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Cheekything
Dark-Rising Executive Outcomes
93
|
Posted - 2012.01.27 00:08:00 -
[1] - Quote
I'm not sure how to explain this but here we go.
XL guns should not be able to hit small ships, I mean seriously I know eve is a game but it doesn't even make sense, citadel torps were nerfed which was good, it made sense and now I see constantly GUN basedTitans hitting smaller and smaller targets.
Example: http://eve-kill.net/?a=kill_detail&kll_id=12250855
I'm sure someone can bring up an even more lol kill but honestly hitting a scimitar on a good day in a battleship is a problem, hitting one in a 15km ship is just getting stupid.
So here is my proposal add the simple equation if sig radius > ammo hit (new variable and only needed for XL ammo you can think of a better name use it) then you miss.
The ammo hit would need to be a reasonable size big enough to hit a battlecruiser but small enough to miss a cruiser, specailly frigs.
The problem with tracking is that it doesn't really work all that well when it comes to these huge guns as it's chance based but using the poor example of have you ever tried squatting a fly without another surface behind it, it just does not work. |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
284
|
Posted - 2012.01.27 00:34:00 -
[2] - Quote
Cheekything wrote:I'm not sure how to explain this but here we go. XL guns should not be able to hit small ships, I mean seriously I know eve is a game but it doesn't even make sense, citadel torps were nerfed which was good, it made sense and now I see constantly GUN basedTitans hitting smaller and smaller targets. Example: http://eve-kill.net/?a=kill_detail&kll_id=12250855I'm sure someone can bring up an even more lol kill but honestly hitting a scimitar on a good day in a battleship is a problem, hitting one in a 15km ship is just getting stupid. So here is my proposal add the simple equation if sig radius > ammo hit (new variable and only needed for XL ammo you can think of a better name use it) then you miss. The ammo hit would need to be a reasonable size big enough to hit a battlecruiser but small enough to miss a cruiser, specailly frigs. The problem with tracking is that it doesn't really work all that well when it comes to these huge guns as it's chance based but using the poor example of have you ever tried squatting a fly without another surface behind it, it just does not work.
You obviously have no understanding of remote tracking links and various fleet boosting abilities.
Titans can't shoot sub caps effectively as you claim.....not without assistance that is....someone who even comes close to understanding super cap combat should understand this concept....aparently you do not. Please stop posting requests on concepts you do not understand.
There are discussions about "nerfing" the boosting of such things...but you have to have ships fielded with these mods which takes away the DPS/supportability of hte fleet in some areas...so honestly in my opinion its fairly balanced...but then super blobs make it cheap at that rate. |
Jita Bloodtear
Bloodtear Labs
61
|
Posted - 2012.01.27 02:07:00 -
[3] - Quote
Titans do have very strong tracking abilities.
-Since Crucible 1.0 (many weeks ago) they can no longer be remote tracking boosted or remote sensor boosted either. -There are no fleet ganglinks that improve their tracking abilities. -There's "Strong Drop Booster" which improves their tracking by 37.5% - which is huge, and probably shouldn't apply to supers -There's a 5% tracking speed implant "Eifyr and Co. 'Gunslinger' AX-2" which goes in slot 7
As can be seen on that kill, there were no webs used. It's entirely possible the scimatar was just sitting somewhere... but from what I've seen, titans have no problem hitting much. It is only a matter of time before they get nerfed in some form. CCP will not be satisfied until supers cannot defend themselves against subcaps at all.
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Romandra
Strange Energy Gentlemen's Agreement
19
|
Posted - 2012.01.27 02:16:00 -
[4] - Quote
Drake Draconis wrote:
You obviously have no understanding of remote tracking links and various fleet boosting abilities.
Titans can't shoot sub caps effectively as you claim.....not without assistance that is...
As Jita Bloodtear so expertly posted, Mr Drake Draconis, it turns out, you're the one who is dumb and has no clue about supercapitals.
The shoe, other foot.
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Vertisce Soritenshi
Varion Galactic Tragedy.
987
|
Posted - 2012.01.27 02:33:00 -
[5] - Quote
Romandra wrote:Drake Draconis wrote:
You obviously have no understanding of remote tracking links and various fleet boosting abilities.
