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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 02:33:00 -
[1]
What impact would this have, theoretically? I mean, recon and covertops would be pretty darn good.. But would lowsec be more secure or more dangerous?
If local was removed and scanning improved, lowsec might just be alot more interesting, there should be ways for more people to go to lowsec and hide. And maybe even modules to hide ships from scanners, aswell as maybe POS radar towers that can keep a track on people in the system.. And recon/covertops ships scanners should be improved..
I mean, this would make intel so much more interesting.
"th-ere.. w-as... re..ally.. a caa-ke.." |
Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.10.24 02:34:00 -
[2]
But I like seeing smack in local... it good for a laugh
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!! |
Le Skunk
Low Sec Liberators
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Posted - 2007.10.24 02:40:00 -
[3]
All the "what would happen if local was to be removed" threads would be removed
SKUNK
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Mira Spellholde
Amarr Target Practice Inc. Pure.
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Posted - 2007.10.24 02:47:00 -
[4]
For some odd reason, I thought they were going to remove the Local channel for low-sec space a while back? Maybe i'm just imagining things again? ----------------- An apple a day keeps anyone away, depending on how hard you throw it.
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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 02:51:00 -
[5]
Originally by: Le Skunk All the "what would happen if local was to be removed" threads would be removed
SKUNK
And replaced with "what would happen if local wasn't removed"
"th-ere.. w-as... re..ally.. a caa-ke.." |
Gentle Glide
Naughty 40 Triumvirate.
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Posted - 2007.10.24 02:52:00 -
[6]
Originally by: Le Skunk All the "what would happen if local was to be removed" threads would be removed
SKUNK
QFT
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Reticenti
The Antilles Legion Quantum Star Alliance
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Posted - 2007.10.24 02:56:00 -
[7]
/yawn
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.10.24 03:24:00 -
[8]
would "nerf" the hunted and kill lowsec for good, 0.0 might take a hit, but would come back as long as they could camp gates heavily enough, forever.
if someone is trying to run a mission, for example, they would be forced, even More to spam the scanning button. all the time. really. all of it. every few seconds. not only is this not Fun game mechanics, its not Good game mechanics.
in the world without local (and lacking a substitute thats as seamless, error less and effortless) lowsec is more of a wasteland and pirates roam about hoping to get the drop on someone foolish enough to venture out there. the heavy gank on any such "noob" without any tools to avoid it will certainly send them back to hisec, or just out of the game altogether.
in 0.0 areas we have even Less fun. large lumps of alliances, cramming into a handful of systems because they have to keep a heavy blob on every gate. the defenders? why, they are certainly not having fun, in fact, they might start quitting. things that make eve more of a job.. not fun, not smart.
do we really need these threads?
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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 03:45:00 -
[9]
Edited by: Neth''Rae on 24/10/2007 03:45:48
Originally by: Tek'a Rain would "nerf" the hunted and kill lowsec for good, 0.0 might take a hit, but would come back as long as they could camp gates heavily enough, forever.
if someone is trying to run a mission, for example, they would be forced, even More to spam the scanning button. all the time. really. all of it. every few seconds. not only is this not Fun game mechanics, its not Good game mechanics.
in the world without local (and lacking a substitute thats as seamless, error less and effortless) lowsec is more of a wasteland and pirates roam about hoping to get the drop on someone foolish enough to venture out there. the heavy gank on any such "noob" without any tools to avoid it will certainly send them back to hisec, or just out of the game altogether.
in 0.0 areas we have even Less fun. large lumps of alliances, cramming into a handful of systems because they have to keep a heavy blob on every gate. the defenders? why, they are certainly not having fun, in fact, they might start quitting. things that make eve more of a job.. not fun, not smart.
do we really need these threads?
Well as I said, in 0.0 you could simply have a Radar pos structure that detects any ships in the system, or a ship that could do the same..
I'm not saying removing local without changing some aspects of the game would be a good idea. If local was removed I'd also want a way for people to be able to detect other ships, or to hide from detection.. Just watching people join or leave a chat channel isn't a very thought out gameplay-mechanic in my opinion..
"th-ere.. w-as... re..ally.. a caa-ke.." |
Khamal Jolstien
Caldari Lucky Hydra Corp SMASH Alliance
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Posted - 2007.10.24 03:48:00 -
[10]
I thought this topic was dead and buried?
Local remains as it is for a reason.
