier is destroyed, all ships + people inside are killed (including pods).
Also, the carrier pilot will not be able to use any offensive modules while in Triage mode, only support modules (to make it more of a mobile base, than a full wtfgankage ship)
other than that, I will add nothing to this thread. |
Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.23 11:46:00 -
[2]
and.. if the pilot goes off-line, all pilots docked within the carrier, are auto-jettisoned into space
other than that, I will add nothing to this thread. |
Orcrus
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Posted - 2007.10.23 13:39:00 -
[3]
no |
Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.10.23 14:14:00 -
[4]
90% resist across the board of shields, armor and hull? 50% to shields and armor repair? Not overpowered?!?
It is basically an Asteroid, but with the ability to keep everyone else alive and well. Well, if you add 0% cap regen while in triage mode, then perhaps.
You really need to rethink the word "balance" and what it means. And preferably a bit further than your own nose. (Sorry for the harsh words, but they are true none the less).
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Constance Noring
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Posted - 2007.10.23 14:14:00 -
[5]
The idea is kinda blatantly obvious, and must have been on the table when they first designed carriers and motherships. For some reason (ease of implementation being my guess) they opted for fighters instead. Going back and changing it now would really mess things up. Not only would it completely redefine the way carriers/motherships work, but you'd have to consider titans and their jump bridges too. I think it would have been cool if they had done it that way from the start, but it's too much of a mess to do it now.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.23 17:31:00 -
[6]
Originally by: Jaketh Ivanes 90% resist across the board of shields, armor and hull? 50% to shields and armor repair? Not overpowered?!?
It is basically an Asteroid, but with the ability to keep everyone else alive and well. Well, if you add 0% cap regen while in triage mode, then perhaps.
You really need to rethink the word "balance" and what it means. And preferably a bit further than your own nose. (Sorry for the harsh words, but they are true none the less).
never said it was perfect =)
of course, the idea would need to be hammered out, alot; however, i do think the overall idea is a good one.
and yes, a negative bonus to cap regen (-50% cap regen? 75%?) would work fine as well.
I think the idea that I was thinking, was to make it more of a support / movement platform, than a "blob" ship.
other than that, I will add nothing to this thread. |
Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.10.23 17:39:00 -
[7]
You've defined the carrier as a titan.
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Jogvan
coracao ardente Triumvirate.
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Posted - 2007.10.23 18:40:00 -
[8]
What? Did I misunderstand you or did you say remove fighters from the game completely? Do you fly a carrier? Think its fun to be in a battle and just sit and do nothing at all except remote repping your gang (if you get a lock before they are dead that is)? Even worse than the proposed nerf...
Although I like the idea that people dock inside carriers and all that, it was what I imagined carriers to be when I was a little nublet
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.10.23 18:46:00 -
[9]
yes, remove fighters =p
here's the arguement: do some people actually enjoy mining? wtf is wrong with them?
other than that, I will add nothing to this thread. |
Kyletoo
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Posted - 2007.10.23 21:23:00 -
[10]
give the modual a locking speed bonus as well, since afterall they are just helping fleet buddies survive...
hmm
maybe the fighters that it carries limits the number of people that can dock inside of it that way they can balance fighters and people, and leave the option to offensively equip their expensive ship...
hows that sound?
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