Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 11:28:00 -
[1]
Edited by: Arshes Nei on 30/10/2007 11:28:42 Paladin: 2xLarge Armor Repairer II 3xEnergized Adaptive Nano Membrane II Damage Control II True Sansha Reactor Control Unit
4xCap Recharger II
4xTachyon Beam Laser II 2xSmall Tractor Beam I Salvager I
2xCapacitor Control Circuit I 1xOgre II 4xHammerhead II
Capstable without running tractors or salvager. 554 dps, tank ~800dps average.
Kronos: 2xLarge Armor Repairer II 3xEnergized Adaptive Nano Membrane II Damage Control II Capacitor Power Relay II
4xCap Recharger II
4x425mm Railgun II 2xSmall Tractor Beam I Salvager I
Capacitor Control Circuit I Auxiliary Nano Pump I
5xOgre II
Capstable. 681 dps, ~900dps average tank.
Paladin is very tight on pg, both have cpu to spare and are tight on cap. Obviously there might be errors as i didnt really doublecheck numbers but this should be still be semi accurate.
P.S. There is no way to get guns + dualrep capstable with a web fitted.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 11:28:00 -
[2]
Edited by: Arshes Nei on 30/10/2007 11:28:42 Paladin: 2xLarge Armor Repairer II 3xEnergized Adaptive Nano Membrane II Damage Control II True Sansha Reactor Control Unit
4xCap Recharger II
4xTachyon Beam Laser II 2xSmall Tractor Beam I Salvager I
2xCapacitor Control Circuit I 1xOgre II 4xHammerhead II
Capstable without running tractors or salvager. 554 dps, tank ~800dps average.
Kronos: 2xLarge Armor Repairer II 3xEnergized Adaptive Nano Membrane II Damage Control II Capacitor Power Relay II
4xCap Recharger II
4x425mm Railgun II 2xSmall Tractor Beam I Salvager I
Capacitor Control Circuit I Auxiliary Nano Pump I
5xOgre II
Capstable. 681 dps, ~900dps average tank.
Paladin is very tight on pg, both have cpu to spare and are tight on cap. Obviously there might be errors as i didnt really doublecheck numbers but this should be still be semi accurate.
P.S. There is no way to get guns + dualrep capstable with a web fitted.
|
Fuazzole
|
Posted - 2007.10.30 11:42:00 -
[3]
Edited by: Fuazzole on 30/10/2007 11:44:51 EFT sucks, thier's no need for cap enuf to run everything non stop when PVEing, you will rarely need the 2nd rep.
Most poeple use dmg mods
Hyperion pushed will do WC with a 3 slot tank, LAR,2hard
edit* without using a web, you can't mission run with 5xOgre's
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 12:07:00 -
[4]
Edited by: Arshes Nei on 30/10/2007 12:07:05
Originally by: Fuazzole Edited by: Fuazzole on 30/10/2007 11:44:51 EFT sucks, thier's no need for cap enuf to run everything non stop when PVEing, you will rarely need the 2nd rep.
Most poeple use dmg mods
Hyperion pushed will do WC with a 3 slot tank, LAR,2hard
edit* without using a web, you can't mission run with 5xOgre's
Babelfish is bad mkay?
P.S. Webbing small things makes ogres hit them worse cause their own orbitspeed screws up their tracking. Unwebbed they trail behind the target once it stops mwding and hit just fine.
|
Fuazzole
|
Posted - 2007.10.30 12:20:00 -
[5]
When webbed they initialy have trouble hitting the target, but after a few sec they get their orbit fixed and start dmg, mostly it is better without web, but thier are situations were 5x Ogre's wont ever get the frig. I remmeber having to slow boat over 150km till the frigs reset and flew away.
Best option I see is no web, and a few mediums in the mix.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 13:53:00 -
[6]
Originally by: Fuazzole
any ways, I wasn't so much meaning to babble about the drones, but the slighly unusual (to me) set ups, involving a tank that could handle a lvl 5, but actual DPS(using real skill points) to scrap threw lvl 4's
Following reasoning for that:
The new marauders are about tank, you wont find any t1 ship that can mount a sustained dualrep/xlarge based 6 slot tank and still fit biggest racial guns.
If you dont need the tank, there is no reason to fly them, hyperion and abaddon do comparable damage. So these ships are interesting for people doing exploration for example, where unlike missions enemys vary alot, thus you cant fit minimum tank, because you can never be 100% sure how strong your tank has to be(there are supposed to be hundreds of new exploration encounters).
