
Anini
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Posted - 2007.10.25 03:33:00 -
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I want to refer you to my post earlier regarding drone changes...
Originally by: Gaige Gamba Edited by: Gaige Gamba on 24/10/2007 23:14:03 1. Warp to mission/room.
2. Get aggro.
3. Launch drones.
4. If a new wave spawns, recall drones, and restart at step 2.
Edit: Launcher drones indeed...
I absolutely love that edit...Launcher drones a new high slot mod that you can only fit on drone boats, take away 2 turret slots from myrm and domi and you can fit a T1 (drum roll.....)Drone Launcher I which takes up the same powergrid and cpu as a med hybrid railgun that launches your drones at 2,500 m/s up to 15km from your ship. Only the drone travel the distance its engines kick on and it is responsive to your command. A Drone Launcher II would allow you to launch a drone up to 30km away and begin the assault.
Imagine, you can now launch your drones at those damn NPC Battleships that AB/MWD away from you so that you can really put the pressure on them. If you want them back you still have to fly towards them and recall them (scoop) back into your drone bay. It would take the same time to reload the drone launcher as it does to reload any other launcher, i.e. approximately 10 seconds.
Now this, coupled with new bandwidth function would actually serve a purpose. What if drones were "throw away" weapon systems. What if you could launch a webbing drone or two at your target, once the target is webbed you move in for the kill and either launch two more attack drones, or deploy normally three attack drones from your bay? And what if you didn't need to scoop them all back up? What if you could purchase webbifying drones that have limited charges? Example, they can be launched and used to web one single target up to five times. After the fifth time, poof, they just pop. Now, I can carry a complement of drones in my larger drone bay, use them for situational purpose instead of treating them like precious gems that I can't afford to lose and you have just rebalanced both PVE and PVP for drone ships.
I really think this idea can grow legs, give some feedback, what could you do different if drones were able to be launched towards your enemy instead of just kinda falling out of your ship as they do now? What if the myrm has only 1 turret slot and 5 drone launcher slots? That way it still has the drone bonus and is still a drone boat, it can fit 1 gun to draw agro, pepper frigs, inty's etc but relies on launching its drones via a launcher to effectively deploy its drones against its foes.
Lets think outside the box, lets come up with a plan to run with the upcoming changes and make them fun and exciting.
Last comment: What role would the Eos have if it could launch drones on the battleship where they are needed most? Example, need something webbed, launch 5 web drones and apply your gang mod bonus to help the fleet slow down that damn nanophoon. Or, man my buddy on my right flank needs an armor boost and now; launch 5 armor rep drones on him. I still only have 5 drones out at a time, I must choose to scoop them or execute the auto distruct button.
What do you think?
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