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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.10.24 03:20:00 -
[61]
Originally by: Gavin Darklighter You whinners are hilarious. So the myrmi lost some drone dps? Guess what, with a rack of electrons and no damage mods you still dish out nearly 600dps; thats on a battlecruiser with five mid slots, six lows, and a tanking bonus!
The ishkur nerf sucks, I'll give you that.
The arbi-class ships got a boost IMO since now you can carry hammerheads and valks to pick the damage type you want to deal.
The EOS got nerfed hard, but all this did was bring it in line with how much the other fleet command ships stink. Maybe it should just get the 150m3 drone bay and have the drone size bonus changed to some optimal range or tracking bonus. You do want a "usefull" bonus just like the other fleet commands right? But really the EOS is lacking in the tank department, so switching a high slot to a low slot might be a good idea since it now doesnt have the turret hardpoints to fill all 7 highs.
and that's that.
however I don't mind the ishkur nerf. I was using a full light drone bay in my setups already.
....now if only the Afrigs would get a real 4th bonus... (hint hint: ishkur's drone velocity bonus) ---
planetary interaction idea! |

Praxis1452
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Posted - 2007.10.24 03:48:00 -
[62]
his now makes the blasterboats just that much better. Screw the vexor I'll just go rax then brutix. The vexor change isn't bad but I was going to train skills up for the myrm. No point in that now. Myrm doesn't even have a damage bonus to hybrids.
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Gavin Darklighter
Slacker Industries Exuro Mortis
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Posted - 2007.10.24 04:15:00 -
[63]
Originally by: Praxis1452 his now makes the blasterboats just that much better. Screw the vexor I'll just go rax then brutix. The vexor change isn't bad but I was going to train skills up for the myrm. No point in that now. Myrm doesn't even have a damage bonus to hybrids.
Myrmi with blasters will do more dps than the brutix WHILE tanking better when using realistic setups.
Basicly, the myrmi can do anything the brutix can do, only the myrmi does it better. Thats both before and after the comming nerf.
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Laughing Mime
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.24 04:49:00 -
[64]
Originally by: Gavin Darklighter
Originally by: Praxis1452 his now makes the blasterboats just that much better. Screw the vexor I'll just go rax then brutix. The vexor change isn't bad but I was going to train skills up for the myrm. No point in that now. Myrm doesn't even have a damage bonus to hybrids.
Myrmi with blasters will do more dps than the brutix WHILE tanking better when using realistic setups.
Basicly, the myrmi can do anything the brutix can do, only the myrmi does it better. Thats both before and after the comming nerf.
Wrong. Brutix in gank fit(3 damage mods) - 932 dps myrm in gank fit (3damage mods) - 800 dps. (myrm has no real tank in this setup). standard myrm with tank - 645 dps.
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Bellum Eternus
Gallente Blood Corsair's
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Posted - 2007.10.24 05:01:00 -
[65]
Originally by: Laughing Mime
Originally by: Gavin Darklighter
Originally by: Praxis1452 his now makes the blasterboats just that much better. Screw the vexor I'll just go rax then brutix. The vexor change isn't bad but I was going to train skills up for the myrm. No point in that now. Myrm doesn't even have a damage bonus to hybrids.
Myrmi with blasters will do more dps than the brutix WHILE tanking better when using realistic setups.
Basicly, the myrmi can do anything the brutix can do, only the myrmi does it better. Thats both before and after the comming nerf.
Wrong. Brutix in gank fit(3 damage mods) - 932 dps myrm in gank fit (3damage mods) - 800 dps. (myrm has no real tank in this setup). standard myrm with tank - 645 dps.
Pretty much. Myrm was lame before, it's worse now, but who cares. The Eos and Ishkur nerf though, wtf? Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Ecky X
The Aforementioned
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Posted - 2007.10.24 05:07:00 -
[66]
<3
I just recently trained up Amarr cruisers, and I love this.
Vexor with 2 full sets of mediums? Arbitrator with 3?
