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Thread Statistics | Show CCP posts - 2 post(s) |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.17 21:13:00 -
[511]
Well, i found them in my SiSi client. with TriExporter, so i think its official. - Dude where is my Charon? - |
Alpha Dorn
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Posted - 2008.10.17 22:44:00 -
[512]
Nice find. And the ship looks pretty cool.
Too bad it's still not on SiSi. I'd like to see what the skills needed for it are.
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Lustralis
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Posted - 2008.10.17 23:49:00 -
[513]
Originally by: Alpha Dorn Edited by: Alpha Dorn on 17/10/2008 22:53:27 Nice find. And the ship looks pretty cool.
Too bad it's still not on SiSi. I'd like to see what the skills needed for it are. My concern is that there's a big difference between what we wanted (a high-sec mining command ship), and what we got (it looks a little more like a freighter). So, when the stats start to come out, i'll feel a little better.
To be honest I'm a bit concerned about the whole concept. What we want/need is a viable low sec/0.0 mining command ship, not a high sec one. Perhaps CCP can fix the rorqual as well to make it viable in its role and not a kill-board statistic? The only fun I had with the rorqual was on the test server :(.
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Alpha Dorn
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Posted - 2008.10.18 00:46:00 -
[514]
Originally by: Lustralis To be honest I'm a bit concerned about the whole concept. What we want/need is a viable low sec/0.0 mining command ship, not a high sec one. Perhaps CCP can fix the rorqual as well to make it viable in its role and not a kill-board statistic? The only fun I had with the rorqual was on the test server :(.
With the Rorqual, I really think it came down to what the devs intended it to be, and how it was used once it got into the hands of users. I agree, it's under-developed for the role that it's supposed to play and, as it is currently, nothing but a big target. Will CCP fix this; I doubt it.
But, for those of us in high-sec, a ship that gives mining command bonuses and can compress ore is all we really need to facilitate the big mining ops. But, it still comes down to how devs think the ship will fit into the current world and real-world usage.
So, until SiSi gets it, we just won't know.
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Krylon Rhae
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Posted - 2008.10.18 03:50:00 -
[515]
Edited by: Krylon Rhae on 18/10/2008 03:52:42 Alpha... agree on the "road-kill"... hoping for a redo on that one.
Dr. P... Thanks for the pics... looks interesting. As they have said it would be an in-between industrial/freighter and it does seem to follow along the lines of the Caldari freighter - long and wide thin box. Hope the inner workings and boost/slot configs give us the hi-sec mining command ship we were looking for.
Wondering if the ship will be a plain mini-freighter with modules added to give the in-belt mining op a boost/compression capability.
/me keeping fingers crossed...
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Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.18 06:46:00 -
[516]
Well if i zoom in a little it seems to have some details like the rorqual, and some parts are seem to be "movable". like a deploying Rorqual.
But since when does ORE Syndicate care about the looks - Dude where is my Charon? - |
Krylon Rhae
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Posted - 2008.10.18 10:19:00 -
[517]
The six elongated can-like structures do look as though they may hinge downward from the central spine. Not sure what happens to the pods on top though.
It would be cool to watch it go into industrial mode like the Road-kill.
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Alpha Dorn
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Posted - 2008.10.19 05:37:00 -
[518]
Edited by: Alpha Dorn on 19/10/2008 05:37:41 What i'm still concerned about are the needed stats. There is a guy in this thread stating that a bughunter found it and the needed skills are basically the same as the Rorqual, minus the jump operation skills.
To me, that just doesn't seem right because, since when does Concord like cap ships in Empire? But, then again, these just may be placeholders and the real stats are still as of yet to be reveled.
Oh well. Thanks for keeping us in the dark until the very last minute CCP. We'll just sit here and continue to speculate wildly.
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.19 07:52:00 -
[519]
Originally by: Alpha Dorn Edited by: Alpha Dorn on 19/10/2008 05:37:41 What i'm still concerned about are the needed stats. There is a guy in this thread stating that a bughunter found it and the needed skills are basically the same as the Rorqual, minus the jump operation skills.
