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Thread Statistics | Show CCP posts - 2 post(s) |
KAELA MENSHA
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Posted - 2008.04.29 22:49:00 -
[271]
Where did you find that infomation
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Killer Kelly
Caldari Risen Heretic Armada New Eden Federation.
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Posted - 2008.04.29 23:33:00 -
[272]
Originally by: Ortos
Originally by: Ishina Fel You all realize that this ship is secretly beingintroduced to stop all the "Give Chribba A Highsec Rorqual" petition threads popping up every so often?
Someone needs to gank the veldnaught, maybe a frig op with a couple of thousand frigs or something.. =P
I'm surprised nobody has done it. ___________ I Get Money in New Eden Federation |
Jinx Barker
GFB Scientific
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Posted - 2008.04.30 06:49:00 -
[273]
Originally by: Relevohs ...or - just let me move the Rorqual to High sec :) (age old grumble) /rant off
My Industrial alt is dreaming about that as well....
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.04.30 17:19:00 -
[274]
Personally I cant wait to blow one of these up :)
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Xynomorphine
Gallente Sortek Consortium Artificial Intelligence.
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Posted - 2008.05.03 22:52:00 -
[275]
I reckon this is a good idea, I might suggest base it on the Hulk Design but with say 6x High Slots, Mid Slots stay the same, and 4x Low Slots.
Increase the Cargo Capacity, bonus to small tractor beams, ability to Ore Compress.
Have role bonus of the bigger Rorqual???
Have no Ship Hanger or Corp Hanger??? or Clone Vat Bay ??? |
shady trader
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Posted - 2008.05.04 14:07:00 -
[276]
I personally think that it does need a ships hanger just to be able to help relocate a mining op.
As for were someoen got the stats for it form. The Dev's provide a limited database export, its used via some sites to produce their item database. you can get it in either SQL statements or CSV files that you need to link some of the tables.
Dev's, is it not about time we see some proto types on the test server please? |
Loor Artuna
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Posted - 2008.05.07 11:56:00 -
[277]
I personally think this would be great for small corps or personal high sec ops, currently I use three accoutns when I mine (2 exhumers and a transport ship) having something like a roqual would be a big boost for me. I can live without Jump capability, corp bay, maitenance bay and clone vat capability, but having the compression even if it takes a bit longer to do is something that this ship needs, whats the point in using it if it doesnt have it. id have it use the capital industrial skill but without all that jump drive operation stuff, but maby require the exhumer skill instead.
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OakRavin
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Posted - 2008.05.07 17:21:00 -
[278]
Originally by: D Gelalder [hijack]
Using chruker's crystal ball, i saw the following item.
http://eve-files.com/dl/131573
[/hijack]
As for the orca, im rather curious how they plan on balancing it for high sec usage.
Their going to add 4 slots that only hold stripminers, and replace the "high sec" bonuses with +5 to stripminers and a 25% bonuse to Stripmine range per Orca skill level.
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procurement specialist
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Posted - 2008.05.07 23:29:00 -
[279]
4 new ships 1) racial bs sized industrials between current industrials and freighters 2) bs sized battle cruisers with war links for extra protection while permatanking a mining op 3) an ore industiral that requires mining barge V or a line of them that get a 10/50/90% m3 reduction in ore size as a role bonus 4) an ore bc (for protection) that fits war link's and has bonuses to mining link effectiveness (as rorq) and can fit medium tractor beams.
1 and 2 would add varieties for various pvp uses. option 3 and 4 together make ore specialty ships much more effective than normal faction varieties for mining op. They are ORE what else would they focus on for crying out loud.
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ChaoticDemon
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Posted - 2008.05.09 17:26:00 -
[280]
How about a new command exhumer Basically a hulk with 4 highslots and either same or slightly larger cargohold for exhumer bonus is able to fit 3 command links 99% reduction for command cpu use and +3% per exhumer level for mining links hulk at exhumer 5 get's 15% bonus to strips could make exhumer 5 as requirement would get command bonus but not much more mining ability then a hulk if flown solo with all strips
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Vlad Dakovnovich
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Posted - 2008.05.12 15:55:00 -
[281]
hopefully we will hear something about this in the live dev blog or soon after. I suspect that the design has been set now so we might get some details.
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chanchinpin gaijai
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Posted - 2008.05.12 19:31:00 -
[282]
Just let it get 55% resists like the Rorqual and carry enough ore to be the same as an Iteron 5 with 2 T2 and one T1 Cargo Opts and I'll be happy that I don't have to waste time on a fourth account. Miners have too much cash or ISK to compete. How about taking some of that overhead off our backs, PLEASE!
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KAELA MENSHA
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Posted - 2008.05.15 19:37:00 -
[283]
needs the hanger to be any use.packing and un packing hulks to transport to a site is a pain in the a*se.we need a high sec rorqual
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kusco
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Posted - 2008.05.16 05:27:00 -
[284]
Edited by: kusco on 16/05/2008 05:33:07 Edited by: kusco on 16/05/2008 05:29:09 Hmmm...I found all the specs on the ORCA on this latvian web site.
http://eve-online.lv/photogallery.php?photo_id=44
click on the picture you'll see all skill requirements, fittings, etc.
