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Gavyndrel
Caldari State War Academy
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Posted - 2007.10.30 11:23:00 -
[1]
Edited by: Gavyndrel on 30/10/2007 11:25:14 Greetings everyone.
Lately I've been musing over my stat choice at creation and have been wondering what others would think of my stat spread given what I hope to be my general character focus over the next few months to years.
My interests are in exploration, e-warfare, manufacturing, trade, cov-ops, and at some point in the future perhaps inty flying.
I do not have an interest in flying ships larger than a cruiser. I enjoy shooting at things but I don't see myself spending ridiculous amounts of sps into that, just enough to be decent.
My base stat spread was 6 cha 9 int 9 mem 6 perc 9 will.
I've been told a few times that my perc is too low. Thus far it doesn't really seem to bug me and seeing as my two lowest stats (cha and perc) are NEVER doubled up for ANY skill in the game I didn't think this was such a bad spread. I'm a big fan of high int/mem and the 9 willpower is nice for training spaceship command skills.
Thoughts? Comments?
EDIT: And yes I know about learning skills I'm not a total newbie :P. I'm just talking in relation to base stats. My cha and perc are going to take some more sp investment than the other stats, and ISK investment into implants higher than +3 to get them over 20 where my other 3 stats are already over 20 (22 so far).
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Mudkest
MetaForge Ekliptika
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Posted - 2007.10.30 11:50:00 -
[2]
6 per isnt that bad, mine is 5, and 6 will :o
for e-warfare, manufacturing and exploration, most skills are int/mem so 9 on those is nice for that. Even for combat there's a large amount of supposrt skills wich need int/mem or int/per so agian not much of a problem there.
+4 iplants are cheap these days, and getting learning skills up is also not the pain it used to be so getting your stats up by 13 points is pretty fast and cheap, +4 imp/+4 basic/adv and lvl4 learning. And for 6 base that's over a 300% increase against 250% or so for the base9 skills(will end up 19 vs 22)
6 per base realy is not that big a deal imo :) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Collypso
Gallente Shiva Morsus Mihi
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Posted - 2007.10.30 11:52:00 -
[3]
your perception is too low for proper pvp fighting
the biggest skills you will have to train in pvp are the t2 spaceship command skills like gallente cruiser or frigate 5 and those take a reaaallly long time if you dont have enough perception since perc is their main attribute and the more you have of it the faster it trains
int and mem are for things like drones, scanning and things like that. sure having more int and mem lets you train the learning skills alot faster and things but it'll hinder you later when you want nice t2 ships
charisma is useless unless you're making a mission runner/trader character
also high level exploration sites require the best ship you can buy like a tier 3 battleship with very expensive fittings and it'll still not be enough.
perc and willpower are the best stats if you're getting anywhere close to pvp [url=shiva-corp.com/kb?a=pilot_detail&plt_id=22767] [/url] |
Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.10.30 13:33:00 -
[4]
Edited by: Caffeine Junkie on 30/10/2007 13:32:57 Spread your attributes as evenly as possible, or you will regret it in the long run.
I got it wrong when I set up this char (over 3 years ago) because I didn't know anything about the game at the time, now I'm stuck with a Memory attribute of 20 including maxed skills and +5. While all the others are 25 ish with the same implants.
Owner of the Kyonoke Pit |
Estel Arador
Minmatar AFK
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Posted - 2007.10.30 13:35:00 -
[5]
Originally by: Collypso stuff
If you're gonna give advice, please at least read what the OP is saying... You're going on and on about Per being needed for T2 ships, while the interests are "exploration, e-warfare, manufacturing, trade, cov-ops, (...) inty"
Let's go down that list: exploration: no Per needed e-warfare: no Per needed manufacturing: no Per needed trade: no Per needed T2 frigates: uses Per
Having established that Per is only needed for 1 out of 5 interests, is the lower Per a problem? Absolutely not. A lower Per means other stats are higher and thus the other 4 interests may train faster. =AFK=
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.10.30 13:58:00 -
[6]
Originally by: Estel Arador
Originally by: Collypso stuff
If you're gonna give advice, please at least read what the OP is saying... You're going on and on about Per being needed for T2 ships, while the interests are "exploration, e-warfare, manufacturing, trade, cov-ops, (...) inty"
Let's go down that list: exploration: no Per needed e-warfare: no Per needed manufacturing: no Per needed trade: no Per needed T2 frigates: uses Per
Having established that Per is only needed for 1 out of 5 interests, is the lower Per a problem? Absolutely not. A lower Per means other stats are higher and thus the other 4 interests may train faster.
But one day the OP will finish training those skills or decide to go in a different direction, with attributes you need to think long-term, anything other than the best split across them (excluding Charisma) is a recipe for regret down the line.
Owner of the Kyonoke Pit |
Estel Arador
Minmatar AFK
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Posted - 2007.10.30 14:10:00 -
[7]
Originally by: Caffeine Junkie But one day the OP will finish training those skills or decide to go in a different direction, with attributes you need to think long-term, anything other than the best split across them (excluding Charisma) is a recipe for regret down the line.
Exactly right. But even then having your Per 2 points lower (that's 10% lower after reasonable skils/implants) isn't that big a deal; since you're training lots of skills across different skills groups, you'll always be spending some time in both 'slower' and 'faster' groups, the only difference is which groups are 'slower' and 'faster'. =AFK=
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Galan Undris
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Posted - 2007.10.30 21:59:00 -
[8]
Quote: My base stat spread was 6 cha 9 int 9 mem 6 perc 9 will.
I would say those numbers are pretty good for what you say you want to do. Small ships doesn't need a big investment in spaceship command or gunnery (all low ranks). Int is primary for a lot of the involved skills (Mechanic, Engineering, Electronics (cloaks and all the e-war stuff), Navigation). Memory is primary for all the industry stuff, nice to have a few points extra there if thats your thing.
Your perception is on the low end, but not too low, you can still pull around 2000 sp/hour with +4s and completed learnings. Remember that moving points to perception means taking away from most likely mem and will, and those are the usual secondary stats for perc-skills. Moving one point from will to perc only improves learning by .5sp/min for perc&will skills.
An optimal schedule might be something like 8-9 perc and mem/will at 6, but plug the numbers into EvEMon and you'll realise that there's only a matter of a couple of days saved per year on a typical schedule.
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