I also said that those stats are obviously unfinished, and not to be taken too seriously. I think it will change, as Capital Industrial Ships, while it makes sense for this, is hurt by it's very expensive skillbook costs (CIS and Capital Ships books are both VERY expensive). It's hard to try to get Empire carebears to shell out for Capital Ships skill, when they are only using it for the Orca.
POS Personal Storage |
Dr Prometheus
Caldari Gears of Construction
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Posted - 2008.10.19 08:44:00 -
[520]
Originally by: Alpha Dorn Edited by: Alpha Dorn on 19/10/2008 05:37:41 What i'm still concerned about are the needed stats. There is a guy in this thread stating that a bughunter found it and the needed skills are basically the same as the Rorqual, minus the jump operation skills.
To me, that just doesn't seem right because, since when does Concord like cap ships in Empire? [...]
Well, arent the Freighter and Jump Freighter a bit like Capital ships too? (ok they dont need the skill but they are the size of it.) - Dude where is my Charon? - |
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spud maur
Gallente IBF2
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Posted - 2008.10.19 13:53:00 -
[521]
that kinda looks like a Charon.
what im wondering is will the Belts get an increase in size now because we get this ship? because as it stands the belts aint that big to require such a ship..?
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Kalderion Mar
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Posted - 2008.10.19 14:23:00 -
[522]
Yup, does look like a freighter.. Also said in their press release that it was a "Massive Industrial Cap Ship" so, at this point I am hoping for basically a small rorqual without the jump drive. My concerns though... Rorqual is a pain enough to deal with juggling ores, compressed ores, BPO's etc etc etc.. I cant imagine doing much of it with a smaller cargo hold, the difference being if a freighter can load and unload from it.. only time wil tell.. looking forward to it.
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Clansworth
Burning Sky Labs Libertas Fidelitas
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Posted - 2008.10.19 17:05:00 -
[523]
Originally by: Dr Prometheus
Originally by: Alpha Dorn Edited by: Alpha Dorn on 19/10/2008 05:37:41 What i'm still concerned about are the needed stats. There is a guy in this thread stating that a bughunter found it and the needed skills are basically the same as the Rorqual, minus the jump operation skills.
To me, that just doesn't seem right because, since when does Concord like cap ships in Empire? [...]
Well, arent the Freighter and Jump Freighter a bit like Capital ships too? (ok they dont need the skill but they are the size of it.)
I believe what the empires don't like are Cyno's and Jump drives. Some sort of a public safety issue i believe (Yeah, I'm pulling this out of my ASS). Notice they allow the Jump freighter and Black ops in empire, but that can't use the jump drive there. (every empire system has a Cyno Jammer, to keep the public safe from wild crazy space-time ripping sci-fi mumbo-jumbo anomalies)
POS Personal Storage |
Lord Fitz
Project Amargosa
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Posted - 2008.10.19 17:08:00 -
[524]
Originally by: Clansworth I believe what the empires don't like are Cyno's and Jump drives. Some sort of a public safety issue i believe (Yeah, I'm pulling this out of my ASS). Notice they allow the Jump freighter and Black ops in empire, but that can't use the jump drive there. (every empire system has a Cyno Jammer, to keep the public safe from wild crazy space-time ripping sci-fi mumbo-jumbo anomalies)
You can use the jump drive in empire, you just can't light a cyno. Which means jump out, but not in.
Originally by: CCP t0rfifrans CCP is a greedy money chewing monster
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Marcus Atntony
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Posted - 2008.10.19 19:32:00 -
[525]
You know sounds like this will be a great isk sink/war target in empire for would be empire industrial corps that have a clue what they are doing :P |
Fergus Runkle
Minmatar Truth and Reconciliation Council
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Posted - 2008.10.19 21:41:00 -
[526]
Edited by: Fergus Runkle on 19/10/2008 21:42:51 Edited by: Fergus Runkle on 19/10/2008 21:42:13 Something about those images nagged at me. Those large pod's (presumably for cargo) down the sides are very reminisant of a type of ship shown in Babylon 5. The only image I've managed to find is on this site.
