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Thread Statistics | Show CCP posts - 2 post(s) |
Gilliana SilverDrill
Gallente SilverDrill Archiology Salvage and Industries
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Posted - 2008.08.13 11:06:00 -
[391]
what i need is the ability to haul bulk unrefined ore between systems. my understanding is the compression blueprints only work in a rorqual so i can compress my ire in a station. i mine over 1/2 a million meters of ore a day and need to get it to a place where ican refine it most favorably. or where i can sell it on the markets. there is a huge gap in the cargo capacity between a transport ship and a freighter. going from 26k to 750K. we need an intermediary ship for transporting bulk materials. not just minerals but finished ships. and one that can use deadspace gates and pick up in space as a freighter can't. compression ability and tractor beams to pull in cans would be great but not absolutely necessary. in all ship aspects there are huge gaps between highsec ships and capitol ships that needs to be filed. I cant afford the 400 mill and 500 mill for my capitol ship and capitol industrial ship skillbooks let alone the 1.75 bill for a rorqual. it would take months of dedicated mining to aquire such wealth. the orca should be a paired down version of the rorqual with limited compression ability. only able to process the highsec ores and have a 350k to 500k cargo hold. the ability to carry fitted mining barges and industrial ships and should sell for around 500 mill or so. it should not have a clonevat abilaty as thats mainly a lowsec need. it should have a siege mode and controll lock so only the person with the ships codekey can board it. so someone cant just go around stealing orcas while the owner is mining in a hulk. it should be able to use mining drones through and able to use up to 10 drones with the right fittings. it shouuld have a drome bay large enough to cary both combat drones for defence and mining drones for work. I'm Maker Not a Breaker. I make the toys that Other use to go "Boom".
Founder and COO of Silverdrill Archiology salvage and industries
Mining and Industry |
Melchior Grimm
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Posted - 2008.08.13 20:23:00 -
[392]
Originally by: Ttochpej I don't know if this has been mentioned already, because I haven't read the 13 pages of this topic yet. But what I think would help empire mining would be drones capable of hauling. Something that can warp back to station and return, would be great. Or even just a small hauling drones that could move ore into secure cargo container so you didn't have to be right next to them, or keep moving when one gets full.
That would be awesome, but I think then the macromining takeover would be complete
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Pestachi0
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Posted - 2008.08.13 20:57:00 -
[393]
I wish we could get some clarification on whether the compression-haters won their battle :)
I really dont get where this compression hating comes from!? Every op has a hauler - some poor git that has to run back and forward because he made the iladvised decision to learn Gallente IndyV. Why exactly does he not deserve a playable game? Compressed ore selling will just mean that there is more valuable merchandise going down to 0.0 for pirates to gank. People seem to be focusing on the completely irrelevent - yes there are more stations in hisec, how exactly does that affect the 30 hauler trips back to these stations? I want: Ore compression High cargo capacity. Tractor beam
Extra yield % is completely irrelevant to the logistical problems that this ship will solve.
Skill requirements are almost irrelevant - so what if everyone in the op can fly one!? its a complete waste of time if more than 1 person has one.
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Immersive
Immersive Technology Solutions
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Posted - 2008.08.14 14:31:00 -
[394]
How about something along the lines of:
Bonuses to drone damage and health - something similar to the Dominix, and a drone bay of 200m3, bandwidth of 100mbps. Allows up to 4 heavy / sentry drones. or 5 mining drones (Possibly a bonus to number of mining drones deployed)
Industrial Core bonus - but limit it to one or two cores. Compression is not it's purpose, it's just handy for those longer ops.
Corporate Hangar Array (100,000 m3) - I still say this is a good idea. it forces users of the Orca to be in Player-owned corporations, limiting its susceptibility to being exploited by the macroers. (Not sure if the compression mechanics will aloow this tho!) Using a Corp Hangar Array, however, also means that anyone within 5000m (I think) of you can access the hold directly, thus eliminating the jet-can requirement (but it does gimp your range). It also means that, if you do choose to run haulers, that they also (if in your corp) have secure access to the ore, eliminating the threat of ore-thieving and can-flipping (hey, you get what you paid for...).