These ships are not for lvl 4 missions, cause frankly nothing is going to beat a faction fitted CNR there, least of all the golem. And if you dont need a strong tank, like you pointed out, why would you use a apocalypse with a tanking bonus over a abaddon? The only difference between paladin and apoc is the tank and some tracking. Even kronos only has a miniscule damage advantage over hyperion, and none at all if you want some med drones.
Heavy tank + decent damage are the game of these ships imho, but i would like some other views on that imho.
Hope that clears it a bit up.
|
Daelin Blackleaf
Aliastra
|
Posted - 2007.10.30 14:27:00 -
[7]
Why the Damage Controls? Also they seem rather over-tanked. A good comparison nonetheless.
[sarcasm] Stop trying to fit PvP ships for PvE. [/sarcasm]
|
Veng3ance
Prophets Of a Damned Universe
|
Posted - 2007.10.30 15:04:00 -
[8]
So the Paladin gets less damage AND less tank.
Really?! WHO WOULDA THUNK IT.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 15:07:00 -
[9]
Originally by: Daelin Blackleaf Why the Damage Controls? Also they seem rather over-tanked. A good comparison nonetheless.
Very simple, damage controls are not stacking nerfed with other resist modules, so you get always the full bonus. And about overtanked ... No i dont think they are overtanked considering they are almost in the same priceclass as carriers.
Tbh i have no idea how missions are atm, must be years since i last did some serious missionrunning. But i never said those are missionfits either, lvl 4's probably dont need these ships, and lvl 5's are in lowsec. The day lots of people start missionrunning with these ships in lowsec is the day i move to empire and become a pirate(and i promise i will ransom).
These fits are intended for exploration. I stumbled on some pretty hardcore sites in deep 0.0, that i could very barely tank, i could imagine these ships would shine there. And to be honest its a bit farfetched, but i dont really see where else these could be used.
Originally by: Daelin Blackleaf
[sarcasm] Stop trying to fit PvP ships for PvE. [/sarcasm]
Oh how i wish that was true , but these ships could ruin even burn edens k/d ratio. If flying 800mil uninsurable ships into pvp was a good idea we would see alot more faction BS id think. Also everything else aside, id rather fly a macharial or a vindicator, or the new nightmare before i step into one of these pitiful things . Atleast those ships have style .
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 15:33:00 -
[10]
Edited by: Arshes Nei on 30/10/2007 15:35:53 There are probably some people out there who consider flying these into pvp, so let me show you two possible fittings for the ships.
Kronos:
2xLarge Armor Repairer II 2xEnergized Adaptive Nano Membrane II Damage Control II 2xMagnetic Field Stabilizer II
100MN MicroWarpdrive II Heavy Capacitor Booster II Fleeting Propulsion Inhibitor I Warp Disruptor II
4xNeutron Blaster Cannon II Auto Targeting System II
Ancillary Current Router I Auxiliary Nano Pump I
950dps(turrets only, you have to know yourself what drones to use)
Paladin:
2xLarge Armor Repairer II 2xEnergized Adaptive Nano Membrane II Damage Control II 2xHeat Sink II
100MN MicroWarpdrive II Heavy Capacitor Booster II Warp Disruptor II Prototype ECCM I Radar Sensor Cluster
4xMega Pulse Laser II
Ancillary Current Router I Auxiliary Nano Pump I
650dps(again no drones).
Pretty impressive fitting capabilities i have to admit. Tank of both setups is obviously pretty much identical with only racial resists shifting things around and is about 770dps. Kronos is better at resisting kin/therm, paladin better vs exp.
Also dont flame me if you dont like the setups, they are purely to show off what kind of fittings are possible with these ships, obviously you can switch EANMs with damagemods or active hardeners as much as you like.
P.S. The ships feel very similar when trying to fit them. I purposely didnt fit a web to the amarr one as i didnt want to make a exact copy of the kronos, if you prefer a web over the eccm that obviously fits. The eccm raises your radar strength from 12 to 23.5.
Edit: Ammo used was highest damage navy. The long range setups in the first post where using normal t1.
|
|
Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.10.30 15:38:00 -
[11]
Originally by: Arshes Nei There are probably some people out there who consider flying these into pvp, so let me show you two possible fittings for the ships.
