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punnani
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Posted - 2007.10.26 17:31:00 -
[1]
Buy marines in the station, say it takes 500 to take over a cruiser and 2000 to take over a battleship. Maybe once a ship enters structure it can be boarded. Nothing is more fun than taking ships away from your enemies
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.10.26 17:37:00 -
[2]
How do they get there? Caldari ships all have tank or range bonuses. very few have a bonus that makes it worth getting in the face of my enemies. if you have to be within range to steal their toys, it will put yet another hobble on Caldari PvP and a bump to Gallente PvP. I love the idea of stealing somebody's ship instead of just blowing them up, but I'm curious HOW you'd do it. ------ Pain is weakness leaving the body.
There is no love in fear |
DorXtar
Sebiestor tribe
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Posted - 2007.10.26 18:15:00 -
[3]
The ship crews would fight back and/or repelling or resisting a boarding party would be contingent on whether the ship being boarded was carrying fighting NPC's in the cargohold.
I made a thread about this I think, or I may have included a lengthy post about it in a ship crews thread.
I like the idea, but I think this idea is a bit far off. CCP is focusing on getting the current game mechanics working the way they should, not to mention walking in stations would probably come before anything like this.
________________________________ It never hurts to help! |
punnani
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Posted - 2007.10.26 18:15:00 -
[4]
maybe introduce another ship type, troop transport or something. it should be within 500meters of the target. the target should have less than 50% structure left and make it chance based. The victim could carry marines as well to try to protect their ship or reduce the odds of someone succesfully boarding your vessel. Now, thats pirating!
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DorXtar
Sebiestor tribe
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Posted - 2007.10.26 18:32:00 -
[5]
Originally by: punnani maybe introduce another ship type, troop transport or something. it should be within 500meters of the target. the target should have less than 50% structure left and make it chance based. The victim could carry marines as well to try to protect their ship or reduce the odds of someone succesfully boarding your vessel. Now, thats pirating!
Wait a minute. That's actually a really good idea. Boarding a ship would be like salvaging or hacking. Boarding bays (a module) would be fitted to the highslots of an assault shuttle or some other kind of ship. These modules would require the assault shuttle to come into close proximity with the ship to be boarded to activate. These modules would be loaded with fighting NPC 'charges' much like cap boosters. If the boarding cycle fails, it means the boarding team loaded from that module was repelled/killed in their attempt to take the ship.
If one boarding team is successful with their boarding, this does not mean the entire ship has been taken over. It will take several waves of successful boarding teams to make it onto the ship for the ship to be completely overrun. Bigger ships will have more sections that will require more successful boarding teams. For example, if a Tempest is boarded by one assault shuttle, lets say for example that the tempest has 7 different sections that need to be overrun by successful boarding parties before the boarding endeavor is successful. If the shuttle runs out of marines before all sections of the tempest are overrun, the boarding fails.
BUT, the sections that were overrun will cause certain things on the tempest to stop working. But that's just an additional idea to consider.
If you think about it, if a boarding party successfully take an area of the ship, that would mean that the crew in that area is killed, in theory. You could always just make it that the crew is captured, and you'd get 'salvaged' crewmembers, and as a bonus, the performance of the tempest would be degraded (it would go slower or certain modules would be disabled either completely or temporarily until you dock up at a station).
________________________________ It never hurts to help! |
DorXtar
Sebiestor tribe
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Posted - 2007.10.26 18:36:00 -
[6]
One more idea to consider. If the pod pilot in the boarded ship doesn't eject out of the ship before the ship is completely boarded, the pod pilot is instantly killed once all the sections of the ship are completely boarded. So you'd be able to podkill someone without destroying the ship.
________________________________ It never hurts to help! |
Hilly22222
Tarnak inc.