Still on my list: 1. buff the 3 other teir 1 BCs (or nerf the tier 2's a bit) 2. make lasers a tad better 3. Change carrier nerf a bit - 10 drones max? or how about allowing 20 fighters, 15 assignable 4. ....wow can't think of anything atm -----
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Mr Friendly
That it Should Come to This Derek Knows Us
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Posted - 2007.10.24 05:12:00 -
[67]
The ishkur change... err, why? Why give less of a reason to fly an AF than there already is. Why not just leave it alone, buff the rest of the class and then balance it once the class gets the attention it needs?
With the incoming drone shield autoheal nerf, the EOS change is way too much (and to a lesser extent the Myrm). Drone nerf AND a turret nerf? WTF? So, now the drones can be popped much easier, AND the unbonused guns get reduced in number? Too far guys. Another change ignoring how fights actually happen rather than just looking at spreadsheet numbers and changing ze numbers in ze little boxes.
Yah, the EOS was a bit silly in comparison to the rest of the field, now it's just got a major kick in the face it shouldn't have got. __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |

Ort Lofthus
Wildlands Heavy Technologies FOUNDATI0N
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Posted - 2007.10.24 05:37:00 -
[68]
I agree with pretty much all the changes except to some degree the Eos. A better idea would be to give it a naturally large drone bay, say what it is with these bonuses maxed out, and give it a drone damage bonus tied to command ships. In its current iteration it does great damage for a command ship in general and absurdly high dps compared to the other fleet commands. But this change I feel puts its dps too low, as its racial links give far weaker bonuses than the other three, therefore the Eos should be a big better in frontline combat but needs to be worse for straight battle than the astarte.
Myrm needed a nerf. People who think that kind of dps with that sort of tank and ewar support are delusional. And yes, in theory shooting the drones works, but that theory is really based around 1v1s. Once you get to small to mid-sized gangs, its highly unlikely that the myrm will have to worry about losing drones, so then the myrm is just a DPS/EWAR/Tank boat...killing drones didn't work that well in 1v1s either, just not that realistic vs a competant pilot.
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Braise Erighani
Gallente Galaxia Entertainment
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Posted - 2007.10.24 07:31:00 -
[69]
So, we end up with a myrmidon having the same dps as a vexor...
Well, there was no need to improve the drones interface, considering what use we will have of drones now.
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TimMc
Skiddies of Doom
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Posted - 2007.10.24 08:59:00 -
[70]
Originally by: Braise Erighani So, we end up with a myrmidon having the same dps as a vexor...
Well, there was no need to improve the drones interface, considering what use we will have of drones now.
Yep, basically besides being able to tank alot better.
This nerf to myrmidon sucks even more because of the nerf to scooping drones then redeploying with full shields.
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Formulka
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Posted - 2007.10.24 09:04:00 -
[71]
uhm what about a harbinger, does it have 50mbit to control 5 mediums or just 25mbit for 5 small? 
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 09:05:00 -
[72]
Originally by: Ort Lofthus I agree with pretty much all the changes except to some degree the Eos. A better idea would be to give it a naturally large drone bay, say what it is with these bonuses maxed out, and give it a drone damage bonus tied to command ships.
Exactly. I don't mind losing the 2 turrets (can't use them anyway when you're running 3 gang links), but it needs more drone bandwidth, at least the old drone bay size, and a drone damage bonus instead of that turret bonus. It's supposed to boost EW ships, yet it's pushed towards weapons that have 2-3km range (blasters)? Wtf?
Make drones the primary weapon systems, and the ship stays at least somewhat useful as a fleet command ship. I don't need to be able to field 5 x heavies, but I do want some more drone-based damage (take away the rest of the turrets for all I care). Otherwise the ship is just a sad puppy... poor and cap-intensive tank, poor gang links, fitting problems, etc (as compared to other field commands).
The Eos needs to be usable and on par with the others as a field command ship. The new Eos is certainly not.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.10.24 09:12:00 -
[73]
Originally by: Forsch I welcome the changes to the Arbitrator family.