Kronos:
2xLarge Armor Repairer II 2xEnergized Adaptive Nano Membrane II Damage Control II 2xMagnetic Field Stabilizer II
100MN MicroWarpdrive II Heavy Capacitor Booster II Fleeting Propulsion Inhibitor I Warp Disruptor II
4xNeutron Blaster Cannon II Auto Targeting System II
Ancillary Current Router I Auxiliary Nano Pump I
950dps(turrets only, you have to know yourself what drones to use)
Paladin:
2xLarge Armor Repairer II 2xEnergized Adaptive Nano Membrane II Damage Control II 2xHeat Sink II
100MN MicroWarpdrive II Heavy Capacitor Booster II Warp Disruptor II Prototype ECCM I Radar Sensor Cluster
4xMega Pulse Laser II
Ancillary Current Router I Auxiliary Nano Pump I
650dps(again no drones).
Pretty impressive fitting capabilities i have to admit. Tank of both setups is obviously pretty much identical with only racial resists shifting things around and is about 770dps. Kronos is better at resisting kin/therm, paladin better vs exp.
Also dont flame me if you dont like the setups, they are purely to show off what kind of fittings are possible with these ships, obviously you can switch EANMs with damagemods or active hardeners as much as you like.
P.S. The ships feel very similar when trying to fit them. I purposely didnt fit a web to the amarr one as i didnt want to make a exact copy of the kronos, if you prefer a web over the eccm that obviously fits. The eccm raises your radar strength from 12 to 23.5.
Already killed 3 of those paladins on sisi (same setup) using... geddon. Also killed 1 kronos and other one won with me having 6% struct left (both him and me used overheat to fullest, i think i had tad lower skills in gunnery).
Pretty much: active tank is WEAK when you will be hit by passive + damage ship (geddon/mega/hyperion) and you will melt before you dent their armor. Ah yes ... i used 5x zerker t2 drone, normal solo/small gang pvp fit there not some stupid "i dont use scrambler and load ECM drones because its sisi".
And looking from combats: kronos can wipe me out fast if he starts close. Paladin? Has no chance in hell to kill geddon (kronos killed me, all paladins didnt even manage to get past 50% of my armor).
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 15:53:00 -
[12]
Originally by: Deva Blackfire
Already killed 3 of those paladins on sisi (same setup) using... geddon. Also killed 1 kronos and other one won with me having 6% struct left (both him and me used overheat to fullest, i think i had tad lower skills in gunnery).
Pretty much: active tank is WEAK when you will be hit by passive + damage ship (geddon/mega/hyperion) and you will melt before you dent their armor. Ah yes ... i used 5x zerker t2 drone, normal solo/small gang pvp fit there not some stupid "i dont use scrambler and load ECM drones because its sisi".
And looking from combats: kronos can wipe me out fast if he starts close. Paladin? Has no chance in hell to kill geddon (kronos killed me, all paladins didnt even manage to get past 50% of my armor).
No surprise really. The kronos is the only one that really stands out, because he can easily fit neutrons, dualrep and mwd/injector combo. But even this beast suffers from the missing rigslot, which are immensly important for armortanks.
And if those ships ever become more common, so will ecm drones which force harsh decisions for marauder pilots.
|
Daelin Blackleaf
Aliastra
|
Posted - 2007.10.30 16:26:00 -
[13]
Originally by: Arshes Nei damage controls are not stacking nerfed with other resist modules, so you get always the full bonus.
Which is less than adding another armor resist mod, you will be tanking only two damage types during the vast majority of missions therefore specific damage hardeners are generally your best option.
Originally by: Arshes Nei And about overtanked ... No i dont think they are overtanked considering they are almost in the same priceclass as carriers.
Once you have sufficient tank to withstand the mission what you need is DPS, this level of tanking is quite easily achieved.
Originally by: Arshes Nei
These fits are intended for exploration. I stumbled on some pretty hardcore sites in deep 0.0, that i could very barely tank, i could imagine these ships would shine there. And to be honest its a bit farfetched, but i dont really see where else these could be used.
In that case yes, the added tank is a good option, however most of the tougher exploration content cannot be done solo regardless of ship, and in a group there are better ships to use than the Marauders. In either case you will still want a tank focused on the two damage types your enemy will be dealing.
Originally by: Daelin Blackleaf
[sarcasm] Stop trying to fit PvP ships for PvE. [/sarcasm]
Oh how i wish that was true , but these ships could ruin even burn edens k/d ratio. If flying 800mil uninsurable ships into pvp was a good idea we would see alot more faction BS id think. Also everything else aside, id rather fly a macharial or a vindicator, or the new nightmare before i step into one of these pitiful things . Atleast those ships have style .