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Posted - 2007.10.26 18:42:00 -
[7]
wait...wait..this could be what the assault frigate is unique for
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DorXtar
Sebiestor tribe
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Posted - 2007.10.26 18:42:00 -
[8]
Sorry... I thought of one more thing. Once the boarding bays are active, the assault shuttle would become 'glued' to the ship being boarded. It is more realistic this way since a boarding shuttle would need to make good seals on the boarding bays connected to the ship being boarded in order to get boarding troops in. Unless you'd consider the boarding troops as space marines floating from the shuttle to the ship to be boarded.
Gluing the shuttle to the ship being boarded would also make sense once the boarding maneuver is successful, since you can't really control 2 ships in eve at the same time.
You would either guide the boarded ship from the assault shuttle, or board the captured ship with your pod to guide it to the nearest station or whatever.
________________________________ It never hurts to help! |
Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2007.10.26 22:10:00 -
[9]
I've had some thoughts about actually taking this idea one step further, and changing the Sovereignty system to a process where the attacking player had to deliver invasion troops to the habitable system planets and the station, rather than the somewhat abstract system of control tower superiority we have currently.
If nothing else, it would lead to a proliferation of the Klendathu Drop theme being played over teamspeak channels all across EVE!
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Khorian
Gallente Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.26 22:24:00 -
[10]
Edited by: Khorian on 26/10/2007 22:25:00
Originally by: Scatim Helicon I've had some thoughts about actually taking this idea one step further, and changing the Sovereignty system to a process where the attacking player had to deliver invasion troops to the habitable system planets and the station, rather than the somewhat abstract system of control tower superiority we have currently.
If nothing else, it would lead to a proliferation of the Klendathu Drop theme being played over teamspeak channels all across EVE!
That would be cool. Maybe, some day we can be that soldier on the planet surface (ET:Quake wars style but much more realistic of course). There is still so much potential for EvE.
PS.: I think the enyo, ishkur and their t1 counterpart have the perfect "boarding bridge" ;P
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Suoh Amshar
Amarr Sane Industries Inc.
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Posted - 2007.10.26 22:49:00 -
[11]
lol this is an awesome idea...plus what better use for those quick little super-resistive ships that are appropriately named "assault ships" than for ship assaults
/signed
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nemississ
Kissaki Confederation
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Posted - 2007.10.26 23:14:00 -
[12]
I have been wanting to see somthing like this fora while ive pretty much worked out what i think would be the best way to do it
New drone type called a boarding drone each drone would have unit transport limit you would fill the drones with marines i persoanlly would suggest multiple types ie hacking teams special forces marines ect give them all a specialty and have the need a certain skill to use ie a leadership skill that would allow you to use hacking teams which specialize in overheating ship moduals where as normal marines woudl soley take on the enemy crew this would also allow for all ships to have anti boarding partys which could be transfered to empty boarding drones to send more troups over but will drain the number you have aswell to reppel any enemys. The effect the marines woudl have on the enemy ship would be different while normal marines would take on the enemy crew and once depeleted would eject the enemy pilots pod. while hacking teams would offline the ships moduals by overheating them but this would in turn activate thier heat boost properties but the effect of these marines would be instant and not need to kill off all the enemy crew. As well boarding drones would be unarmed and have high hitpoint damage and will atach themselves to enemy ships much like a mining drone and astroid. While they should be able to be destroyed mid flight once they are atached to the ship smart bombs would be the only retaliation.
other things may need to be worked out but this is the best ive come up with so far
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DorXtar
Sebiestor tribe
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Posted - 2007.10.27 06:02:00 -
[13]
Originally by: nemississ I have been wanting to see somthing like this fora while ive pretty much worked out what i think would be the best way to do it
New drone type called a boarding drone each drone would have unit transport limit you would fill the drones with marines i persoanlly would suggest multiple types ie hacking teams special forces marines ect give them all a specialty and have the need a certain skill to use ie a leadership skill that would allow you to use hacking teams which specialize in overheating ship moduals where as normal marines woudl soley take on the enemy crew this would also allow for all ships to have anti boarding partys which could be transfered to empty boarding drones to send more troups over but will drain the number you have aswell to reppel any enemys. The effect the marines woudl have on the enemy ship would be different while normal marines would take on the enemy crew and once depeleted would eject the enemy pilots pod. while hacking teams would offline the ships moduals by overheating them but this would in turn activate thier heat boost properties but the effect of these marines would be instant and not need to kill off all the enemy crew. As well boarding drones would be unarmed and have high hitpoint damage and will atach themselves to enemy ships much like a mining drone and astroid. While they should be able to be destroyed mid flight once they are atached to the ship smart bombs would be the only retaliation.