No Turrets or Missile hardpoints - you're not here to fight.
Bonus to Tractor range & speed - like the marauders (+100% to range and speed). You're here to manage your fleets ore, so manage it yourself. an 80km diameter on tractors range covers a nice swathe of belt. This encourages the use of jet-can mining, increasing the risk factor of using this ship. (Also considering the next point, GSC mining is going to be all but useless anyway)
Bonus to mining links - You're in the orca because you're good at management (or have been forced into it ) so you are probably the one with the Leadership qualities (read: skills). so use them.
Finally, in general: Cargo Bay = 1000m3 to hold the fuel for your industrial cores (you can replenish from your corp hangar) Durability and maneuverability somewhere between a Command ship and a freighter --- New to the API? GrabRaw XML
It's coming...
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.14 14:51:00 -
[395]
Originally by: Immersive How about something along the lines of:
Bonuses to drone damage and health - something similar to the Dominix, and a drone bay of 200m3, bandwidth of 100mbps. Allows up to 4 heavy / sentry drones. or 5 mining drones (Possibly a bonus to number of mining drones deployed)
Industrial Core bonus - but limit it to one or two cores. Compression is not it's purpose, it's just handy for those longer ops.
Corporate Hangar Array (100,000 m3) - I still say this is a good idea. it forces users of the Orca to be in Player-owned corporations, limiting its susceptibility to being exploited by the macroers. (Not sure if the compression mechanics will aloow this tho!) Using a Corp Hangar Array, however, also means that anyone within 5000m (I think) of you can access the hold directly, thus eliminating the jet-can requirement (but it does gimp your range). It also means that, if you do choose to run haulers, that they also (if in your corp) have secure access to the ore, eliminating the threat of ore-thieving and can-flipping (hey, you get what you paid for...).
No Turrets or Missile hardpoints - you're not here to fight.
Bonus to Tractor range & speed - like the marauders (+100% to range and speed). You're here to manage your fleets ore, so manage it yourself. an 80km diameter on tractors range covers a nice swathe of belt. This encourages the use of jet-can mining, increasing the risk factor of using this ship. (Also considering the next point, GSC mining is going to be all but useless anyway)
Bonus to mining links - You're in the orca because you're good at management (or have been forced into it ) so you are probably the one with the Leadership qualities (read: skills). so use them.
Finally, in general: Cargo Bay = 1000m3 to hold the fuel for your industrial cores (you can replenish from your corp hangar) Durability and maneuverability somewhere between a Command ship and a freighter
I would love to have that ship right there
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Muskiet
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Posted - 2008.08.14 18:01:00 -
[396]
I don't know if this ship should have compression, but I'm floating around an idea to make it into a floating freighter dock so people can use their freighters to haul the ore.
Make it as slow as a brick so it wouldn't make sense to use it as a hauler itself, but have it "anchor" in a belt and use its tractor beams to haul in the cans for a freighter that's docked at its side.
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Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.14 18:02:00 -
[397]
Originally by: Muskiet I don't know if this ship should have compression, but I'm floating around an idea to make it into a floating freighter dock so people can use their freighters to haul the ore.
Make it as slow as a brick so it wouldn't make sense to use it as a hauler itself, but have it "anchor" in a belt and use its tractor beams to haul in the cans for a freighter that's docked at its side.
This would be a neat idea, but it doesnt fill the gap between freighters and industrials.
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ingenting
20th Legion
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Posted - 2008.08.14 18:55:00 -
[398]
Originally by: Gilliana SilverDrill what i need is...
wt;dr __________
Sigs here. |
Tam Althor
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Posted - 2008.08.15 13:34:00 -
[399]
Originally by: Muskiet I don't know if this ship should have compression, but I'm floating around an idea to make it into a floating freighter dock so people can use their freighters to haul the ore.
