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Thread Statistics | Show CCP posts - 2 post(s) |
gordon861
Minmatar Head Insurance Services
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Posted - 2007.12.17 15:04:00 -
[1]
Allow it to deploy like the Rorqual, when it deploys it becomes stationary in space and can't move but it's cargo bay expands to allow all the haulers to bring the ore to it or for it to tractor the cans to it. Whilst deployed it should allow a freighter to dock/transfer from its enlarged cargo bay.
It doesn't need compression as you have plenty of stations in empire space to refine the ore into minerals.
I'm not sure the long range tractors are so useful in empire belts as they all seem so small. Most of the empire mining ops I'm involved in just send a hulk to each belt to start stripping and then the haulers warp to each miner as required and collect the ore and return it to a station. With implants and the ganglinks a hulk can almost kill a whole belt without moving at all.
If the orca cold provide that temporary station in a system for the hauler to dump their ore until it's collected by a freighter I think it would solve most of the issues with larger empire mining ops.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.01.16 11:55:00 -
[2]
With a full bonus Command Ship pilot on a mining op you need to actually stay 44km apart not 22km to avoid overlap as the lasers will cover anything within 22km.
The way we've found best to do corp mining ops(in highsec) is for the Hulks all to pick a belt each to mine and then solo the belt(a Hulk with Strip 2s and crystals can clear a belt in about 4-5 hrs normally). The miners that can't defend themselves against rats solo either gang up or work in the same belt as the Command Ship. All the miners let the haulers know when they have a full load for them and they come and do a pickup.
The way I'd envisaged the Orca working would be to be able to anchor/seige mode in a spot in a system and act like a temporary station/hanger. Whilst anchored it could operate the ganglinks and tractor beams(same bonuses as a Marauder), it would also allow a freighter to dock with it to transfer ore back to a station. The ops would run similar to above but the haulers could either transfer the ore to the Orca hanger or just jetison it within 40km head back for the next load. This would allow corps to make use of systems where there is no station to mine from.
Give the ship a 2-4k m3 cargo hold for carrying spare crystals, and make the deployable hanger 1mil m3 in space(once deployed the ship become immobile). You'd need 3 highs for the mining ganglinks, 3/4 for tractor beams and maybe a couple of weapon slots(or it could just deploy drones for self defense). Also 3-4 mids/lows to allow you to fit some sort of tank.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.01.18 11:51:00 -
[3]
Originally by: Aarin Wrath
Originally by: Matthew
Well, replacing half a dozen industrials with one freighter reduces the amount of required haulers as well.
Very true. Unfortunately current game mechanics do not allow freighters to do that so I would say that point is rather moot.
The solution to the freighter issue is to give the Orca a Ship Hanger that can only be accessed when in industrial mode.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.02.06 12:31:00 -
[4]
Originally by: Mei Jinn I would personally like to see a new O.R.E generation of Tactical mining Warfare links,mainly shield recharge and shield capacity but it could be stretched to armor and hull,for use solely on the Orca and Rorqual. Currently T2 barges are a joke in terms of tank,adding shield cap and recharge bonuses would be a good step in the right direction,of buffing mining ops. Also more high slots and Shield transfer ability wouldn't hurt as well.
If your T2 barges are being shot at on a mining op, and need these links, you are doing something wrong. If your Hulks can't tank the rats drop a Battleship in there first to take the aggro and then your barges and haulers will all be safe for ever.
In empire your drones should be able to kill any rats before they become a worry to your miners.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.02.11 13:31:00 -
[5]
In high sec I'd much rather have mineral compression instead of ore compression.
1. Make the alloys smaller. 2. Put BPOs for them on the market. 3. We can then mix/match all the minerals we want to move around as required.
Also when people ask for a Mining Command Ship they mean a ship that is actually designed for this purpose with bonuses per level to mining links when used(in the same way the other Command Ships work).
It has been a long time since any DEV replies on this thread and it's starting to go around in circles again.
A new DEV response would be good, or are we just wasting our time with this discussion?
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
gordon861
Minmatar PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2008.09.10 11:22:00 -
[6]
For skills (if it's a T2 ship), I'd expect them to be similar to the skills for a Command Ship, but instead of Logistics 4 or Assault Ships 4 it would be Exhumer 4. Add the Command Ship skill as well and you have a skillset that would make sense.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donĘt believe CCP employees should run the EVE universe. |
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