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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.10.24 07:11:00 -
[1]
Edited by: Shardrael on 24/10/2007 07:12:26 edit: my first line may no longer be valid soon, I didnt see you were going to continue your post with analysis and actually proving your point :P will redo mine once your done as the rhetorical sticklers might say you sir have not beaten the burden of proof, couldnt say whether your right or wrong as you havent really made a statement proving they are not the best mission runners.
for example their are a number of advantages they may have, and price could turn out to be one, with invention here now driving the price down on everything profit margins on t2 sales have taken a dive to a much lower average percent, this will include the battleships as people will be trying to pump these out party hardy in the beginning to take advantage of the new ship high price syndrome we call supply and demand. granted CNR is hovering above 600 mil right now so some faction ships are way cheaper and almost as good but the new golem has some nice advantages over the CNR, the missle explosion bonus comes to mind when comparing with the new torp changes and also every caldari mission runner with only one account would be running missions far faster killing while salvaging and looting then running the mission and coming back to cleanup in a new ship.
Additionally their is a built in advantage to these things in the higher alpha strike, for example the actualy turret amount to figure dps between a CNR is close, think 8 turrets on one and damn near it on the other, but the golem doesnt have any rof bonuses so in keeping with similar dps it will do larger alpha to achieve that. which means more ships that can be one volleyed which in turn leads to quicker mission times.
The CNR also does not even come close to touching the tank on the Golem, slightly better resistances with a built in SBA is hard to beat. These ships will be the new best tanking ships in the game sub capital which reduces the risk from lvl 5's and makes all lvl4's that much more risk free.
Granted these ships dont blow faction ships out of the water and they probably shouldnt but they do provide a nice alternative that is going to be readily produced.
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.10.24 07:17:00 -
[2]
Originally by: Riho well.. dunno about others but caldari one SHOULD do the same or more dmg than a CNR and tank ALOT better
more resists and boost amount bonus whit 7 midslots
with the stats it has now it already does that, and potentially more dmg with fittings and lowslot combo but I havent looked at that close enough to be sure
Originally by: Stamm Some people might have been convinced by the official announcement posted by Steelrat, but not me, I wasn't convinced until some random alt posts a brand new thread.
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.10.24 08:06:00 -
[3]
Originally by: ElCoCo
The vargur... errr... do ppl realy do missions with autocannons? Rof bonus instead of dmg even hurts so much more ammo-wise. I'd prefer an armor tank arty boat tbh so I still won't fly it.
at first glance it looks pretty bad but with that falloff bonus and using AC's it would have unusually high dmg at 50km (prob including falloff rigs) whether that makes it worth the ammo consumption or not is up to each individual to decide and I dont know if it would for me personally, but it does present an interesting way to do missions for minmatarr
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Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2007.10.24 20:25:00 -
[4]
Originally by: d026 uhh how does a 4/4 high/low slot raven dish out more dps than a 8/5 high/low slot raven? Actualy the golem does not get outdamaged by its Faction brother even its T1 counterpar outdamages it. Raven 5 bcus > Golem 4 bcus. Raven 3 rig slots > Golem 2 rig slots. Raven 2 Turret HP + 6 Launchers > Golem 0 Turret HP + 4 Launchers.
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using bull**** fittings to say something is better is so asinine its ridiculous, on top of that comparing a ships dmg based solely on its paper stats is not the same as logging performance over a mission or some such.
with the target painter bonus and explosion velocity bonus the golem will eclipse the dmg of the CNR against more then half of the npcs in current missions meaning a faster mission run time and the all important higher isk per hour rate that is seen as the justification for outragreous prices on faction mission runners today.
on a side note the bonuses you mentioned prior for the golem would likely make it the highest damage battleship in the game with one of the strongest tanks..... and spare high slots to fit neuts or smartbombs and extra ew bonueses to boost dmg...(tp) yeah ok thatll happen. This is not an oversized HAC
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