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Montaire
Genbuku. Daisho Syndicate
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Posted - 2007.10.26 14:18:00 -
[1]
So people have noticed the change to carriers. Now any ship you put in the maint array must have nothing in its cargo.
This goes along with a doubling of carrier corp maint array size.
Look towards the Rorqual, which now can have 150,000 in its basic cargo hold.
The capital industrial ship is now better for logistics than the carrier, and in the end thats not a bad thing :~)
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Cadiz
Caldari No Quarter. Vae Victis.
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Posted - 2007.10.26 14:23:00 -
[2]
That's not too bad, although the extra midpoints are going to be annoying. Yay for some small salvation. ------ Director, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |
Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.10.26 20:08:00 -
[3]
Can this be confirmed by someone? 150 000 * 1.275^3 * 1.15^2 * 1.2 = 515k of space using T2 expanders, 2 T2 Cargo rigs and 1 T1 rig. Makes me giddy - that would be the benchmark for the Jump freighters to exceed wouldn't it?
Originally by: CCP Morpheus
Post with your alt.
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Syberbolt8
Gallente soni Corp Imperium Sonorumance
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Posted - 2007.10.26 21:09:00 -
[4]
This makes it all better, almost, the carriers only being about to max out around 70k m3 should be left alone in this respect, naturally people will start using the other ships instead. should be fun :)
------------------------------------ Soni-Corp Co-CEO
Start a fire for a man, he stays warm for a day. Catch a man on fire and he will be warm for the rest of his life |
Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.10.26 21:40:00 -
[5]
The Rorqual is 2.5 times more expensive, can't jump as far (there are a surprising number of situations where the extra 2 lys cut out a jump), and is completely screwed if it's caught. This isn't an improvement over the carrier. ---- AUS Corp Lead Megalomanic EVE Automated Influence Map: Keeping Down The Clone Business Since 2007AD |
Freya Selene
Infinitus Odium The Church.
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Posted - 2007.10.27 00:44:00 -
[6]
Edited by: Freya Selene on 27/10/2007 00:45:32 Yes lets restrict jumphauling only to those who posses Titans. Creat way to improve the game.
It will kill all logistics, couse 99% of most hauling in 0.0 is done by carriers.
:edit: Couse as it looks now, the jumpfreighter wont make it to the Nov patch.
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Trask Kilraen
The Older Gamers R0ADKILL
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Posted - 2007.10.27 00:53:00 -
[7]
I don't mind them trying to limit the usefulness of a carrier's hauling power, but this one doesn;t make any sense becasue:
1) What logical reason would there be to not allow cargo in a fitted and assembled ship? It's a "gamey" nerf that defies in-game logic
2) On a more practical level, if the carrier is moving fitted ships to the front, this means that you have to go to the hassle of keeping track of who owns what in the main hold. I wouldn;t object to counting cargo IN ships against the carrier's limit, though it still violates 1) above, I think. ------------------------------------------
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Vanye Inovske
Two Brothers Mining Corp. Friend or Enemy
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Posted - 2007.10.27 04:37:00 -
[8]
Originally by: Kirjava Can this be confirmed by someone? 150 000 * 1.275^3 * 1.15^2 * 1.2 = 515k of space using T2 expanders, 2 T2 Cargo rigs and 1 T1 rig. Makes me giddy - that would be the benchmark for the Jump freighters to exceed wouldn't it?
I can confirm that he's already counting expanders and rigs in the 150k, and generously rounding up as well. The base cargohold on a Rorqual on Sisi as of about an hour ago is 40k m3, which comes to 126k m3 with t2 expanders and t1 rigs (137 with two t2 rigs).
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Luthien Dawn
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Posted - 2007.10.27 09:14:00 -
[9]
Originally by: Freya Selene ...It will kill all logistics, couse 99% of most hauling in 0.0 is done by carriers...
... and thats exactly why it needs to be changed you noob.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.27 10:32:00 -
[10]
Originally by: Montaire Look towards the Rorqual, which now can have 150,000 in its basic cargo hold..
Only if you're going to honour tank a capital containing billions of assets.
Not gonna happen. Some expanders, maybe. But cargo rigs? . It'd take about 20 minutes to recharge between jumps, if nothing else.
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Montaire
Genbuku. Daisho Syndicate
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Posted - 2007.10.27 13:33:00 -
[11]
I was indeed counting expanders and rigs. Let me log in see where my are off.
Originally by: Vanye Inovske
Originally by: Kirjava Can this be confirmed by someone? 150 000 * 1.275^3 * 1.15^2 * 1.2 = 515k of space using T2 expanders, 2 T2 Cargo rigs and 1 T1 rig. Makes me giddy - that would be the benchmark for the Jump freighters to exceed wouldn't it?
I can confirm that he's already counting expanders and rigs in the 150k, and generously rounding up as well. The base cargohold on a Rorqual on Sisi as of about an hour ago is 40k m3, which comes to 126k m3 with t2 expanders and t1 rigs (137 with two t2 rigs).
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Epislona
Minmatar DarkStar 1 GoonSwarm
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Posted - 2007.10.27 13:58:00 -
[12]
This does make things slightly better. Rorqual can hold about 1.5x more than the most effectively packed carrier, more jumps will be a pain, but, most (smart) alliances "cyno-nets" are setup for a 10ly jump range anyway (4/4 nav skill dreadnaught jump range)
Jump freighters can't be seen as a solution to current 0.0 logistics - Stop saying that they are.
The copy time on a freighter bpo is like a month, combine that with the expected 10% success rate (current ship invention success rate last i heard) means 1 freighter bpo in continous invention process produces a successful bpc slightly more often than once per year. (even using a high speed POS copy facility brings your success to once per 5 or 6 months). This doesn't even begin to address the fact that the build cost will be something to the tune of 4(?) billion.
Someone made a comment about the price of gallente isotopes skyrocketing. This would be a very very temporary thing
Currently all isotopes are about the same price. The reason, if a type of ice became more expensive (increased demand) people would stop mining ice that produces less valuable isotopes and start mining for the more valueable isotopes.
The good news is that someone who can fly a carrier now, can train to be able to fly a rorqual within about a month to 6 weeks.
I just wish there would be a Dev Blog or comment from the Devs about something changing of this magnitude. This will affect a lot of peoples game play.
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Epislona
Minmatar DarkStar 1 GoonSwarm
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Posted - 2007.10.27 14:06:00 -
[13]
Originally by: Montaire I was indeed counting expanders and rigs. Let me log in see where my are off.
Originally by: Vanye Inovske
Originally by: Kirjava Can this be confirmed by someone? 150 000 * 1.275^3 * 1.15^2 * 1.2 = 515k of space using T2 expanders, 2 T2 Cargo rigs and 1 T1 rig. Makes me giddy - that would be the benchmark for the Jump freighters to exceed wouldn't it?
I can confirm that he's already counting expanders and rigs in the 150k, and generously rounding up as well. The base cargohold on a Rorqual on Sisi as of about an hour ago is 40k m3, which comes to 126k m3 with t2 expanders and t1 rigs (137 with two t2 rigs).
If those numbers are not using GSC's, it's easy to make over 150k by filling the cargo with them. 126 GSC's is 42 GSC's -> 163.8km3 cargo. Of course you can't use all of your cargo for GSC's so some of that has to be fuel space. Plus many POS modules don't fit into a GSC.
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