I'd sooner step into a ship with Fedathron damage and Hyperion tank (with 19.25 sensor strength after the addition of a backup array to that last extra low-slot) than a Navy Mega, Vindicator, or even Fedathron any day. People can and do fly faction battleships in PvP, though it would be nice if the prices were lower on Marauders.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.30 19:40:00 -
[14]
Originally by: Daelin Blackleaf quote pyramid
These setups would allow me to run the maximum amount of exploration content without having to make half a dozen jumps in a 1bil isk ship just to refit. Fitting to tank 2 damagetypes is not a option for me, especially considering 50% of explo content seem to be drones, and i dont really understand what there is to argue about that.
Originally by: Daelin Blackleaf
I'd sooner step into a ship with Fedathron damage and Hyperion tank (with 19.25 sensor strength after the addition of a backup array to that last extra low-slot) than a Navy Mega, Vindicator, or even Fedathron any day. People can and do fly faction battleships in PvP, though it would be nice if the prices were lower on Marauders.
Its a matter of taste i guess. But that hyperion tank with fedathron damage and a eccm backup doesnt exist im afraid. You forget the missing rigslot. If you want to fit neutrons you need a ACR, which leaves you with only one nano pump and a horrible tank compared to a hyperion. If you fit ions you can fit two nano pumps, but your damage and range goes down to the same lvl as a hyperion(can fit 8xions), also your tank is still worse.
But it gets even worse, due to the huge price on these ships, you can fit your hyperion with faction stuff(TS EANMS, SS magstabs), and have a ship that simply performs much better, while having higher sensor strength, and still being cheaper.
So let me make a long story short, if you fit a backup eccm in lowslot, your pretty much sitting in a hyperion with an single extra heavy drone. And you just paid 800mil for that ...
|
Daelin Blackleaf
Aliastra
|
Posted - 2007.10.30 22:51:00 -
[15]
Edited by: Daelin Blackleaf on 30/10/2007 22:55:09 Kronos
4x Neutron Blaster II 100MN MWDII, Fleeting Web, 2x Medium Electro Chemical Cap Boosters 2 LARII, 2x EANMII, DCU, Mag Stab, Backup Array
2x Aux Nano Pump 5x Ogre II
1111 DPS, 784 normalized rep, 19pt sensor strength
Alternatively drop the Magstab for an Explosive Hardener for 942 normalized rep.
That's without a single piece of faction kit on there, though I'm not done playing with it yet.
That doesn't look like that much of an advantage compared to the Hype, but:
> It perma-runs until it's out of charges > It has a substantial tracking bonus > It has a higher HP buffer > It has a huge cargo bay for 800's > It has four utility slots
Four utility slots aren't much on a t2 set-up, a med remote rep and a couple of small neuts. Start adding faction gear though and you start fitting quad medium neuts or 4x a variety of other equipment combinations.
I'm used to paying up to a billion for a single extra bonus, this has several and will likely be cheaper too, so I personally see it as having far more to offer than the Vinidi or Navy Mega.
As for exploration, your telling me you can't find room in that cavernous cargo bay to hold a few extra hardeners? You docked to change from your scanning ship to your Marauder so I don't see any difficulty in tailoring your fit for whatever you happened to find there.
Anyway we seem to have discussed it to a conclusion of personal taste being the deciding factor. I'm happy to continue discussing set-ups if you wish, I'm sure there are far better than this knocking around already, but I have no desire to try to prove any kind of point so I'm just as happy to leave it be.
|
dalman
Finite Horizon
|
Posted - 2007.10.30 23:32:00 -
[16]
Less theoretical numbers from useless setups.
More numbers on real situations with real setups.
Thanks. Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Daelin Blackleaf
Aliastra
|
Posted - 2007.10.31 04:12:00 -
[17]
Less critique more contribution.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.31 08:00:00 -
[18]
Originally by: Daelin Blackleaf
As for exploration, your telling me you can't find room in that cavernous cargo bay to hold a few extra hardeners? You docked to change from your scanning ship to your Marauder so I don't see any difficulty in tailoring your fit for whatever you happened to find there.
I have a alt that does the scanning for me and can provide me with some remote support. Ofc if you have remote support any ship with a resistance bonus and 7 lows will outtank all of these marauders, you can imagine how annoyed i am by the paladins gallentish tanking bonus.