Titans can't shoot sub caps effectively as you claim.....not without assistance that is...
As Jita Bloodtear so expertly posted, Mr Drake Draconis, it turns out, you're the one who is dumb and has no clue about supercapitals. The shoe, other foot. lol...I have his posts ignored so I don't see his blathering crap anymore but that is just funny.
To the OP. I think we had a thread similar to this recently. I allowed one of my corpies to pod me out of a WH recently. I was moving...in my pod with him in a Dread. One shot...pop. Really didn't expect that. lol EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Drake Draconis
Nexus Advanced Technologies Fidelas Constans
285
|
Posted - 2012.01.27 03:01:00 -
[6] - Quote
Jita Bloodtear wrote:Titans do have very strong tracking abilities.
-Since Crucible 1.0 (many weeks ago) they can no longer be remote tracking boosted or remote sensor boosted either. -There are no fleet ganglinks that improve their tracking abilities. -There's "Strong Drop Booster" which improves their tracking by 37.5% - which is huge, and probably shouldn't apply to supers -There's a 5% tracking speed implant "Eifyr and Co. 'Gunslinger' AX-2" which goes in slot 7
As can be seen on that kill, there were no webs used. It's entirely possible the scimatar was just sitting somewhere... but from what I've seen, titans have no problem hitting much. It is only a matter of time before they get nerfed in some form. CCP will not be satisfied until supers cannot defend themselves against subcaps at all.
I stand corrected..was unaware of these changes.
However it does not detract from the ignorance reflected in the OP's post.
Titans aren't much good for a whole lot honestly...I dont see justification for nerfing of their weapons platforms...dreadnaughts are worse off to be honest. |
Romandra
Strange Energy Gentlemen's Agreement
19
|
Posted - 2012.01.27 03:17:00 -
[7] - Quote
Drake Draconis wrote:Jita Bloodtear wrote:Titans do have very strong tracking abilities.
-Since Crucible 1.0 (many weeks ago) they can no longer be remote tracking boosted or remote sensor boosted either. -There are no fleet ganglinks that improve their tracking abilities. -There's "Strong Drop Booster" which improves their tracking by 37.5% - which is huge, and probably shouldn't apply to supers -There's a 5% tracking speed implant "Eifyr and Co. 'Gunslinger' AX-2" which goes in slot 7
As can be seen on that kill, there were no webs used. It's entirely possible the scimatar was just sitting somewhere... but from what I've seen, titans have no problem hitting much. It is only a matter of time before they get nerfed in some form. CCP will not be satisfied until supers cannot defend themselves against subcaps at all.
I stand corrected..was unaware of these changes. However it does not detract from the ignorance reflected in the OP's post. Titans aren't much good for a whole lot honestly...I dont see justification for nerfing of their weapons platforms...dreadnaughts are worse off to be honest.
Stop posting.
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Romandra
Strange Energy Gentlemen's Agreement
19
|
Posted - 2012.01.27 03:19:00 -
[8] - Quote
https://killboard.goonfleet.com/km/625960
thrasher. killed by titans. thrasher doesn't have an MWD even, so no enormous signature blossom.
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Vertisce Soritenshi
Varion Galactic Tragedy.
988
|
Posted - 2012.01.27 04:03:00 -
[9] - Quote
That is the most god awefull killboard I have ever seen.
EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Romandra
Strange Energy Gentlemen's Agreement
19
|
Posted - 2012.01.27 04:15:00 -
[10] - Quote
Vertisce Soritenshi wrote:That is the most god awefull killboard I have ever seen.
hahaha. Solo Drakban is literally ****** and literally bad at killboards. It's terrible but so is losing a thrasher to titan guns.
fake edit: apparently you can't say the former leader's name of germany during world war II in these forums. Churchill would be proud. |
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Drake Draconis
Nexus Advanced Technologies Fidelas Constans
285
|
Posted - 2012.01.27 04:22:00 -
[11] - Quote
Romandra wrote:Drake Draconis wrote:Jita Bloodtear wrote:Titans do have very strong tracking abilities.
