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zacuis
Darkest Knights YouWhat
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Posted - 2007.10.25 20:38:00 -
[1]
Edited by: zacuis on 25/10/2007 20:41:21 ive finally managed to get on sisi to have a look at the jump frieghters. they are still t2 so they are gonna have to be invented.
something that ive not seen reported is that carriers have been given another nerf in that u now cant put things in haulers and put them in carriers. my guess is that ccp is trying to force the use of t2 frieghter instead of carriers.
the point that i think they are missing here is that dreads are still gonna make great haulers 95km3 on a revelation and have the same jump range as the new t2 frieghter and from the posts ive read are gonna cost some where close to 1/8 the price. so who in there right mind is gonna bother with these things. very few !!
ccp u are gonna have to make these thing cheaper to make than the quotes in the 5-6 bill range if they are gonna actually see any use. maybe the cardari dread piots might want one but anyone with a moros or rev is gonna laugh at them.
( i hope they havnt nerfed dreads so they cant use expanders or something ive not tested that yet )
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zacuis
Darkest Knights YouWhat
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Posted - 2007.10.25 20:38:00 -
[2]
Edited by: zacuis on 25/10/2007 20:41:21 ive finally managed to get on sisi to have a look at the jump frieghters. they are still t2 so they are gonna have to be invented.
something that ive not seen reported is that carriers have been given another nerf in that u now cant put things in haulers and put them in carriers. my guess is that ccp is trying to force the use of t2 frieghter instead of carriers.
the point that i think they are missing here is that dreads are still gonna make great haulers 95km3 on a revelation and have the same jump range as the new t2 frieghter and from the posts ive read are gonna cost some where close to 1/8 the price. so who in there right mind is gonna bother with these things. very few !!
ccp u are gonna have to make these thing cheaper to make than the quotes in the 5-6 bill range if they are gonna actually see any use. maybe the cardari dread piots might want one but anyone with a moros or rev is gonna laugh at them.
( i hope they havnt nerfed dreads so they cant use expanders or something ive not tested that yet )
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Mintoko
Nova Inc.
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Posted - 2007.10.27 17:56:00 -
[3]
I could understand if it came down to not being able to place a loaded hauler fitted with expanders into a carrier, but a hauler with no expanders should be perfectly capable of fitting. Would people in the real world not do the same thing if given the chance?
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Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2007.10.27 19:07:00 -
[4]
Didn't people say the same thing about dreadnaughts, then carriers, then motherships and finally titans? Look how common they are now .
Don't get me wrong, they will be relatively rare especially in the begining. I for one think this is a good thing as it means not every freighter pilot will jump into one and rampage through low-sec or 0.0. It is a tool for the dedicated, elite (or simply fracking rich) trading pilots.
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FireLord
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2007.10.27 19:13:00 -
[5]
Originally by: Valator Uel
Don't get me wrong, they will be relatively rare especially in the begining. I for one think this is a good thing as it means not every freighter pilot will jump into one and rampage through low-sec or 0.0. It is a tool for the dedicated, elite (or simply fracking rich) trading pilots.
Just curious, how does one rampage through low-sec or 0.0 in a ship that can fit nothing, has zero offence or defence capability, warps like a slug and steers like a cow? |
gordon861
Minmatar Head Insurance Services
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Posted - 2007.10.27 19:43:00 -
[6]
I thought a DEV had said that the Jump Freighter wasn't going to be an invention job due to the time it takes to copy them.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.27 20:00:00 -
[7]
I plan on having several....
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Futher Bezluden
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2007.10.27 20:16:00 -
[8]
Why does a jump capable freighter have to be T2, just because of a jump drive? As Tech1, would eliminate the need for months of research and time that will starve 0.0 alliances, billions spent on invention to get, and again the time to get enough built to maintain the supply lines as carriers have done.