other things may need to be worked out but this is the best ive come up with so far
All that is just unnecessarily complicated.
________________________________ It never hurts to help! |
Sillex
Gallente Interstellar Corporation of Operative Networks Babylon Project
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Posted - 2007.10.27 12:15:00 -
[14]
Edited by: Sillex on 27/10/2007 12:23:57 It might be simpler just to add crew bays to everything...ships, towers, arrays etc. etc. Like a drone bay, but for crews...
(Actually, I wish they'd made crewpersons for mods instead of the rigs....rigs are nice, but I would rather see more "people" elements in the game...in a fantasy way, it might seem like your less "alone" out there in the depths of space. )
The thing would have to be nearly dead I'd think; be it ship or station part, to be sending in a boarding party...
Use the already exsisting range for opening containers etc. You dont nead air tight seals to transfer things from containers......must be some short range matter transporter?
Maybe add a variable or two and then....If you have more marines, you win.
As for sovereignty........give planets or moons a population........I'm not sure how you could deposit marines on a planet or moon, but if you could, they might bring the population under your sway......troop bunkers? At any rate, it's sort of like how real soveriegnty controle works, no?
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Nvermind
United Quorum of Nine BROTHER'S WORD
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Posted - 2007.10.27 13:40:00 -
[15]
Goddamn - its a really good idea
Thats my two-pence worth
- Missioner - miner - all round nice guy -
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DorXtar
Sebiestor tribe
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Posted - 2007.10.27 14:16:00 -
[16]
Originally by: Sillex Edited by: Sillex on 27/10/2007 12:23:57 It might be simpler just to add crew bays to everything...ships, towers, arrays etc. etc. Like a drone bay, but for crews...
(Actually, I wish they'd made crewpersons for mods instead of the rigs....rigs are nice, but I would rather see more "people" elements in the game...in a fantasy way, it might seem like your less "alone" out there in the depths of space. )
The thing would have to be nearly dead I'd think; be it ship or station part, to be sending in a boarding party...
Use the already exsisting range for opening containers etc. You dont nead air tight seals to transfer things from containers......must be some short range matter transporter?
Maybe add a variable or two and then....If you have more marines, you win.
As for sovereignty........give planets or moons a population........I'm not sure how you could deposit marines on a planet or moon, but if you could, they might bring the population under your sway......troop bunkers? At any rate, it's sort of like how real soveriegnty controle works, no?
This gives me another idea. You can have a skeleton crew or a crew complement board the ship after the marines have secured the captured ship.
The ship would then automatically become an NPC that is part of your gang, and would shadow your movements completely.
Or, you could make capture/boarding ships an activity that requires a group effort, much like high-sec suicide ganks on haulers.
________________________________ It never hurts to help! |
Valerax Orion
Fourth Circle Total Comfort
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Posted - 2007.10.27 17:14:00 -
[17]
Originally by: Hilly22222 wait...wait..this could be what the assault frigate is unique for
500 men in a "1-man" 'fighter' type craft, go go go!
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.10.27 17:35:00 -
[18]
Remember that a ship is a complex machine controlled by a brain in a tank (pod pilot)
If I feel there's a boarding party breaching through the armor, I may warm up the armor repair module and wait for just the right moment..... We'll just have to get those interesting 'bumps' buffed out of the armor later.... (Han Solo in carbonite, anyone?)