About your setup, i would never fly a closerange ship without a point. Even if you have a tackler, if you have a point aswell you can hold down twice as many ships. Its not that hard if you use TS to tell your buddy to go for the next as you have a solid tackle on your current target. Imagine what this ship could do together with a gallente EW frig, you could fight pretty steep odds. But alas, for me, winning does not mean my enemies warp out .
Oh i agree btw that setups that run capstable for 4 min are not the way to go with these ships, i forgot that with the huge cargobay you can have alot more charges and can keep fighting alot longer.
Tbh, i have yet to see a pvp setup of the kronos im satisfied with. And lets not talk about the paladin . The main problem with these setups is, as someone else pointed out already, with around ~800 rep you will likely die to passive armortanked ships which put out over 1k dps. I would have to test that on sisi, but those marauders have even lower base hp than tier 3 BS and not relly a better tank ...
Even if that works out for the kronos, the paladin gets owned for sure. Even if only 100dps get through your tank, that still would break your 10k armor in less than two minutes. But with our setups we are talking about 200-400 dps coming through, that leaves us not enough time to break a tough passive tank imho.
Ofc maybe i shouldnt just look at numbers, but the only thing i have yet heard from sisi confirms this .
|
Ogdru Jahad
Amarr War Dawgs
|
Posted - 2007.10.31 13:54:00 -
[19]
Originally by: Arshes Nei
Originally by: Fuazzole
any ways, I wasn't so much meaning to babble about the drones, but the slighly unusual (to me) set ups, involving a tank that could handle a lvl 5, but actual DPS(using real skill points) to scrap threw lvl 4's
Following reasoning for that:
The new marauders are about tank, you wont find any t1 ship that can mount a sustained dualrep/xlarge based 6 slot tank and still fit biggest racial guns.
Ummmmm try apoc, 8 mp II, and dual LAR running perm -
At last the Gallente can finally lay claim to saying... "my DICtor" is bigger than yours.
|
Daelin Blackleaf
Aliastra
|
Posted - 2007.10.31 16:13:00 -
[20]
Originally by: Arshes Nei
Ofc if you have remote support any ship with a resistance bonus and 7 lows will outtank all of these marauders, you can imagine how annoyed i am by the paladins gallentish tanking bonus.
Welcome to the wonderful world of Gallente and Minmatar tanking bonuses, also known as solo, or relatively awful, tanking bonuses.
I've seriously considered training Amarr just for the resistance bonuses since relatively few gangs field remote shield reps and very rarely more of them than remote armor reps.
Active reps pretty much suck in PvP at the moment, so I guess you could call it another PvE related bonus.
I certainly wouldn't fly the Kronos alone, I rarely fly without at least a couple of wingmen to ensure we can get through those pesky passive shield tanks and can pack a little EW.
A Marauder becomes the core of such a group, you can fit some reppers in your spares and remote rep allies during engagements, you can also fit any unused highs with off-line reps for rapidly boosting those darn plate magas back to full HP. You carry a lot of charges and ammo allowing you to keep not only yourself but your allies supplied for much longer, meaning your hunting trip isn't as likely to get cut short because one of your essential members has run out of probes/ammo/charges.
They're not win-mobiles, but they have the potential to be a lot of fun, it's just a darn shame the price is likely to make them a tool I can use only infrequently as like most of us I'm certainly not wealthy enough to fly faction priced battleships every day.
I just hope they boost the others instead of nerfing the Kronos, all four are already useless for missions, if they decide to make them useless for PvP too they'll simply g largely unused. Who knows maybe if they fess up to their design intentions they could strip out the web and tractor bonuses (which also aren't of much use in missions ) and give us something of value in their place.
|
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.10.31 18:24:00 -
[21]
Originally by: Daelin Blackleaf
I just hope they boost the others instead of nerfing the Kronos, all four are already useless for missions, if they decide to make them useless for PvP too they'll simply g largely unused. Who knows maybe if they fess up to their design intentions they could strip out the web and tractor bonuses (which also aren't of much use in missions ) and give us something of value in their place.
I can definitly agree that the kronos shouldnt be nerfed, its bad enough that the other marauders are subpar, no reason to make them all useless. You know when i first heard of 4 guns with 100% boni i also thought about all the things to fit into the free highslots. Smartbombs, remote reps, nos/neuts and whatever.