Make Jump Freighter T1 and add the Combat Freighter for combat logistics capable of hauling unassembled ships that can be berthed assembled and ready for fitting or simply detached and put in a station.
Combat Freighter: Jump Freighter Jump Characteristics 12 hardpoints + 2 per level of freighter (22 by L5)
BS/Mastodon/itty 5 class= 4 hardpoints BC/all other Industrial and Transport/Exumer= 3 hardpoints Cruiser/ORE class = 2 hardpoints Destroyer/Frig class = 1 hardpoint shuttles = 0.5
One to haul cargo, one to haul ships. nifty, eh THUKKER -Be Paranoid
Skeet Skeet L33t |
Cyberus
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.10.27 20:48:00 -
[9]
T1 or T2 i dont care tbh so long they dont come trough invention and/or BPO lottery. If they want make them t2 then i think ccp could do that trough manufacture agents This is how i see the t2 frigthers could get in game:
1)bring t1 frigther to agent with all needet parts to upgrade from t1 version to t2 2)must be limited only 1 single job per acount/character 3)will cost good amount of isk to make upgrade ( price depence on how much extra parts for upgrade will cost) 4)they must defenetly not cost 2 times the price of t1 version after all
Currently we have same option in game when agents do upgrade t1 version of ships to t2 so dont think it will be hard to do same with frigthers. But its defenetly must be NOT TROUGH LP POINTS offers. So basicly anyone without standings ( but with needet skills) can reqwest that manufacture job by agent, but skills is an MUST.
P.S i'm also not agree that this ship will need primery lvl5 frigthers skill to able fly those :( though lvl4 will be enogh for that.
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Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2007.10.27 22:47:00 -
[10]
Originally by: FireLord
Originally by: Valator Uel
Don't get me wrong, they will be relatively rare especially in the begining. I for one think this is a good thing as it means not every freighter pilot will jump into one and rampage through low-sec or 0.0. It is a tool for the dedicated, elite (or simply fracking rich) trading pilots.
Just curious, how does one rampage through low-sec or 0.0 in a ship that can fit nothing, has zero offence or defence capability, warps like a slug and steers like a cow?
I'm not talking about pew-pew pvp but market pvp. -----------------------------------------------------
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Andreya
Murder-Death-Kill
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Posted - 2007.10.28 05:52:00 -
[11]
Originally by: zacuis Edited by: zacuis on 25/10/2007 20:41:21 ive finally managed to get on sisi to have a look at the jump frieghters. they are still t2 so they are gonna have to be invented.
something that ive not seen reported is that carriers have been given another nerf in that u now cant put things in haulers and put them in carriers. my guess is that ccp is trying to force the use of t2 frieghter instead of carriers.
the point that i think they are missing here is that dreads are still gonna make great haulers 95km3 on a revelation and have the same jump range as the new t2 frieghter and from the posts ive read are gonna cost some where close to 1/8 the price. so who in there right mind is gonna bother with these things. very few !!
ccp u are gonna have to make these thing cheaper to make than the quotes in the 5-6 bill range if they are gonna actually see any use. maybe the cardari dread piots might want one but anyone with a moros or rev is gonna laugh at them.
( i hope they havnt nerfed dreads so they cant use expanders or something ive not tested that yet )
watch your tongue, or they will nerf the cargo bay on a dread too _________________________________________________________ Only once you've lost everything, are you free to do anything. |
Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.10.28 11:39:00 -
[12]
Maybe invention through use of the freighter BPO (which is obviously not consumed in the process)
I'll be rushing to get one asap after they come out. For those industrial players who live in low sec and 0.0 (and they do exist), jump freighters will be invaluable tools.
No more freighter escort ops...ever
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Slightly more disturbing is that rather than changing the way players control territory (away from the current system of putting up POS) CCP & jump freighters will make it easier for smaller numbers of players to maintain the same size network of POS.