I can't verify the source or authenticity. I would appreciate any feedback. Guess I need to buy cap ships skill :?
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Darth Felin
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Posted - 2008.05.16 11:12:00 -
[285]
Originally by: kusco Edited by: kusco on 16/05/2008 05:33:07 Edited by: kusco on 16/05/2008 05:29:09 Hmmm...I found all the specs on the ORCA on this latvian web site.
http://eve-online.lv/photogallery.php?photo_id=44
click on the picture you'll see all skill requirements, fittings, etc.
I can't verify the source or authenticity. I would appreciate any feedback. Guess I need to buy cap ships skill :?
You could see this placeholder at Singularity for some time around Trinity expansion. This is not "true" Orca stats. F.e. Devs stated that actual Orca won't have jumpdrive.
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Deliceous
Southern Cross Empire
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Posted - 2008.05.18 08:47:00 -
[286]
I personally think the skills to fly the Orca should be the same as a Fleet Command ship except Mining barge skill will replace the cruiser skill.
Should be able to fit 3 mining gang moduals Each level in Orca will give 3% bonus to Mining Director skill, and 10 in Mining/Damage/Hit Points of drones and 50% for small range for small tractor beam range
Have 2 Low, 4 Mids, 4 Highs (No Turrets or Bays)2 hard points Drones 150m3 space and 75m3 Bandwith most ship stats should be similar to a Galliante Eos with a 25% decrease in amour and Shield totals representing that this is not a combat ship.
Able to use a Compression Modual but only able to do 1 runs at a time and a cargo bay of only 10,000k (But is able to do it at 3/4 the speed of a Rorqual (smaller components are able to run faster)(able to run an industrial Mod)
This will be a tech 2 item with the T1 being a covetor mining barge,
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Titus Quintus
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Posted - 2008.05.20 09:40:00 -
[287]
Originally by: Clansworth I vote for a Industrial Coordination ship:
- Give it the ability to fit links, with a bonus to foreman links. This will be useful in both high-sec and 0.0, as it will give a cheaper, smaller ship to help out the gangs. - Give it either the ability to fit the capital tractor, some larger tractor (medium? large?), or a tractor range bonus. The single bigger can isn't realy all that necessary, as the foreman should be able to just pull in each miner's jetcans when full, and have them sitting there collected for the haulers to pick up. - Give it the ability to scan a much larger area. Either a new Survey scanner, or more practically, just a big boost to survey scanner range. Then the foreman can prioritize target rocks through Gang Tagging.
It doens't need to compress ore, it doesn't need to have a massive hold, there just needs to be a non capital way to better organize a mining op, and this would fill that mising role.
The rorqual for small mining ops is like using a sledghammer on a push pin.
THIS. Every word of this. The only missing hole is a non capital way to improve mining ops. So a mining command ship with Mining gang bonuses and tractor bonusus is the way to go. (It also needs to be able to tank belt rats, but any CS should be able to do that)
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quickshot89
Caldari
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Posted - 2008.05.20 22:48:00 -
[288]
i still dont get why the orca cant use strip miners? its a subcapital ship but it could at least have a single specific module to mine with
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Roland Torq
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Posted - 2008.05.21 06:16:00 -
[289]
Edited by: Roland Torq on 21/05/2008 06:23:38 Edited by: Roland Torq on 21/05/2008 06:18:55 Orca Mini-Cap Ship Theory -Small maintenance bay (room for say a hulk or two) -Decent size cargo hold (perhaps ability to put Cargo Rigs onto it) -to solve the problem of the jump capability question I radically suggest keeping the Jump Capabilities on it, but it can't use cynos naturally due to it being an empire ship or could use cynos in the same way jump freighters do. But for those systems without stations would be the only systems it could remotely jump into perhaps? (the specifics on how that would work out would have to be dev discussed). -The main up side to the orca would be in systems/areas/constellations without a station for one or multiple systems away so for that reason I'd love to see it be able to hold quite a sizeable amount of ore and be able to somehow jump just a few systems...(not more than say 3 to restrict it becoming a mini freighter for trips to jita i geuss). -Or perhaps the ability to somehow work with a freighter to transfer it's ore cargo directly into a freighter would make the mining in the systems without stations actualy become more attractive to empire players. -no clone vat bay (though that ability would make it easier for moving around in empire but the clone vat bay should stay on cap ships in 0.0 to be honest) -no ship maintenance bay (would become used for other purposes than mining if it had that) -bonuses similar to the Rorqual but perhaps tuned down to a small degree since it is an empire based ship (though i could see it becoming somewhat used in lowsec) *in the end I do not see the ship being very useful in station systems but in systems with no station access for jumps around this is where the ship would come in most handy so please put some consideration on that devs.)