http://www.smikesworld.dk/smworld/indexb5.html
Look under Earth Alliance, Commercial Transports and then "zero-g kneale class heavy transport"
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Tasko Pal
Heron Corporation
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Posted - 2008.10.20 01:29:00 -
[527]
Originally by: Fergus Runkle Edited by: Fergus Runkle on 19/10/2008 21:42:51 Edited by: Fergus Runkle on 19/10/2008 21:42:13 Something about those images nagged at me. Those large pod's (presumably for cargo) down the sides are very reminisant of a type of ship shown in Babylon 5. The only image I've managed to find is on this site.
http://www.smikesworld.dk/smworld/indexb5.html
Look under Earth Alliance, Commercial Transports and then "zero-g kneale class heavy transport"
Damn that is one really screwed up website. I can't link directly to the page with the information (when I tried, it bounced me to a standard page), but you can find it by scrolling to the bottom and searching for "kneale class".
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Krylon Rhae
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Posted - 2008.10.20 08:49:00 -
[528]
yeppers.. a lot of similarity.
I hear the thud of originality falling to the floor.
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D Gelalder
Gallente Core Antum
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Posted - 2008.10.20 09:25:00 -
[529]
Originally by: Fergus Runkle Edited by: Fergus Runkle on 19/10/2008 21:42:51 Edited by: Fergus Runkle on 19/10/2008 21:42:13 Something about those images nagged at me. Those large pod's (presumably for cargo) down the sides are very reminisant of a type of ship shown in Babylon 5. The only image I've managed to find is on this site.
http://www.smikesworld.dk/smworld/indexb5.html
Look under Earth Alliance, Commercial Transports and then "zero-g kneale class heavy transport"
That is one horrible site, anyways the ship is called the "Achilles"
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Cherry Moon
Phantom Squad Axiom Empire
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Posted - 2008.10.20 11:49:00 -
[530]
Originally by: Kalderion Mar
Originally by: Cherry Moon Not to sound like a party ****er but the Rorqual works exactly like it is supposed to.. you guys all seem like you want some uber wtfbbq rock pawn machine... to stip a belt down in 5 min..
The rorqual saves me a ton of time and hauling..
The way i use it is to take a blockade runner stick a small control tower in it find a spot to place the tower and yes you can fit the tower with enough fuel for 6 hours to online it put a cyno on your blockade runner and jump the rorqual to your now online tower and place the rest of your fuel and mods with the rorqual now have your corp m8's clone to the rorquals clone vat bay jump in there hulks and industrials and start mining away then the rorqual can sit inside the tower and compress your ore..and jump it back to where you need to reprocess it...
yes you can stick the rorqual in a belt and seige it but who in there right mind would do that.... i dont care if you have a titan if you put any ships in a belt your asking for trouble.. it becomes a target and a nice one at that.. so for everyone thats whining about the rorqual that it doesnt do this or that... read the disc of the ship it works exactly as it's supposed to and saves me a ton of time... i can either haul all that dark glitter i mine back 1 industrial at a time or i can stick 1030 blocks of ice inside the rorqual and jump it back to home...
Just my opionion Cherry
I respectfully disagree... perhaps its just My luck, and the luck of those ive seen trying it lately, but the last 4 times Ive set up my alts Rorq ( lowsec three times, 0.0 once) its lasted about an hour. 20 to 40 minutes after set up and start mining exactly as you suggested someone shows up uninvited... they cloak, they wait, 15 to 30 minutes after that, a fleet warps in and starts beating on the small pos. These systems were scouted, empty, unused and unwanted. I thought at first i was just unlucky.. but since i gave up, ive seen it happen to a friends corp twice, they have also given up. an hour mining with 5 hulks and you about break even on the small pos and fuel etc. I'm not saying it cant be done, but to me it is no longer worth the effort of spending the hours of scouting and the price of a small pos and fuel. IF.. they took out the option on the map to show how many people were in a system, it might be easier to pull off ninja mining ops. Most of 0.0 is unused, there's a reason for that, the big alliances guard their areas jealously.. even though they dont WANT the system... they dont want YOU in it either. If your pulling it off, KUDOS I'm quite glad someone is getting away with it :) I have to agree with the others, to me, the rorqual was a waste of my time and ISK. No "bubble" produced by the rorqual, Uber drones / fighters, or anything else they could do to it would make it functional as intended. if it got beefed up to mothership status, there would just be a larger fleet coming to kill it. If the orca can pick up cans, compress and give bonus's.. I will at least use it, unlike its big brother the rorqual, that now sits in its hanger rusting. Next time i try to start it, the battery will probably be dead.