Khaldari
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Trass
Caldari DarkStar 1 GoonSwarm
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Posted - 2007.10.28 14:59:00 -
[13]
Originally by: zacuis the point that i think they are missing here is that dreads are still gonna make great haulers 95km3 on a revelation and have the same jump range as the new t2 frieghter
When ccp reduce base cargo space on dreads to for example 1000m3 and add secondary cargo space only for fuel to siege (simmilar as in POS towers) then dreads wont be so powerful haulers. And soon or later ccp do this.
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Zachri
Minmatar IVC Consortium INVICTUS.
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Posted - 2007.10.28 16:01:00 -
[14]
You will have to use them tbh. With the changes to cargo in ships in ship maintenance bays and only a handful of folks having titans to throw standard freigthers around you're still going to have to ship an increasing amount of cargo every week.
With how focused CCP now are on making sure we use ships only the way they intend them I expect a new bit of text to show up on dreads soon as well "can't fit expanders".
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Buyerr
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Posted - 2007.10.28 16:31:00 -
[15]
all cap ships need a MAJOR!!!!!!!!!!!!!!!!! M3 NERF!!!!! it is ridicules that they are used as "mini" jumping friegters.
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Buyerr
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Posted - 2007.10.28 16:33:00 -
[16]
Originally by: Mintoko I could understand if it came down to not being able to place a loaded hauler fitted with expanders into a carrier, but a hauler with no expanders should be perfectly capable of fitting. Would people in the real world not do the same thing if given the chance?
shouldn't be able to bring anything but repacked ships in my opinion. but if it is made to bring fully prepared fighting ships, then it should be able to do it although the m3 they can carry should never be bigger then the m3 they take (actually alot smaller since they have to take some space for metal_)
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Vireti
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Posted - 2007.10.28 16:37:00 -
[17]
/me want a tii charon. Uses aside, a Charon with a night hawk paint job (plz ccp ) would be worth seeing, make popping one even better tbh.
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Mintoko
Nova Inc.
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Posted - 2007.10.28 16:43:00 -
[18]
Originally by: Buyerr
Originally by: Mintoko I could understand if it came down to not being able to place a loaded hauler fitted with expanders into a carrier, but a hauler with no expanders should be perfectly capable of fitting. Would people in the real world not do the same thing if given the chance?
shouldn't be able to bring anything but repacked ships in my opinion. but if it is made to bring fully prepared fighting ships, then it should be able to do it although the m3 they can carry should never be bigger then the m3 they take (actually alot smaller since they have to take some space for metal_)
A carrier's main purpose is fleet support and the storage / deployment of combat-ready ships. Only carrying repackaged ships means that a ship must be deployed and fitted along side the carrier, which in battle should be impossible without getting your pod *****ed.
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kattak4
Gallente
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Posted - 2007.10.28 20:47:00 -
[19]
Originally by: Vireti /me want a tii charon. Uses aside, a Charon with a night hawk paint job (plz ccp ) would be worth seeing, make popping one even better tbh.
How about a shiny black providence?
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Aykido
Gallente Lobster of Babel
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Posted - 2007.10.28 21:17:00 -
[20]
Since freighters are 1.000.000 m3 packaged, and they cant use expanders, there will be no way of hauling them to a production site.
If they are invention only, the inventor would have to fly all the parts including the BPC to a location where a built one was. Or get a pilot to move the built freighter to the production site.
What are we looking at if player produced only? Copying 1 run BPCs 30days a pop. How many datcores? At least the same as the BSs I would guess. So with a max skilled inventor you would need 3 BPOs in copy at advanced lab for him to come up with a 4 run T2 Freighter BPC each month on the average.
This would be big corps/alliances only I guess? Even if they could be gotten through the LP store for example will they also be inventable? Should they be?
Selling PERFECT PRINTS of all seeded T1 BPO: modules, rigs, drones, ammo and ships (2 ships missing), and most capital modules too! Also any INVENTED T2 BPC and max run invention prints in bulk! |
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