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Drizit
Amarr Lonely out here Division of Eden
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Posted - 2007.10.24 03:53:00 -
[11]
Edited by: Drizit on 24/10/2007 03:54:13 Replace local with constellation. Local is a good idea in theory but gives far too much intel on who is in system.
0.0 could have pos attachments to act as local (scanning system to see who is there). --
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Steel Tigeress
Gallente Ravenous Inc. Interstellar Starbase Syndicate
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Posted - 2007.10.24 03:58:00 -
[12]
The jump gates are the same as these towers you are sudgesting... somone jumps in the jumpgates keep a tab on who has entered system, and who has not left. Then broadcasts that information to everyone.
And remember... Local was removed once due to a bug, and the chaos and outcry it caused forced CCP to fix it in short order. So in other words... its been tried, it didnt work, let the idea die.
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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 04:13:00 -
[13]
Edited by: Neth''Rae on 24/10/2007 04:17:45 Edited by: Neth''Rae on 24/10/2007 04:14:43
Originally by: Steel Tigeress The jump gates are the same as these towers you are sudgesting... somone jumps in the jumpgates keep a tab on who has entered system, and who has not left. Then broadcasts that information to everyone.
And remember... Local was removed once due to a bug, and the chaos and outcry it caused forced CCP to fix it in short order. So in other words... its been tried, it didnt work, let the idea die.
Seriously, now you're just being conservative and singleminded. As I said, to remove local you'd have to replace it with something, but that takes lots of work, balancing and planning, so I can see why ccp doesn't want to fix something that already works..
Also this thread is only hypothetical, no need for whining.. And people die, but ideas don't :P
"th-ere.. w-as... re..ally.. a caa-ke.." |
Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.10.24 04:42:00 -
[14]
I would stop eating babies in local.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.24 04:43:00 -
[15]
I'd give the **** up simply at the prospect of spending 45 minutes scouring every system looking for targets.
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Octaviun
Finite Horizon Synchr0nicity
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Posted - 2007.10.24 05:05:00 -
[16]
what would happen if people like you stopped posting ? _________________________________________________
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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 05:23:00 -
[17]
Originally by: Octaviun what would happen if people like you stopped posting ?
Or people like you?
"th-ere.. w-as... re..ally.. a caa-ke.." |
Enteris
Caldari The Empire Nation
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Posted - 2007.10.24 06:46:00 -
[18]
I'd imagine a lot of people would be ticked. Including me. As I hate to admit it, Its one of those necessary evils. (Like Shuttles being on infinite sell order in every station to stabilize trit prices.)
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Whoa Bundy
hirr Morsus Mihi
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Posted - 2007.10.24 06:55:00 -
[19]
They shouldn't remove local. They should just remove the list that tells you who is currently in it. I'd still love to see the system chat remain. The amount of information Eve Online gives to players makes war just as stale as modern real life war. Kinda like how everyone in Starcraft has a maphack and just send masses of units at eachother. .................... Speed tank works very well... That's because your target can't hit you as your sorry butt tucks your tail between your legs while you wail out into the distance, sissy boy |
Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 11:10:00 -
[20]
Originally by: Whoa Bundy They shouldn't remove local. They should just remove the list that tells you who is currently in it. I'd still love to see the system chat remain. The amount of information Eve Online gives to players makes war just as stale as modern real life war. Kinda like how everyone in Starcraft has a maphack and just send masses of units at eachother.
Kinda my point, the intel gameplay part is too focused on local. It could be so much more if local would be removed and replaced.
And you could actually make suprise attacks.. But there has to be ways to counter it aswell..
"th-ere.. w-as... re..ally.. a caa-ke.." |
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Unvisibility
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Posted - 2007.10.24 11:18:00 -
[21]
If only I had 10isk for every time someone's posted this idea over the last 4 years without thinking about it for more than 5 minutes.
As has been said EVERY SINGLE GODDAMN time it's been posted before it would make even worse the problems that you'd hope to fix with it. Lowsec would be a wasteland, 0.0 would be reduced to people camping their POS's 24/7 and the population of EVE would drop like a stone.
Oh and prices of all ships and modules would skyrocket since nobody would mine or haul any more except in empire.
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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 11:19:00 -
[22]
Originally by: Unvisibility If only I had 10isk for every time someone's posted this idea over the last 4 years without thinking about it for more than 5 minutes.