If there's hostiles on board, even more options open up: explosive decompression, internal machinery used as weaponry, gravity 'fluxuations', disable inertial dampening and hit the MWD/go to warp or for really resistant pests, just vent some plasma through that section (structure damage, but the pest has been toasted nicely)
Any way you look at it, boarding a ship isn't going to be easy, nor will it be fast. Also, while your boarding craft is glues to my hull, "DRONES! Sc*****this barnacle off my hull already!"
And if all else fails, there should be a reduced-tme self destruct for ships being boarded. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
DorXtar
Sebiestor tribe
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Posted - 2007.10.27 18:15:00 -
[19]
Originally by: Helen Hunts Remember that a ship is a complex machine controlled by a brain in a tank (pod pilot)
If I feel there's a boarding party breaching through the armor, I may warm up the armor repair module and wait for just the right moment..... We'll just have to get those interesting 'bumps' buffed out of the armor later.... (Han Solo in carbonite, anyone?)
If there's hostiles on board, even more options open up: explosive decompression, internal machinery used as weaponry, gravity 'fluxuations', disable inertial dampening and hit the MWD/go to warp or for really resistant pests, just vent some plasma through that section (structure damage, but the pest has been toasted nicely)
Any way you look at it, boarding a ship isn't going to be easy, nor will it be fast. Also, while your boarding craft is glues to my hull, "DRONES! Sc*****this barnacle off my hull already!"
And if all else fails, there should be a reduced-tme self destruct for ships being boarded.
As far as armor repair goes, the docking bay secured to the hull of the ship will most likely have nanbot interruptors, as well as plasma shielding to cut through shields. The docking bay would have armor-phasing nanobots, to move the armor plating out of the way in order to create a hole on the hull of the ship. Once the hole is made, the nanobot interruptors come online, and the ship can't just turn on armor reppers to repair the new hole.
For all the other suggestions..... those would probably cross into the realm of role-playing. A ship skill "boarding resistance" would be just as functional, without adding unnecessary detail.
________________________________ It never hurts to help! |
Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.10.27 21:08:00 -
[20]
If you have boarding troops, you will need defending troops.
Them comes balancing...
I think CCP has enough going without this.
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DorXtar
Sebiestor tribe
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Posted - 2007.10.27 23:36:00 -
[21]
Originally by: Kil'Roy If you have boarding troops, you will need defending troops.
Them comes balancing...
I think CCP has enough going without this.
That's not a valid argument. Imagine a squad of boarding ships all boarding the same battleship. That battleship will go down quick, even with the best crew and troop numbers in the cargobay.
________________________________ It never hurts to help! |
Neu Bastian
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Posted - 2007.10.28 00:49:00 -
[22]
I think there was another thread about this.
Originally by: Valerax Orion
Originally by: Hilly22222 wait...wait..this could be what the assault frigate is unique for
500 men in a "1-man" 'fighter' type craft, go go go!
The ships have a cargo bay...
BUT, who would fly those captured ship? would you make boarding ships "disposable"? it already needs some sort of nerf so pirates don't end up with unlimited supply of ships to sell. that'd become WTF-HUGE income.
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Aftershock2100
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Posted - 2007.10.28 02:41:00 -
[23]
Hmm, how about the invading troops just disable random modules of the ship? Using the chance based thingy, and sections of the ship. Weapons would be the first to go down, (individually) then your mids and lows. (mids and lows equal chance as not to favor armor tankers over shield) An unsuccessful attempt would force your ship to restart its "invasion" cycle, as the troops might need to move back through the areas that were previously overtaken. All high slots would need to be disabled before mid and lows, and if your invasion cycle is interrupted the previously disabled modules may still be selected for your troops to move through. (the ships crew managed to seal their primary attack route off or something) Once all high slots are disabled however, your troops would only need to go past 1 round of uhh... high slot invasion as they still need to travel from the outside.
Overtaken areas (disabled modules) would only fight back at half strength as only minor amounts of ship internal defences could be brought back online, and minimal troops deployed. (wouldn't you want to try to impede an invading troops movement but focus on your stuff that still works?)