**radical idea- Make it like the mini brother ship to the rorqual...literally...meaning that if say a player had been in empire for a long time and got into the 0.0 scene that player could say upgrade it to the rorqual via POS in 0.0/lowsec**
So in the end I wish the devs luck with the development of the ship, I am glad for the thought of helping us empire miners out but I just hope it's uses are based for station-less systems.
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Jonak
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Posted - 2008.05.24 17:46:00 -
[290]
It would be nice to at least know what skills we will need for the ship.
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Polly Prissypantz
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Posted - 2008.05.25 21:45:00 -
[291]
It needs laser beams... Strapped to it's back fin... Orca's with frikkin laser beams.
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Philip Stark
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Posted - 2008.05.26 06:25:00 -
[292]
This is the role I can see the orca playing. Its not some uber miner, or hauler. It needs to be able to use all three of the command mods for mining. This is the mining directors platform we are talking about. Maybe one more high slot for a Tractor beam. Let it be able to use the Cap Tractor beam. This way It can bring all the jet cans to one central spot for the haulers instead of them moving all around trying to find full cans. Id say 4 highs, 4 med, 3 low slots, 17500 cargo, a decent ammout of shields, armor, and structure for a small cap ship.
If needs be it doesnt really have to be a capital ship, if people think the macro miners will abuse it. Make it a special command ship or Tech 2 battleship from Ore thats used in directing mining ops, That way the skill requirements are pretty high, and anyone that isnt looking to be a director of a mining op wont really want to use it.
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Sir Substance
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Posted - 2008.05.28 01:18:00 -
[293]
i think that we should be looking at a slot layout of 5, 6 if we want a compression module.
that way it can fit all three links, a TB and a savager. a nice even low-med slot layout so people can fit armor or shield tanks, depending on what else they want on their ship.
bonus to tractor beams and to mining links.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.05.28 15:52:00 -
[294]
I'd be tempted to not give these ships tanks so that they remain moderately vulnerable in high-sec; like a freighter. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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pilotofdoom
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Posted - 2008.06.03 15:50:00 -
[295]
I agree that the Orca should fit gang mods and even possibly have an ability to mine. But if it going to be used in small to mid-size gangs- around 6 people or so, then something needs to make it more worthwhile than just having another hulk mining. It would also need to be better than a vulture loaded with 2 gang mods, a tractor beam, 4 Miner IIs, and drones.
I think it should have large cargohold, large enough for at least a jet can worth- that way haulers can simply warp to the Orca to pick up minerals and to prevent can-flippers. However, to prevent the Orca of becoming simply a mini-freighter, the cargohold cannot be too big. The Orca should also give a bonus to tractor beam distance, to help gather the cans. |
little sis
At Swords' Points
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Posted - 2008.06.03 16:24:00 -
[296]
Originally by: Clansworth I vote for a Industrial Coordination ship:
- Give it the ability to fit links, with a bonus to foreman links. This will be useful in both high-sec and 0.0, as it will give a cheaper, smaller ship to help out the gangs. - Give it either the ability to fit the capital tractor, some larger tractor (medium? large?), or a tractor range bonus. The single bigger can isn't realy all that necessary, as the foreman should be able to just pull in each miner's jetcans when full, and have them sitting there collected for the haulers to pick up. - Give it the ability to scan a much larger area. Either a new Survey scanner, or more practically, just a big boost to survey scanner range. Then the foreman can prioritize target rocks through Gang Tagging.
It doens't need to compress ore, it doesn't need to have a massive hold, there just needs to be a non capital way to better organize a mining op, and this would fill that mising role.
The rorqual for small mining ops is like using a sledghammer on a push pin.
This is the best idea. ----------------------------------------------- Name the can game at Name the can app |
Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.06.03 16:34:00 -
[297]
Sorry, it needs to compress ore. Period. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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little sis
At Swords' Points
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Posted - 2008.06.03 17:28:00 -
[298]
Originally by: Pwett Sorry, it needs to compress ore. Period.
then you need to fly to a .4 system and use capital ships. It just needs to be the command ship for miners. ----------------------------------------------- Name the can game at Name the can app |
Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.06.03 17:34:00 -
[299]
I'm not going to start this argument again.
As a high-sec miner, you'll make far more money if you can compress your high-sec ore to sell to the people who need to get it to 0.0, at a premium.
It's only a matter of time before CCP completely negates all viable module compression. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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little sis
At Swords' Points
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Posted - 2008.06.03 17:42:00 -
[300]
Originally by: Pwett I'm not going to start this argument again.
As a high-sec miner, you'll make far more money if you can compress your high-sec ore to sell to the people who need to get it to 0.0, at a premium.
It's only a matter of time before CCP completely negates all viable module compression.
Setp 1. mine in high sec. step 2. Refine in high sec. (better than compression) step 3. fly to low sec. and jump to 0.0 system.
Note: same steps that you want to do (except waste more fuel). ----------------------------------------------- Name the can game at Name the can app |
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