-Since Crucible 1.0 (many weeks ago) they can no longer be remote tracking boosted or remote sensor boosted either. -There are no fleet ganglinks that improve their tracking abilities. -There's "Strong Drop Booster" which improves their tracking by 37.5% - which is huge, and probably shouldn't apply to supers -There's a 5% tracking speed implant "Eifyr and Co. 'Gunslinger' AX-2" which goes in slot 7
As can be seen on that kill, there were no webs used. It's entirely possible the scimatar was just sitting somewhere... but from what I've seen, titans have no problem hitting much. It is only a matter of time before they get nerfed in some form. CCP will not be satisfied until supers cannot defend themselves against subcaps at all.
I stand corrected..was unaware of these changes. However it does not detract from the ignorance reflected in the OP's post. Titans aren't much good for a whole lot honestly...I dont see justification for nerfing of their weapons platforms...dreadnaughts are worse off to be honest. Stop posting.
Aw I'm sorry...did I hurt your widdle feelings? |
gfldex
300
|
Posted - 2012.01.27 05:09:00 -
[12] - Quote
Cheekything wrote:sig radius
The sig radius of that logistic is not as small as you think it is. If you fix the reason you make Golem pilots very very angry.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
Asuka Solo
Stark Fujikawa Stark Enterprises
1135
|
Posted - 2012.01.27 05:17:00 -
[13] - Quote
I agree, Titans and super carriers should not be able to fire on sub capital ships.
In the same breath, sub capital weapons should have no effect on Titans or super carriers.
Boost caps! |
Cheekything
Dark-Rising Executive Outcomes
93
|
Posted - 2012.01.27 10:00:00 -
[14] - Quote
gfldex wrote:Cheekything wrote:sig radius The sig radius of that logistic is not as small as you think it is. If you fix the reason you make Golem pilots very very angry.
You right it's not that small but it's meant to be one the smallest of all the cruisers, honestly I don't see many fleet of dreads shooting cruisers and below mostly because it doesn't make practical sense, which is why I only addressed Titans in the post.
@Drake so you dont see the flaw to titans hitting cruisers and below, I think if you reread my original post you'd notice that I meantioned only that they should not be able to hit things that are cruiser sized and below, not all subcaps.
I believe all caps should be viable against Battlecruiser and Battleship. |
Tallian Saotome
Fractured Core Fatal Ascension
363
|
Posted - 2012.01.27 10:24:00 -
[15] - Quote
Drake Draconis wrote:Jita Bloodtear wrote:Titans do have very strong tracking abilities.
-Since Crucible 1.0 (many weeks ago) they can no longer be remote tracking boosted or remote sensor boosted either. -There are no fleet ganglinks that improve their tracking abilities. -There's "Strong Drop Booster" which improves their tracking by 37.5% - which is huge, and probably shouldn't apply to supers -There's a 5% tracking speed implant "Eifyr and Co. 'Gunslinger' AX-2" which goes in slot 7
As can be seen on that kill, there were no webs used. It's entirely possible the scimatar was just sitting somewhere... but from what I've seen, titans have no problem hitting much. It is only a matter of time before they get nerfed in some form. CCP will not be satisfied until supers cannot defend themselves against subcaps at all.
I stand corrected..was unaware of these changes. However it does not detract from the ignorance reflected in the OP's post. Titans aren't much good for a whole lot honestly...I dont see justification for nerfing of their weapons platforms...dreadnaughts are worse off to be honest. Show up the the fights VS Raiden. and perhaps you shall see what we are talking about? Surprised you haven't already, since its your new space they are hitting :/ o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |
Vertisce Soritenshi
Varion Galactic Tragedy.
988
|
Posted - 2012.01.27 13:49:00 -
[16] - Quote
Tallian Saotome wrote:Drake Draconis wrote:Jita Bloodtear wrote:Titans do have very strong tracking abilities.
-Since Crucible 1.0 (many weeks ago) they can no longer be remote tracking boosted or remote sensor boosted either. -There are no fleet ganglinks that improve their tracking abilities. -There's "Strong Drop Booster" which improves their tracking by 37.5% - which is huge, and probably shouldn't apply to supers -There's a 5% tracking speed implant "Eifyr and Co. 'Gunslinger' AX-2" which goes in slot 7
As can be seen on that kill, there were no webs used. It's entirely possible the scimatar was just sitting somewhere... but from what I've seen, titans have no problem hitting much. It is only a matter of time before they get nerfed in some form. CCP will not be satisfied until supers cannot defend themselves against subcaps at all.