Well where i set mine up is in alliance space so it's defended by the alliance...
CCP never said this ship was made for ninja mining it's not a " pirate roid Vessel as in anything out in 0.0 you need security.
That just comes with the area... so how can you say the ship was a poor design when it works exactly as it's intended.
To that end, the Rorqual's primary strength lies in its ability to grind raw ores into particles of smaller size than possible before, while still maintaining their distinctive molecular structure. This means the vessel is able to carry vast amounts of ore in compressed form.
Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances.
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Cherry Moon
Phantom Squad Axiom Empire
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Posted - 2008.10.20 11:54:00 -
[531]
according to the ship disc it does exactly as it's supposed to...
you cant blame you inability to secure a system or mine in another alliance's space for the rorqual not working... thats just well plain stupid.
IMO you need to just stay in hi-sec chewing on veld. making your 8 mil isk per hour or join a alliance that has and can secure it's low sec 0.0 space well...
Thanks Cherry
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Kalderion Mar
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Posted - 2008.10.20 13:52:00 -
[532]
Originally by: Cherry Moon according to the ship disc it does exactly as it's supposed to...
you cant blame you inability to secure a system or mine in another alliance's space for the rorqual not working... thats just well plain stupid.
IMO you need to just stay in hi-sec chewing on veld. making your 8 mil isk per hour or join a alliance that has and can secure it's low sec 0.0 space well...
Thanks Cherry
Yes, your correct, according to the description, it does do exactly what its supposed to do. I was refering to Chronitis's statement about it helping to get more of the smaller corps to 0.0 in one of the threads before it (the Rorqual) was released. thats what I based my hopes and plans on. Actually it worked for a while, until people cought on to it.
Originally by: Cherry Moon you cant blame you inability to secure a system or mine in another alliance's space for the rorqual not working... thats just well plain stupid.
I agree thats not the Rorquals fault, its the fault of game design and intent, it was the intent by the devs that it also work in this manner. IT WAS their intent that it could be used for ninja mining ops, as well as alliance controlled space. but the game mechanics more or less ruin that option. then again, it was also their intent that it be used in a belt... Maybe in your alliance controlled space it could be used in a belt.
Originally by: Cherry Moon IMO you need to just stay in hi-sec chewing on veld. making your 8 mil isk per hour or join a alliance that has and can secure it's low sec 0.0 space well...
? No thank you, I do quite well enough without a big alliance to ruin the game for me and make demands, tell me where i go and what I do, and how to do it... Tell me i need to mine so much per week, that I need to do missions at least three days a week, tell me that I HAVE to go out on the combat op every other day... Not Happening, been there, done that. Coming from someone thats been in over 20 different corps, I would think you of all people would understand that.
Thanks Kal
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Tasko Pal
Heron Corporation
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Posted - 2008.10.20 16:03:00 -
[533]
Originally by: Kalderion Mar
I agree thats not the Rorquals fault, its the fault of game design and intent, it was the intent by the devs that it also work in this manner. IT WAS their intent that it could be used for ninja mining ops, as well as alliance controlled space. but the game mechanics more or less ruin that option. then again, it was also their intent that it be used in a belt... Maybe in your alliance controlled space it could be used in a belt.
What's the problem here? I take it, a ninja op would jump the rorqual in with the mining ships in its hangar. While the op is going on, the rorqual would cloak in safespots providing its mining bonuses to the fleet. And the rorqual would jump out if someone probes. It's silly to think that it'd be used in the same way that it'd be used in space you control. And if you need the mineral compression, anchor a small POS. I doubt CCP thought ninja miners would use a Rorqual sitting in a belt.
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Bloody Rabbit
Jita Miners
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Posted - 2008.10.20 17:19:00 -
[534]
Originally by: Tasko Pal
What's the problem here? I take it, a ninja op would jump the rorqual in with the mining ships in its hangar. While the op is going on, the rorqual would cloak in safespots providing its mining bonuses to the fleet. And the rorqual would jump out if someone probes. It's silly to think that it'd be used in the same way that it'd be used in space you control. And if you need the mineral compression, anchor a small POS. I doubt CCP thought ninja miners would use a Rorqual sitting in a belt.