But in reality they lack grid and cpu to fit anything useful there, offlined reps sounds great and stuff, but your looking at alot of time spend off and onlining mods. In the end its not that farfetched to have a single logistics cruiser in a gang if you have lots of plated setups.
I really want all the marauders to be as awesome as the kronos, hell even boost them. To be frank, i want to see as many overconfident rich carebears who think they will pwn with these ueber ships in space as possible . Frankly even the kronos is woefully costinefficent, and no 10% this 10% that will ever change that.
Originally by: Ogdru Jahad
Originally by: Arshes Nei
Following reasoning for that:
The new marauders are about tank, you wont find any t1 ship that can mount a sustained dualrep/xlarge based 6 slot tank and still fit biggest racial guns.
Ummmmm try apoc, 8 mp II, and dual LAR running perm
Last i checked the biggest racial guns of amarr are called tachyons or something. Try running your dualrep perm with that on an apoc.
|
Transcendant One
|
Posted - 2007.10.31 18:29:00 -
[22]
Originally by: Arshes Nei
Last i checked the biggest racial guns of amarr are called tachyons or something. Try fitting eight of them in a decent fleet setup on an apoc.
Fixed.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.11.01 01:06:00 -
[23]
Originally by: Transcendant One
Originally by: Arshes Nei
Last i checked the biggest racial guns of amarr are called tachyons or something. Try fitting eight of them in a decent fleet setup on an apoc.
Fixed.
Troll much? Maybe you should check about what kind of ships and situations we talk here, i assure you fleets didnt get mentioned even a single time, not even remotly close.
|
Daelin Blackleaf
Aliastra
|
Posted - 2007.11.01 03:10:00 -
[24]
Originally by: Arshes Nei
Frankly even the kronos is woefully costinefficent, and no 10% this 10% that will ever change that.
Agreed, though you can fit some interesting combinations of kit it demands a faction fit.
These ships will simply be the new faction battleships even if they are buffed. There's nothing truly special about them. They will be roughly equal to faction BS without a huge investment in kit, though they will lack their solo capabilities.
I'd have personally preferred the addition of true mission running ship class or the addition of some sort of module to make these ships special. When I first saw the 4 weapon slots I had hopes for a siege module, when the 100% bonus was unveiled I realized we weren't getting anything all that special.
|
Proto Tron
|
Posted - 2007.11.01 18:32:00 -
[25]
As much as I am excited about new content, these Marauders are useless. Their only use is only as part of skirmish/gate camp. As such, there are far cheaper alternatives. url=http://go-dl.eve-files.com/media/0707/prototron.jpg |
Daelin Blackleaf
Aliastra
|
Posted - 2007.11.01 19:06:00 -
[26]
I just heard they nerfed the Kronos bandwidth to 75mbit.
And thus died the last hope of the Marauder class. I guess it was too much to wish for the other ships to be brought in line with the Kronos so that they all had a least a little viability.
Someones gonna lose a lot of iskies on this one.
Unless I heard wrong, the last SiSi patch broke my Tranquility installation and I'm in no rush to do so again to find out.
|
Arshes Nei
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2007.11.01 20:24:00 -
[27]
Originally by: Daelin Blackleaf I just heard they nerfed the Kronos bandwidth to 75mbit.
Confirmed. Drone capicity stays at 125 though, so it can carry more spares for whatever thats worth. I dont see why anyone would want to fly this over a hyperion unless silly rich.
Definitly nothing i would want to fly over a good faction BS now.
|
Daelin Blackleaf
Aliastra
|
Posted - 2007.11.02 15:33:00 -
[28]
Ditto, ah well there's always the Hyena to look forward to.
|
Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.11.02 15:53:00 -
[29]
Originally by: Arshes Nei
Originally by: Daelin Blackleaf I just heard they nerfed the Kronos bandwidth to 75mbit.
Confirmed. Drone capicity stays at 125 though, so it can carry more spares for whatever thats worth. I dont see why anyone would want to fly this over a hyperion unless silly rich.
Definitly nothing i would want to fly over a good faction BS now.
Well those ships are only for the silly rich anyway I guess. At least the Kronos has something over both Mega (+1 turret) and Hyperion (+30% tracking), while the Paladin still has nothing over the Abaddon (they exchanged the one good bonus it had for the other good bonus it needed and left it with 3 crappy ones...)
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
|
|
|
Pages: 1 :: [one page] |