I stand corrected..was unaware of these changes. However it does not detract from the ignorance reflected in the OP's post. Titans aren't much good for a whole lot honestly...I dont see justification for nerfing of their weapons platforms...dreadnaughts are worse off to be honest. Show up the the fights VS Raiden. and perhaps you shall see what we are talking about? Surprised you haven't already, since its your new space they are hitting :/ lol...you thought he played EvE? No...he just trolls the forums.
I was playing around with dreads in EFT last night. I was rather shocked with what they look like they can do now. I could see a minimal tank all tracking spec dread clearing the field of smaller ships. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
gfldex
300
|
Posted - 2012.01.27 16:48:00 -
[17] - Quote
Cheekything wrote:gfldex wrote: The sig radius of that logistic is not as small as you think it is. If you fix the reason you make Golem pilots very very angry.
You right it's not that small but it's meant to be one the smallest of all the cruisers, honestly I don't see many fleet of dreads shooting cruisers and below mostly because it doesn't make practical sense, which is why I only addressed Titans in the post.
What kind of module does the Golem gets a bonus to? Little hind, it's the same module that gets a bonus from Electronic Superiority Gank Links. With maxed skills you get close to 50% sig increase _per_painter_. The logistic in question had the sig radius of a BC and as such was hit as easy then a BC.
It is depressing how few pilots know the game mechanics of a game they play for years. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
Romandra
Strange Energy Gentlemen's Agreement
20
|
Posted - 2012.01.27 18:06:00 -
[18] - Quote
gfldex wrote:Cheekything wrote:gfldex wrote: The sig radius of that logistic is not as small as you think it is. If you fix the reason you make Golem pilots very very angry.
You right it's not that small but it's meant to be one the smallest of all the cruisers, honestly I don't see many fleet of dreads shooting cruisers and below mostly because it doesn't make practical sense, which is why I only addressed Titans in the post. What kind of module does the Golem gets a bonus to? Little hind, it's the same module that gets a bonus from Electronic Superiority Gank Links. With maxed skills you get close to 50% sig increase _per_painter_. The logistic in question had the sig radius of a BC and as such was hit as easy then a BC. It is depressing how few pilots know the game mechanics of a game they play for years.
I show that scimitar as having a signature radius of 60.8m. I'm not sure what battlecruiser you are flying that can do that, but mad props to your l33t devhax ability there, I guess.
That's a signature radius that is incredibly hard to hit for any amount of damage with battleship guns without webbing down the ship to near-zero speed. To be able to hit it for huge hits with dread or titan weaponry without doing the same (which was not the case in this instance) also seems pretty random.
Granted, when you have a blob of 40 titans, it's unpossible to keep transversal up against /all/ of them. Eventually you'll fall down pretty far versus one or two, and you will take hits. I think the op posting point here is that the hits should still be scaled based on your targets signature radius vs the size of your guns.
Perhaps I am mistaken.
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gfldex
300
|
Posted - 2012.01.27 18:32:00 -
[19] - Quote
Romandra wrote: I show that scimitar as having a signature radius of 60.8m. I'm not sure what battlecruiser you are flying that can do that, but mad props to your l33t devhax ability there, I guess.
(...)
Perhaps I am mistaken.
You are. Let's have a look at the description of Target Painters.
Quote: A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Ohh, look at all those armor tanked Titans, I wonder what they have fitted in their med slots.
I don't need l33t devhax because I understand the turret formula.
Romandra wrote: That's a signature radius that is incredibly hard to hit for any amount of damage with battleship guns without webbing down the ship to near-zero speed. To be able to hit it for huge hits with dread or titan weaponry without doing the same (which was not the case in this instance) also seems pretty random.
Webbing doesn't matter. If the radial velocity is close to 0 the speed of the target is not taken into account. You can actually add that value to your overview. Very few do. I can only assume they do so because they don't understand that turret formula. And yes, the angular velocity of the titan that is shown on the overview of the logistic is the same then what is shown on side of the Titan. All you have to do is to order the overview by angular or transversal velocity and find the idiot who is not paying attention at the top of your overview. Turrets, quite in contrast to missiles, will do full damage on targets with a angular velocity close to 0 no matter what turret you use. In that case you don't even have to use target painters. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
Romandra
Strange Energy Gentlemen's Agreement
20
|
Posted - 2012.01.27 19:00:00 -
[20] - Quote
gfldex wrote:Ohh, look at all those armor tanked Titans, I wonder what they have fitted in their med slots. I don't need l33t devhax because I understand the turret formula.