Make it as slow as a brick so it wouldn't make sense to use it as a hauler itself, but have it "anchor" in a belt and use its tractor beams to haul in the cans for a freighter that's docked at its side.
This combined with the idea of a huge corp hanger and small cargo hold would make the Orca perfect for mining ops in those highsec systems with no systems.
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Max Essen
Gallente Serenity Engineering and Transport Company Intrepid Proprietary Alliance
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Posted - 2008.08.15 14:56:00 -
[400]
Edited by: Max Essen on 15/08/2008 15:00:14 I guess here's my take - kind of a compilation of what I've seen:
The Orca was conceived and designed by Outer Ring Excavations in response to a growing need for mid-sized capital industry platforms to support and sustain large-scale mining operations in the more inhabited areas of Empire space.
The Orca's primary strength lies in using its two ore compression lines to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.
The Orca can not fit a capital tractor beam unit, does not have jump drive capability and does note fit a clone vat bay.
Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants. (75% capacity ship array than Rorquel)
Capital Industrial Ships skill bonuses: -5% reduction in fuel consumption for industrial cores per level 5% bonus to effectiveness of mining foreman gang links per level when in deployed mode 50% bonus to the range of Capital Shield Transporters per level. 20% bonus to drone damage and hitpoints per level.
Role Bonuses: 300% bonus to the range of survey scanners 250% bonus to the range of small tractor beams 99% reduction in CPU need for Gang Link modules Can use 2 Gang Link modules simultaneously. ==============================
Real Men Structure-Tank
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Max Essen
Gallente Serenity Engineering and Transport Company Intrepid Proprietary Alliance
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Posted - 2008.08.15 14:58:00 -
[401]
FittingRorquel vsOrca CPU: .........920 tf710 tf Powergrid: ...305,000 MW200,000 MW Calibration:400 points250 poins High Slots:64 Med Slots:75 Low Slots:33 Launch HrdPts:00 Turret HrdPts00
Structure Structure HPs250,000 HP125,000 HP Capacity40,000 m322,000 m3 Drone Capacity300 m3200 m3 Mass1,180,000,000675,000,000 Voume14,500,000 m38,000,000 m3 Structure Resists all 0%all 0%
Armor Armor HPs30,000 HP20,000 HP Resists50, 10, 35, 3545, 15, 35, 40
Shields Shield Capacity90,000 HP50,000 HP Recharge Time14,400,000 ms900,000 ms Resists0, 50, 40, 200, 45, 45, 25
Capacitor Capacity54,560 Energy37,450 Energy Recharge3,900,000 ms3,000,000 ms
Targeting Max Range160,000m75,000m Max Locked75 Target Speed6,750 ms6,750 ms Scan Res75 mm75 mm Mag SenStr115 points115 points Sig Radius4,500 m3,250 m
Propulsion Max Velocity60 m/s75 m/s
Other Agility Bonus11 Inertia Mod0.750.75 Warp Speed11 Onboard JD1 (yes)0 (no) cantUseStargate1 (yes)0 (no) canRecieveClone1 (yes)0 (no) Corp Hanger Cap10,000 m350,000 m3 CPU Need Bonus99%99% Drone Bandwidth125 Mbit/sec125 Mbit/sec hasShipMaint1 (yes)1 (yes)
Real Men Structure-Tank
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ingenting
20th Legion
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Posted - 2008.08.15 22:57:00 -
[402]
Originally by: Max Essen Corp Hanger Cap10,000 m350,000 m3
wat? __________
Sigs here. |
Alpha Dorn
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Posted - 2008.08.16 00:14:00 -
[403]
Has there been any official word on this yet from any of the Devs that this will be a future platform? Or is this just wild EVE community speculation at this point? |
Nick Bison
Gallente Serenity Engineering and Transport Company Intrepid Proprietary Alliance
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Posted - 2008.08.16 04:33:00 -
[404]
The very first post in this topic contains a link to a CCP Dev that was tasked with looking into or designing the Orca. It was dated back in October 2007 and I have not heard any "official" word since then. My supposition is that the work on Faction Wars took precidence and that this was shelved for the time being.