Can't cloak and get bonuses
Originally by: Shadarle I notice a lot of people who are very bad at playing the market tend to want CCP to step in and remove the competition from the market so they don't continue coming in last place.[/qu |
Kalderion Mar
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Posted - 2008.10.20 20:08:00 -
[535]
Originally by: Tasko Pal
What's the problem here? I take it, a ninja op would jump the rorqual in with the mining ships in its hangar. While the op is going on, the rorqual would cloak in safespots providing its mining bonuses to the fleet. And the rorqual would jump out if someone probes. It's silly to think that it'd be used in the same way that it'd be used in space you control. And if you need the mineral compression, anchor a small POS. I doubt CCP thought ninja miners would use a Rorqual sitting in a belt.
Thats about exactly how it goes, though we always set up a small pos for safety. very careful about where we set it up, make sure to scout well etc etc.. unfortunately the map shows people in system after a certain amount of time, and can only assume thats why within an hour we have hostiles, and shortly after that we end up cynoing out and sacrificing the small pos. last 4 attempts went bad, have now seen three more attempts by friends go bad as well. I was just venting my frustrations with the Rorq and how It was no longer working how "I" preferred to use it, so no worries. Def glad to hear that some folks are still making it work well.
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.10.22 10:18:00 -
[536]
I've seen the rorq implemented in many ops, the key is..... You keep the thing in the pos where it sits compressing. Set up bubbles on gates and sucking bubbles at the belt from the gates. (Large T2 are best)
Keep the Miners aligned to the POS. And have some PVPers camping the system. set scouts out side the system or up the pipe a little ways, and pay attention to what's going on. Local Spikes, safe the industrials, swap ships in the pos for PVP and go kill the would be rorq gankers.
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Cherry Moon
Phantom Squad Axiom Empire
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Posted - 2008.10.22 12:44:00 -
[537]
Originally by: McFly I've seen the rorq implemented in many ops, the key is..... You keep the thing in the pos where it sits compressing. Set up bubbles on gates and sucking bubbles at the belt from the gates. (Large T2 are best)
Keep the Miners aligned to the POS. And have some PVPers camping the system. set scouts out side the system or up the pipe a little ways, and pay attention to what's going on. Local Spikes, safe the industrials, swap ships in the pos for PVP and go kill the would be rorq gankers.
This man has a Clue...
Nice on the bubbles did not think of the bubbles from the gates in the belts.. will have to try that
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Bloody Rabbit
Jita Miners
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Posted - 2008.10.22 14:34:00 -
[538]
Originally by: Cherry Moon Nice on the bubbles did not think of the bubbles from the gates in the belts.. will have to try that
You can use recons to scout a system and start laying down large T2 bubbles. I prefer to set a scout on the gate coming in with a bubble on it and a bubble on the other side with the miners.
This will give everyone a chance to get to the pos before anyone can get in.
And beware of the lone ship in local, I have had mining ops hot dropped by a capital fleet.
Originally by: Shadarle I notice a lot of people who are very bad at playing the market tend to want CCP to step in and remove the competition from the market so they don't continue coming in last place.[/qu |
Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.22 16:48:00 -
[539]
Mining Bonus's
Compression
Someway to eliminate jet cans... For the love all that is holy CCP do this
Seed the BPO in Empire...don't make it another death run out to Outer Ring
Cost a bit less than freighter to build
And finally doesn't require Capital Ships skill to fly. Freighters do not, why would somthing smaller w/o a jump drive need the skill.
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Tasko Pal
Heron Corporation
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Posted - 2008.10.22 17:37:00 -
[540]
Originally by: Vigilant Seed the BPO in Empire...don't make it another death run out to Outer Ring
Cost a bit less than freighter to build
And finally doesn't require Capital Ships skill to fly. Freighters do not, why would somthing smaller w/o a jump drive need the skill.
Here's my take. I agree with the above except for seeding the BPO in empire. Death runs to Outer Ring are fun and keep up profit margins for greedy manufacturers (like me!).
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