Don't need to be a genius, just need to kill one: http://eve-kill.net/?a=kill_detail&kll_id=12203172 3x tracking computers, strong drop boosters.
They do, however, fit target painters on their nyx: http://eve-kill.net/?a=kill_detail&kll_id=12250362 but as you can see from the scimi mail, there are no nyx on the scimi mail.
Even with 30 domination painters on a scimi, the sig "blossoms" to 142m, which is still half that of any battlecruiser, even more so if it is a shield tanked battlecruiser.
Romandra wrote: That's a signature radius that is incredibly hard to hit for any amount of damage with battleship guns without webbing down the ship to near-zero speed. To be able to hit it for huge hits with dread or titan weaponry without doing the same (which was not the case in this instance) also seems pretty random.
gfldex wrote: Webbing doesn't matter.
I guess you have never participated in an alphafleet, or a tengu fleet, or a drake fleet fighting armor hacs.
I do understand your point about radial velocity but again, I believe that still strongly relates to the ops posting - XL guns on dreads and titans hitting for max damage on such incredibly small, moving objects seems quite silly. |
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Romandra
Strange Energy Gentlemen's Agreement
20
|
Posted - 2012.01.27 19:10:00 -
[21] - Quote
I can't seem to edit my previous post witbout the BBCode parser breaking, so:
Romandra wrote: I do understand your point about radial velocity but again, I believe that still strongly relates to the ops posting - XL guns on dreads and titans hitting for max damage on such incredibly small, moving objects seems quite silly.
This is made even more ridiculous based on how the dread and titan weaponry on caldari titans/dreads and 50% of the weaponry on naglfars works: they all hit for incredibly terrible damage 100% of the time, regardless of your ship fit or drugs, regardless of angular or radial or transversal velocity, whenever a target ship is simply "too small."
While I believe this is nerfed too heavily, I also feel like this is much more inline with how things should be for all titan/dread weaponry.
edit: the point is not that titans CAN get high enough tracking to hit small, low-sig, moving targets, it's that they should still be able to do that without such overwhelming volley damage - ie, exactly what capital torpedo or cruise volleys do.
A hypothetical: max-volley hit on a non-moving 1,000m sig ship gets full damage. A max-volley on a non-moving 50m sig ship gets hit with 5% of that max damage. |
Wolodymyr
Mando'a Navy Controlled Chaos
31
|
Posted - 2012.01.27 21:14:00 -
[22] - Quote
Better Example https://www.pandemic-legion.com/killboard/view_kill.php?id=474339
I think it's kind of crap that a titan can casually blast a rifter but my dread is only good for POS bashing. |
Lavayar
Russian SOBR SOLAR FLEET
0
|
Posted - 2012.02.01 14:10:00 -
[23] - Quote
I believe all caps should shoot caps and structures not rifters. |
Temmu Guerra
Sickle Moon Intrepid Crossing
21
|
Posted - 2012.02.01 14:12:00 -
[24] - Quote
And whats the cost difference between a dread and a titan?
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Vertisce Soritenshi
Varion Galactic Tragedy.
1006
|
Posted - 2012.02.01 21:24:00 -
[25] - Quote
Temmu Guerra wrote:And whats the cost difference between a dread and a titan? What is the point to your question? It's a matter of the size of ship hitting another ship of a much smaller size. Cost really has nothing to do with it. While a Titan should never be able to hit a moving rifter, a rifter should not be able to kill a titan. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
Leer0y Brown
The Dark Tribe Against ALL Authorities
0
|
Posted - 2012.02.02 19:31:00 -
[26] - Quote
stay away from the dread... Seriously, not even sure why its being lumped in with these titans.