I am like you in that I would like to hear from CCP on any development or thoughts or are we just spinning our wheels.
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Dos Cerveza
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Posted - 2008.08.16 17:50:00 -
[405]
All i'de like to see is a big cargo hold, 275000 m3 sounds good and command ship bonuses for mining with 3 command links and space for a couple of tractors capable of reaching 100km or so.
Space for 10 med drones would be nice.
just my two pence worth....
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loki gallach
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Posted - 2008.08.16 22:19:00 -
[406]
Originally by: Max Essen Edited by: Max Essen on 15/08/2008 15:00:14 I guess here's my take - kind of a compilation of what I've seen:
The Orca was conceived and designed by Outer Ring Excavations in response to a growing need for mid-sized capital industry platforms to support and sustain large-scale mining operations in the more inhabited areas of Empire space.
The Orca's primary strength lies in using its two ore compression lines to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.
The Orca can not fit a capital tractor beam unit, does not have jump drive capability and does note fit a clone vat bay.
Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants. (75% capacity ship array than Rorquel)
Capital Industrial Ships skill bonuses: -5% reduction in fuel consumption for industrial cores per level 5% bonus to effectiveness of mining foreman gang links per level when in deployed mode 50% bonus to the range of Capital Shield Transporters per level. 20% bonus to drone damage and hitpoints per level.
Role Bonuses: 300% bonus to the range of survey scanners 250% bonus to the range of small tractor beams 99% reduction in CPU need for Gang Link modules Can use 2 Gang Link modules simultaneously. ==============================
I'd buy that signed
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Qatanqo
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Posted - 2008.08.17 00:38:00 -
[407]
9 months later indeed and still nothing, making us miners happy with a name?
First a see it then a believe it.
AK
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Darth Felin
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Posted - 2008.08.17 21:30:00 -
[408]
Originally by: Qatanqo 9 months later indeed and still nothing, making us miners happy with a name?
First a see it then a believe it.
AK
Devs ctated last December that it Orca is only at the beginning of the creation and balancing proccess and it will take a long time before introduction. Probably it will be introduced in the Christmas patch or even later.
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Regara Draco
Dead 2 Rights TransWarp Ventures
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Posted - 2008.08.17 22:09:00 -
[409]
Edited by: Regara Draco on 17/08/2008 22:12:16
Originally by: Darth Felin
Originally by: Qatanqo 9 months later indeed and still nothing, making us miners happy with a name?
First a see it then a believe it.
AK
Devs ctated last December that it Orca is only at the beginning of the creation and balancing proccess and it will take a long time before introduction. Probably it will be introduced in the Christmas patch or even later.
There was a post earlier in this thread saying it would probably be released in the winter expansion for this year. I'll try to dig it up.
#310
Originally by: CCP Chronotis it is actively being worked on and most definitely not forgotten about, currently we hope to see the orca delivered in the winter expansion which will be a good time for industrialists everywhere .
It is too soon to talk about the orca in depth just yet but we think it will certainly fill the big gap between the industrials and freighters adequately and that is as much as I am prepared to say about its concept as the rest needs to wait until we are further down the pipeline first.
<a href="http://rumandmonkey.com/widgets/toys/testgen/6199/"><img src="http://stat.rumandmonkey.com/tests/9/9/6199/25764.jpg" title="Industrialist with teeth" alt="Industrialist with teeth" border="0" |
Dennmoth Ferdier
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Posted - 2008.08.18 15:40:00 -
[410]
Someone somewhere above me stated that the orca has prolly been scrapped, or left on the planning board, to correct that, I just got from talking with Ccp tanis, and he states the model is looking fabulous so far, and that it indeed IS still being made at the moment.