Not being able to field 2x heavy, 2x medium and 1x light drones any more will be a bit of a pain, but the increased bay size more than compensates for that.
Dulce et decorum est pro imperium mori.
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.10.24 09:13:00 -
[74]
Okay can someone seriously explain to me why THE HELL Arbitrator dronebay was nerfed?
And compared to the Vexor which additionally has weapon bonuses lose out by 25 m^3?
I mean, christ, get a grip.
This change will kill 2 of my primary setups. And I never heard complains about Arbis being overpowered.
Furthermore, i'd like to join the "Amarr is nerfed!" whining fleet now...
...feck...
Cogito ergo boom - I think i'll blow sh*t up |

Formulka
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Posted - 2007.10.24 09:30:00 -
[75]
Originally by: Blutreiter ... I never heard complains about Arbis being overpowered. ...
well the problem is, noone whined about em being gimped, so CCP had to put em in line with other Amarr ships ... nos nerf wasnt enough, gonna support it with dronebay nerf
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OneSock
Crown Industries
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Posted - 2007.10.24 09:41:00 -
[76]
Make Sentry drones 15mbit bandwidth, this way Eos and myrm can keep some PVE roles, but still cannot use the heavies which supposedly overpower it in PVP. Also change the Eos bonus to 10% optimal and falloff. The drone bay bonus is just dumb considering the bandwidth limitations and the whole stated aims of the drone changes.
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Gavin Darklighter
Slacker Industries Exuro Mortis
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Posted - 2007.10.24 12:47:00 -
[77]
Originally by: Laughing Mime
Originally by: Gavin Darklighter
Myrmi with blasters will do more dps than the brutix WHILE tanking better when using realistic setups.
Basicly, the myrmi can do anything the brutix can do, only the myrmi does it better. Thats both before and after the comming nerf.
Wrong. Brutix in gank fit(3 damage mods) - 932 dps myrm in gank fit (3damage mods) - 800 dps. (myrm has no real tank in this setup). standard myrm with tank - 645 dps.
Wrong. Myrmi hits 800dps with max skills, no implants, 6x neutron IIs, and 3x mag stab IIs, but brutix with your gank setup gets 860 dps. Also read the part where I said "when using realistic setups".
A brutix with 7x Neutron IIs ends up with 4 open med slots, 2 open low slots, and a whopping 70 free powergrid (thats WITH awu v). Myrmi with this setup has one more med and low+- slot as well as about 200 more free grid. So while the brutix can do a touch more dps with a gank fit that no one outside a suicide ganker will use, the myrmi is able to get similar dps with a fitting that is far more survivable. I call that doing the gank role better. But I will admit that the brutix has slightly more DPS potential than the myrmi.
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Chr0nosX
Ore Mongers R0ADKILL
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Posted - 2007.10.24 13:16:00 -
[78]
Ishkur, vexor and Eos nerf are just silly. Why try and fix what isn't broken?
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.24 13:20:00 -
[79]
Originally by: Chr0nosX Ishkur, vexor and Eos nerf are just silly. Why try and fix what isn't broken?
Well, I fly the Eos and even I think it needed some nerf in the dps department. But this went way overboard, making the ship effectively useless (since the others now do similiar dps and are much, much better as gang support). In typical CCP fashion, from somewhat overpowered to useless, in one fell swoop. Sigh.
Ishkur did not need a nerf. All AFs need a serious boost.
Vexor... well, yeah. Didn't really need nerfing either.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.24 13:22:00 -
[80]
Originally by: Deva Blackfire
Originally by: Goumindong They nerfed the arbi, curse, and pilgrim? ******* again?
Only if you used 3x heavy. But for most pilots (who used 5x med 5x small) its major boost. Now you can have 2 spare sets of each drone type, so IMO thats nice.
Its a nerf, really, it limits your flexibility, and flexibility is the one ting the arby gave the amarr cruiser lineup
It's great being Amarr isn't it.