Recently T2 Siege modules just came out; giving a much needed boost to the Dreads, but regardless, a T2 siege / T1 Siege module grants a 50% tracking speed penalty. This penalty fairly well nullifies the dreads from being able to hit tiny stuff unlike there titan big brothers that can nail cruisers etc. Plus, titans long range and ridiculous alpha means that a glancing blow will shred a cruiser.
I do agree that titans in theory should only be able to hit BC and BS ships effectively, however, the way the current gun formula is written, this is nearly impossible to accomplish.
Now that titan's can't DD sub-caps I have a lot less complaints. With log off timers gone, dropping blobs of supers becomes a much more dangerous proposition. +1 to more dead supers. |
Temmu Guerra
Sickle Moon Intrepid Crossing
21
|
Posted - 2012.02.02 19:46:00 -
[27] - Quote
Vertisce Soritenshi wrote:Temmu Guerra wrote:And whats the cost difference between a dread and a titan? What is the point to your question? It's a matter of the size of ship hitting another ship of a much smaller size. Cost really has nothing to do with it. While a Titan should never be able to hit a moving rifter, a rifter should not be able to kill a titan.
My point is when you start trying to compared dreads to titans they cant be identical. There has to be some justification for the titan cost. And what point of the titan sacrificing its tank to be able to do this do you people not get. When the titan is nothing but a giant tracking boat they are fairly easy to kill. So man up and come up with a way to kill them. This whole bitching about the titan tracking is getting old. IMO they got nerfed to much the first go around. |
Andski
GoonWaffe Goonswarm Federation
1910
|
Posted - 2012.02.03 06:34:00 -
[28] - Quote
Temmu Guerra wrote:My point is when you start trying to compared dreads to titans they cant be identical. There has to be some justification for the titan cost.
Hmm, where do I start?
- They deal dread DPS without the need for a siege mode - They can bridge fleets from the relative safety of POS shields - They can run six ganglinks without any command processors - In addition to the ability to fit six ganglinks, the hulls themselves give insane bonuses to fleets - the Erebus' massive armor bonus, the Leviathan's massive shield HP bonus, and the Avatar's capacitor regen bonus are all extremely useful to capitals and subcapitals alike. - Their doomsdays can put 3,000,000 racial damage on any capital-sized ship
I think the cost is fairly justified! andski for csm7~ |
Valea Silpha
Noir. Noir. Mercenary Group
32
|
Posted - 2012.02.03 11:23:00 -
[29] - Quote
I find it kinda funny that after motherships got nerfed into insignificance against sub-caps, as did DDDs, people are now up in arms against titans just shooting things at all.
While it may seem a bit silly that titans can alpha almost any ship, it is simply the practical application of a well established tracking formula. We all know that bit guns can hit small ships under the right circumstances. It's just the way the tracking formula is.
The truth about all the LOLmails people is that the same as trying to fight an alpha-bs fleet with frigates, people are discovering that it is near impossible to beat the tracking from all of the ships all of the time. That's the key here.
People scream about how frigs should always be able to beat tracking, and that is true but only against one ship. There is no practical way to dodge all of their tracking unless you are orbiting very fast a very long way away. And we have all known that this is true for a long time.
Some people aren't going to be happy until supercaps are totally useless except for pos bashing, most likely because they don't have a superfleet but are likely to fight people who do. They'll be complaining about jump portals soon enough, and then about clone bays, and then about capitals being able to carry other ships too.
What we need here is a little sanity. If you are in the situation where you are being shot by titans, my advice is to run at 90 degrees to the direction of fire.
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Hirana Yoshida
Behavioral Affront
273
|
Posted - 2012.02.03 14:45:00 -
[30] - Quote
No, the key here is that CCP grossly underestimated us and our ability to mass-produce Titan's like they were frigs .. the tracking formula is "tried and true", but since it was clearly not meant to balance the current situation where a double digit number of Titan's can kill any and all things something else must be introduced to plug the hole.
Why are supers still immune any way, it made sense when they were born as they were intended to be few and far between, but now? Perhaps a revision of eWar could include a contest a'la what is used for ECM to be calculated before effect is applied and supers could then be granted a high'ish base number whereas other ships have only a few points (or 0) .. in other words make them susceptible to TD/ECM/Damp spam and there will be a way to counter Titan spam.
Either that or removal of immunity through nerf-bat, specialized module or sov. dependency. |
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