As has been said EVERY SINGLE GODDAMN time it's been posted before it would make even worse the problems that you'd hope to fix with it. Lowsec would be a wasteland, 0.0 would be reduced to people camping their POS's 24/7 and the population of EVE would drop like a stone.
Oh and prices of all ships and modules would skyrocket since nobody would mine or haul any more except in empire.
/yawn... Ok I'm changing the topic name to "replacing local.."
"th-ere.. w-as... re..ally.. a caa-ke.." |
umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.10.24 11:21:00 -
[23]
If local was removed all the isk farmers and carebears (these 2 make up at least 80% of the 0.0 population) would whine the servers to the ground.
Although it would be better for the game, they dont care.
I'm just bitter because I hunt in Venal/pb/tribute and the isk farmers cloak and log within seconds of anyone (even blues) coming into local.
Also, remove some highs from ravens, or just stop them using ******* cloaks.
The devs say its a cold harsh world but the fuzzy wuzzy super intel channel remains in place.
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Unvisibility
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Posted - 2007.10.24 11:22:00 -
[24]
Originally by: Neth'Rae /yawn... Ok I'm changing the topic name to "replacing local.."
Why not change the topic name to "here's an idea you've all seen 10,000 times already with nothing new added to it and still no answer to the obvious problems with the idea that have been pointed out over and over again already"?
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Neth'Rae
Gallente The Scope
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Posted - 2007.10.24 11:26:00 -
[25]
Originally by: Unvisibility
Originally by: Neth'Rae /yawn... Ok I'm changing the topic name to "replacing local.."
Why not change the topic name to "here's an idea you've all seen 10,000 times already with nothing new added to it and still no answer to the obvious problems with the idea that have been pointed out over and over again already"?
Read the thread again..
"th-ere.. w-as... re..ally.. a caa-ke.." |
Morrow Disca
Macrocosm Advanced Industries
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Posted - 2007.10.24 11:31:00 -
[26]
May I suggest, dump local and make constellation default? You can still see people in your area, smack talk all you want, but you can't us it to find someone as you get 3-5 systems to hide in? Seems easy to me.
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Unvisibility
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Posted - 2007.10.24 11:32:00 -
[27]
Originally by: Neth'Rae Read the thread again..
Yeah, I read the thread. There's still nothing new that hasn't been suggested before. EVE would become a game where everyone was concentrating so much on scanning and intel that there'd be no time for anything else.
Seriously, I apologise for my abruptness, but every single time this idea comes up the same ideas (YES the same as the ones you have posted here) are raised, to no avail.
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Agnar Koladrov
Gallente Aliastra
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Posted - 2007.10.24 11:35:00 -
[28]
Edited by: Agnar Koladrov on 24/10/2007 11:36:43 Replace is a better choice for a topic title ;)
I personally see no harm in replacing the functionality of the current local by the way other channels work. You say nothing you don`t show up and visa versa.
People that say that carebears need to hit scan every second or so in low sec, well, pirates also NEED to scan before they know if there is even soneone out there in the system. So in that respect it would eachother out.
edit: typos, arg.... ________________________________________________
-- What a Revelation! --
Where was the creativty for speed/mass/etc when the tier2 Battlecruisers were designed? Why the same for each race BC? |
Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.24 11:44:00 -
[29]
Neth'Rae, Ive suggested a rather different idea (see the link under my sig) whereby your local 'scan' range degrades the deeper into low sec space you travel.
In essence you 'see' all pilots within 100AU of you in local in a 1.0 system. This drops to 90 AU in a 0.9 and so forth until your 'local' range is just 10 AU in 0.1
As you mentioned modules might then be equipped to improve your 'local' range. So its neither a total removal of Local, nor a 'full awareness' system we have now - but more of a comprimise based upon where you happen to be.
C.
- sig designer - eve mail
Low Sec Idea |
umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.10.24 11:47:00 -
[30]
Originally by: Cailais Neth'Rae, Ive suggested a rather different idea (see the link under my sig) whereby your local 'scan' range degrades the deeper into low sec space you travel.
In essence you 'see' all pilots within 100AU of you in local in a 1.0 system. This drops to 90 AU in a 0.9 and so forth until your 'local' range is just 10 AU in 0.1
As you mentioned modules might then be equipped to improve your 'local' range. So its neither a total removal of Local, nor a 'full awareness' system we have now - but more of a comprimise based upon where you happen to be.
C.
This man is ******* fantastic and we should all want his children. I endorse this product entirely.
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