This way the ship being invaded has a chance to get the attacking ship off of them, but the attacking ship still has a chance of partially disabling its target.
Least thats my thoughts on it. But before we get into anything like this, ccp needs to iron out what it already has.
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Neu Bastian
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Posted - 2007.10.28 03:11:00 -
[24]
Realistically speaking, you board a crippled or disabled ship in the first place, you kill/capture the crew,you steal what you can, and you blow it up or abandon it. And generally speaking you don't have a big enough crew to take both with you, unless perhaps its a smaller vessel and you sacrifice some of your own ability. Perhaps a small covert boarding team could sabotage the ship to be easy to overtake, but in space? o.0
In EVE, we don't need to board it to steal (some) of its modules and (some) of its cargo since you can pick it up from the wreck, and salvage it if you wanna squeeze the most out of it also, as I pointed out earlier, you need another pod pilot to steal the ship, so have someone following you around in a cheap ship just in case you can board a ship and said person can fly it?
It sound fun,sure but I don't see it happening nor think it should.
Neu
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Aurinkokuningas
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Posted - 2007.10.28 14:33:00 -
[25]
All I'd do is to always self-destruct when that boarding party has come in. Haven't you guys seen your Star Trek movies
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Kropolar
The Blue Dagger Mercenery Agency
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Posted - 2007.10.28 15:14:00 -
[26]
I don't think this would be over-powered... if it was only allowed when a ship was into half structure, which makes sense anyway because the shield and armor are in theory already penetrated, then the ship is almost already dead. A bunch of marine assault ships alone could not break down a battleship to that level of hull and therefore another couple of battleships would be needed anyway. Not to mention the fact that some of the marine assault ships could be destroyed as they approached and the battleship could self destruct or have a contingent of it's own marines to fight off invaders. I think it is important to make sure "normal" ships cannot be used to board enemy ships without sacrafising something such as a high slot for a boarding bay. It means although you can have marines on board to defend, you cannot assault an enemy ship without a boarding bay and so you are sacrafising something on your own ship to provide the ability to do this. Oh and no one has mentioned this yet: doesn't this whole idea bring a totally new use for a cloaking device?
Ship Assault is a good idea because it adds a whole new tactical dimension to the game for probably the smalles amount of programming change in a "major" expansion.
Also skills could be taken into consideration such as "marine training" for example which might give your marines the edge over opposing marines. If the marines were like ammunition then perhaps there could be different kinds of marines who may be better than others, dare I say it - tech II marines? ROFL
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Kropolar
The Blue Dagger Mercenery Agency
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Posted - 2007.10.28 15:19:00 -
[27]
...and I forgot to mention, this starts to make more sense of a lot of the items on the market which at the moment seem to only have a trading value, such as slaves? I mean, couldn't slaves be used to defend or attack but are not quite as good as marines at it? But perhaps the advantage of using slaves is that they are cheaper or something, or maybe slaves could be trained into marines and sold at a profit, with this new assault idea marines would be in demand.
If this all goes ahead: WTS 2000 minmitar slaves beaten and whipped into shape ready for elite training.
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SpawnSupreme
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Posted - 2007.10.28 16:31:00 -
[28]
where were all of you supporters for my idea? see link http://oldforums.eveonline.com/?a=topic&threadID=609299 lol a rig that converts a drone bay into troop transport. then the odds are troops vs troops if any. but really odds should be stacked against the assulters because its dangerous to ram a ship and dock it and plasma cut through steal and jump through giving them time to fortify and counter assult. soa 2 2 to 1 ratio might be fair. making larger ships more reasonably able to mannage this. lol amagin assulting a freighter full of marines you just made the biggest mistake of your life now you lost your typhoon because counter assult was so strong they took your ship
kinda be a nice reason to include a prostitute in cargo bay for your moment at gate waiting for kill but no one comes. (ok that was for laughs)
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