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gangstaaaaaa
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Posted - 2007.10.24 13:31:00 -
[81]
gallente raceism -_- This race has been pwned by ccp
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.24 13:34:00 -
[82]
Originally by: gangstaaaaaa gallente raceism -_- This race has been pwned by ccp
Well, with the eos issue I agree, never seen a ship become so staked with oddly shaped objects.
Heard the great laser nerfing crusade was worse though.
It's great being Amarr isn't it.
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Sikozu Prioris
Suns Of Korhal YouWhat
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Posted - 2007.10.24 13:35:00 -
[83]
damm ccp to hell and back
"A enemy fleet emerges from the shadows"
- What shadows!?! We're in ****ing space for gods sake
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.10.24 14:02:00 -
[84]
Originally by: Aramendel Edited by: Aramendel on 23/10/2007 20:15:54
Arbi: 50mbit, 150m¦ Curse: 50mbit, 150m¦ Pilg: 50mbit, 150m¦
So I get a choice of 3 different flights of medium drones? Or 2 Flights of mediums and 2 flights of lights?
I'm a happy camper if I can pick my damage type against enemies! And have even more drones as backup. This mitigates nos nerf slightly. How about 5 Neut drones to aid killing of cap, recall, send out damage dealers? ============================================
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Aramendel
Amarr North Face Force
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Posted - 2007.10.24 14:22:00 -
[85]
Originally by: N1fty How about 5 Neut drones to aid killing of cap, recall, send out damage dealers?
Dunno if they are worth sacrificing 50m¦ dronebay. A medium neut drone kills 10 cap every 6 seconds, that are 8.3 cap/sec for 5.
A neut kills 30 cap/sec on the curse, a nos 12 cap/sec.
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Nyx STeeLGamers
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Posted - 2007.10.24 14:32:00 -
[86]
i was on testerserver yesterday late, with a mate, we both made a bc, i fitted a myrm with Nos/neut and 5 x ogre, when i came out, i launched them, and then 3 ogres.. **** :D gall drone boats vs lights? ****:P when he launched his drones, i returned mine, and when i tried to release them, they didnt, very annoying bug:).. but it seems like u should use dominix instead of myrm to rat with from now.. or a very expensive navy vexor?:P
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Mannakin
Caldari Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.10.24 14:39:00 -
[87]
Since the Myrmiddon has no gun bonus, I usually run it with Autocannons. It benefits your cap for tanking and has a better effective range.
The EOS nerf is too much, although it did need some nerfing. I fly Caldari, Gallente and Minmatar command ships of both types and I doubt my EOS will be used much now I'm afraid.
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MingRan
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Posted - 2007.10.24 14:46:00 -
[88]
Imho, the Myrmidon should at least get 80mbit.
Mixing 3 (!) different sizes is a bit annoying ( 2heavy, 2 medium, 1 light)  With 80mbit one could make at least one group of 2 heavy/3 medium ( 2nd group of 5 light for the small targets.)
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Motokko
Minmatar
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Posted - 2007.10.24 15:42:00 -
[89]
Originally by: Chr0nosX Ishkur, vexor and Eos nerf are just silly. Why try and fix what isn't broken?
I thought the Vexor got buffed. Its still able to field the same drone configuration as before but gets an extra 25m3 dronebay capacity. Is there something I'm missing?
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.10.24 15:51:00 -
[90]
Originally by: Motokko
Originally by: Chr0nosX Ishkur, vexor and Eos nerf are just silly. Why try and fix what isn't broken?
I thought the Vexor got buffed. Its still able to field the same drone configuration as before but gets an extra 25m3 dronebay capacity. Is there something I'm missing?
My whine about the Arbitrator recieving the nerf-bat in comparison to the Vexor, because the other true drone cruiser in the game just got shafted with 50m^3 bandwidth.
So replace "Vexor" above with "Arbi".
Cogito ergo boom - I think i'll blow sh*t up |
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