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padraig animal
Minmatar The Artisan Collective
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Posted - 2008.08.18 17:36:00 -
[411]
Ok... tho CCP Tanis is indeed from the dev team ..but he deals whit other stuff i thought atleast if i check his posts
Well like said a official word would be nice
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Pernick
Gallente Wilkins and Bennett CO
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Posted - 2008.08.18 17:55:00 -
[412]
Originally by: Dennmoth Ferdier I just got from talking with Ccp tanis (...)
Must be nice to have friends on the inside
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Alpha Dorn
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Posted - 2008.08.20 19:42:00 -
[413]
Originally by: padraig animal Ok... tho CCP Tanis is indeed from the dev team ..but he deals whit other stuff i thought atleast if i check his posts
Well like said a official word would be nice
You think he can give us word on possible skills so we can work in that direction? |
Gilliana SilverDrill
Gallente Blueprint Haus Intrepid Crossing
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Posted - 2008.08.20 21:46:00 -
[414]
someone earlier had said you could try out the orca on the test server. i went on singularity this morning looking for it and could find no trace of it. either its been shelved or droped all together as its not curently anywhere to be found. the original post for this thread is over10 months old with no trace of any results. |
NegativeOutlook
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Posted - 2008.08.21 07:28:00 -
[415]
Edited by: NegativeOutlook on 21/08/2008 07:29:34 1.bonus to lrg remote shield reps intead of capital 2.bonus to small tractor beam giving it a 50km range 3.500,000m/3 cargo hold no ore crunching and dont allow expanders, cargo rigs or freight containers 4.2 gang links instead of 3 5.should be able to hold its own against a suicide gang while keeping hulks alive long enough for concord to arrive (good tank and 5 heavy drones rather than the 5 med a hulk can launch) i personaly wont buy one if it has to sit at a pos or station instead of the belt like my rorqual does 6.dont allow it in missions or complexes
this ship should just basicly be a toned down version of the rorqual but if it is made with very little benefit like some players that dont even know what a mining laser is would like to see then it will collect dust it has to be worth docking a hulk to undock this ship if not dont bother bringing it into the game
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Pernick
Gallente Wilkins and Bennett CO
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Posted - 2008.08.21 18:18:00 -
[416]
Originally by: Gilliana SilverDrill someone earlier had said you could try out the orca on the test server. i went on singularity this morning looking for it and could find no trace of it. either its been shelved or droped all together as its not curently anywhere to be found. the original post for this thread is over10 months old with no trace of any results.
I believe that you're wrong. See Chronotis' response: (reply #315 to this thread):
Originally by: CCP Chronotis it is actively being worked on and most definitely not forgotten about, currently we hope to see the orca delivered in the winter expansion which will be a good time for industrialists everywhere .
It is too soon to talk about the orca in depth just yet but we think it will certainly fill the big gap between the industrials and freighters adequately and that is as much as I am prepared to say about its concept as the rest needs to wait until we are further down the pipeline first.
I also read that same thing about it being available on Sing - but I also read that it was removed from the server about 2 days later and hasn't been seen since. |
Jeirth
Minmatar Republic Military School
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Posted - 2008.08.27 11:24:00 -
[417]
Bumpity, back to the top.
With Midas being announced, could we get some ccp information about the likelihood of the orca, in whatever form, being in the patch?
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.08.29 11:30:00 -
[418]
I also noticed that he talked about New types of Ships. So i wonder what thos ecould be, and it is industrial based so we get new Industrial ships?
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Max Essen
Gallente Serenity Engineering and Transport Company Intrepid Proprietary Alliance
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Posted - 2008.08.29 16:16:00 -
[419]
Probably not. i only say this as there has been nothing on the test server (that I have seen) nor has CCP said anything solid about any new industrial ships.
Not trying to be a wet blanket as I really want this ship!
Real Men Structure-Tank
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Alpha Dorn
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Posted - 2008.08.29 23:51:00 -
[420]
Originally by: Max Essen I really want this ship!
You and everyone else.
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